Grimm’s immense strength and steadfast loyalty make him the perfect partner for Beadle’s clever schemes. A giant in both stature and courage, Grimm is as at home smashing through foes as he is keeping the Giant’s Bane Tavern running smoothly.
Grimm is a DPS, Tanking, and Breaker Champion who thrives alongside his best friend, Beadle. Grimm's damage and armor-breaking abilities intensify as the battle rages on, with specialization choices that let him taunt enemies, find gold, or slay giants.
This month, we're taking the previously single Champion Beadle & Grimm, and moving them to different seats to create two separate Champions! Both Champions have been reworked, allowing you to now field powered-up versions of both Beadle and his buddy Grimm in your formation at the same time! There are some small housekeeping notes since this is such a unique rebalance:
Existing skins will be separated and credited to both Champions Beadle and Grimm (once you unlock him).
Equipment & Item Levels on the former Beadle and Grimm Champion will transfer to the new Beadle.
Most feats on Beadle & Grimm will transfer to Beadle, with the exception of Tavern Brawler and Grappler, which move to Grimm.
To learn more about our Champion Update for Grimm, read on...
Grimm
[table noborder=1 equalcells=1] [tr] [td]Grimm NAME [/td] [td]2 SEAT [/td] [td]2.5% CRIT CHANCE [/td] [td]100% CRIT DAMAGE [/td] [/tr] [tr] [td]Male (he/him) GENDER [/td] [td]26 AGE [/td] [td]Chaotic Good ALIGNMENT [/td] [td]25 OVERWHELM [/td] [/tr] [tr] [td]Human SPECIES [/td] [td]Barbarian CLASS [/td] [td]DPS / Tanking ROLES [/td] [td]None AFFILIATION [/td] [/tr] [TAG-70] [table noborder=1 equalcells=1] [tr] [td]STR: 18 [/td] [td]DEX: 12 [/td] [td]CON: 16 [/td] [td]INT: 12 [/td] [td]WIS: 19 [/td] [td]CHA: 14 [/td] [td]TOT: 81 [/td] [/tr][TAG-102] Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until April 2nd, 2028) If Beadle is in the formation: Strahd
Abilities
Basic Attack
Giant's Bane(melee) -Grimm cleaves through the nearest enemies with his two enormous greatswords.
Passive Abilities
Inseparable - Beadle & Grimm are so inseparable that if either one qualifies for an adventure restriction based on their tags, ages, ability scores, etc., then both can be used.
Formation Abilities
Brothers In Armors - If Beadle is in the formation, all of Grimm's equipment item levels are increased by Beadle's base average item level.
Get Buff - Each time Grimm attacks an enemy, his base attack cooldown is reduced by 0.2 seconds and he deals 25% more damage, stacking up to 25 times. Damage bonus stacks multiplicatively, while the base attack cooldown stacks additively. Stacks reset upon changing areas unless Moving Right Along is triggered.
Break Their Will - Each time Grimm attacks an enemy and breaks at least one armor or segmented health, he breaks 1 more on all subsequent attacks, stacking additively up to 5 times. Stacks reset upon changing areas unless Moving Right Along is triggered.
Moving Right Along - If the party completes a new area within 15 seconds of entering it, Grimm's Get Buff and Break Their Will stacks do not reset upon entering the next area.
Barbarian's Protection - Grimm increases the health of all other Champions by 25% of his max health and any healing effect on those Champions is increased by 25%.
Ultimate Tag Team - When Beadle uses his ultimate ability in the same party as Grimm, Grimm's ultimate ability goes on cooldown and he gains one Tag Team stack. For each Tag Team stack Grimm has, his ultimate cooldown is reduced by 5 seconds, and his next ultimate attack deals 200% more damage, stacking multiplicatively. Tag Team stacks cap at 10 and reset when Grimm uses his ultimate ability.
