Imagine Earth cover
Imagine Earth screenshot
PC XONE Series X Steam Gog
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Imagine Earth

Watch Nokrium check out the release features @ Made in Germany Sale 2022

Imagine Earth is part of the GAMES GERMANY 2022 from Feb 14 - Feb 17. We'll run multiple streaming events and announce them here. Apologies if you see several announcements.

Nookrium is playing Imagine Earth in an endless marathon. Have fun and check out all the other games from our lovely little middle european country!

Games Made in Germany 2022 Stream

Nookrium plays Imagine Earth in an endless marathon.

Watch Nokrium play Imagine Earth @ Games Made in Germany 2022

He is playing Imagine Earth in a 5 hours marathon. Check the Stream right there on the Store Page!

Roadmap to Open Space DLC

Greetings, world builders! Recently I had a particularly nice task on the table, but it also made me a little nervous. To finally give you a complete vision of what we want to accomplish next in the evolution of Imagine Earth. You can see the product here, a visually appealing roadmap to the Open Space DLC, which we will finalize by the middle of this year. Many of the game elements, scripts and objects are already created, we often just have to carefully put all the pieces together.



The picture above shows the approximate set of features that the following updates and DLC will contain. We will go into more detail when the time comes.



Here's what's happening right now. We are very euphoric about how much better navigating the planet and building your global colonies will work with this fine tuning.



Here I have summarized what we have achieved since the release last year. This graphical reappraisal of the events somehow did me good.



All the achievements we made last year before the big final release would not have been possible without the funding we received at that time and your years of support in Early Access. However, we also learned a lot and were not able to realize some things, which will now be rounded out with the DLC, just as we always wanted to complete the game.

Look forward to when I finish the project story soon. In this entertaining style, it will offer incredible insights into the past and how this project started 14 years ago as a concept of some students.

Thank you for your interest, please share your ideas and thoughts. What have you always wished for Imagine Earth? Best regards, Jens & Martin

Simplified Crafting, Generator Balancing & Deferred Rendering

Greetings, dear world-builders!

While we are already working on the next big thing for Imagine Earth we have worked on a lot of usability, balancing and performance improvements and decided that this is worth being released in a dedicated update.

Deferred Rendering & Motion Blur



Switching to Deferred Rendering has made our Imagine Earth 10% faster right off the bat while at the same time allowing us to show more individual light sources on the planet.

Motion Blur makes the planet's rotation look smoother, especially when running a system with fewer frames.

Items & Crafting





We have built a new crafting panel, that automatically buys the needed resources as soon as not all components to create items are available.
While working on this we have also balanced which resources are needed for crafting and reduced what is needed for most of the items.
Honey Pots, which can be used to attract Xrathul, have been optimized in their operation, especially in the probability with which they lead to Xrathul spaceships arriving on your planet.

Planet Generator Balancing





To get better and play worthy planets we had to diligently tweak the generator. In making adjustments, we tried to achieve as even a distribution of field types and rare resources as possible, while also providing local hotspots that make good starting places for your colony. Also we increased the number of mountains and rocks on the planets and placed more Gaian ruins so that there are more artifacts in the game. Under these circumstances it also made sense to regenerate the Weekly Challenge planets. They are still based on the same planet, but the distribution of resources is a bit different now.

Bugs & Fixes




  • Dropped Dynamic Resolution
  • Removed graphics setting for anti aliasing, because only marginal differences can be seen here based on the rendering techniques of the Unity engine we are using
  • Fixed configuration display of polar ice
  • Fixed blurred intro
  • Workshop Planets File System Windows 7 bug
  • Fixed the description of the frontier station
  • Navigation: Show only one city of each other faction
  • World congress is no longer happening during game over
  • When productivity is low because of plague, show the corresponding plague icon

Update 1.5.2 - Challenge Seasons Hotfix 2

This update fixes a few errors that have been reported:


  • Error related to navigation in tool ring
  • Error related to multi-threading
  • IOException related to loading the player profiles on the local system


The last problem seems to be related to Windows 7 systems. We have implemented a workaround that works for us and hope that it resolves the problem for all of you as-well.

Update 1.5.1 - Challenge Seasons Hotfix 1

This update fixes a few errors that have been reported:


  • Error related to navigation in constructs ring
  • Fixed translations of new challenge seasons feature
  • Error related to research
  • Error related to diplomacy
  • Malfunctioning of new lens flares in screenshots


Besides that we have received an error "IOException: The parameter is incorrect" related to the settings path on the local system of a few users. We are having trouble to identify the reason for this. It would be great if someone how is affected by this could get in contact with us via support@imagineearth.info.

