New Combat Spell “Lethargy” to weaken and slow all enemies.
New Event for -10% spell and skill cooldown times.
Changes:
Created Tournament Bracket 15 for players over wave 7000.
The cost of the Kill Exp upgrade in the Research menu now caps at 300k.
The cost of research upgrades increases again after level 20,000.
Lowered the prestiges Daily Mission requirement.
Significantly increased energy earnings from Daily Play Bonus and Video Ad Rewards.
QoL Improvements:
A “Play/Pause” button can now be toggled in the bottom left corner of the screen.
Tower Loadouts now save all tower targeting options, including your selections for boss only skills, enemy targeting, focus bosses, skill support, and range adjustments.
Added 2 extra tower loadout slots (for a total of 5).
Updated UI to make it more clear when a tower is on the Skill Support setting.
The “Research” upgrade menu now has x10, x100, and x1000 buttons for quicker upgrading.
Bug Fixes:
The “Execute” skill no longer triggers on Skill Support.
Fixed several UI display issues.
Patch v45 (July 7)
Bug Fixes:
Fixed bug where the auto-ban detector was occasionally triggering false-positives.
Misc:
Updated the Unity Ads and Server packages to be in-line with new policy requirements. This may also reduce random crashes on some devices.
Update v41 (June 24)
Changes:
Peasant Mobs now spawn more quickly based on your game speed. Higher game speed means more spawns which means more gold!
QoL Improvements:
Added 90 and 120 FPS support on Android/iOS.
Total active tower gold and total active pet gold values are now displayed separately in the stats menu.
Bug Fixes:
Fixed issue where a few specific upgrades were costing more on Android/iOS than on Steam.
Fixed issue where exp texts would sometimes not appear.
Fixed a few unintended skill/perk combinations that were far too OP.
Tons of other very minor bug and UI fixes.
More Pets, More Gold, and Higher Waves!
New Content:
Tier 5 pets are now available!
New Tier IV Research.
New Tier VI Artifacts.
Three additional upgrades at the bottom of the Tech Tree.
Two new Leaderboard Icons added to each category.
Changes:
Slowed down enemy HP scaling after wave 3500 and again after wave 5000 to ease the end-game grind. Enjoy your new max waves!
Slightly improved tank gold upgrades across all menus.
Improved most of the map perks. They can also now be upgraded in the Tech Menu.
Put a cost cap on flat kill exp in the Tournament menu.
Reduced the “Gold Farm” Pet Perk trigger chance from 1% to 0.5%, but increased its effect from 1x gold drop to 5x gold drop.
Improved premium Resource Packs to scale up quicker at higher waves to make them more worth their cost at the end-game.
Bug Fixes:
Fixed issue where skills were being used slightly less frequently while playing with lower FPS.
Fixed issue where energy gained from the "Energy Farm" pet perk was not being added to your "Energy Earned" leaderboard score.
Update v38 (May 26)
New Content:
Upgrades to increase pet kill count and perk trigger chance via the gem upgrades store.
2x Pet Kills event.
Changes:
Moved tower placements around on the Snowfall and Haunted Dungeon maps to improve their playability.
Reduced Temp Prestige Boost reroll cost from 25 to 15 gems.
QoL Improvements:
Added confirmation screens when paying gems to reroll Artifacts and Temp Prestige Boosts.
Bug Fixes:
Fixed bug where you could reroll the same Temp Prestige Boost.
Various other minor bug fixes.
Update v37 (May 17)
Changes:
The gold drop bonus gained from evolutions now scales up significantly quicker after evolution level 10, especially for higher rarity towers.
Increased Artifact Gold Drop (%) from +1% to +3%.
The max level of the Tourney menu Gold Drop (%) upgrade changed from 10 to 9999.
The top-tier monster chance upgrades now affect the Divine card chance in the last 2 card packs (rather than the mid-tier upgrades). This makes the top-tier upgrades much more valuable and less misleading.
Temp Prestige Boosts are now rerolled individually, rather than having to do all three at once.
Slightly reduced the "Time Played" daily mission requirements.
QoL Improvements:
Added CPU Saving Mode to Steam.
Settings to individually filter damage, gold, exp, and skill texts.
Improved performance and reduced file size.
Bug Fixes:
Fixed issue where pet upgrade notifications weren't appearing at the correct times.
Fixed issue where monster skills weren't triggering correctly if his pet stole the kill.
Various other minor bug fixes.
Update v35 (May 6)
New Content:
Limited Time Events! These events will be randomly activated for either a single weekday or an entire weekend. It will grant a random bonus such as double Kill Exp, Energy Drop, Daily Mission Gems, etc. for all players while the event is active.
An HP Reduction upgrade is now available in the Tank Swordsman and Necromancer menus.
Changes:
Increased the Razor Bot pet's splash perk to a 2% trigger chance.
Slightly lowered the last 2 star requirements for the tower levels achievement.
Increased the DPS map perk on Snowfall from 10% to 15%.
Increased both the Skill Cooldown and Spell Cooldown map perks on Haunted Dungeon from 5% to 10%.
QoL Improvements:
Perk texts are a different color and appear in front of exp texts to be easier to see when triggered.
Bug Fixes:
Fixed a critical bug where having over 100% crit chance increased your crit damage by far too much. Every 1% over 100% crit chance should grant a bonus +5% crit damage.
Patch v34 (May 3)
The previous update (v33) incorrectly removed some of the kills you earned with Pets. This patch restores those kills. You may notice your pet levels or kill counts have increased with this patch.
Update v33 (April 29)
Changes:
Pet kills and levels are now universal across all monsters, rather than specific to a single monster. This should make them more convenient to use and level up. However, their kill count level requirements increased by about 20%.
Improved Cyclops’ Gold Farm perk to include all gold boosting skills, spells, ads, etc. in the calculation for how much gold you earn per attack.
Improved Butterfly’s Exp Share perk to give exp for all enemies killed within range, regardless of who gets the kill.
Pet damage is now included in the Rain of Fire spell damage.
Pet kill counts do not increase on repeat waves.
Monsters gain bonus critical hit damage when having over 100% critical hit chance.
QoL Improvements:
Improved pet FAQ and moved it right inside the actual Pets menu.
A manual save button can be found in the Settings menu for those of you who often lose data when exiting the game.
Bug Fixes:
Minimized loadout menu settings save through game restarts.
The Active Tower Gold value in the stats menu now includes pet gold drops.
Several fixes related to advertisements, in-app purchases, and iOS crashes.
Pets Update!
New Content:
Pets! These cute little creatures can be assigned to a monster for a variety of bonuses. They can attack, provide a gold drop bonus, and use a variety of unique perks (skills) to improve your monsters. This adds a totally new layer of strategy and decisions to the game, and should help speed up your progress and boost your max wave.
New achievement for total pets unlocked.
New daily mission for pet perks triggered.
A few new and improved "Showoff" leaderboard titles.
Changes:
Significantly increased offline progress speed.
Adjusted the PvP Tournament brackets and rewards. Most rewards increased, and end-game bracket requirements decreased.
QoL Improvements:
Improved the Loadouts menu to be more informative and show exactly where your monsters and pets are positioned on each map.
Bug Fixes:
Too many minor bug fixes and UI adjustments to list.