Specializations
Giant Hunter - Grimm gains the Hunter role, and Giants become his Favored Foe. Grimm deals 10000% more damage against his Favored Foe, and all boss enemies also count as Giants for the purposes of all abilities that care about such things.
Giant Taunter - Grimm taunts all enemies he attacks, causing them to switch targets and attack him. For each enemy that has attacked him in the current area, his damage is increased by 25%, stacking multiplicatively up to 100 times.
Giant Profits - Grimm gains the Gold Find role. Enemies that Grimm defeats drop 100% additional gold for each enemy he has defeated in the current area, stacking multiplicatively and capping at 20.
Ultimate Ability
One-on-One(melee) -Grimm attacks the enemy with the most health and knocks back other enemies in a small area. In non boss areas, a Frost Giant spawns in revenge.
Tavern Brawler Increases the damage of Grimm by 30%.
Warm Up Increases the effect of Grimm's Get Buff ability by 20%.
Tough Increases the health of Grimm by 15%.
Defensive Duelist Grimm takes 5 more Enemies attacking to get overwhelmed.
Rare
Giant Ego Increases the effect of all of Grimm's specializations by 40%.
Friend in Deed Increases the effect of Grimm's Ultimate Tag Team ability by 40%.
Fired Up Increases the effect of Grimm's Get Buff ability by 40%.
Resilient Increases the health of Grimm by 30%.
Calm Under Pressure Grimm takes 10 more Enemies attacking to get overwhelmed.
Grappler Increases the damage of Grimm by 60%.
Epic
Gloves Off Increases the damage of Grimm's ultimate attack by 100% and prevents roaming familiars from automatically activating Grimm's ultimate attack. Available in the Frost Giant Grimm Theme Pack
Muscle Club Increases the damage of Grimm by 40% per Barbarian in the formation. Unlockable as an Event Reward
Beadle's Partner in Crime Increases the effect of Grimm's Ultimate Tag Team ability by 80% Unlockable as an Event Reward
Grimm Feedback Requested
Beadle & Grimm have split! What do you think? Will Grimm have a role as a DPS, Tank, or Breaker in your formation?
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
Welcome to the Event Augment & Y2 Event preview for Festival of Fools!
Our next event arrives on April 2, and despite the name, it's no joke - significant changes are coming to Event Boons as part of the 'Boon XP' Event Augment, and we are unveiling how players can engage with Flex Champions as we circle around to our first returning 'Events 2.0' event!.
Events 2.0 Year 2 Update
April's event marks our first returning event since the launch of Events 2.0 in March 2024! Starting with Festival of Fools next week, we have quality-of-life updates coming to Flex Champions aimed at making repeat events more exciting!
Choose Your Path: Resetting or Maintaining Tier Completion
For those of you who were playing last year, you likely have a selection of Champions in each event with some level of progress. Starting with Festival of Fools, if you choose a Flex Champion who already has event tier progress, you will be presented with a choice: You can choose to maintain that progress and pick up where you left off (automatically enabling any Champion Event Buffs you unlocked last year), or you may choose to reset that progress and re-collect Gold Chests and Bonus rewards from Augments as you complete each variant tier again.
Festival of Fools Year 8 Event Augments
Augment 1: Boon XP (New Augment)
Description: The boon system has been reworked in this event! Eligible items purchased with Platinum now grant Boon XP, which unlocks Boon Levels. The Boon Level cap has also been removed.
[table] [tr] [th]Buff[/th] [th]Level 1[/th] [th]Additional Level Effect[/th] [/tr] [tr] [td]Global DPS[/td] [td]200%[/td] [td](200% -> 800% -> 2,600% -> 8,000%, etc.)[/td] [/tr] [tr] [td]Gold Find[/td] [td]100% [/td] [td](100% -> 300% -> 700% -> 1,500%, etc.)[/td] [/tr] [tr] [td]Health[/td] [td]50%[/td] [td](50% -> 125% -> 237% -> 406%, etc.)[/td] [/tr] [tr] [td]Click Damage[/td] [td]60s [/td] [td]x2 (60s -> 120s -> 240s -> 480s, etc.)[/td] [/tr] [tr] [td]Game Speed[/td] [td]1.25 [/td] [td]+0.5x (1.25 -> 1.75 -> 2.25, etc. Caps at 3.25x)[/td] [/tr] [/table] When we rolled out Events 2.0 last year, we introduced Event Boons to thank players who can and choose to spend real money on packs related to the latest Event. Event Boons power up your formation with buffs to DPS, Gold Find, Health, Click Damage, and Game Speed for the duration of the event, and the first Boon also allows you to choose an additional Flex Champion to add to the event's roster!
