Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Imagine Earth
UFOs sighted crashing down from the skies on Halloween.
On Halloween, meteors and asteroids crashing down on your colony from orbit will be the least of your worries! With tremendous force and destructive power, unknown flying objects from space descend on your global cities, but they also contain precious resources worth exploiting...
Equip your towers with defensive lasers or energy shields to protect your colonists from disaster and defend your facilities and homes. But watch carefully if they hit something important, or if you can bring them down to exploit them.
So it's the same game as usually with asteroids. When you open a space rift to hurl some at your facilities of competing space corporations, you often also give them valuable gifts in the form of the minerals and metals they contain.
EGX London 2021 Sale - 40% off! + Free Demo
Dear civilization managers and do-gooders,
Martin and I just wanted to quickly let you know today that EGX kicked off in London today and Serious Bros are happily on board. Of course, the show has a juicy event page with fat discounts for spanking new games on Steam. You can find a banner for the sale on Imagine Earth's page. Also available all weekend, the official free demo for the game and a
40% discount on Imagine Earth - Planetary Colonization.
Treat yourselves to this, ideal for a no-obligation taster of the colony management business and immediately move up with the biggest discount the game has ever been available at.
I'll be there live and we've got a nice spot right next to the entrance, so I'll be standing around and willing to answer all your questions and take your suggestions. Come by! Cheers, Jens
As you can see, my cell phone cam is broken, otherwise I could have taken some fancier photos for you.
Get The Free Imagine Earth Demo - Playable the whole weekend.
But it's also about the games so check out what the EGX has to offer in terms of interesting news and hits, this one I think is even more focused on small, original indie games.
And of course that's why our Green Planet Bundle is also reduced. Where you get the original soundtrack to the game and the extra revenue is put into planting new trees in the real world.
Join our Discord Community for exclusive news and access to preview versions of future updates!
Get the Original Soundtrack of Imagine Earth and help planting trees in the real world!
Update 1.3 - Czech Version, Bug Hunt, Outlook into Daily Missions Mode
Honored guild of planet managers,
our monthly update is out, this time mainly fine tunings and fixes. But at the end we're announcing the next big feature: The Daily Missions game mode. We are always amazed ourselves what can go wrong in a global simulation and where the devil hides in the details. Anyway, the bugs are also getting more and more bizarre and today's cleanup post is an amusing collection of such occurrences.
A bit of a gut-wrenching September update comes because we had a lot of bureaucratic stuff to do that kept us from generating cool new features. I had to write a colossal final report for the German federal grant that allowed us to stay independent until version 1.0, and porting the Playstation version is keeping Martin busy with some pitfalls longer than he imagined. All the more we're both looking forward to getting back to our core business and just building fancy new stuff and DLC for Imagine Earth and you, respectively. Soon we'll be sharing with the world a roadmap of what's in store for you in the galaxies of our game world. As always, thank you for your sustained interest in our climate crisis simulator project and the obligatory request to support us with a review if you haven't already. Nothing helps Indie Studios on Steam better than this support, except of course your personal feedback on the latest update, the balancing in the current game and what other wishes remain unfulfilled. But now let's get down to the nitty gritty. Have fun with it, Jens & Martin
Czech translation
First of all, we would like to announce that Imagine Earth is now also translated into Czech! We wish all Czech players a lot of fun with the new version that was created by Jan Balek of Balek Localization.
The World Congress
Unfortunately, the central diplomatic instance for all global factions was no longer accessible to players after successfully completing missions and competitions. The NPCs then blithely discussed tax increases and funding measures among themselves, while the humanoid player was left out in the cold and faced with a fait accompli. And on top of that, the World Congress featured the wrong representatives of their own faction, apparently the characters from past games. All history now, of course.
