Made changes to Smooth Turning logic and increased base speed of rotation options.
When a Mob is using a spell or skill, the name of the spell/skill will now be displayed on the Skill Bar.
Quest indicators and Waydar icons have been expanded on to include a few new types.
Waydar now shows Quest turn-in locations more clearly.
World Quest item pick-ups should be more reliable now.
Aegon (outside of Eurus) has been fixed and now offers his missing quest.
Added a new Aenor Region minimap image.
Memory management adjustments have been made in an effort to smooth out performance on Meta Quest 2. We will continue to make improvements to this for our next update.
New Mob:
The Toka have been studying the magic of the Igara Shaman and are learning how to master the elements. Keep your eyes out for the new Toka Wizards - and be careful!
New Item:
While attending GDC back in March, we were approached by our new friends from GLYTCH Energy, who were excited to meet us and wanted to collaborate on something special. We loved their ideas, and to celebrate our new partnership with GLYTCH, a special potion called Mana Surge has added to the game!
It's a brand new consumable that's been created by the Toka to help them (and hopefully you) become stronger. It can be found at certain vendors for the right price. Also, a Toka named Brewmaster Glurrch can rarely be found wandering in the wilds and he may drop one when defeated.
The real-world counterpart to the Mana Surge potion, an Ilysia-inspired energy drink with the same name created by GLYTCH, is also now available for purchase via the online GLYTCH store and in select Walmart stores across the US.
Ilysia Version 0.3.3 PATCH NOTES
Bug Fixes:
Players who logout or quit the game while in a party will now be able to join another party when they come back online.
Fixed an issue where some players would get stuck in a black void while climbing.
Fixed an issue where Ice Elemental and Fire Elemental animations were not displaying properly.
Ziplines no longer disable object collision - watch out for trees!
Fonts for text have been standardized across the UI.
New Features:
The groundwork for the upcoming minimap feature is live in a new Codex tab as we collect metrics. The full map with additional features will be coming in one of our next updates. For now, the minimap will show your position on a temporary map grid.
Ilysia Version 0.3.1 PATCH NOTES
New Features:
Buffs/Cooldowns now appear outside the HP/MP bar.
Holy: Divine Aura can now be cast by drawing a 'Z'.
General fixes:
All armor has been adjusted to have more applicable stats.
Several missing quest mobs, such as Brown Bucks, have returned from vacation.
Notifications 'Ping' sound will happen less often.
Cooldowns will no longer randomly disappear.
Hair no longer appears through helms(Facial hair will still clip).
Spell notification popups are more accurate.
Logging out correctly logs out of VioP.
Large Healing potion inventory icon fixed.
Ilysia Version 0.3.0 PATCH NOTES
Character Controller Overhaul:
The character controller for Ilysia has been rewritten. This affects all aspects of movement, including walking, jumping, crouching, swimming, sprinting, climbing, and gliding. In addition to the fundamental rewrite, the following new actions can be used:
Climbing: Climbing has returned to Ilysia! Players can now climb ladders, ropes, pitons, etc. Climbable objects in the world are shown via a patch of yellow coloring. When successfully grabbed, climbing points will give feedback to the player. Additionally, players will find 'ledges' they can grab to teleport them to the top of a ledge at the end of a climb.
Zip Lines: Players can now use zip lines to traverse the world. Grab the yellow handle to ride a zip line. You can depart by letting go at any time during the ride.
Airship Travel: After much tinkering, Airships in Ilysia now function as intended – you may ride airships to your heart's content without jittering and sliding off. Several new airships have been added to aid players in their journey. Currently, you cannot use your backpack/Codex while riding – we're working on it!
Sprinting: Players can now use arm movement instead of joystick control to Sprint.
Swimming: Players can now use arm movement to swim. Swim direction while underwater is now based on HMD orientation.
Hand gestures: Hand poses such as thumbs up/down, pointing, and fists have returned to Ilysia!