Normally, you can collect one of four total Event Boons & 25,000 Event Tokens by purchasing an event-eligible pack at 1400 Platinum and above; so packs like Event Offers, new Skin & Feat Packs, new Theme Packs, and Platinum Chest Packs for Event Champions of 14 count or higher.
This month, we've rebuilt the Event Boon system from the ground up based on feedback from players. Instead of collecting an Event Boon per eligible purchase, this month, you can collect a number of Boon XP based on the base Platinum cost of the pack (1 XP per 140 Platinum). The more Boon XP you collect, the more Event Boons you can collect! Not only that, but we've added 6 Platinum Chest Packs to the list of event-eligible packs during this event, AND the Event Tokens per pack also scale up based on the base Platinum cost of the pack!
[table] [tr] [th]Examples of Multiple Event Pack Purchases[/th] [th]Normal Rewards[/th] [th]Rewards This Month[/th] [/tr] [tr] [td]Two 840 Platinum Chest Packs[/td] [td]Nothing[/td] [td]- Boon Level 1 + 2 XP towards Boon Level 2 - 25,000 Event Tokens[/td] [/tr] [tr] [td]A 7700 Platinum 84 Platinum Chest Pack[/td] [td]- Boon Level 1 - 25,000 Event Tokens[/td] [td]- Boon Level 4 - 110,000 Event Tokens[/td] [/tr] [/table] Our goal with this Augment is to better reward those players who can and choose to spend real money (or hoarded daily platinum!) on the newest releases.
Augment 2: Extra Benefits (New Augment)
Description: When the event ends, you'll earn Scales of Tiamat* based on what you completed within the event. You'll get 250 Scales for every event variant of tier 2 or above that you have completed and 250 Scales for each Boon XP you've obtained.
*Scales of Tiamat are used in the Legendary Forge to craft Legendary Equipment.
Augment 3: Auto-Blacksmith (Returning Augment)
Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
Augment 4: Brothers in Arms (New Augment)
Description: Completing tier 2+ variants for Beadle or Grimm awards double chests.
Augment Feedback
Come back on Friday to learn all about this month's exciting rework to Beadle & Grimm! We hope that you'll find the Events 2.0 Year 2 updates and this month's Augments exciting and rewarding! Please let us know, and thanks for playing! The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
Our quest to secure the Rod of Seven Parts takes us to a realm of legends: Oerth.
From the Isle of Serpents to a famous dungeon created by an infamous lich, the Champions will face growing danger as they fight to recover the sixth piece of the Rod of Seven Parts.
Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, The Peylon Tree and Three Moons Vault, in order to access these new adventures.
Campaign: Vecna: Eve of Ruin
Isle of Serpents
Travel to Oerth and slither along with a surplus of snakes!
Complete Area 900
Variant: Snakes on a Material Plane
Travel to Oerth and slither along with a super surplus of soaring snakes!
Due to the debilitating snake venom, you may only use Champions with a CON of 14 or higher.
Whenever a Champion deals Melee damage to a flying snake enemy, or is damaged by a flying snake enemy, they are transformed into a flying snake for 5 seconds, stunning them for the duration.
1-2 flying snakes spawn with each wave and move 200% faster.
Complete Area 950
Tomb of Wayward Souls
Explore a disorienting dungeon in search of the next rod piece.