AI advanced training in cleverness
The AI in Imagine Earth once again behaves a bit more logically in this update. NPC factions now actively use research licenses. Also, AIs now only mine rocks when there are no other valuable resources, which previously slowed them down mightily. In addition, small changes to priorities have resulted in AI corporations no longer planting trees, and as soon as reforestation became necessary due to climate change, they planted exactly the most inappropriate type of tree in each of the eight different biomes on the planets. This seemingly tiny inconsistency may have led to the fact that in the case of an impending climate collapse, exactly nothing was done to counteract the catastrophe. Which let the economic strategy of the companies turn out rather kamikaze moderately.
Apply All Tool
If you hold down the Alt key during the game you can now install all upgrades of one type on all applicable buildings at the same time again. This is exactly how it works with tools, all fields that could use a cleanup will be cleaned in one go, or all buildings that need a repair will be repaired.
The building list
A must-have management feature for several updates once the colony reaches a global scale. This menu has now received a functional update, the header display has finally been polished in layout and the button that allows you to repair, clean or mine all affected buildings resources deactivates when no such operations are needed or all have been activated. Also, we disabled replaceable upgrades from showing as active in this panel. Because it was easy to accidentally swap when you thought there was still something to optimize there.
Optimization for world editor
A particularly perfidious bug had crept into the editor. Although the editor saved the values for victory points and player factions properly, it did not load them itself. So that one then accidentally saved changed conditions. And because of this, the player faction was often left undefined, whereupon the game system simply picked one at random and simply let another unwanted faction land on the planet.
Taking over towers with the hacker kit
Lately, sometimes enemy towers wouldn't let me take them over with hacking tools. This strange bug in the game was also hard to identify, as it only occurred if you had previously loaded a game. It was similar with the planetary shield of the Great Pyramids, until today.
System voice warnings
These helpful announcements have piled up to 3-4 times announcing pirates, storms, Xrathul and other disasters. What was actually important, strategic information thus became outright scare tactics.
Crash Fixes
Finding the remaining occasions for crashes in the game is getting more and more difficult and tricky, all the more heartfelt thanks to all of you who report them to us so diligently. The following rare error messages are now a thing of the past: "NullReference in UpdateValue", "NullReference in UpdateTerritories" and "NullReferenceException in DroneManager.Update".
Outlook into the next update: Daily Missions
Many of you have asked for the game to offer more long-lasting challenges. That's why we will work on a new game mode next, which I would name with the working title "Daily Missions". Players will then be able to colonize a new procedurally generated planet every day where they will have to compete against other corporations. This planetary conquest mission can then only be played for one day to create a high leaderboard ranking. For this, an online league is created in which one can gain the high score lead on a weekly, monthly or even yearly basis.
Win 1 of 5 keys. Raffle ongoing in #general on our Discord
Join our Discord Community for exclusive news and access to preview versions of future updates!
Get the Original Soundtrack of Imagine Earth and help planting trees in the real world!
Update 1.2 - Minimalist campaign mode and new vegetations
Dear all, we have been working on improvements, fine tuning and bug fixes for quite a while now. This is the basis for us to offer innovative features for Imagine Earth again from now on! We are very excited about this and hope you are too. If you scroll down to the bottom of the post, you will have the opportunity to name your own planet name in the game.
We are always looking to lower the barriers to entry into the game and gather your feedback. The most common criticism is the chattiness of characters, especially that they seem to explain too many details about buildings and tools to players, interrupting the flow of the game. This is also addressed in this update. The player can consciously choose his difficulty level at the beginning of the campaign and also determine the story mode.
Minimalist Story Mode
Now you can choose which difficulty level you want to play at the beginning of the campaign, and we've included a reduced story mode that allows you to experience the campaign exclusively with the dialogs relevant to the story.
Building Shader
We have added more contrast to the rendering of buildings and forests. This should make them look more vivid, stand out better against the terrain, and give them more intense color depth and shadows. To do this, we turned up the Ambient Occlusion and made it dependent on the time of day and added an exception for metallic surfaces. Sunlight was made a bit stronger overall and more Exposure was added to the night side. Well, you never think what a well-rounded look causes for work.
