Ilysia cover
Ilysia screenshot
Genre: Role-playing (RPG), Adventure, Indie

Ilysia

Tides of Corruption

Ilysia has been overhauled with it's largest gameplay update: Tides of Corruption! – Step into our evolving Early Access VRMMORPG and experience the first chapter of your adventure. Journey through the new land of Lavea, tackle new quests, face formidable challenges, and battle through our first dungeon—all within the completely overhauled Level 1-10 Early Access experience! Be part of the growing world as we expand and refine the adventure ahead!

Tides of Corruption - Full Patch Notes (Ilysia v0.4.0)



Gameplay & Features



  • New Tutorial area with clear instructions
  • New The island of Lavea, levels 1-10 content
  • New XP and balance changes
  • New Armor and Weapons
  • New attribute balancing across items
  • New Controller motion system, improving interaction and weapon control
  • New Main Storyline and side quests
  • New Quest types - gathering, skill use, item use, and Repeatable Quests including dailies, weeklies, monthly added
  • New Interaction - Grabbing and looting items from the world
  • New Mailbox System added – Send & receive items, coins, and messages!
  • New mechanic - Resource gathering
  • New inventory option - Quickslots and Quickslot comfort options in Codex
  • New Body Slots feature for storing/retrieving weapons from hips/shoulders
  • New Chest quick storage slot—drop an item into your chest to store it directly in your backpack
  • Consuming food now makes you Well Fed, preventing additional food consumption
  • New Wrist UI stats HUD
  • New Wrist UI targeting system
  • New Rune of Returning fast travel home stone. Set your Home location at mail boxes
  • New Quest and Mob XP and damage balancing


Class Skills



  • Healing can now be correctly applied to other players
  • Warden summoned Combat pets now functional
  • Shield Blocking fixed
  • Taunt Skill: Increased duration and threat amount
  • Taunt Skill: Lowered cooldown
  • Shield Bash: Added visual effects
  • Ice Shard: Freeze duration lowered
  • Self Heal: Cooldown lowered
  • Instant Heal now Targetable to other players
  • Instant heal: Cooldown lowered
  • Healing Pool: Tooltip no longer displays physical damage
  • Rebalanced cooldowns for healing spells
  • Increased healing amount for various healing skills
  • Fixed bug preventing healing spells from affecting pets
  • Fixed bug causing healing spells to affect mobs


Professions & Crafting



  • New Fishing and mining profession and leveling system
  • New Cooking profession and leveling system. Including over 40 discoverable recipes to start
  • New Basic Weapon and Armor UI-based crafting system
  • New VR Cooking minigame
  • Many new harvestable ingredients
  • New Cooking recipe discovery mechanics
  • New fish added to fishing tables
  • Discovered Cooking recipes can be viewed in the codex and track how many times you've crafted each item


Mobs & Encounters



  • New Mobs: Corrupted boar, bear, wolf, cultists, Corrupted Trogre, several elites
  • New Mob Type: Rare – introducing new rare enemies with unique challenges and rewards


UI & Graphics



  • New Quest, NPC, Item, Store and interaction UI
  • New Login scene
  • New dungeon portal FX added
  • New Skill Nexus training platform
  • New rotation buttons for character selection scene & wardrobe player doll
  • Interaction highlight indicators added to wardrobe gear slots
  • Toggle for Body Slots On/Off added to Codex
  • Fixed Reset Skills button UI on Skill Trees
  • Updated visuals in Trogre's sanctum
  • Several bows resized
  • Various world objects and terrain issues corrected
  • Selling and trash Cancel button UI fixed
  • Default music volume lowered
  • Updated racial descriptions in character creation
  • Turn-in dialogs now have a scrollbar for longer text


General Fixes & Adjustments



  • Fixed warping bug hurting players when entering instances
  • Loot dropped by mobs is now only available to the party that killed the mob for five minutes before becoming free-for-all
  • Drinking potions now has a 30-second cooldown
  • Notifications added when a player is unable to use a consumable
  • New Loot chests added to the world

Ilysia Version 0.3.7 PATCH NOTES

Hello Ilysians, and Happy Holidays! We are nearing time for the first Public Test Realm for the upcoming major content patch. We're pleased to announce that we've reached an important milestone in the codebase, and we are now "Feature Complete" for PTR 1. We're doing our final sanity pass on the content now, and we'll have more to say very soon after we get through the holidays. In the meantime, we're deploying a patch to extend our current Winter and Wrath of Bal'Ramos events, and to address an elusive bug that was causing mobs to run around during combat.