Complete Area 950
Variant: The False Lich's Hold
Explore a disorienting dungeon while under the hold of Rerak, the False Lich!
You may only use Champions with a Magic base attack.
Champions don't recover health when moving to a new area.
Whenever a champion dies, Rerak the False Lich disrupts their soul and they are unavailable for the next 5 minutes of real time.
Complete Area 1000
Opening the Vault
The Vault is open! What golden wonders lie within?
Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.
Campaign Feedback
Are you enjoying the campaign? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
Today we have introduced a brand new system to Idle Champions: the Apothecary.
The Apothecary allows players to Distill, Enhance, and Brew potions to create the types of potions they want, including a new tier of potions: Legendary Potions!
To learn more, read on...
Welcome to the Apothecary
The new Apothecary system is accessed from the Potion inventory screen and from the Potion Manager. From here you can:
Distill existing potions into Potion Reagents and Legendary Vessels. The amount of Potion Reagents gained is based on the rarity of potions.
Enhance existing potions to higher rarities, using Potion Reagents and Legendary Vessels.
Brew new potions of your choice, using Potion Reagents and Legendary Vessels.
Legendary Potions
Note: Last week we updated the title of the existing Legendary Potions that you can collect when dismantling a legendary piece of equipment to Legendary Equipment Potions. Those potions are different from the Legendary potions we're introducing today.
Legendary Potions are a new type of potion crafted exclusively through the Apothecary using Potion Reagents and Legendary Vessels:
Legendary Potions require 1 Legendary Vessel and 1,440 Potion Reagents to craft from scratch.
Legendary Potions have larger base effects than Epic Potions but also increase the effect of all active potions by 15%, stacking multiplicatively.
The global speed cap remains in place, however, the Legendary Speed Potion has an additional effect: Game Speed Cap +5% per Speed Potion active, stacking additively.
With five Legendary Potions active, all Potions effects are roughly doubled.
Legendary Potions last for 24 hours and persist through adventure resets. Using additional Legendary Potions adds to the duration.
[table] [tr] [th]Potion Type[/th] [th]Potion Effect[/th] [th]Potion Duration[/th] [/tr] [tr] [th]Legendary Giant's Strength[/th] [th]Global DPS +1500% & All Potions' Effects +15%[/th] [th]24 hours[/th] [/tr] [tr] [th]Legendary Clairvoyance[/th] [th]Gold Find +500% & All Potions' Effects +15% [/th] [th]24 hours[/th] [/tr] [tr] [th]Legendary Heroism[/th] [th]Champion Health +400% & All Potions' Effects +15%[/th] [th]24 hours[/th] [/tr] [tr] [th]Legendary Fire Breath[/th] [th]Clicks deal 900s of BUD & All Potions' Effects +15%[/th] [th]24 hours[/th] [/tr] [tr] [th]Legendary Speed[/th] [th]Game Speed +225%, All Potions' Effects +15%, & Game Speed Cap +5% per speed potion active, stacking additively (max +25%) [/th] [th]24 hours[/th] [/tr] [/table]
Collect a free Legendary Vessel each week!
We've updated the Daily Rewards to include a Legendary Vessel, available to collect for free each week! - You'll find it under Day 7:
Log in and check it out!
Everyone who logs into Idle Champions after Noon today, and before Noon PT on March 19th will collect a free Legendary Vessel, as well as 1440 Potion Reagents - enough to brew your first Legendary Potion! Learn more by clicking the Apothecary button in the Potion inventory screen or the Potion Manager. There is a handy overview of Distill/Enhance/Brew costs visible in the FAQ section.
Apothecary Feedback
What do you think of the Apothecary System? Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.
Sheila is a Support and Debuff Champion whose kind heart supports all Good-aligned Champions in the formation. Her magical Cloak of Invisibility allows her to attack unseen, weakening enemy coordination and increasing her allies' critical hit chance and damage. She occasionally collects Potion Reagents when bosses are defeated, allowing you to brew potions. The Apothecary system will be launching on March 12! We'll have more information about it in an upcoming blog.