New vegetation
There is a new, third vegetation in two of the planet themes. Along with the terran forest and the mushroom forest, it is something between deciduous and flower forest. It is rather slightly alien and exotic. There is not much more to say about it, you just have to see it up close.
Balance of energy production
To some players it seemed as if Imagine Earth was virtually trying to coerce them into using renewable energy sources, yet our goal is to represent global warming authentically and keep all avenues open to the player. In fact, the fossil sources in the game were disproportionately unproductive. Now they produce more, but also the deposits in the earth last longer and allow full productivity until the failure of the unit. After all, the main problem in today's world situation on Planet Earth is not that coal and gas are all going, but that we can't burn any more of them without driving global warming to dangerous levels.
Your opinion counts
At this point I'd like to weave in a personal note from the development department. Myself and Martin have been working on this game passionately and dedicated for many years, but currently every update has the stale aftertaste that with every improvement we somehow only create new demands. Some people don't seem to realize that Imagine Earth is an indie game and already has a lot of features under the hood. If you like it, help us with your feedback and write a review, there is nothing that helps the project more.
Rouno's optimizations
There is now a lower start and end goal for population growth in this mission so the challenge is not too demotivating. You can now no longer form an alliance with Joe Dectow, and he no longer builds department stores almost exclusively. The landing permit you get after the challenge can now only be used to build up the destroyed colony, which prevents a potential dismantling of the whole colony. All alien NPCs now have greetings out again when you visit their camps, cities or ships. Natives respond more directly to donations.
Uprisings and pandemics limited
We have introduced a limit on negative events, while the emergence of riots in the colony illustrates a dangerous undersupply of the population or the spread of diseases makes too high pollution noticeable, these and similar events should not dominate the gameplay and make it annoying.
Frozen worlds
There is no longer snow on active colony buildings. This doesn't look quite as great as a completely snow-covered cities, but it's worth its weight in gold for building recognizability.
World Editor
This goes out to everyone who has already built their own planets with our terraforming editor and shared them via Steamworks. The editor has received a new briefing tab in the setup. In the future, when you create or update new planets, you will be able to write an introduction, mission description or story that the player will see first when downloading and playing the planet via Steamworks. So far you could already upload a script for planets, but the menu structure in Competition and Freeplay could not display it yet.
Modding preview
The briefing is the first step. Soon you will be able to add your own mission objectives, events and dialogs to this script, use characters from the game as voice actors and possibly create your own characters as well as make buildings. And ultimately combine the planets into a campaign galaxy. This will be great, we just have to ask for some patience for this feature....
AI optimization
We also fixed a funny bug: if the planet creator didn't specify their own faction, the game would assign them an AI faction, which would then blithely mess with players. We've also fixed some of the AI's biggest quirks.
AI was prevented from actively defending against attackers with items through repairs.
AI now builds fewer special districts and more normal ones.
AI now builds its City Centers not so often next to each other.
Improved controls
We made small many control improvements and user interface optimizations, as many newbies were still having trouble getting to grips with managing entire planets.
Improvements
You can finally blast away giant mountains, just needs lots of ideon bombs and explosives.
Laser cannons now let asteroids with precious metals through, if no house is damaged by them.
We have been able to reduce the memory requirements per frame by at least half. Some out of memory problems should be history.
We optimized the design of the faction and trade menus and threw out unnecessary buttons. Especially important for gamepad control. [We have reduced the size of the fossil fields so that you can see more of the landscape. [When you log in the Achievements will be reassigned.
The icon selector was lost for a short time and is now back so you can better distinguish whether you are activating a building's option ring or a recommended quick action.
Various improvements to the Tuto mission.
Mining drones were too high over forests
Supply pods are closed when they have been emptied.
Midras speaker has been widened so it is no longer cut off.
The calculation of deep ocean fields has been corrected.
Reduced repair speed on uplink and similar units.
Increased probability that a volcano erupted by Gaia force field will hit its target.
Removed the player's faction indicator in the faction panel from Campaign and Endless because it is only interesting for competitions. [Hacking Tools - the radius in which you can use them has been increased and is now visualized.