General Fixes:




  • We will be extending the Winter and Wrath of Bal'Ramos events as we finalize the PTR and work on the release of 0.4.0.

  • Addressing the issue of mobs running wildly during combat - we have identified the root cause of the issue and deployed a fix.



Ilysia Version 0.3.5 PATCH NOTES

Update 0.3.6 - Winter Holiday Patch Notes:




Holiday Event Changes:




  • The holiday season has returned to Aenor!

  • The Gromch is rumored to be roaming about the island again.

  • The Gromch has a couple new tricks up his festive sleeves.

  • The doomsday crier has a new quest to challenge the Gromch for a holiday title.

  • Improved logging to trap server disconnection issues.



Ilysia Version 0.3.5 PATCH NOTES

Dark omens are stirring across the Isle of Aenor... Strange happenings have been reported, and a mysterious Doomsday Crier has appeared in city taverns foretelling of ominous events on the horizon.

The time has come - the Wrath of Bal'Ramos limited-time event and questline kicks off at 9:00 AM UTC on Friday, October 4th!

Team up with your fellow heroes to confront the forces threatening the isle as destructions looms... while there's still time. These are the events and updates that will lead us to the grand unveiling of brand-new lands in Ilysia, waiting to be explored and conquered!

Exclusive Event Reward & Character Reset:
As we introduce the rebalance to stats, items, and leveling in the new content coming, we'll be performing a full character reset at the end of this event to provide the best possible experience on the new continent. Your efforts won't be going unrewarded, though — players who complete the limited-time questline on Aenor during the Wrath of Bal'Ramos event will earn the prestigious "Defender of Aenor" title on their accounts. This permanent mark of valor can be used on all your characters now and in the future as part of our new title system. Claim this accolade before the event ends and let everyone know of your heroic deeds!

Patch 0.3.5 - Wrath of Bal'Ramos Patch Notes:




New Features:




  • New server side event functionality - World events in Ilysia can now change dynamically without needing new client builds.

  • New weather functionality - Event based weather functionality added to Ilysia.

  • New Prestige Awards System - support for account-bound awards has been added to Ilsyia.

  • New Title System - Earn, select and display titles on your characters.


New Event: The Wrath of Bal'Ramos




  • New Questline - Do your part to slow the destruction of Aenor, and earn your prestige title before time runs out.

  • New World Objects - Lava Fissures have appeared on Aenor... seek them out at your own peril.

  • New NPC - The Doomsday Crier now appears in every town - seek him out to take on the new challenges.


Event Schedule



10/4 - The first lava fissures will open across Aenor, as the Wrath of Bal'Ramos event kicks off.
10/18 - Second fissures and quests unlock.
11/1 - Third fissures and quests unlock.
11/15 - Final fissures and quests unlock.
11/29 - The destruction of Aenor will commence, and servers will shut down at midnight.
11/30 - 12/2: Ilysia update and kickoff of new content.

General Fixes:




  • Skills you have learned now have a green ring around them in the trainer UI.

  • Melee combat sounds have been improved.

  • Bal'Ramos sounds have been fixed.

  • Fire elementals now cast Fire Nova in addition to other skills.

    [*New page in Codex - Claim Items page - view items you've been awarded.

    [*]New fishable - Bonefish.


Thank you all for being with us as we approach this monumental point for the game. This couple of months is an opportunity to be a part of the history of Ilysia with this limited-time event before the destruction of Aenor as we know it. Tell your friends - the time is now to answer the call and defend the world from almost certain peril. Who will be brave enough to rise up and claim the Defender of Aenor title? See you there on Friday!