Unseen Strike(melee) -Sheila turns invisible and deals 1 hit to the closest enemy.
Formation Abilities
Kind Heart - Sheila increases the damage of all Good Champions by 100%.
Cloak of Invisibility - Every time Sheila attacks, the enemies become less coordinated, opening them up to more critical hits. For each attack, increase the Critical Hit Chance of all Champions by 2% and increase their Critical Hit Damage by 10%, stacking additively up to 10 times and resetting every time you change areas.
Potion Reagent Scavenger - Sheila can help scavenge up to 2500 additional Potion Reagents when killing bosses. While this cap is not reached, Sheila has a 10% chance of scavenging 10 Potion Reagents each time a boss is defeated. The cap increases by 100 every day.
Specializations A
Meekly Meeting - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with a total ability score of 78 or less, stacking multiplicatively.
Youthful Allies - Sheila increases the damage bonus of Kind Heart by 100% for each Champion in the formation with an age of 20 or less, stacking multiplicatively.
A Rosy Outlook - Sheila increases the damage bonus of Kind Heart by 100% for each Female or Non-Binary Champion in the formation, stacking multiplicatively.
Specializations B
Frightening Strike - Sheila's base and ultimate attacks frighten her targets. Frightened enemies take 100% more damage from critical hits, stacking multiplicatively up to 8 times per enemy.
Enraging Strike - Sheila's base and ultimate attacks enrage her targets. The damage enraged enemies take increases by 15% every 2 seconds, stacking multiplicatively up to 30 times. The stacks reset when the enemy takes out their anger by attacking a Champion.
Confusing Strike - Sheila gains the Control role. Sheila's base and ultimate attacks confuse her targets for 3 seconds. Confused enemies are stunned, take 1000% additional damage, and face the other direction.
Ultimate Ability
Ultimate Invisibility(melee) -Sheila turns invisible for a short while and attacks each enemy.
The party is recruited by one of Waterdeep's merchant guilds to look into a number of mysterious ship disappearances over the past year. Superstitious folk blame Umberlee, but the merchant guild isn't so sure, and as the Fair Seas Festival gets underway your party begins their investigation in the Dock Ward of Waterdeep...
Our most pirate-y event of the year is here, welcome to Fleetswake Year 8! This year's event introduces two new Featured Champions: Volothamp "Volo" Geddarm and Sheila the Thief. Expect to see some sea-faring skins this event!
Volo is available with the launch of the event today, while Sheila will become available to unlock next week on Wednesday, March 12 -- but don't worry, Sheila is worth the wait!
To learn more about Fleetswake 8, read on...
Featured Champions
Volo
Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.
Sheila is the compassionate heart of a group of young friends whisked away to the magical world of Dungeons & Dragons. She reluctantly took on the role of Thief, using her Cloak of Invisibility to move unseen. Sensitive and loyal, Sheila strives to keep her loved ones safe, especially her younger brother, Bobby. Her supportive spirit is a powerful force as they journey together in search of a way back home.
Learn more about Sheila in her Champion Spotlight coming this Friday, March 7th!
Flex Champions
Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
Augment 2: Golden Offers (New Augment)
Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
Augment 3: Empowered Rewards (Returning Augment)
Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
Augment 4: Worth The Wait (Returning Augment)
Description: New Champion Sheila will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!
You can check out which Augments are active at any time by mousing over the Event Banner.
Fleetswake Feedback Wanted
Praise Umberlee, it's time to enjoy the Fair Seas festival with our nautical-themed skins! Are you excited for Fleetswake, Volo, and Sheila? Let us know!
Your feedback is important to us, and we would love to have you join our community on one of our official platforms:
Volothamp "Volo" Geddarm is a flamboyant world traveler, self-proclaimed expert, and author of such works as Volo’s Guide to Monsters. Known for his bombastic personality and flair for storytelling, Volo has a knack for turning facts into tall tales. Though he’s quick to avoid personal danger, he’s fiercely loyal to his friends — just don’t expect him to cover the tab.
Volo is a Support Champion whose encyclopedic knowledge empowers his allies despite his tendency to overestimate his own expertise. His buffs grow stronger as you complete more collection and guide quests, while his quick thinking ensures the party can regroup when danger strikes.
For more information about Volo, read on...
Volothamp "Volo" Geddarm
[table noborder=1 equalcells=1] [tr] [td]Volo NAME [/td] [td]9 SEAT [/td] [td]2.5% CRIT CHANCE [/td] [td]100% CRIT DAMAGE [/td] [/tr] [tr] [td]Male (He/Him) GENDER [/td] [td]55 AGE [/td] [td]Chaotic Good ALIGNMENT [/td] [td]5 OVERWHELM [/td] [/tr] [tr] [td]Human SPECIES [/td] [td]Wizard CLASS [/td] [td]Support ROLES [/td] [td]None AFFILIATION [/td] [/tr]
Volo's Guide to Malicious Mockery(magic) -Volo writes a scathing note, dealing a deep magical cut to the nearest enemy.
Passive Abilities
Volo's Guide to the Sword Coast - Volo can be used in any Grand Tour of the Sword Coast campaign adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.
Formation Abilities
Volo's Guide to Combat - Volo increases the damage of all Champions in the two columns in front of him by 100%.
Volo's Guide to Questing - Volo increases the effect of Volo's Guide to Combat by 10% for each Guide and/or Collection Quest completed, stacking multiplicatively.
Volo's Guide to Monsters - Volo counts each type of enemy encountered in the current adventure. Volo increases the effect of Volo's Guide to Combat by 100% for each enemy type encountered, stacking multiplicatively.
Volo's Guide to Rapid Retreats - If a Champion in the column in front of Volo is defeated, the formation immediately retreats to the previous area. Upon returning to the area of their near defeat, the effect of Volo's Guide to Combat is increased by 1000% in that area.
Specializations
Volo's Guide to Spirits and Specters - Volo gains the Hunter role and Undead become his Favored Foe. The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with the Hunter role, stacking multiplicatively.
Volo's Guide to Brain-Eating Tadpoles - The effect of Volo's Guide to Combat is increased by 100% for each Ceremorphosis stack the formation has, stacking multiplicatively.
Volo's Guide to All Things Magical - The effect of Volo's Guide to Combat is increased by 100% for each Champion in the formation with a Magic base attack, stacking multiplicatively.
Ultimate Ability
Volo's Guide to Writing Wrongs -Volo takes out a book and quill and writes for 15 seconds, causing his buffed allies to deal additional BUD-based damage for the duration.
Selflessness Increases the damage of all Champions by 10%.
Volo's Constructive Consultation Increases the effect of Volo's Volo's Guide to Combat ability by 20%.
Volo's Helpful Hints Increases the effect of Volo's Volo's Guide to Questing ability by 20%.
Volo's Grasping Guesswork Increases the effect of Volo's Volo's Guide to Monsters ability by 20%.
Rare
Inspiring Leader Increases the damage of all Champions by 25%.
Volo's Discerning Details Increases the effect of Volo's Volo's Guide to Combat ability by 40%.
Volo's Inspirational Intimations Increases the effect of Volo's Volo's Guide to Questing ability by 40%.
Volo's Fantastic Findings Increases the effect of Volo's Volo's Guide to Monsters ability by 40%.
Volo's Justified Jaunt Increases the effect of Volo's Volo's Guide to Rapid Retreats ability by 40%.
Volo's Adaptable Approach Increases the effect of Volo's Volo's Guide to Spirits and Specters, Volo's Guide to Brain-Eating Tadpoles, and Volo's Guide to All Things Magical specializations by 20%
Athlete Increases the Strength score of Volo by 1. Unlockable as an Event Reward
Epic
Volo's Expanded Expertise Increases the number of columns buffed by Volo's Guide to Combat by +1. Available in the Privateer Volo Theme Pack
Volo's Boundless Brilliance Increases the effect of Volo's Volo's Guide to Questing ability by 80%. Unlockable as an Event Reward
Champion Feedback
What do you think of Volo? Would you let him perform amateur surgery on your eye? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
Yarrr, welcome to the March Event Augment Preview!
Our next event be launchin' on Wednesday, March 5th, with a mix of new and returnin' augments. For more info, ye need to read on!
Fleetswake Year 8 Event Augments
Augment 1: Free Rerolls (New Augment)
Description: You gain five free rerolls to use on each set of your Weekly Offers during this event!
Augment 2: Golden Offers (New Augment)
Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
Augment 3: Empowered Rewards (Returning Augment)
Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards.
Augment 4: Worth The Wait (Returning Augment)
Description: New Champion Sheila will unlock at the start of week two of this event, and completing her tier 2+ variants awards double chests!
Note: Similar to our rollouts in January and February, the spotlight blogs for the two Featured Champions next month will also be spread out, with Volo tomorrow, February 28th, and Sheila's releasing next Friday, March 7th.
Augment Feedback
What do you think? 'Yarrr' or 'nay'?
Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
The hunt for pieces of the Rod of Seven Parts continues.
On the world of Krynn, in the Northern Dargaard Mountains of Solamnia, a giant corrupted tree holds the next clue.
Note: You will need to have completed the previous two Vecna: Eve of Ruin adventures, Death House and Sacrifice, in order to access these new adventures.
Campaign: Vecna: Eve of Ruin
The Peylon Tree
Investigate the peylon tree in search of the next piece of the rod.
Complete area 800
Variant: Return of the Lone Wolf Party
Investigate the peylon tree with a lone werewolf and Champions that are just as lonely.
You may only use Champions that don't belong to an affiliation.
Riffel (in werewolf form) joins the formation as an escort.
Champions next to Riffel take damage equal to 5% of their total health every second due to his werewolf-y nature.
Complete Area 850
Three Moons Vault
Enter Three Moons Vault to claim the next rod piece from an evil archmage.
Complete area 850
Variant: The Old Ways
Enter Three Moons Vault while facing Lord Soth with your older Champions.
You may only use Champions that are 100 years old or older.
In each Boss Area, Lord Soth spawns as an additional boss that must be defeated to progress.
Complete Area 900
Vecna: Eve of Ruin Tier 3 Blessings
Measured Assault - Local: Decrease the base attack cooldown of all non-Chaotic Champions by 0.1s
Stick Together - Local: Increase the damage of all Champions by 100% for each adjacent formation slot, stacking additively
Allies in Death - Local: Increase the damage of all Champions by 100% for each Undead Champion in the formation, stacking additively
Legendary Heroes - Global: Increases the damage of all Champions by 2% for every piece of equipment of Legendary rarity across all Champions, stacking multiplicatively.
New Champion Roles!
With this update we'll be introducing 3 new Champion Roles. Check out the new roles below:
Breaker - Champions with the Breaker role are ones with effects or mechanics that cause enemies with hits-based or armor-based health to take extra damage from some or all attacks.
Control - Control Champions are ones who affect the enemies in a non-damaging way, such as stunning, slowing, or reducing the damage they do.
Hunter - Hunter Champions are ones who have one or more favored foes and deal extra damage or grant extra effects against those enemies.
Opening the Vault
The Vault is open! What wondrous creatures lie within?
Access to a special vault has been granted for a limited time. Click the notification or check the Shop to learn more.
Campaign Feedback
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Ishi Snaggletooth hails from a warren of Kobolds living in the sewers under Baldur's Gate. Always the type to be more curious than careful, she accidentally stowed away on a ship headed to Port Nyanzaru. There, she met her dear friend, the Firbolg Littlefox. Often shunned by humans, Ishi hopes to prove herself as a true hero however she can. Ishi's biggest claim to fame is the defeat of the known swordsman, Hershel Von Saberburg, and since that day, she's touted herself as a renowned duelist to anyone who'll listen to her.
