Tess grew up in a small village where she wreaked havoc as an amateur thief (she stole to see if she could, not because she wanted to keep the items - mostly), before her parents sent her to be trained by an aging halfling rogue named Mel. Under Mel’s mentorship, Tess became a professional infiltrator, using her skills for good. Now she’s formed her own adventuring party and is actively molding them into the heroes she knows they can be.
Tess is a Support Champion who leads by example, buffing the damage of all Champions behind her. This expert in traps has a plan for everything, increasing your formation's damage if she is given companions with a diverse set of roles. Tess can always be found with the Fallbacks' Otyugh companion Uggie nearby.
For more information about the leader of the Fallbacks, read on...
Hand Crossbow(ranged) -Tess attacks the closest enemy for 1 hit.
Passive Abilities
Uggie! - Uggie joins the party, starting next to Tess unless they're already in the formation next to another Fallbacks Champion. Uggie increases the damage of all non-adjacent Champions by 100%.
Formation Abilities
Lead The Way - Tess increases the damage of all Champions in the columns behind her by 100%.
Unleash Uggie - Uggie's buff is increased by 400% when Tess is in the formation
Snack Attack - When Uggie is with Tess, Uggie attacks a random target whenever Tess attacks or disarms a trap. Uggie's attack deals 5 seconds of BUD-based damage.
A Plan For Everything - Tess increases the effect of Lead The Way by 100% for each different role in the formation, stacking multiplicatively.
Trap Expert - There's a 5% chance when an enemy dies that they drop a Trap that Tess immediately spots. During Tess's next attack, rather than attacking, she leaps out and disarms the Trap before it can harm any of her friends. For each Trap disarmed in this way, Lead The Way is increased by 10%, stacking additively. Stacks persist through resets.
Specializations
The Fallback Plan - Tess increases the effect of Lead The Way by 100% for each unaffiliated Champion or Fallbacks Champion in the formation, stacking multiplicatively.
Eyes on the Horizon - Tess increases the effect of Lead The Way by 150% for each Champion in the formation with a ranged attack, stacking multiplicatively.
Rogues' Gallery - Tess increases the effect of Lead The Way by 175% for each Rogue Champion in the formation, stacking multiplicatively.
Ultimate Ability
Deadly Dance -Tess throws her dagger at the enemy with the most health for 1 ultimate hit, then teleports and deals another ultimate hit to all nearby foes.
Equipment
[table noborder=1 equalcells=1] [tr] [td]Lead The Way Buff SLOT 1 [/td] [td]Unleash Uggie Buff SLOT 2 [/td] [td]A Plan For Everything Buff SLOT 3 [/td] [/tr] [tr] [td]Trap Expert Buff SLOT 4 [/td] [td]Buffs all Specializations SLOT 5 [/td] [td]Ultimate Cooldown SLOT 6 [/td] [/tr]
Feats
Uncommon
Selflessness Increases the damage of all Champions by 10%
Looking Ahead Increases the effect of Tess' Lead The Way ability by 20%
Tess Person Increases the effect of Tess' Unleash Uggie ability by 20%
Gather Up Increases the effect of Tess' A Plan For Everything ability by 20%
Rare
Inspiring Leader Increases the damage of all Champions by 25%
Eyes on the Horizon Increases the effect of Tess' Lead The Way ability by 40%
Tess Friend Increases the effect of Tess' Unleash Uggie ability by 40%
Gourmand Increases the effect of Tess' Snack Attack ability by 40%
Ready for Anything Increases the effect of Tess' A Plan For Everything ability by 40%
Deft Hands Increases the effect of Tess' Trap Expert ability by 40%
Strategic Adjustment Increases the effect of Tess' specializations by 40%
Epic
Great Things Ahead Changes Lead The Way to affect Champions in columns in front of her instead of behind. Unlockable as an Event Reward
Tenacious Increases the Constitution score of Tess by 2 Unlockable as an Event Reward
Sleeping Toxin Tess gains the Control role and 25% of her attacks stun her targets for 5 seconds Available in the Fortune Hunter Tess Theme Pack
Champion Feedback
What do you think of Tess? 'Are you excited to add the first Fallbacks Champion into your formations? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
[p]Welcome to the Event Augment preview for Founder's Day Year 8! Our next event arrives on Wednesday, July 2, with one New Champion, one Champion Update, and these changes to Augments: [/p][p][/p]
Dragondown 8 Event Augments
[p]Augment 1: Free Rerolls (Returning Augment)
Description: You gain five free rerolls to use on each set of your Weekly Offers during this event! [/p]
[p]Augment 2: Worth Waiting For (New Augment)
Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.[/p]
[p]Augment 3: Auto Blacksmith (Returning Augment)
Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free! [/p]
[p]Augment 4: Boon Enhancements (New Augment)
Description: An additional boon buff at each level increases global damage based on the number of unique roles fulfilled by Champions in the formation, stacking additively. [/p]
[p]Note: Similar to our rollout in June the spotlight blogs for the two Featured Champions will also be spread out, with Tess' tomorrow, June 27th, and K'thriss' releasing next Thursday, July 3rd.[/p][p] [/p]
Augment Feedback
[p] What do you think? Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: [/p]
Our Champions face off against the forces of Lolth on the Outer Plane of Pandemonium. But this Ruinous Citadel is far more than it seems, and a legendary primordial obyrith is about to break free...