Ilysia Version 0.3.4 PATCH NOTES

General Fixes:




  • Made changes to Smooth Turning logic and increased base speed of rotation options.

  • When a Mob is using a spell or skill, the name of the spell/skill will now be displayed on the Skill Bar.

  • Quest indicators and Waydar icons have been expanded on to include a few new types.

  • Waydar now shows Quest turn-in locations more clearly.

  • World Quest item pick-ups should be more reliable now.

  • Aegon (outside of Eurus) has been fixed and now offers his missing quest.

  • Added a new Aenor Region minimap image.

  • Memory management adjustments have been made in an effort to smooth out performance on Meta Quest 2. We will continue to make improvements to this for our next update.


New Mob:



The Toka have been studying the magic of the Igara Shaman and are learning how to master the elements. Keep your eyes out for the new Toka Wizards - and be careful!

New Item:



While attending GDC back in March, we were approached by our new friends from GLYTCH Energy, who were excited to meet us and wanted to collaborate on something special. We loved their ideas, and to celebrate our new partnership with GLYTCH, a special potion called Mana Surge has added to the game!

It's a brand new consumable that's been created by the Toka to help them (and hopefully you) become stronger. It can be found at certain vendors for the right price. Also, a Toka named Brewmaster Glurrch can rarely be found wandering in the wilds and he may drop one when defeated.

The real-world counterpart to the Mana Surge potion, an Ilysia-inspired energy drink with the same name created by GLYTCH, is also now available for purchase via the online GLYTCH store and in select Walmart stores across the US.

Ilysia Version 0.3.3 PATCH NOTES

Bug Fixes:




  • Players who logout or quit the game while in a party will now be able to join another party when they come back online.

  • Fixed an issue where some players would get stuck in a black void while climbing.

  • Fixed an issue where Ice Elemental and Fire Elemental animations were not displaying properly.

  • Ziplines no longer disable object collision - watch out for trees!

  • Fonts for text have been standardized across the UI.


New Features:




  • The groundwork for the upcoming minimap feature is live in a new Codex tab as we collect metrics. The full map with additional features will be coming in one of our next updates. For now, the minimap will show your position on a temporary map grid.


Ilysia Version 0.3.1 PATCH NOTES

New Features:




  • Buffs/Cooldowns now appear outside the HP/MP bar.

  • Holy: Divine Aura can now be cast by drawing a 'Z'.


General fixes:




  • All armor has been adjusted to have more applicable stats.

  • Several missing quest mobs, such as Brown Bucks, have returned from vacation.

  • Notifications 'Ping' sound will happen less often.

  • Cooldowns will no longer randomly disappear.

  • Hair no longer appears through helms(Facial hair will still clip).

  • Spell notification popups are more accurate.

  • Logging out correctly logs out of VioP.

  • Large Healing potion inventory icon fixed.


Ilysia Version 0.3.0 PATCH NOTES

Character Controller Overhaul:



The character controller for Ilysia has been rewritten. This affects all aspects of movement, including walking, jumping, crouching, swimming, sprinting, climbing, and gliding. In addition to the fundamental rewrite, the following new actions can be used:




  • Climbing: Climbing has returned to Ilysia! Players can now climb ladders, ropes, pitons, etc. Climbable objects in the world are shown via a patch of yellow coloring. When successfully grabbed, climbing points will give feedback to the player. Additionally, players will find 'ledges' they can grab to teleport them to the top of a ledge at the end of a climb.

  • Zip Lines: Players can now use zip lines to traverse the world. Grab the yellow handle to ride a zip line. You can depart by letting go at any time during the ride.

  • Airship Travel: After much tinkering, Airships in Ilysia now function as intended – you may ride airships to your heart's content without jittering and sliding off. Several new airships have been added to aid players in their journey. Currently, you cannot use your backpack/Codex while riding – we're working on it!

  • Sprinting: Players can now use arm movement instead of joystick control to Sprint.

  • Swimming: Players can now use arm movement to swim. Swim direction while underwater is now based on HMD orientation.

  • Hand gestures: Hand poses such as thumbs up/down, pointing, and fists have returned to Ilysia!

  • World Item Pickup: Players can grab objects on the ground from a distance without reaching down to pick them up. To aid in this, a laser pointer and an 'open hand' gesture have been added when reaching for an object you can pick up.

  • Combat Sprinting: You can no longer Sprint while in combat; you may still run away from mobs to get them to exit combat, or you can root them via a skill but cannot simply sprint through packs of mobs.


Combat Overhaul:



Base combat for Ilysia has been rewritten on both the client and server sides. This affects ALL types of combat in the game, as well as several individual feature changes and updates described below:



Melee Changes:




  • Cooldown Removed: Along with several adjustments for hit detection, the cooldown on melee strikes has been removed. We have redesigned our system to ensure players cannot surpass the maximum DPS of their weapons without relying on a cooldown.

  • Swing detection: Players must move their controller a minimum distance to register a valid hit. This threshold is low to allow players with more limited mobility the ability to enjoy Ilysia still.

  • Dual Wield Changes: Dual wielding in Ilysia has been nerfed. Players can now dual wield for additional damage; however, the damage rate is capped. New skills that extend this damage range will be coming in the future.

  • Shield Blocking: Besides providing boosts to your base Armor class, blocking with shields is now functional in Ilysia. To block an attack, hold your shield up in real-time during combat when a strike is incoming. An indicator on the back of the shield will tell you when your shield is in the correct orientation to block an incoming attack. Damage blocked will be dealt to the shield versus your health pool, and the shield's health is indicated as a ring on the back. When the shield has been depleted, your shield will cease to block incoming damage while it regenerates. After blocking a hit, the shield's health pool will stop regenerating briefly.

  • Skills Overhaul: The Martial Tree skills melee combos are now functional.


Ranged Changes:




  • Core Mechanics: Bows have had their mechanics redone, like melee; you can now fire as fast as you like but with diminishing returns not to exceed the DPS of the ranged weapon and a shorter range on fast shots.

  • Trajectory indicator: Bows show your arrow trajectory in real-time to assist in lining up shots.

  • Skill physics: Warden archery skills should now respect arrow physics.


Caster Changes:




  • New Quick Cast Base Spell: All caster weapons now have a new 'quick cast' basic attack mechanic that will help them to get out of bad situations and offer additional DPS opportunities. "Flick" your wand/scepter/staff up and down to activate your 'quick cast' dart. The ring of floating projectiles around your caster weapon displays the number of darts you can fire. Don't worry if you run out – charges regenerate over time. These base attacks consume no mana.

  • Added a notification when trying to cast a spell you haven't learned yet.

  • Added a notification when trying to use a skill that is on cooldown.

  • If a charge is loaded, you can now cancel a quick cast and start drawing a rune by holding down the trigger




MobAI/Combat state Changes:



Mobs in Ilysia have been updated to include core rewrites to AI states. This will lay the groundwork for future updates to add more immersive action/reaction-based combat.




  • Mob AI States: Mobs in Ilysia will now circle strafe and sidestep ranged attacks to be more responsive during combat. More changes are coming; this is just the beginning.

  • Mob Hit Distance: The range at which a mob can hit you in melee has been reduced.

  • Mob AI Pathing: Mobs behavior in getting to the player has been updated to be more effective.

  • Mob AI Range: Mobs will now properly react to being hit from max range of ranged weapons.


VOIP Overhaul:



VoIP has been overhauled to be more reliable and effective.




  • Region Chat: Local area chat is automatically joined by default when playing Ilysia. Area chat is distance sensitive; the closer you are to someone, the louder they will be; likewise, if you're too far away from someone, you won't be able to hear them.

  • Party Members are added to 'party chat' and can communicate using in-game voice chat (VOIP).

  • Party chat members can hear each other with unlimited range.


Party System Update



The party system for Ilysia has been completely overhauled:




  • Players can now form, disband, and manage parties of up to five members.

  • Party Members share kill XP and will each get credit for quests done together.

  • Players can invite others to party by pointing to another player, pulling trigger and clicking 'Invite to Party'.

  • Party leaders can manage their party from the 'Party' tab in the Codex.

  • Party members can view other party members health and information in the Wrist UI Party menu.

  • Party leaders can kick and promote other party members.

  • If a player is disconnected for more than 10 minutes, they will be removed from the party.

  • If a party leader disconnects, leadership will be passed to the next party member who joined.

  • Parties of 1 will be automatically disbanded.


Comfort & UI Preference Settings



Several new user options have been added to the Settings menu in the codex:




  • Added multiple speed options to Smooth turn

  • Added multiple angle options to Snap turn

  • Added enable/disable and strength options for Smooth turn Vignette

  • Added option to enable/disable speed/motion lines

  • Added options to enable/disable and adjust ranged aim assist trajectory




General Fixes:




  • Memory Management: We have redesigned our memory management logic to improve performance on lower-end mobile devices. Help us test via general gameplay

  • Overall weapon damage and mob health balance changes.

  • UI interaction indication/laser has been updated.

  • POI markers for NPCs are now visible on Waydar through the terrain.

  • Increased visible distance for NPC POI markers.

  • Multiple quest changes.

  • The keyboard now despawns when the Codex is closed.

  • The trash can in the backpack confirmation dialog is now in the foreground.

  • The trash can in the backpack delete confirmation text has been reformatted.

  • Our original mob frames have been updated to work with the new system and added back.

  • Signs in the world have been replaced with lamp posts as we work on the mini-map.

  • Grab poses for all weapons and items have been adjusted.

  • Damage zones such as lava now properly hurt the player.

  • The Random grab target U indicator ' visible on the local player body when pointing at yourself has been removed.

  • Stamina is no longer consumed when swimming.

  • Stamina Bar HUD moved down slightly.

  • Diving underwater will no longer cause screen flashing to occur.

  • Bal'Ramos has had a stern talking to, and is back in his office.

  • Gear stats have been adjusted to give more variety on random loot

  • Cooldowns/Buffs now appear next to your mana bar display

  • Grab points for weapons have been moved back down to the player shoulders.

  • World drops/items have been adjusted to be easier to grab off the ground

  • Gliders are now visible when in use by other players

  • Shield health is no longer visible on remote players

  • The sound FX for quick cast reload has had it's volume lowered

  • The Trogre dungeon instance has had it's lighting levels adjusted to not be so dark.

  • Players who die in the Yeti dungeon will no longer respawn on the roof.

  • The Four Seals quest guardians should no longer be in the ground.

  • The Four Seals quest marker POI should be correct.

  • Gliders are now visible when being used by another player.






Known issues:




  • Mobile: On the first launch, you'll be prompted to allow Ilysia to use your microphone. If you say no, you won't have Coms on Mobile, and you'll have to manually grant permission to your library's Ilysa app using the '...' menu.

  • Mobile: Checking to allow first-time Microphone permissions causes a ~30-second pause as Meta returns you to the application. Just give it time; your game has not crashed.

  • Mobile: There is a hole in the ocean where the boat should be on Abermore isle. This will get fixed in a patch asap.

  • Mobile: The 'Charged Shot' ranged skill is not currently working on Quest. This will get fixed in a patch shortly.

  • The text for your stamina/health/mana appears behind the HUD. This will be fixed during PTR.

  • Your hands can often get stuck in a 'grip' fist pose. To clear this, grab anything grabbable.

  • Changing maps (logging out, taking the boat off the tutorial island, etc.) can appear to freeze the game before you see a loading screen. You're not locked up; give it some time.

  • When logging out, you can become stuck in place in the login scene. You should still be able to select buttons, etc. However, if you're too far away, closing and relaunching the game will restore movement in the login scene.

  • Mobile: Setting your headset down and allowing it to enter sleep mode can cause Ilysia to close or black screen.

  • Sometimes, clicking on an NPC can spawn their dialog/buttons behind them. Just click on them again to recenter their UI.

  • Mobs in Ilysia are predisposed to attempt to flank you; this can sometimes cause them to try multiple angles of approach before engaging.

  • Sailor Sam's dialog is incorrect, giving the map/compass the wrong locations. Refer to your Waydar for the correct markers.

  • During Throll's quest to speak to Sailor Isado, the Waydar marker is duplicated.

  • When turning in a quest, the reward table will sometimes appear behind you. If a quest feels like you can't turn it in, look around and ensure they're not waiting for you to select a reward.

  • After logging out, sometimes you'll see floating white hair in the login scene.

  • Voice over dialog is being tested currently, and is only on certain characters in the tutorial zones. Your voice overs didn't suddenly stop working when you left the island - it's us, not you

  • When warping into a dungeon, you will die, but immediately respawn. We'll hit this next patch.

  • When you are on the loading screen, you may hear 'chime' noises. This is VOIP connecting.

  • When loading into a dungeon, the game can appear to lock up - you have not crashed, wait just a minute and the game will resume.

  • When you load into a new area, you must 'Reset Voice Devices' in your Codex Voice tab to re-join local chat. Parties remain unaffected

  • Players in different instances can hear each other in local area voice chat



PTR Release


Ilysia PTR Launch Notes



New Features: Character Controller Overhaul
The character controller for Ilysia has been rewritten. This affects all aspects of movement, including walking, jumping, crouching, swimming, sprinting, climbing, and gliding. In addition to the fundamental rewrite, the following new actions can be used:

  • Climbing has returned to Ilysia. Players can now climb ladders, ropes, pitons, etc. Climbable objects in the world are shown via a patch of yellow coloring. When successfully grabbed, climbing points will give feedback to the player. Additionally, players will find 'ledges' they can grab to teleport them to the top of a ledge at the end of a climb.
  • Zip Lines: Players can now use zip lines to traverse the world. Grab the yellow handle to ride a zip line. You can depart by letting go at any time during the ride.
  • Airship Travel: After much tinkering, Airships in Ilysia now function as intended – You may ride airships to your heart's content without jittering and sliding off. Several new airships have been added to aid players in their journey. Currently, you cannot use your backpack/Codex while riding – we're working on it 🙂
  • Sprinting: Players can now use arm movement instead of joystick control to Sprint.
  • Swimming: Players can now use arm movement to swim. Swim direction while underwater is now based on HMD orientation.
  • Hand gestures: – Hand poses such as thumbs up/down, pointing, and fists have returned to Ilysia!
  • World Item Pickup: Players can grab objects on the ground from a distance without reaching down to pick them up. To aid in this, a laser pointer and an 'open hand' gesture have been added when reaching for an object you can pick up.
  • Combat sprinting: You can no longer Sprint while in combat; you may still run away from mobs to get them to exit combat, or you can root them via a skill but cannot simply sprint through packs of mobs.


New Features: Combat Overhaul
Base combat for Ilysia has been rewritten on both the client and server sides. This affects ALL types of combat in the game, as well as several individual feature changes and updates described below:

  • Melee: Cooldown Removed: Along with several adjustments for hit detection, the cooldown on melee strikes has been removed. We have redesigned our system to ensure players cannot surpass the maximum DPS of their weapons without relying on a cooldown.
  • Melee: Swing detection: Players must move their controller a minimum distance to register a valid hit. This threshold is low to allow players with more limited mobility the ability to enjoy Ilysia still.
  • Melee: Dual Wield Changes: Dual wielding in Ilysia has been nerfed. Players can now dual wield for additional damage; however, the damage rate is capped. New skills that extend this damage range will be coming in the future.
  • Melee: Shield Blocking – Besides providing boosts to your base Armor class, blocking with shields is now functional in Ilysia. To block an attack, hold your shield up in real-time during combat when a strike is incoming. An indicator on the back of the shield will tell you when your shield is in the correct orientation to block an incoming attack. Damage blocked will be dealt to the shield versus your health pool, and the shield's health is indicated as a ring on the back. When the shield has been depleted, your shield will cease to block incoming damage while it regenerates. After blocking a hit, the shield's health pool will stop regenerating briefly.
  • Melee: Skills Overhaul: The Martial Tree skills melee combos are now functional.
  • Ranged: Core Mechanics: Bows have had their mechanics redone, like melee; you can now fire as fast as you like but with diminishing returns not to exceed the DPS of the ranged weapon and a shorter range on fast shots.
  • Ranged: Trajectory indicator: Bows show your arrow trajectory in real-time to assist in lining up shots.
  • Ranged: Skill physics: Warden archery skills should now respect arrow physics.
  • Caster: quick cast base spell: All caster weapons now have a new 'quick cast' basic attack mechanic for casters to utilize to get out of bad situations and use as filler DPS. "Flick" your wand/scepter/staff up and down to activate your 'quick cast' dart. The ring of floating projectiles around your caster weapon displays the number of darts you can fire. Don't worry if you run out – charges regenerate over time. These base attacks consume no mana.


MobAI/Combat state Changes:
Mobs in Ilysia have been updated to include core rewrites to AI states. This will lay the groundwork for future updates to add more immersive action/reaction-based combat.

  • Mob AI States: Mobs in Ilysia will now circle strafe and sidestep ranged attacks to be more responsive during combat. More changes are coming; this is just the beginning.
  • Mob Hit Distance: The range at which a mob can hit you in melee has been reduced.
  • Mob AI Pathing: Mobs behavior in getting to the player has been updated to be more effective.
  • Mob AI Range: Mobs will now properly react to being hit from max range of ranged weapons.


UI Changes:

  • Laser-pointer added with new reticle for UI navigation
  • Vendor UI updated
  • Questing UI updated and adjusted
  • Codex UI updated and adjusted
  • Login screen UI updated
  • Skill UI updated
  • Audio settings added to login menu (behind you)
  • Video settings added to login menu (PCVR Only, behind you)
  • WayDar now smoothly follows head rotation
  • Turned off remote character backpack icon
  • Updated NPC 'chat' UI


VOIP Changes:
VoIP has been overhauled to be more reliable and effective.

  • Region Chat: Local area chat is automatically joined by default when playing Ilysia. Area chat is distance sensitive; the closer you are to someone, the louder they will be; likewise, if you're too far away from someone, you won't be able to hear them.


Memory Management:
We have redesigned our memory management logic to improve performance on lower-end mobile devices. Help us test via general gameplay.


General Fixes:

  • Overall weapon damage and mob health balance changes.
  • UI interaction indication/laser has been updated.
  • POI markers for NPCs are now visible on Waydar through the terrain.
  • Increased visible distance for NPC POI markers.
  • Multiple quest changes.
  • The keyboard now despawns when the Codex is closed.
  • The trash can in the backpack confirmation dialog is now in the foreground.
  • The trash can in the backpack delete confirmation text has been reformatted.
  • Our original mob frames have been updated to work with the new system and added back.
  • Signs in the world have been replaced with lamp posts as we work on the mini-map.
  • Grab poses for all weapons and items have been adjusted.
  • Damage zones such as lava now properly hurt the player.
  • The Random grab target U indicator ' visible on the local player body when pointing at yourself has been removed.
  • Stamina is no longer consumed when swimming.
  • Stamina Bar HUD moved down slightly.
  • Continuous ('Smooth') turn Vignette adjusted.

Hotfix 0.2.9.2


  • World Mobs have had their respawn timers fixed so they no longer instantly respawn
  • 'Ritual items' are now able to be picked up for "The Grave Digger' Quest allowing progression past this point
  • Many quests adjusted and bug fixed in Portus to flow better and unblock progression
  • Spiders during 'The Thieves Trap' quest in Zephyr properly drop silk now
  • Several quest prerequisites adjusted to make flow easier