Official Highscore League 2022 opened today

Greetings, dear Worldbuilders!



We hope you started the new year safe and sound and are fit for the challenges it brings, because it will definitely not be boring. The Corona virus keeps the world in suspense and mankind has its trouble to organize itself sensibly against it. After that, the even more colossal challenge of climate change is just waiting to be targeted again. But also in the virtual world, in Imagine Earth, new challenges await you in the new year.



Official high score league 2022 opened


Quarter and full year leaderboards



Effective immediately, we have unlocked the official 2022 league. In addition, we would like to celebrate the official top 10 annual winners of the 2021 league. We sincerely congratulate all the participants for enrolling in the Imagine Earth's internal leaderboards forever.

The Greatest Terraformers of 2021



1st place - Franci0 - 1,457,784
2nd place - KiBou - 1,400,492
3rd place - Wingyl - 1,393,397
4th place - craig.akitt - 933,881
5th place - Critical Floof - 913,485
6th place - Artiss - 863,621
7th place - Roderick - 663,128
8th place - RainbowDesign - 532,542
9th place - missladykayura - 473,274
10th place - martin - 457,000





So in 2022, you'll be competing with other planet managers not only for overall victory in weekly high scores, but also for the lead in quarterly seasons and the overall year-round victory. By the way, we'll be playing the weekly missions ourselves for testing purposes, so you'll have the pleasure of competing against the developers themselves, look for Martin and Jooki in the highscore. If that's not a special challenge.

Rating optimization



We have also adjusted the rating of the game rounds. It remains exciting, you still can't save and load, but you don't have to reach the first place in the competition anymore and the achieved colony rating will be entered into the highscore, so it's worth the work in any case. Of course you can repeat the challenge the whole week to optimize your score by ceiling, have fun!

Colony Rating





We have given the calculation of the value of your global space colony a new balancing. If you sell all your shares, you will no longer end up with a high score of zero, the impact has been reduced to 50%. The quality of life in your colony plays a bigger role, its impact has been increased from 12.5 to 20%.

Asteroids, moons and blatant lens flare effects





Graphically, Imagine Earth has also stepped up its game again in this release. There are a lot of visual effects to admire. Moons and meteors orbit your worlds and cast gigantic shadows, in broad daylight they darken the landscape.
When you zoom in very close to the planet, the perspective rotates so you're not always looking at the action from above. Also, the atmosphere on the horizon becomes dense and blurry.

Grafik-Optionen




You can now set exactly a target frame rate to better define how much gameplay will hit you on the graphics card.

Automated mining processes



The harvesting drones of the warehouses now start mining valuable resources fully automatically. You now have to disable this instead of activating it individually as before. Simply convenient, we think. This way the warehouses fill up by themselves with valuable resources, which are urgently needed for the production of important equipment.

Landing zone locked





In the future, you won't be able to accidentally park your landing capsule right next to another civilization, creating a non-competitive launch position for both parties.

Fishing grounds and oil wells



So far, procedurally generated planets, have almost no fishing grounds and oil wells. Sea grass has a higher positive impact on fishing and it has also become more productive in principle. Thus, in the future, the sea will be of higher strategic importance as a place of expansion and a source of food.



UI and control improvements




  • Fields where the temperatures are just too hot to grow food well are no longer shown as particularly fertile.
  • The display of your cities, top right, is no longer packed with loud icons for bad moods. That was just confusing.
  • Tooltips and info in the sales and manufacturing panel no longer overlay the menus, but are displayed outside.
  • We reduced the planetary view in menus and overview also reduced the superfluously large distance to which the planet is zoomed out.
  • When opening panels like the one for planetary overview or research, the planet in the background is no longer zoomed out.
  • Font size on various buttons in the game optimized.
  • Tower is upgraded again when you level it up.
  • Nitro pumpkin seeds are now also offered by the trader.


Bugfixes




  • Game pauses in menus decently again - For example, you could just wait in the win dialog until you lost again.
  • Intro skipping can be defined in the config file again.
  • UI-Flickr glitch in hyperspace between galaxies is fixed.
  • The nice melting of the snow when you turn on the thermo-generator is back.
  • In the Biron faction, some of the dialogs in the voice output are no longer mixed up. It makes more sense to talk to them now ;D

Update 1.4.1 - Weekly Challenges Hotfix 1


  • Gamepad: Bookmark entry is not shown in menu ring
  • Moved trade item tool tips to the left/right of the item
  • Fixed space ships starting directly when loading savegame
  • Fixed multiple exceptions that lead to crashes

New Game Mode Released - Weekly Challenge

Hey Space Cowboys,



It's been a few weeks since we last updated anything. Time for a sign of life from the Imagine Earth Universe.

Weekly Challenge - New Game Mode





In this brand new mode, you will receive a new mission every Monday. This colonization mission has the highest priority and must be completed by Sunday. The objective is to obtain the sole management license for a planet in a competitive process. It is advisable to familiarize yourself with the planet's conditions and opponents beforehand by checking the info panel. Loading or saving is not possible in the global competition. Measure yourself against other colonists in weekly high scores and quarterly or yearly seasons.

Beat the developers 2021





Quarterly or annual seasons officially start at the turn of the year. But you can still win the title for 2021 by successfully completing the last 5 missions, and Martin and I will also play the weekly challenge. Let's see who comes out on top in the leaderboard!
Of course we have more ideas, soon the weekly missions will get five objectives to gain additional victory points and we want to generate certain events that will make the gameplay more varied and fun. We also rely on your experience and feedback to figure out what could make this competition more exciting for everyone.

New storage system





It's only a small button, but it's strategically important! Now, in the warehouse panel, with another click on the "Automatically purchase" button, you can not only have the quantity purchased for which warehouse space has been reserved. With automatically fill, resources are purchased until all storage space is full. This makes scenarios possible where the supply of the population with a resource is completely controlled by the purchase. This is a possible strategy to save the construction of a lot of infrastructure.

New mountains the world needs





We have added a new set of big and small mountains that will be used on planets with the Frozen, Swamp and Barren themes to provide even more visual variety in our universe. I don't really need any further words, just have a look.

Ambient Sound System Worldwide





Our world sounds system is finally finished. Now you can hear the birds chirping in the forest or the traffic in cities when you run your camera over them. Enjoy the chirping of crickets in the desert and the whistling of the wind in mountains or the gentle roar of the sea. It's not entirely new but there were about half the ambient sounds in the game and the volume control, now lets the sound come in smoothly and overlap well.

AI factions more sensitive to climate change





Balancing - AI behavior in case of Global Warming is adjusted, factions are now also more sensitive to climate change. AI also now mines rocks only when there are no valuable resources left.

Control optimization

.

You can now prioritize resource mining even when the reservoir is full and redirect your drone to it.

Item display





The number of available items is now displayed in the inventory in a decidedly snappier way.

Steam Awards nomination



Hey, why don't you nominate Image Earth for the Labor of Love Award? After seven years in Early Access, you'd think it would do our little two man team some good ;)



Fixed Now




  • Editor - Planets that are opened in the editor will now start with the correct amount of tech licenses.
  • Editor - Forests that get under water when terraforming, i.e. lowering terrain, finally die completely and disappear. Previously, tree stumps were still visible, and removing them from entire continents is simply annoying.
  • Editor - The saved but not loaded settings for selected factions and more.
  • UI - The exchange of upgrades is no longer done via the building list, this functionally clashed with the option to activate all upgrades at once.
  • UI - New subtitles in all menu screens, so you always know which game mode you are in.
    [UI - The order of the factions in the score panel in the bottom right corner of the screen changes on the fly during the game.
  • Sound - Too many repeated warnings when attacked by Xrathul and pirates, for example.
    [UI - The highscore screen has been extensively reworked.
  • Graphics - The normal textures of the fossil fields is corrected, never looked nicer.
  • Graphics - The main menu now fades in from black when flying towards the planet at the beginning.
  • Graphic - In the meantime all planets had rings like Saturn.
  • Graphics - In cutscenes the camera perspective is no longer distorted.
  • UI - The slider for how much fossil resources are distributed on a planet is functional again.
  • UI - The buttons in the game error dialog now work reliably again.
  • UI - Game over message and completion screen still made it possible to interact with some ingame menus even though the game was over and lost.
  • Bugs - So far there was a phenomenon of unordered factions appearing on the planet, more than you defined at the beginning of the game round.
  • UI - 4 display bugs fixed.
  • UI - The population counter in the planet info panel works again.
  • Error fixed - NodeInstance.FindNode ArrayTypeMismatchException
  • Error fixed - PlanetGraphics.UpdateUnitIcons NullReferenceException

Warm regards, Jens & Martin



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