Part 9 of the Vecna: Eve of Ruin campaign introduces Tier 5 Blessings and sees the Champions battle across Pandesmos, the topmost layer of Pandemonium, all the way to the forbidden Ruinous Citadel.
Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Rod of Seven Parts and Pandemonium, in order to access these new adventures.[/p][p] [/p]
[p]Square off with Lolth's forces in Pandesmos.[/p]
[p]Complete area 1200[/p]
[p][/p]
Variant: The Relentless War of Pandesmos
[p]Square off with Lolth's relentless forces in Pandesmos with a drow companion.[/p]
[p]You may only use Champions that are a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.[/p]
[p]A Drow Priestess joins the formation.[/p]
[p]Each wave, 1-2 Giant Spiders attack. When defeated, they respawn in the same location after 5 seconds unless defeated by a Champion next to the Drow Priestess.[/p]
[p]Complete Area 1250[/p][p][/p]
The Ruinous Citadel
[p]Enter the Ruinous Citadel to confront Vecna and an ancient evil.[/p]
[p]Complete area 1250[/p][p][/p]
Variant: The Ruinous Bosses
[p]Enter the Ruinous Citadel to confront Vecna and an ancient evil with some diverse Champions. [/p]
[p]You may only use Champions that are not a Standard species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.[/p]
[p]Aarakocra Champions break 3 times the amount of armored or segmented health when they deal damage.[/p]
[p]Bosses cannot be moved, rooted, or stunned, except in extraordinary circumstances, and they immediately start to enrage upon spawning.[/p]
[p]All boss monsters have at least 25 armored health.[/p]
[p]Complete Area 1300 [/p]
Vecna: Eve of Ruin Tier 5 Blessings
[p]Today's update also includes Tier 5 Blessings for The Wizards' Three! Check out the new blessings below! [/p]
[p]Standard Procedure - Local: Increase the damage of all Champions who are of Standard Species by 100%[/p]
[p]Secret of Survival - Local: Increase the base health and healing received of all Champions by 20%[/p]
[p]Catch a Patron's Eye - Local: Increase the damage of all Champions by 100% when you're on a patron variant in the Vecna campaign[/p]
[p]Legendary Libations - Global: Increase the damage of all Champions by 100% for each active Legendary potion on the current party, stacking multiplicatively.[/p][p][/p]
The Vault Opens
[p]The Vault is open! What wondrous creatures lie within? Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.[/p][p] [/p]
Campaign Feedback
[p] Just one update remains for the Vecna: Eve of Ruin narrative campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know! [/p][p]The best way for us to hear your feedback would be for you to join our community on an officially supported platform: [/p]
Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.
Krond has been reworked to become a true Support, greatly increasing his versatility, while still allowing him to be a DPS Champion. For all the details on this Champion Update for Krond, read on!
War Magic(melee) -Krond leaps out and attacks the front-most target with his bonded warhammer. If you have a cantrip feat equipped, he then casts the given cantrip.
Formation Abilities
Unsung Alliance - Krond increases the damage of all Champions by 100% for each Evil Champion in the formation, stacking multiplicatively.
Best of the Best - Krond increases the effect of Unsung Alliance by 10% for each point of INT over 16 on every Champion in the formation, stacking multiplicatively.
Specializations A
Survival of the Strongest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a STR score of 16 or higher, stacking multiplicatively.
Survival of the Fittest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with a CON score of 16 or higher, stacking multiplicatively.
Survival of the Smartest - Krond increases the effect of Unsung Alliance by 100% for each Champion in the formation with an INT score of 16 or higher, stacking multiplicatively.
Specializations B
Eldritch Strike - Krond gains the Debuff role and enemies damaged by Krond take an additional 400% damage from all of his subsequent attacks, including any cantrip spells.
Power Behind the Throne - Krond increases the effect of Unsung Alliance by 400% when he is not the formation's BUD-setting Champion.