World Item Pickup: Players can grab objects on the ground from a distance without reaching down to pick them up. To aid in this, a laser pointer and an 'open hand' gesture have been added when reaching for an object you can pick up.
Combat Sprinting: You can no longer Sprint while in combat; you may still run away from mobs to get them to exit combat, or you can root them via a skill but cannot simply sprint through packs of mobs.
Combat Overhaul:
Base combat for Ilysia has been rewritten on both the client and server sides. This affects ALL types of combat in the game, as well as several individual feature changes and updates described below:
Melee Changes:
Cooldown Removed: Along with several adjustments for hit detection, the cooldown on melee strikes has been removed. We have redesigned our system to ensure players cannot surpass the maximum DPS of their weapons without relying on a cooldown.
Swing detection: Players must move their controller a minimum distance to register a valid hit. This threshold is low to allow players with more limited mobility the ability to enjoy Ilysia still.
Dual Wield Changes: Dual wielding in Ilysia has been nerfed. Players can now dual wield for additional damage; however, the damage rate is capped. New skills that extend this damage range will be coming in the future.
Shield Blocking: Besides providing boosts to your base Armor class, blocking with shields is now functional in Ilysia. To block an attack, hold your shield up in real-time during combat when a strike is incoming. An indicator on the back of the shield will tell you when your shield is in the correct orientation to block an incoming attack. Damage blocked will be dealt to the shield versus your health pool, and the shield's health is indicated as a ring on the back. When the shield has been depleted, your shield will cease to block incoming damage while it regenerates. After blocking a hit, the shield's health pool will stop regenerating briefly.
Skills Overhaul: The Martial Tree skills melee combos are now functional.
Ranged Changes:
Core Mechanics: Bows have had their mechanics redone, like melee; you can now fire as fast as you like but with diminishing returns not to exceed the DPS of the ranged weapon and a shorter range on fast shots.
Trajectory indicator: Bows show your arrow trajectory in real-time to assist in lining up shots.
Skill physics: Warden archery skills should now respect arrow physics.
Caster Changes:
New Quick Cast Base Spell: All caster weapons now have a new 'quick cast' basic attack mechanic that will help them to get out of bad situations and offer additional DPS opportunities. "Flick" your wand/scepter/staff up and down to activate your 'quick cast' dart. The ring of floating projectiles around your caster weapon displays the number of darts you can fire. Don't worry if you run out – charges regenerate over time. These base attacks consume no mana.
Added a notification when trying to cast a spell you haven't learned yet.
Added a notification when trying to use a skill that is on cooldown.
If a charge is loaded, you can now cancel a quick cast and start drawing a rune by holding down the trigger
MobAI/Combat state Changes:
Mobs in Ilysia have been updated to include core rewrites to AI states. This will lay the groundwork for future updates to add more immersive action/reaction-based combat.
Mob AI States: Mobs in Ilysia will now circle strafe and sidestep ranged attacks to be more responsive during combat. More changes are coming; this is just the beginning.
Mob Hit Distance: The range at which a mob can hit you in melee has been reduced.
Mob AI Pathing: Mobs behavior in getting to the player has been updated to be more effective.
Mob AI Range: Mobs will now properly react to being hit from max range of ranged weapons.
VOIP Overhaul:
VoIP has been overhauled to be more reliable and effective.
Region Chat: Local area chat is automatically joined by default when playing Ilysia. Area chat is distance sensitive; the closer you are to someone, the louder they will be; likewise, if you're too far away from someone, you won't be able to hear them.
Party Members are added to 'party chat' and can communicate using in-game voice chat (VOIP).
Party chat members can hear each other with unlimited range.
Party System Update
The party system for Ilysia has been completely overhauled:
Players can now form, disband, and manage parties of up to five members.
Party Members share kill XP and will each get credit for quests done together.
Players can invite others to party by pointing to another player, pulling trigger and clicking 'Invite to Party'.
Party leaders can manage their party from the 'Party' tab in the Codex.
Party members can view other party members health and information in the Wrist UI Party menu.
Party leaders can kick and promote other party members.
If a player is disconnected for more than 10 minutes, they will be removed from the party.
If a party leader disconnects, leadership will be passed to the next party member who joined.
Parties of 1 will be automatically disbanded.
Comfort & UI Preference Settings
Several new user options have been added to the Settings menu in the codex:
Added multiple speed options to Smooth turn
Added multiple angle options to Snap turn
Added enable/disable and strength options for Smooth turn Vignette
Added option to enable/disable speed/motion lines
Added options to enable/disable and adjust ranged aim assist trajectory
General Fixes:
Memory Management: We have redesigned our memory management logic to improve performance on lower-end mobile devices. Help us test via general gameplay
Overall weapon damage and mob health balance changes.
UI interaction indication/laser has been updated.
POI markers for NPCs are now visible on Waydar through the terrain.
Increased visible distance for NPC POI markers.
Multiple quest changes.
The keyboard now despawns when the Codex is closed.
The trash can in the backpack confirmation dialog is now in the foreground.
The trash can in the backpack delete confirmation text has been reformatted.
Our original mob frames have been updated to work with the new system and added back.
Signs in the world have been replaced with lamp posts as we work on the mini-map.
Grab poses for all weapons and items have been adjusted.
Damage zones such as lava now properly hurt the player.
The Random grab target U indicator ' visible on the local player body when pointing at yourself has been removed.
Stamina is no longer consumed when swimming.
Stamina Bar HUD moved down slightly.
Diving underwater will no longer cause screen flashing to occur.
Bal'Ramos has had a stern talking to, and is back in his office.
Gear stats have been adjusted to give more variety on random loot
Cooldowns/Buffs now appear next to your mana bar display
Grab points for weapons have been moved back down to the player shoulders.
World drops/items have been adjusted to be easier to grab off the ground
Gliders are now visible when in use by other players
Shield health is no longer visible on remote players
The sound FX for quick cast reload has had it's volume lowered
The Trogre dungeon instance has had it's lighting levels adjusted to not be so dark.
Players who die in the Yeti dungeon will no longer respawn on the roof.
The Four Seals quest guardians should no longer be in the ground.
The Four Seals quest marker POI should be correct.
Gliders are now visible when being used by another player.
Known issues:
Mobile: On the first launch, you'll be prompted to allow Ilysia to use your microphone. If you say no, you won't have Coms on Mobile, and you'll have to manually grant permission to your library's Ilysa app using the '...' menu.
Mobile: Checking to allow first-time Microphone permissions causes a ~30-second pause as Meta returns you to the application. Just give it time; your game has not crashed.
Mobile: There is a hole in the ocean where the boat should be on Abermore isle. This will get fixed in a patch asap.
Mobile: The 'Charged Shot' ranged skill is not currently working on Quest. This will get fixed in a patch shortly.
The text for your stamina/health/mana appears behind the HUD. This will be fixed during PTR.
Your hands can often get stuck in a 'grip' fist pose. To clear this, grab anything grabbable.
Changing maps (logging out, taking the boat off the tutorial island, etc.) can appear to freeze the game before you see a loading screen. You're not locked up; give it some time.
When logging out, you can become stuck in place in the login scene. You should still be able to select buttons, etc. However, if you're too far away, closing and relaunching the game will restore movement in the login scene.
Mobile: Setting your headset down and allowing it to enter sleep mode can cause Ilysia to close or black screen.
Sometimes, clicking on an NPC can spawn their dialog/buttons behind them. Just click on them again to recenter their UI.
Mobs in Ilysia are predisposed to attempt to flank you; this can sometimes cause them to try multiple angles of approach before engaging.
Sailor Sam's dialog is incorrect, giving the map/compass the wrong locations. Refer to your Waydar for the correct markers.
During Throll's quest to speak to Sailor Isado, the Waydar marker is duplicated.
When turning in a quest, the reward table will sometimes appear behind you. If a quest feels like you can't turn it in, look around and ensure they're not waiting for you to select a reward.
After logging out, sometimes you'll see floating white hair in the login scene.
Voice over dialog is being tested currently, and is only on certain characters in the tutorial zones. Your voice overs didn't suddenly stop working when you left the island - it's us, not you
When warping into a dungeon, you will die, but immediately respawn. We'll hit this next patch.
When you are on the loading screen, you may hear 'chime' noises. This is VOIP connecting.
When loading into a dungeon, the game can appear to lock up - you have not crashed, wait just a minute and the game will resume.
When you load into a new area, you must 'Reset Voice Devices' in your Codex Voice tab to re-join local chat. Parties remain unaffected
Players in different instances can hear each other in local area voice chat
PTR Release
Ilysia PTR Launch Notes
New Features: Character Controller Overhaul The character controller for Ilysia has been rewritten. This affects all aspects of movement, including walking, jumping, crouching, swimming, sprinting, climbing, and gliding. In addition to the fundamental rewrite, the following new actions can be used:
Climbing has returned to Ilysia. Players can now climb ladders, ropes, pitons, etc. Climbable objects in the world are shown via a patch of yellow coloring. When successfully grabbed, climbing points will give feedback to the player. Additionally, players will find 'ledges' they can grab to teleport them to the top of a ledge at the end of a climb.
Zip Lines: Players can now use zip lines to traverse the world. Grab the yellow handle to ride a zip line. You can depart by letting go at any time during the ride.
Airship Travel: After much tinkering, Airships in Ilysia now function as intended – You may ride airships to your heart's content without jittering and sliding off. Several new airships have been added to aid players in their journey. Currently, you cannot use your backpack/Codex while riding – we're working on it 🙂
Sprinting: Players can now use arm movement instead of joystick control to Sprint.
Swimming: Players can now use arm movement to swim. Swim direction while underwater is now based on HMD orientation.
Hand gestures: – Hand poses such as thumbs up/down, pointing, and fists have returned to Ilysia!
World Item Pickup: Players can grab objects on the ground from a distance without reaching down to pick them up. To aid in this, a laser pointer and an 'open hand' gesture have been added when reaching for an object you can pick up.
Combat sprinting: You can no longer Sprint while in combat; you may still run away from mobs to get them to exit combat, or you can root them via a skill but cannot simply sprint through packs of mobs.
New Features: Combat Overhaul Base combat for Ilysia has been rewritten on both the client and server sides. This affects ALL types of combat in the game, as well as several individual feature changes and updates described below:
Melee: Cooldown Removed: Along with several adjustments for hit detection, the cooldown on melee strikes has been removed. We have redesigned our system to ensure players cannot surpass the maximum DPS of their weapons without relying on a cooldown.
Melee: Swing detection: Players must move their controller a minimum distance to register a valid hit. This threshold is low to allow players with more limited mobility the ability to enjoy Ilysia still.
Melee: Dual Wield Changes: Dual wielding in Ilysia has been nerfed. Players can now dual wield for additional damage; however, the damage rate is capped. New skills that extend this damage range will be coming in the future.
Melee: Shield Blocking – Besides providing boosts to your base Armor class, blocking with shields is now functional in Ilysia. To block an attack, hold your shield up in real-time during combat when a strike is incoming. An indicator on the back of the shield will tell you when your shield is in the correct orientation to block an incoming attack. Damage blocked will be dealt to the shield versus your health pool, and the shield's health is indicated as a ring on the back. When the shield has been depleted, your shield will cease to block incoming damage while it regenerates. After blocking a hit, the shield's health pool will stop regenerating briefly.
Melee: Skills Overhaul: The Martial Tree skills melee combos are now functional.
Ranged: Core Mechanics: Bows have had their mechanics redone, like melee; you can now fire as fast as you like but with diminishing returns not to exceed the DPS of the ranged weapon and a shorter range on fast shots.
Ranged: Trajectory indicator: Bows show your arrow trajectory in real-time to assist in lining up shots.
Ranged: Skill physics: Warden archery skills should now respect arrow physics.
Caster: quick cast base spell: All caster weapons now have a new 'quick cast' basic attack mechanic for casters to utilize to get out of bad situations and use as filler DPS. "Flick" your wand/scepter/staff up and down to activate your 'quick cast' dart. The ring of floating projectiles around your caster weapon displays the number of darts you can fire. Don't worry if you run out – charges regenerate over time. These base attacks consume no mana.
MobAI/Combat state Changes: Mobs in Ilysia have been updated to include core rewrites to AI states. This will lay the groundwork for future updates to add more immersive action/reaction-based combat.
Mob AI States: Mobs in Ilysia will now circle strafe and sidestep ranged attacks to be more responsive during combat. More changes are coming; this is just the beginning.
Mob Hit Distance: The range at which a mob can hit you in melee has been reduced.
Mob AI Pathing: Mobs behavior in getting to the player has been updated to be more effective.
Mob AI Range: Mobs will now properly react to being hit from max range of ranged weapons.
UI Changes:
Laser-pointer added with new reticle for UI navigation
Vendor UI updated
Questing UI updated and adjusted
Codex UI updated and adjusted
Login screen UI updated
Skill UI updated
Audio settings added to login menu (behind you)
Video settings added to login menu (PCVR Only, behind you)
WayDar now smoothly follows head rotation
Turned off remote character backpack icon
Updated NPC 'chat' UI
VOIP Changes: VoIP has been overhauled to be more reliable and effective.
Region Chat: Local area chat is automatically joined by default when playing Ilysia. Area chat is distance sensitive; the closer you are to someone, the louder they will be; likewise, if you're too far away from someone, you won't be able to hear them.
Memory Management: We have redesigned our memory management logic to improve performance on lower-end mobile devices. Help us test via general gameplay.
General Fixes:
Overall weapon damage and mob health balance changes.
UI interaction indication/laser has been updated.
POI markers for NPCs are now visible on Waydar through the terrain.
Increased visible distance for NPC POI markers.
Multiple quest changes.
The keyboard now despawns when the Codex is closed.
The trash can in the backpack confirmation dialog is now in the foreground.
The trash can in the backpack delete confirmation text has been reformatted.
Our original mob frames have been updated to work with the new system and added back.
Signs in the world have been replaced with lamp posts as we work on the mini-map.
Grab poses for all weapons and items have been adjusted.
Damage zones such as lava now properly hurt the player.
The Random grab target U indicator ' visible on the local player body when pointing at yourself has been removed.
Stamina is no longer consumed when swimming.
Stamina Bar HUD moved down slightly.
Continuous ('Smooth') turn Vignette adjusted.
Hotfix 0.2.9.2
World Mobs have had their respawn timers fixed so they no longer instantly respawn
'Ritual items' are now able to be picked up for "The Grave Digger' Quest allowing progression past this point
Many quests adjusted and bug fixed in Portus to flow better and unblock progression
Spiders during 'The Thieves Trap' quest in Zephyr properly drop silk now
Several quest prerequisites adjusted to make flow easier
Hotfix v0.2.9.1
Adjusted how the asset download is handled so players can interact with the login scene and create or view characters while it downloads.
Patch Notes V0.2.9
Ilysia Patch Notes v0.2.9
Mob/AI Changes:
Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
Mob AI: now focus onto their targets when engaged in combat
Mob AI: attacks now properly hit the player at the end of animation frames
Mobs AI: have had their chase behavior modified
Mob ranged attacks have had their range reduced
Mob ranged attacks have had their projectile speed slightly increased
Mob Nameplate/status UI updated on all mobs
Toka chieftain textures fixed and varied amongst them
Deer model updated
Player changes:
Players are properly grounded and no longer floating a bit
Stats HUD gauge now smoothly follows head rotation
HP fill gauge fixed (was filling horizontally)
Player walk/sprint speed has been reduced
Player Stamina slightly increased
Audio Changes:
NPC audio no longer heard across long distances
Footsteps changed and setup for sfx settings
New music tracks added
UI Changes:
Laser-pointer added with new reticle for UI navigation
Vendor UI updated
Questing UI updated and adjusted
Codex UI updated and adjusted
Login screen UI updated
Skill UI updated
Audio settings added to login menu (behind you)
Video settings added to login menu (PCVR Only, behind you)
WayDar now smoothly follows head rotation
Turned off remote character backpack icon
Updated NPC 'chat' UI
Quest Logic Changes:
Quest objective objects should now properly sparkle when you need to collect them.
Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
Quest reward loot tables now face the player when spawned
General Changes:
In game calibration and player space reset controls are now available in the codex
Added new Skill Training Station
Fixed in game time format
Fixed NPC odd rotation when the player is above or below
Fixed reward table rotation, item scale, and infinite spawning
Adjusted shaders to remove spec from world objects
Removed Weskelette ship
Removed odd wind noise and death SFX when you die
Winter Holiday Update | Patch Notes v0.2.8.2
Winter Holiday Update | Patch Notes V0.2.8.2
Realms Merge Update:
Per the User Poll - Notus, Portus and Crikdale servers have been merged into Abermore to bring players together!
Duplicate Names: The first timestamp of creation of a name where duplicates exist will keep the name. Duplicates will have a number appended on the end of their name
Players who have a duplicate number can reach out on discord to request a name change. (Only available to players with a duplicate number post merge)
In-game Voice chat Updates:
Players will now have their Voice Speakers and Mic enabled by default
Players can now hear each other in open world via positional voice. So up close they should be full volume and it lowers at a distance
Players will now have private VOIP 'Party chat' when joining a party.
Players will hear each other from anywhere if in a party, distance is not taken into account.
Players can hear both a player in the world AND party via both methods at the same time
Players can mute themselves from the mute options menu by turning off 'Self Mic'
Players can mute specific players from the Rosters of Party/Nearby players
Players can see other players' names in the correct roster lists in their codex
Players can successfully restart Voice service and continue to hear players via the codex
Players Mute Options save through a close and reopen of the game
Holiday Update 2023:
Word has spread of an Evil Gromch roaming the lands... Be on the lookout, but be careful!
Collect festive holiday gear upgrades
Holiday chests have been sprinkled throughout the land for adventurers to find.
Enjoy festive decorations throughout the land!
General:
New HP/MP bars! - (there is an issue with rotation, which solves itself through play, we will address this in the next patch!)
Hits/Tips added to the loading screen while you wait
Trogre cave boss room updated
Charged Shot skill no longer has lingering purple FX
Haptics updated for Spells fizzle
Haptics updated for Melee combat
Haptics updated for Ranged combat
NPCs should turn to face you when interacting with you
Starting Island Keep gates are now open, and players no longer have to climb down. Quests have been updated to match this change.
New early-level cloth, leather, and plate gear added.
Updated starting island terrain with a new path for easier ascent if a player falls off the bridge.
Starting Island waterfalls no longer sound like the gates of hell
Questing
Quests: Fixed typos for ‘Entrance Test’, ‘Animal Analysis,’ ‘Care Package,’ ‘Raiding the Ruins,’ ‘Scout Hunting,’ ‘Turn up the Heat’
Additionally, we've laid out our initial road map for the coming months for players to get an idea of what to expect! After reviewing the feedback from our community, our focus is smoothing out current content (Looking at you, Melee combat, character controller, AI, and Servers!) and then shifting into brand new content in the new year!