Adjusted how the asset download is handled so players can interact with the login scene and create or view characters while it downloads.
Patch Notes V0.2.9
Ilysia Patch Notes v0.2.9
Mob/AI Changes:
Mob AI: aggro radius calculations have been fixed, so they will engage players correctly when aggressive.
Mob AI: now focus onto their targets when engaged in combat
Mob AI: attacks now properly hit the player at the end of animation frames
Mobs AI: have had their chase behavior modified
Mob ranged attacks have had their range reduced
Mob ranged attacks have had their projectile speed slightly increased
Mob Nameplate/status UI updated on all mobs
Toka chieftain textures fixed and varied amongst them
Deer model updated
Player changes:
Players are properly grounded and no longer floating a bit
Stats HUD gauge now smoothly follows head rotation
HP fill gauge fixed (was filling horizontally)
Player walk/sprint speed has been reduced
Player Stamina slightly increased
Audio Changes:
NPC audio no longer heard across long distances
Footsteps changed and setup for sfx settings
New music tracks added
UI Changes:
Laser-pointer added with new reticle for UI navigation
Vendor UI updated
Questing UI updated and adjusted
Codex UI updated and adjusted
Login screen UI updated
Skill UI updated
Audio settings added to login menu (behind you)
Video settings added to login menu (PCVR Only, behind you)
WayDar now smoothly follows head rotation
Turned off remote character backpack icon
Updated NPC 'chat' UI
Quest Logic Changes:
Quest objective objects should now properly sparkle when you need to collect them.
Quest notification (kill count, etc) no longer continuously pop up notifications after being completed.
Quest reward loot tables now face the player when spawned
General Changes:
In game calibration and player space reset controls are now available in the codex
Added new Skill Training Station
Fixed in game time format
Fixed NPC odd rotation when the player is above or below
Fixed reward table rotation, item scale, and infinite spawning
Adjusted shaders to remove spec from world objects
Removed Weskelette ship
Removed odd wind noise and death SFX when you die
Winter Holiday Update | Patch Notes v0.2.8.2
Winter Holiday Update | Patch Notes V0.2.8.2
Realms Merge Update:
Per the User Poll - Notus, Portus and Crikdale servers have been merged into Abermore to bring players together!
Duplicate Names: The first timestamp of creation of a name where duplicates exist will keep the name. Duplicates will have a number appended on the end of their name
Players who have a duplicate number can reach out on discord to request a name change. (Only available to players with a duplicate number post merge)
In-game Voice chat Updates:
Players will now have their Voice Speakers and Mic enabled by default
Players can now hear each other in open world via positional voice. So up close they should be full volume and it lowers at a distance
Players will now have private VOIP 'Party chat' when joining a party.
Players will hear each other from anywhere if in a party, distance is not taken into account.
Players can hear both a player in the world AND party via both methods at the same time
Players can mute themselves from the mute options menu by turning off 'Self Mic'
Players can mute specific players from the Rosters of Party/Nearby players
Players can see other players' names in the correct roster lists in their codex
Players can successfully restart Voice service and continue to hear players via the codex
Players Mute Options save through a close and reopen of the game
Holiday Update 2023:
Word has spread of an Evil Gromch roaming the lands... Be on the lookout, but be careful!
Collect festive holiday gear upgrades
Holiday chests have been sprinkled throughout the land for adventurers to find.
Enjoy festive decorations throughout the land!
General:
New HP/MP bars! - (there is an issue with rotation, which solves itself through play, we will address this in the next patch!)
Hits/Tips added to the loading screen while you wait
Trogre cave boss room updated
Charged Shot skill no longer has lingering purple FX
Haptics updated for Spells fizzle
Haptics updated for Melee combat
Haptics updated for Ranged combat
NPCs should turn to face you when interacting with you
Starting Island Keep gates are now open, and players no longer have to climb down. Quests have been updated to match this change.
New early-level cloth, leather, and plate gear added.
Updated starting island terrain with a new path for easier ascent if a player falls off the bridge.
Starting Island waterfalls no longer sound like the gates of hell
Questing
Quests: Fixed typos for ‘Entrance Test’, ‘Animal Analysis,’ ‘Care Package,’ ‘Raiding the Ruins,’ ‘Scout Hunting,’ ‘Turn up the Heat’
Additionally, we've laid out our initial road map for the coming months for players to get an idea of what to expect! After reviewing the feedback from our community, our focus is smoothing out current content (Looking at you, Melee combat, character controller, AI, and Servers!) and then shifting into brand new content in the new year!
Patch Notes v0.2.6
Ilysia | Patch Notes | v0.2.6
General
Player viewpoint is no longer above your avatar’s head.
Remote players should no longer look like they are hunched over or have their hands over their heads.
Remote player hands are now rotated correctly.
Fixed a bug that was causing mobs in the Eurus region to spawn under the snow.
Merchant Amaya has had her shoes of magical levitation taken away and is no longer floating above the ground.
Questing
Quest: Misbehaving herbs for 'The Cursed Well' quest should now be harvestable from the Graveyard grounds.
Quests: Typos in 'The Quartermaster's Quest', 'Boarish Behavior', 'Return To Sender' and 'Misplaced Medicine' fixed.
This patch is lighter than usual as the team is now heads down on the larger multi-week work items we discussed in our Tavern Talk Ep.3, including the refactor for Melee Combat, the new Character Controller and updated graphics for Quest 3. We're still a few weeks out from those, but they're in progress!
Patch Notes v0.2.5
Ilysia | Patch Notes | v0.2.5
General
Short press on right controller ‘A’ button should now shortcut to open player backpack.
Long press on right controller ‘A’ button should now shortcut to open your backpack and wardrobe.
Fixed bug with currency that was allowing players to acquire negative coin amounts.
Adjusted ratling spawners near Tambria to prevent them from spawning in the ground.
Combat
Finally untangled an issue that was preventing mobs from reacting visually to taking damage.
Fixed bug where some mobs were playing incorrect animations when moving.
The Trogre, Yeti, and Bal’Ramos have had their reaction time and movement adjusted.
Questing
Fixed a bug that was causing all quest NPCs to display a quest summary instead their full dialog when offering quests.
Fixed quest “Travel to Portus” which prevented several of its quest chains from working correctly.
Fixed a bug that was causing several Dominion quests not to be available.
Fixed quest “Return to Sender” where the quest description did not indicate where to collect Ceremonial Armor Pieces. The Waydar marker has been updated.
Fixed issue where NPC Minius was standing too close to the map board, preventing players from reading dialogue.
Fixed quest “Improving living conditions” typo
Fixed quest “The Spider Salesman” typo
Fixed quest “Misplaced Medicine” typo
Fixed quest “Care Package” typo
Fixed quest “Lost Cure” typo
Fixed quest “Fire Web” typo
Patch Notes v0.2.4
General
Fixed a bug that was breaking character skin textures on Quest 3.
Applied performance optimizations to reduce texture issues on Quest.
Fixed a issue where smooth turning was too slow. Smooth Turn speed increased.
Fixed a bug that was causing helmets and hats to clip into players' heads and obstruct the view.
Fixed bug where certain items were causing slow movement speed for players.
The Ilysia Department of Fish and Wildlife has distributed the correct fish to rivers, lakes, and ponds.
Fixed a bug that was causing players to be set to 6 HP when interacting with Imperial tutorial island gravestones.
Fixed Ring of Friendship item name.
Currency/Vendor update: Fixed a bug that now correctly lets merchants buy items from players.
Currency/Vendor update: Fixed a bug that now correctly lets merchants sell items to players.
Currency/Vendor update: Fixed a bug where currency was not showing for players in the UI.
Currency/Vendor update: Currency will now auto-exchange copper/silver/gold amounts.
Currency/Vendor update: Adjusted buy and sell prices to reflect better item pricing
Questing
Fixed quest “The Cursed Well” where herbs were not dropping from skeleton warriors.
Fixed quest “The Tomb” where players could not pick up the ritual items and complete the quest.
Fixed quest “Something Fishy” where mythical blue anglerfish were not dropping.
Fixed quest “The Thing About Igara and Mines” where players were unable to complete quest.
Fixed quest “Finding Boreas” where quest dialogue and Waydar took players to the wrong location.
Fixed quest “Travel to Fort Ironhold” where the Waydar and quest objective were in the wrong location.
Combat
Fixed a bug where Warden serrated arrow was not working. Skill will now activate properly.
Fixed a bug where Warden Fire Arrow was not applying DoT
Crab type mobs have had their hitbox adjusted
Wolf type mobs have had their hitbox adjusted
Boar type mobs have had their hitbox adjusted
Patch v0.2.3
General
Fixed a bug causing Quest users to crash when loading into the world and showing a blue/green skybox.
Added Smooth Turning to comfort options.
Consolidated low population servers into highest population servers to condense players for more group play.
Fixed a bug that caused users to crash when pressing Refresh Voice setting option in their Codex.
Fixed a bug that prevented users from hearing one another when in parties.
Added a current news page on Ilysia main menu/login screen.
Added race descriptions to character creation menu.
Fixed an issue where hitting tutorial combat dummies loop sword impact sound effects.
Questing
Fixed quest “The Cursed Well” where herbs were not dropping from skeleton warriors.
Fixed quest “Investigating the Toka and Igara” was not being given to players correctly.
Fixed quest “The Road to the North” where Captain Decimus was not correctly offering the quest to players correctly, unblocking glider access.
Fixed quest “Creature Care” and Corrupted Boar Tusks now correctly count towards the quest objective.
Fixed quest “Procuring Potions” where the quest marker was not showing for the correct location.
Fixed quest “Something Fishy” and Blue Angler fish are now dropping correctly for the Dominion faction.
Fixed quest “Into the Darkness” and marker now takes players to Azabetha NPC.
Fixed quest “The Four Seals” and now has players collecting the right amount of seals.
Fixed quest “Bumming it Out” Pilferpaws now correctly count towards quest objective.
Fixed quest “Travel to Weskellet” and will now be marked as complete when arriving to the town.
Fixed quest “Return to Sender” and quest chain now directs you back to Iginus upon completion.
Fixed quest “Over and Out” and Extra marker has been removed.
Fixed quest “Set Sail/Departure” And quest prompts the right quest chain to get on the boat.
Fixed quest “Barefoot In The Night” and boots are not obtainable to complete quest.
Fixed quest “Sam Is Waiting For You” where quest name was showing incorrectly.
Fixed quest "Running into Raiders" where Attalos was not offering the quest to players correctly.
Combat
Fixed a bug where Warden Charge Shot was adding an additional buff and applying an unrelated visual effect.
Fixed a bug where Warden pets despawned any time a spell was cast.
Fixed an issue where players were receiving damage outside of Bal’Ramos cave.
Fixed various mob spawners that were causing mobs to spawn or get stuck inside walls.
Fixed a bug that prevented Elite mobs in Bal'Ramos from dropping dungeon set boots.
THANK YOU!
Thank you everyone for the wonderful reports and assistance in these early days of our launch of Early Access!
We have such a wonderful community that has been growing and we are very thankful for each and every one of you. ❤️
Building Consistency and Fixing Bugs: To further help consistency and growth of Ilysia we are going to be pushing out Weekly Updates every Tuesday!
This will help players plan accordingly around any server down time, and will let us patch any bugs that have been reported / experienced with frequency.
Help us grow the game you want to play If you would like to join more adventurers, or need assistance, we would love for you to dive in to our Discord community. We have lots of helpful and friendly Ilysians that are very welcoming. https://discord.gg/ilysia
Thank you again for all the wonderful support!
Patch v0.2.2
Gameplay/Flow:
A combination of bugs allowed players to reach max level very quickly while skipping most of the game's content. This has been adjusted in this patch.
Experience - Mobs now correctly give you diminishing returns on XP as you out-level them.
Added a new tutorial pop-up to the starting island to address feedback about needing more information on how to play.
Added to all the Astra names to make it more obvious they are there on the starting island.
Authentication:
Login Error: Not authorized to perform this action - we have redone the authentication workflow to make it easier to understand how to correctly link accounts.
Combat:
Damage ranges - Both mobs and players are now correctly doing their calculated range of damage instead of a broken fixed amount per attack.
Charged Shot - no longer doing an extra 450% damage on top of it's multiplier.
Charged Strike - no longer doing an extra 200% damage on top of it's multiplier.
Charged Strike - no longer incorrectly dealing AoE Damage
Charged Strike - Cooldown/mana cost increased
Critical strike chance - Critical Strike chance calculation was causing guaranteed critical hits under some circumstances.
General:
Treasure chests should no longer randomly decide to follow you around
Starting island training dummies will no longer fight back.
Quest fixes:
Sam is waiting for you: wrong name in dialog.
Creature Care: Objective not updating after pick-up.
Procuring Potions: Marker not correct.
Something Fishy: Incorrect fish or fish not found.
Into the Darkness: Incorrect POI Marker.
The Four Seals: Incorrect number of Seals collected.