War Magic - Krond's Cantrip feats now deal BUD-based damage equal to 5 seconds of BUD-based damage for each 100% of Krond's base damage that they normally deal.
Ultimate Ability
Arcane Charge(magic) -Krond throws down his warhammer and leaps up into the air, teleporting to a random enemy and causing massive area damage by slamming down to the ground and casting Shatter when he appears.
Equipment
[table noborder=1 equalcells=1] [tr] [td] Global DPS Buff SLOT 1 [/td] [td]Unsung Alliance Buff SLOT 2 [/td] [td]Best of the Best Buff SLOT 3 [/td] [/tr] [tr] [td]First set of Specializations Buff SLOT 4 [/td] [td]Second set of Specializations Buff SLOT 5 [/td] [td]Ultimate Cooldown SLOT 6 [/td] [/tr]
Feats
Uncommon
Skilled Increases the damage of Krond by 30%.
Selflessness Increases the damage of all Champions by 10%.
Thunderclap Krond's base attack deals 33% of its damage as area damage to all nearby enemies.
Shocking Grasp Krond gains the Control role and his base attack deals an additional 200% damage to the main target, and the target is stunned for 2 seconds.
Fire Bolt Krond's base attacks shoot out 3 fire bolts, each dealing 50% of its base damage to up to three other random enemies.
Worthy Allies Increases the effect of Krond's Best of the Best ability by 20%.
Rare
Heightened Thunderclap Krond's base attack deals 100% of its damage as area damage to all nearby enemies.
Heightened Shocking Grasp Krond gains the Control role and his base attack deals an additional 500% damage to the main target, and the target is stunned for 3 seconds.
Heightened Fire Bolt Krond's base attacks shoot out 4 fire bolts, each dealing 100% of its base damage to up to four other random enemies.
Shared Cause Increases the effect of Krond's Unsung Alliance ability by 40%.
Powerful Friends Increases the effect of Krond's Best of the Best ability by 40%.
Evil Inspiration Increases the effect of Krond's first set of Specializations by 40%.
Savage Attacker Increases the damage of Krond by 60%.
Inspiring Leader Increases the damage of all Champions by 25%.
Survival Training Increases the effect of Krond's second set of Specializations by 40%.
Epic
Prodigal Leader Increases the damage of all Champions by 50%. Unlockable as an Event Reward
Ascendant Thunderclap Krond's base attack deals 400% of its damage as area damage to all nearby enemies. Available in the Dragon Rider Krond Theme Pack
Warriors Grace Increases the damage of Krond by 120%
Observant Increases the Wisdom Score of Krond by 1.
Striker Training Striker Training: Increases the effect of Krond's first set of Specializations by 80%.
Redemption Arc Sets Krond's alignment to Lawful Good and Unsung Alliance now stacks based on Good Champions instead of Evil. Unlockable as an Event Reward
Champion Feedback
What do you think of Krond's latest update? Will you be building your formation around his buffs?
The best way for us to hear your feedback would be for you to join our community on an officially supported platform:
Steam players who log in to Idle Champions between June 11th and 18th will receive the Briv's Champions of Renown Pack!
Briv's Champions of Renown Pack includes:
Unlocks for the following Champions: Presto (Seat 2), Artemis (Seat 3), Briv (Seat 5), Ellywick (Seat 10), and Strongheart (Seat 11)
An EXCLUSIVE Familiar: Clove the Badger
An EXCLUSIVE Skin: Heroic Presto
32 Platinum Presto Chests with 2 guaranteed Shiny equipment cards
32 Platinum Artemis Chests with 2 guaranteed Shiny equipment cards
32 Platinum Briv Chests with 2 guaranteed Shiny equipment cards
32 Platinum Ellywick Chests with 2 guaranteed Shiny equipment cards
32 Platinum Strongheart Chests with 2 guaranteed Shiny equipment cards
1 Epic Potion of the Gem Hunter - A single-use potion that increases boss gem drops by 50% for 1 week
1 Epic Potion of the Gold Hunter - A single-use potion that increases gold find by 100% for 1 week
Steam players must log in between 10 AM Pacific on Wednesday, June 11th and 10 AM Pacific on Wednesday, June 18th to receive these rewards.
Dragondown 8
It's the Summer Solstice in Faerûn, which means it is time for Dragondown celebrations!
While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.
But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
The first Dragondown was the 13th limited-time event in Idle Champions, launching on June 25th, 2018. This year marks our eighth Dragondown event, which introduces Hank the Ranger, the leader and final member of the Saturday Morning Squad affiliation, with today's launch. Our second Featured Champion, Krond, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 6, before his launch next Wednesday, June 11.
For details on Dragondown Year 8, read on!
Featured Champions
Hank
Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.
Krond was born of a union between an academic human wizard and a mighty orc fighter who led a nomadic orc community. Raised as a fearsome warrior and arcane scholar, he studied these arts with equal passion. Krond's parents tragically lost their lives protecting their family and friends during an enemy raid. This moment changed Krond, and he swore revenge upon the world. Taking up an ancestral warhammer called Unity, Krond set out to make things right, one way or another.
Learn more about Krond when his Champion Spotlight arrives on June 6th!
Flex Champions
Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Augment 1: Free Rerolls (Returning Augment) Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
Augment 2: Golden Weekly Offers (Returning Augment) Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
Augment 3: Auto Blacksmith (Returning Augment) Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
Augment 4: Additional Boon Buff (New Augment) Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.
You can check out which Augments are active at any time by mousing over the Event Banner.
Steam Local Currency Update
Yesterday, we rolled out an update to Steam players which allows our in-game shop to show their local currencies instead of USD. Steam will now charge players in local currencies instead of a converted USD price, using Steam's standard conversion rates. With this update, local currencies are now displayed in Idle Champions across all platforms except Android, which is our next priority.
Dragondown Feedback Wanted
Are you as excited as we are for Hank the Ranger? What about a potential update for Krond? We'd love to hear what you think!
Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
Hank is the steadfast and courageous leader of the group of friends that has been swept away into the perilous realm of Dungeons & Dragons. As the Ranger, he wields his signature Energy Bow to fend off danger and light the way forward. Though the weight of leadership tests him at every turn, Hank’s tactical insight and unwavering resolve keep the party moving forward in their quest to find a way back home.
Hank is a Support and Control Champion who leads a bunch of kids who have been swept away to the world of Dungeons & Dragons. Hank's stalwart encouragement buffs the damage of Champions next to him, and his unerring Energy Bow keeps the enemies away.
For more information about The Ranger, read on!
Hank
[table noborder=1 equalcells=1] [tr] [td]Hank NAME [/td] [td]1 SEAT [/td] [td]2.5% CRIT CHANCE [/td] [td]100% CRIT DAMAGE [/td] [/tr] [tr] [td]Male (he/him) GENDER [/td] [td]15 AGE [/td] [td]Lawful Good ALIGNMENT [/td] [td]5 OVERWHELM [/td] [/tr] [tr] [td]Human SPECIES [/td] [td]Ranger CLASS [/td] [td]Support / Control ROLES [/td] [td]Saturday Morning Squad AFFILIATION [/td] [/tr]
Energy Bow(ranged) -Hank attacks the closest enemy, dealing 1 hit. (They are also knocked back once the Energy Bow ability is unlocked.)
Formation Abilities
Stalwart Encouragement - Hank increases the damage of Champions adjacent to him by 100%.
Energy Bow - Enemies that Hank hits are knocked back. The distance they're knocked back increases the closer they are to the formation.
Time Gate Piece Scavenger - Hank can help scavenge up to 5 additional Time Gate Pieces when killing bosses. While this cap is not reached, Hank has a 1% chance of scavenging 1 Time Gate Piece each time a boss is defeated. The cap increases by 1/3 every day.
Every Little Bit Helps - Hank increases the effect of Stalwart Encouragement by 10% for each item that has ever been collected by Scavenger abilities, stacking additively.
Specializations A
Heart of Heroes - Hank increases the damage bonus of Stalwart Encouragement by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
Arrow Alliance - Hank increases the damage bonus of Stalwart Encouragement by 125% for each Champion in the formation with a Ranged attack, stacking multiplicatively.
Unyielding Unity - Hank increases the damage bonus of Stalwart Encouragement by 200% for each member of the Saturday Morning Squad in the formation, stacking multiplicatively. This also adds the Saturday Morning Squad affiliation to Dungeon Master.
Specializations B
Tactical Advantage - Whenever an enemy is knocked back, Hank gains a Tactics stack. For each Tactics stack, the Critical Hit Chance of all Champions in the formation is increased by 1%, and the Critical Hit Damage of all Champions in the formation is increased by 10%. Tactics stacks stack additively up to 50 times and reset when changing areas.
Dragon Slayer - Hank gains the Hunter role with Dragons as his Favored Foe. Non-boss waves spawn a Dragon 50% of the time. Stalwart Encouragement’s effect is increased by 100% for each Dragon defeated in the current area, stacking multiplicatively up to 10 times. In boss areas, non-boss waves always spawn a dragon, and defeated dragons provide 5 stacks.
Ultimate Ability
Arrows of Restraint(melee) -Hank fires 5 arrows at random enemies, dealing 1 ultimate hit and stunning each of them.
Welcome to the Event Augment preview for Dragondown Year 8!
Our next event arrives on Wednesday, June 4, bringing two Featured Champions (one New Champion, one Champion Rebalance).
Event System Permanent Feature Updates
We have some exciting updates to the Event system this month! Based on your feedback, we're making several Augments permanent features so we can free up space to add even more fun tweaks in future Events. Let's dive in!
Boon XP and Extra Benefits (Scales of Tiamat) are now permanent features. You can find details about them here.
Worth the Wait is being retired as an Augment. Its core feature - rolling out the second featured Champion on Day 8 - will remain, but the tweak of tier 2+ variants providing an additional chest is going away.
The in-game FAQ has been updated to reflect these system changes, and we're excited about the additional Augment space they open up. Now let's get into the June 2025 Augments!
Dragondown 8 Event Augments
Augment 1: Free Rerolls (Returning Augment)
Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
Augment 2: Golden Weekly Offers (Returning Augment)
Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
Augment 3: Auto Blacksmith (Returning Augment)
Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
Augment 4: Boon Enhancements (New Augment)
Description: An additional boon buff at each level increases global damage based on the number of Pigments on Champions in the formation, stacking additively.
Note: Similar to our rollout in May the spotlight blogs for the two Featured Champions will also be spread out, with Hank's tomorrow, May 30th, and Krond's releasing next Friday, June 6th.
Augment Feedback
What do you think?
Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
At the behest of the Wizards Three, the Champions have ventured across the multiverse in search of pieces of the Rod of Seven Parts.
Now, it's time to assemble the rod. And time for a traitor to strike.
Part 8 of the Vecna: Eve of Ruin campaign takes the party to Pandesmos, the topmost layer of Pandemonium, where they will face the greatest threat the multiverse has ever faced - and an ancient enemy, sealed away by the Rod a long, long time ago.
Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Hellbound and The Red Belvedere, in order to access these new adventures.
Campaign: Vecna: Eve of Ruin
The Rod of Seven Parts
Assemble the completed rod and discover what happens next.
Complete area 1100
Variant: The House Always Wins
Assemble the completed rod while under the threat of a giant roulette ball.
The formation slots are colored Red, Black and two glowing Green slots.
A giant roulette ball joins the formation as an escort.
Starting upon entering area 101, and every 100 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
Champions can't otherwise be removed from the formation once they've been added.
Complete Area 1150
Variant: Double or Nothing
Assemble the completed rod and gain a beneficial Windfall.
The formation slots are colored Red, Black and two glowing Green slots.
A giant roulette ball joins the formation as an escort.
Starting upon entering area 76, and every 75 areas thereafter, the giant roulette ball jumps up and spins around in a circle above the formation before landing on a random formation slot, removing that Champion and all other Champions that are in a formation slot of the same color. Removed Champions can't be used for the rest of the adventure, and the ball stays in that slot until it moves again.
Champions can't otherwise be removed from the formation once they've been added.
Click damage only deals damage (including Fire Breath effects) for the first 25 areas
Fire breath potions can't be used during the adventure.
Complete Area 1200
Unlocks Windfall (Evergreen Champion)
Pandemonium
Trek across Pandemonium in search of Vecna.
Complete area 1150
Variant: Panda-monium
Trek across Panda-monium in search of Vecna.
Every wave spawns 1-2 Illusory Fancy Red Pandas. They don't drop gold, nor count towards quest progress.
Every time a Red Panda is defeated, enemy damage and movement speed is increased by 50%, stacking multiplicatively and resetting when changing areas. You may only use Evil Champions, as only Evil Champions have the heart to attack these adorable Red Pandas. You should be ashamed of yourself for encouraging this behavior.
Complete Area 1200
New Evergreen Champion: Windfall
A dedicated champion of Tiamat, Windfall has been granted phenomenal power by her master. She is the proprietor of the Red Belvedere, a monument to Tiamat and a remnant of Avernus's original existence as a bucolic paradise designed to tempt mortals. Its edifice was destroyed in the carnage of the Blood War, but Windfall rebuilt the casino and rededicated it to the Dragon Queen as a celebration of her god's greed and vanity. Windfall is ostentatious and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino. She once plotted to assemble the Rod of Seven Parts to create a gift for her cruel goddess, but has instead joined the Champions at Tiamat's behest.
Just two more parts remain of the Vecna: Eve of Ruin campaign. What do you think of the story so far? What about the challenges of the adventures and variants? We would like to know!
The best way for us to hear your feedback would be for you to join our community on an officially supported platform: