Idle Monster TD: Evolved cover
Idle Monster TD: Evolved screenshot
Genre: Strategy, Indie

Idle Monster TD: Evolved

Update v30 (March 17)

New Content:

  • Added a Prestige Points III artifact (Tier 5) for +75% prestige points.


Changes:

  • Increased offline progress speed.
  • All DPS, Gold Drop, Kill Exp, and Prestige Point artifacts below Tier 5 now have a max level of 10. This ensures you stop receiving these less-valuable artifacts as you get further into the game, and only receive their higher tier variants instead.
  • Added +50% prestige points into the Jackpot Artifact (Tier 5).
  • Removed the max level cap of Kill Exp in the Tournament Upgrades menu.
  • Increased area of effect of nearby enemies affected by the Slow skill.
  • Increased area of effect of nearby enemies affected by the Weaken skill.
  • Replaced the "Total Prestiges" leaderboard with a "Total Evolutions" leaderboard.


QoL Improvements:

  • Range Sliders - control your monster's max range with this setting in the Targeting Options menu to avoid them stealing kills at undesirable times.
  • Volume Sliders - control how loud the music and sound effects play.
  • Custom FPS Settings - You can now control the frames per second (FPS) that your game runs in.
  • Most menus now auto-refresh, rather than forcing you to close and reopen it.
  • Tapping the main menu button at the bottom of the screen will close that menu if it is already open.


Bug Fixes:

  • Fixed bug where towers would sometimes get stuck off a placement circle while dragging and dropping.
  • Fixed bug where the "ready to evolve" particles would not move with the tower when dragging and dropping to a new placement.
  • Fixed bug where the wrong notification text would appear when unlocking the "Perfect Tank" title.
  • Fixed bug where your game speed would not update right away after evolving a monster with a game speed effecting skill.
  • Fixed the Poison skill dealing damage even when the monster is on Skill Support.

Major QoL Update (v27) (March 1)

New Content:

  • "Showoff" leaderboard titles that are unlocked by completing difficult challenges. They are only meant for fun customization and have no bonuses attached to them.


Changes:

  • Increased the DPS bonus from evolutions on rarer monsters (+25% extra DPS attribute per higher rarity). This is meant to encourage evolving rarer monsters as you unlock them, rather than always sticking with the early game monsters.
  • Increased energy cost of evolutions at higher evolution levels and for rarer monsters.
  • Reduced cost scaling of dps, gold drop, and kill exp in the prestige menu, especially at higher levels.
  • Added a 9th daily mission for 25 gems.
  • Increased video ad gems reward from 3 to 5.
  • Reduced temp prestige boost reroll cost from 50 to 25 gems.


QoL Improvements:

  • You can now drag and drop monsters on the map to quickly move/swap them to other placements (finally, I know!).
  • Double tap a monster on the map to quickly open its details menu.
  • Added the monster type, evolution level, and gold drop bonus for each monster to the main monster list menu.
  • If the Energy Source skill has a decimal value due to evolution skill power, show the decimal value with (rounded to x) next to it for clarity.
  • The loadout button, spell buttons, and video ad button that were previously covered when a selected monster's upgrade menu is active, now move up to remain visible.
  • Tons of other minor color changes and UI adjustments.


Bug Fixes:

  • Fixed daily mission requirements incorrectly scaling up in the middle of the day when they are meant to remain static.
  • Fixed incorrect prestige points value in the Stats menu.
  • Countless other minor bug fixes.