It's been a long time since Ishi joined Idle Champions, and on February 12th, 2025, she will be the lucky recipient of a new Rework set to make her a powerful component of non-human formations.
Quick Strike (melee) - Ishi attacks the front-most enemy.
Passive Abilities
Me First! - Ishi always attacks 0.25 seconds faster than the fastest member of the formation, or every 6 seconds if nobody else is in the formation.
Formation Abilities
Monsters Are People Too! - Ishi's damage is increased by 100% for each non-human in the formation, stacking multiplicatively.
Let's Find Some Treasure - Ishi increases the party's gold find by 100% for each non-human Champion, stacking multiplicatively.
Treasure Hunter - Ishi increases the effect of Let's Find Some Treasure by 100% for every 4 seconds it has been since Ishi attacked but did not kill an enemy, stacking multiplicatively up to 15 times.
Faster, Harder, Stronger - Ishi keeps track of the number of attacks she has made in the last minute. She increases her damage by 100% for each attack, stacking multiplicatively.
Winner Take All - Every day, Ishi gains 5 Duel To The Death stacks. When Ishi has an available Duel To The Death stack and gets the killing blow on a boss that drops a loot sack, there is a 5% chance that she will consume a Duel To The Death stack and claim a piece of that boss's equipment as her own, granting 6 item levels to a piece of her equipment at random. Ishi can store up to 50 Duel To The Death stacks at once.
Specializations
Friend to the Familiar - Ishi's damage is increased by 125% for each Aasimar, Dwarf, Elf, Gnome, Halfling, and Half-Elf Champion in the formation, stacking multiplicatively.
Friend to the Feared - Ishi's damage is increased by 150% for each Dragonborn, Goliath, Orc, Tiefling, and Half-Orc Champion in the formation, stacking multiplicatively.
Friend to the Exceptional - Ishi's damage is increased by 100% for each Champion in the formation that is not a Standard species, stacking multiplicatively. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
Ultimate Ability
Confidence Boost - For 30 seconds, Ishi's damage is increased by 100% for each non-human in the formation, stacking multiplicatively. The duration extends when Ishi lands the killing blow on a boss.
Equipment
[table noborder=1 equalcells=1] [tr] [td]Champion DPS Buff SLOT 1 [/td] [td]Faster, Harder, Stronger Buff SLOT 2 [/td] [td]Monsters Are People Too! Buff SLOT 3 [/td] [/tr] [tr] [td]Let's Find Some Treasure Buff SLOT 4 [/td] [td]Buffs Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional SLOT 5 [/td] [td]Ultimate Cooldown SLOT 6 [/td] [/tr]
Feats
Uncommon
Frugal Increases all Gold found by 10%.
Something to Prove Increases the effect of Ishi's Monsters Are People Too! ability by 20%.
Detritus Diving Increases the effect of Ishi's Let's Find Some Treasure ability by 20%.
Rare
Well Rounded Increases the effect of Ishi's Monsters Are People Too! ability by 40%.
Finders Keepers Increases the effect of Ishi's Let's Find Some Treasure ability by 40%.
Counting Lesson Increases the effect of Ishi's Faster, Harder, Stronger ability by 40%.
Kobold Camaraderie Increases the effect of Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional by 40%.
Keen Mind Increases the Intelligence score of Ishi by 1. Unlockable as an Event Reward
Epic
Creature Squad Increases the effect of Ishi's Monsters Are People Too! ability by 80%.
Multiversal Allies Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
Ardent Allies Increases the effect of Friend to the Familiar, Friend to the Feared, and Friend to the Exceptional by 80%. Unlockable as an Event Reward
Ishi Feedback Requested
The Ishi Rework is here! What do you think? Will she make non-human formations popular? We want to know!
The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: