- v1 of the Guild system has been added to Ilysia! - Players can now buy a Guild Writ from the Tidehaven guild master for 1g, and form a Guild in their Codex Guild tab - Guild leaders can customize roles and permissions, and promote, kick, or manage members from the Guild tab in the Codex once formed - Players with the appropriate permission can invite others to join their Guild by interacting with them - Players can accept or decline guild invitations - The XP and Looting rights system has been overhauled: Players/Parties now 'tag' mobs for XP/Drops when attacking - If a mob has been 'tagged' by another player/group, it will have a yellow health bar - XP is now split in parties between members based on the levels of the party members - XP is no longer awarded to party members who do not participate in combat - XP is no longer awarded to party members who are too far away
General Fixes & Adjustments:
- Players should no longer load in 'invisible' and unable to move - Fixed a bug where players could load into another player who disconnected when changing maps - Party and Guild members will now show on the Waydar - A toggle has been added to Comfort Settings to enable or disable the on screen Health HUD - Entering an instance will no longer break party mechanics for looting - Quest items will now drop for party members regardless of other members' quest status - Player kinematics have been updated for smoother movement when walking, running, turning the head, and squatting - Adding a Friend to your party will no longer cause UI issues on your Friends list - Weapons and equipment will no longer interact with other objects while holstered - Party members will properly show in Codex when in a party - Cloth armor gloves from Trogre should no longer cause hands to become invisible - Entering water will now transition to swimming/diving more smoothly - More critter class animals have been added to Lavea
Combat:
- The core armor system has been overhauled: Armor Class and its effectiveness now scale correctly, with a damage reduction cap of 45% - When using a shield, melee weapons will now generate additional threat - Shields will now start fully charged when first equipped - All shields now recharge 20% faster - Shields will now correctly recharge while holstered
Quests:
- Quest markers should no longer appear in the middle of the ocean if they're in an instance - The spatula and bowl requirement from the Toka Bell quest chain has been removed
Class Skills:
- Shield bash has been overhauled to use a natural outward swing - Shield bash now properly damages the target - Shield bash now properly acts as a spell interrupt - Shield bash now properly stuns the target - Stun arrow now properly stuns the target
Mobs & Encounters:
- Elite mobs have had their difficulty reduced
UI & Graphics:
- The Codex's general UI elements have been reformatted for consistency - Player shadows (PCVR) will now include the player head/helm
Known Issues:
- Guild messages set by leader are not visible to other members - Roles granted permission to edit Guild Message are not able to save message - Custom role titles set by the Guild Leader are not visible to other members - Parties entering the dungeon may have to reset their voip devices in the codex - VOIP Codex UI is not resetting correctly when joining guilds, entering dungeons, or resetting Vivox - When an mob is stunned, audio hit effects will repeat for a short time
Major things to test:
Character load in issues XP and Loot Rewards overhaul Armor system overhaul Shield Changes/Shield Bash General fixes listed
Special note:
For this test, Live character data will be copied over to PTR
Untitled
We've received many reports from players having various issues with logging in. After a week of internal testing and working with some members of the community to gather info we have made some changes to help clean up broken characters that might get left on the server when a login breaks or is canceled before it can finish being set up. We will continue to investigate server logs to monitor future occurrences. If you experience any odd behavior when logging in, or any inability to play, please report it to us on discord!
General Fixes: - Players should no longer leave nameplates behind when broken. - Players should no longer be able to take control of a broken character left lingering on the server. - Players should no longer receive the "already logged in" message caused by a character being stranded on the server in an broken state.
Hotfix 0.4.1.1
Thank you for playing Ilysia Early Access!
General Fixes:
- Various spells that didn't have a projectile have them again - Fixed a race condition that could break parties and player logout when multiple players leave a server simultaneously - Fixed an error that could prevent players from being listed in Voice Settings of the Social tab - Added missing loot to loot tables of mobs in the Trogre dungeon - Fireball does AoE damage again - Fixed party voice chat - Player mouths will move when the player is speaking again
Known issues:
- Entering a dungeon prevents joining area voice channels, including the Lavea area channel. Relaunching the game is required to rejoin Lavea area chat.
Ilysia: Tides of Corruption 0.4.1
Thank you for playing Ilysia Early Access!
Gameplay & Features:
- Player 'wisps' should now reset correctly - Quest items will now drop for all party members on the same quest - Players mouths will now move when speaking in VOIP - Players will receive a message and be unable to loot when their backpack is full - Players will no longer have movement speed reduced when their backpack is full - Stamina is no longer consumed when sprinting outside of combat - Movement speed while moving backwards (backpedaling) has been reduced - Sprint speed had been slightly reduced - The glider has had it's glide speed increased - The glider will properly reset it's velocity when opened
Combat:
- Base player health per level has been increased - Ranged attacks on mobs in melee range will now properly hit - The range at which a mob can hit a player who has run away has been reduced - Mobs will now properly turn to face the direction they are attacking - Holding a weapon will disable swimming input while underwater - Visual indicators when a mob is hit will now display properly - Shields will no longer reset heat when holstered
Quests:
- Potions and Food items have been added to several quests as rewards - Random ocean POI for quests have been removed
Class Skills:
- Skill Descriptions should more accurately match the current skill effects - Healing skills now correctly apply threat during combat - Warden bow skills have had their visual effects applied to arrows - Warden bow skills have had their damage increased - Arcane bolt has had it's base damage increased - Smite has had it's base damage increased - Martial 'Stone Skin' skill no applies the correct amount of Armor
Professions & Crafting:
- Cooking: Commoners Seafood Plater recipe has been fixed - Cooking: Glowing Viperfish recipe has been fixed - Armorsmithing: Forged plate boots have been fixed
Mobs & Encounters:
- The Trogre has had his loot table fixed - Critters should no longer have armor or do mob class damage - Bandits have had their agro distance reduced - Elite trash packs in the Quarry dungeon will now respawn on 30m timers - Stefan has been told to calm down.
UI & Graphics:
- New 'hit' effects have been added when damaging a mob - Critical hits now have a unique visual effect - Blocked attacks now have a unique visual effect
General Fixes & Adjustments:
- Several pieces of later game gear have been removed from early drop tables - Room scale movement has been disabled when loading reducing 'falling' through map when loading - Weapons in hand will auto hide when climbing - Rotation direction on Wardrobe character has been fixed - Gloves/Arms should no longer disappear during climbing - Several mob nameplates have been moved to the correct position - Several mob target indicators have been moved to the correct position - Climbing platforms should no longer interact poorly with ziplines - More merchants have been added to Lavea - A new comfort option to allow double tapping trigger to load basic wand/staff attack has been added - Note: Rune drawing has a 0.5s delay when this option is enabled. - Training dummies have been added near the Tidehaven skill nexus - Players will no longer be able to walk through the Toka Bell cart - Treasure chests no longer have nameplates
Known issues:
- Stacking quick slot items is broken - You should do at least 1 damaging attack to get on a mob's loot table if healing full time. - Memory cleanup is still being worked on
Hotfix 0.4.0.2
This patch comes alongside a 12 hour rollback due to issues with character progression getting broken by an item dupe.
General Fixes
Fixed 2h weapon duplication bug blocking characters from saving progress
Fixed incorrect name on Forged crafted plate
Updated various mob drop tables to add new gear, and remove old game data
Fixed bug which allowed you to hold two shields at once
Added more Quarry Supply crates for 'Before they break everything' Quest
Logout button function swapped to 'quit' while we work on Logout bugs.
Fixed Merchant Trembles missing shop items
Hotfix 0.4.0.1
General Fixes & Adjustments
Stefan and other mobs should no longer hang out inside things they shouldn't.
Plate crafting recopies should now display properly
Fixed object causing some players to see a large cube
New mob combat skills added to Wolves, Turtles, Spiders.
Added Buffs/DeBuffs, Stats and AC to display info in wardrobe
Trimmed down aggressive swear filter
Titles from Wrath of Bal Ramos should now be available to players who participated
Tides of Corruption
Ilysia has been overhauled with it's largest gameplay update: Tides of Corruption! – Step into our evolving Early Access VRMMORPG and experience the first chapter of your adventure. Journey through the new land of Lavea, tackle new quests, face formidable challenges, and battle through our first dungeon—all within the completely overhauled Level 1-10 Early Access experience! Be part of the growing world as we expand and refine the adventure ahead!
Tides of Corruption - Full Patch Notes (Ilysia v0.4.0)
Gameplay & Features
New Tutorial area with clear instructions
New The island of Lavea, levels 1-10 content
New XP and balance changes
New Armor and Weapons
New attribute balancing across items
New Controller motion system, improving interaction and weapon control
New Main Storyline and side quests
New Quest types - gathering, skill use, item use, and Repeatable Quests including dailies, weeklies, monthly added
New Interaction - Grabbing and looting items from the world
New Mailbox System added – Send & receive items, coins, and messages!
New mechanic - Resource gathering
New inventory option - Quickslots and Quickslot comfort options in Codex
New Body Slots feature for storing/retrieving weapons from hips/shoulders
New Chest quick storage slot—drop an item into your chest to store it directly in your backpack
Consuming food now makes you Well Fed, preventing additional food consumption
New Wrist UI stats HUD
New Wrist UI targeting system
New Rune of Returning fast travel home stone. Set your Home location at mail boxes
New Quest and Mob XP and damage balancing
Class Skills
Healing can now be correctly applied to other players
Warden summoned Combat pets now functional
Shield Blocking fixed
Taunt Skill: Increased duration and threat amount
Taunt Skill: Lowered cooldown
Shield Bash: Added visual effects
Ice Shard: Freeze duration lowered
Self Heal: Cooldown lowered
Instant Heal now Targetable to other players
Instant heal: Cooldown lowered
Healing Pool: Tooltip no longer displays physical damage
Rebalanced cooldowns for healing spells
Increased healing amount for various healing skills
Fixed bug preventing healing spells from affecting pets
Fixed bug causing healing spells to affect mobs
Professions & Crafting
New Fishing and mining profession and leveling system
New Cooking profession and leveling system. Including over 40 discoverable recipes to start
New Basic Weapon and Armor UI-based crafting system
New VR Cooking minigame
Many new harvestable ingredients
New Cooking recipe discovery mechanics
New fish added to fishing tables
Discovered Cooking recipes can be viewed in the codex and track how many times you've crafted each item
Mobs & Encounters
New Mobs: Corrupted boar, bear, wolf, cultists, Corrupted Trogre, several elites
New Mob Type: Rare – introducing new rare enemies with unique challenges and rewards
UI & Graphics
New Quest, NPC, Item, Store and interaction UI
New Login scene
New dungeon portal FX added
New Skill Nexus training platform
New rotation buttons for character selection scene & wardrobe player doll
Interaction highlight indicators added to wardrobe gear slots
Toggle for Body Slots On/Off added to Codex
Fixed Reset Skills button UI on Skill Trees
Updated visuals in Trogre's sanctum
Several bows resized
Various world objects and terrain issues corrected
Selling and trash Cancel button UI fixed
Default music volume lowered
Updated racial descriptions in character creation
Turn-in dialogs now have a scrollbar for longer text
General Fixes & Adjustments
Fixed warping bug hurting players when entering instances
Loot dropped by mobs is now only available to the party that killed the mob for five minutes before becoming free-for-all
Drinking potions now has a 30-second cooldown
Notifications added when a player is unable to use a consumable
New Loot chests added to the world
Ilysia Version 0.3.7 PATCH NOTES
Hello Ilysians, and Happy Holidays! We are nearing time for the first Public Test Realm for the upcoming major content patch. We're pleased to announce that we've reached an important milestone in the codebase, and we are now "Feature Complete" for PTR 1. We're doing our final sanity pass on the content now, and we'll have more to say very soon after we get through the holidays. In the meantime, we're deploying a patch to extend our current Winter and Wrath of Bal'Ramos events, and to address an elusive bug that was causing mobs to run around during combat.
General Fixes:
We will be extending the Winter and Wrath of Bal'Ramos events as we finalize the PTR and work on the release of 0.4.0.
Addressing the issue of mobs running wildly during combat - we have identified the root cause of the issue and deployed a fix.
Ilysia Version 0.3.5 PATCH NOTES
Update 0.3.6 - Winter Holiday Patch Notes:
Holiday Event Changes:
The holiday season has returned to Aenor!
The Gromch is rumored to be roaming about the island again.
The Gromch has a couple new tricks up his festive sleeves.
The doomsday crier has a new quest to challenge the Gromch for a holiday title.
Improved logging to trap server disconnection issues.
Ilysia Version 0.3.5 PATCH NOTES
Dark omens are stirring across the Isle of Aenor... Strange happenings have been reported, and a mysterious Doomsday Crier has appeared in city taverns foretelling of ominous events on the horizon.
The time has come - the Wrath of Bal'Ramos limited-time event and questline kicks off at 9:00 AM UTC on Friday, October 4th!
Team up with your fellow heroes to confront the forces threatening the isle as destructions looms... while there's still time. These are the events and updates that will lead us to the grand unveiling of brand-new lands in Ilysia, waiting to be explored and conquered!
Exclusive Event Reward & Character Reset: As we introduce the rebalance to stats, items, and leveling in the new content coming, we'll be performing a full character reset at the end of this event to provide the best possible experience on the new continent. Your efforts won't be going unrewarded, though — players who complete the limited-time questline on Aenor during the Wrath of Bal'Ramos event will earn the prestigious "Defender of Aenor" title on their accounts. This permanent mark of valor can be used on all your characters now and in the future as part of our new title system. Claim this accolade before the event ends and let everyone know of your heroic deeds!
Patch 0.3.5 - Wrath of Bal'Ramos Patch Notes:
New Features:
New server side event functionality - World events in Ilysia can now change dynamically without needing new client builds.
New weather functionality - Event based weather functionality added to Ilysia.
New Prestige Awards System - support for account-bound awards has been added to Ilsyia.
New Title System - Earn, select and display titles on your characters.
New Event: The Wrath of Bal'Ramos
New Questline - Do your part to slow the destruction of Aenor, and earn your prestige title before time runs out.
New World Objects - Lava Fissures have appeared on Aenor... seek them out at your own peril.
New NPC - The Doomsday Crier now appears in every town - seek him out to take on the new challenges.
Event Schedule
10/4 - The first lava fissures will open across Aenor, as the Wrath of Bal'Ramos event kicks off. 10/18 - Second fissures and quests unlock. 11/1 - Third fissures and quests unlock. 11/15 - Final fissures and quests unlock. 11/29 - The destruction of Aenor will commence, and servers will shut down at midnight. 11/30 - 12/2: Ilysia update and kickoff of new content.
General Fixes:
Skills you have learned now have a green ring around them in the trainer UI.
Melee combat sounds have been improved.
Bal'Ramos sounds have been fixed.
Fire elementals now cast Fire Nova in addition to other skills.
[*New page in Codex - Claim Items page - view items you've been awarded.
[*]New fishable - Bonefish.
Thank you all for being with us as we approach this monumental point for the game. This couple of months is an opportunity to be a part of the history of Ilysia with this limited-time event before the destruction of Aenor as we know it. Tell your friends - the time is now to answer the call and defend the world from almost certain peril. Who will be brave enough to rise up and claim the Defender of Aenor title? See you there on Friday!