When too many small lights were in view due to drone processes, light irritation occurred. Hopefully we have solved this satisfactorily now.
There is a call on our Discord server right now. We invite you to suggest names for planets that we can include in Imagine Earth. We are working on a new game mode where you build a main space station while conquering procedurally generated galaxies. So we need names for all these generated planets. Can you think of names of planets from famous science fiction movies, comics and books that people would like to recognize? e.g. we already have Betelgeuse 7, Melmac, Altair, Kepler 186f.... in the game. We are looking forward to your ideas, post them in the General Channel on Discord or here in the forum!
Have fun with Update 1.02 and see you next time, Martin and Jens
Hotfix 1.02.1
Fixed ArgumentNullException that appeared during missions
Re-activated mass-mode for tool ring (alt key) and added it for the gamepad
Moved "clear/repair/... all" buttons to top of building list columns and also introduced them for upgrades and city leveling
Fixed position of "open hypergate" button
Added missing alert for fires on non-colony buildings (e.g. gaian constructs) in your territory
Gamepad: Added context info for fast ring selection
Fixed chemical planet getting bonus from forests
World Nature Conservation Sale
Dive through the ocean, soar through the air, and hike through the forest in these extraordinary nature games!
Whether you're looking to design your own world or discover a new one, you'll be sure to find yourself immersed in the gorgeous games ahead...
And of course, a small update on the state of development should not be missing. We are about to release a new update August 9 that takes into account many wishes and your rich feedback.
New Vegetation
There will be a new, third vegetation. Beside terran forest and mushroom forest it is something between deciduous and flower forest. It is slightly alien-like and will be included in two of the six planet themes.
Reduced Story Mode
Also, at the beginning of the campaign you will be able to choose which difficulty level you want to play and we have a reduced story mode in the works, because again, another faction of players felt annoyed by too much info and popups.
Enhanced controls
There will also be a lot of improvements to the controls and interface optimizations, as many newcomers still had problems getting to grips with the management of entire planets.
Imagine Earth - The role of climate and environment
This article highlights and explains the important role of climate and environmental in Imagine Earth. Our simulation game visualizes the conflict of economic growth and sustainability by putting the fate of a globalized society in the hands of the player.
Air and soil pollution
Every building causes exhaust fumes and also soil pollution during operation. This spreads over the surrounding fields. Over time high ground pollution reduces the general fertility of a field which is bad for trees and for farming. A too high density of industrial factories or fossil power plants causes such a high level of local pollution that it contaminates the soil. This makes complex and costly cleaning necessary in order to be able to use the fields again. Every building can be equipped with extensions that either increase its efficiency or its sustainability. These extensions fit the content of the respective technologies and address various of their positive and negative aspects.
Global emission balance
The balance of emissions plays a crucial role in Imagine Earth. The different corporations that operate on a planet have different levels of emissions of CO² and other greenhouse gases. They are collectively referred to as emissions and when this balance becomes negative on a global scale, exceeding the level that the planet can compensate for as an ecosystem (land, ocean and forests), the greenhouse effect occurs, causing global warming with catastrophic consequences.
Contamination and the consequences
Soil pollution lowers the quality of life in neighboring cities, reduces farm productivity and, in severe cases, attacks infrastructure. This can cause crop failures and disease outbreaks and make entire areas unusable. There are oil spills, chemical and nuclear contamination, among others. All contaminations have a different half-life.
Emission compensation
If a company operates in a particularly polluting manner and relies primarily on fossil fuels rather than sustainable production methods, it must pay its competitors compensation for emissions, otherwise ecological management would not be competitive.
Quality of Life
The quality of life in cities plays a decisive role. It declines with insufficient supply of energy, goods and food, but also with pollution and dirty industries in the surrounding areas. Forests and coasts on the other hand increase the quality of life, which is linked to how well the population can grow and flourish. An intact environment therefore has a direct influence on the level of tax revenues and is therefore also of decisive economic interest.
Global warming
Global warming is causing the polar ice caps to melt and the sea level to rise. In addition, local temperatures change and the probability of natural disasters increases. Forest fires, desert formations, tornadoes and storms occur more frequently.
Exploitation of limited resources
Large deposits of oil, coal, gas and uranium promise a cheap and rich yield of energy and raw materials. In a competitive economic system, it can be tempting to rely on the use of these fossil resources as they allow for faster and cheaper expansion. However, as the game progresses, the reserves in the settlement area of a corporation will be depleted and the more dependent it is at that point, the more difficult it will be to restructure supply and, accordingly, to ensure competitiveness. Ultimately, the restructuring must succeed at the latest before a climate catastrophe makes the planet uninhabitable in the final analysis…
Biomes and forests
The land mass and the height of the terrain are in relation to the amount of polar ice that exists. When the poles melt due to global warming, the precious coastal areas are flooded. The world simulation in Imagine Earth distinguishes eight essential biomes. The vegetation has different characteristics in terms of compensation for air pollution and resilience to soil pollution.
The World Congress
The World Congress is a democratic body with wide-ranging powers, to which each faction on the planet sends a representative. The factions have voting rights in the congress that correspond to their share in the galactic population. In the voting process, they decide on taxes and subsidies, funds for projects, penalties for rule breakers, and emergency aid. In addition, a representative of the United Space Nations USN is always present.
Proposal round
At the beginning of a session of the congress, each delegation can propose new resolutions, which are then voted on. When resolutions are passed they apply to all factions.
You can see who benefits from your resolutions, as well as who stands to lose out. This data will help you make calculated political decisions.
Voting round
Once the proposals submitted by the delegations are ready for voting, each faction pursues its own interests. The symbols on the representatives indicate whether they are more likely to vote in favor of or against a bill. Voting behavior is also influenced by a faction’s agenda, strategic advantages and by loyalty in alliances. However, nothing is certain until the final vote is counted. Diplomatic tensions abound!
World status
This screen is always accessible and provides an overview of the state of the planet. Here you can see how different global trends develop in relation to each other.
Intention of the game
Imagine Earth puts the player in the position of a global economic player. He has to build up and supply his civilization, produce and trade goods into space and compete against other corporations. In order to preserve quality of life for his inhabitants and to avoid a global climate crisis, he has to find a balance between growth and sustainability.
Imagine Earth focuses on the conflict between globalization and global warming. Corporations that compete economically will have to work together at a certain point to maintain the environment as their economic base. In this context the game deals with business ethics, corporate power and the economic growth spiral in contrast to sustainability, environmental destruction and climate change.
Green Planet Bundle
The Soundtrack sales in this bundle are donated to plant trees. A story we are very proud of and which would not have been possible without your support. Shortly after the release, we also released the Green Planet Bundle, which additionally includes the official soundtrack of the game. The profits of the soundtrack sales from the first month of release have been donated to Eden Reforestation Projects, an organization that plants trees all over the world and also employs local people to protect and preserve these trees. As a result of our donations, 25,640 trees can already be planted. If you want to participate, you can complete the bundle by buying the soundtrack. We are very excited that not only virtual worlds are saved by our simulation game, but that it can also have an impact in the real world. So we proudly present this certificate, thanks are owed, of course, to all backers of the campaign.
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Convenience Update 1.1 | Hotfix 1
Replaced phone ring sound with a more decent one
Added refresh button to highscore list
Jump to trader hotkey now also includes empty spaceports
Give drone the red laser when it de-escalates riot
Fixed gamepad problem in world congress
Fixed boundary transparency when HBAO is disabled
Convenience Update 1.1
So, just as you're used to from seven years of Early Access, we continue to make Imagine Earth better and add new features. You can be curious about what is still to come and please do not stop to contribute your feedback, ideas and wishes to the development.
Auto-Mining Function
We want to move further in the direction of making automation work better. An important step in this direction is the auto-mining function for warehouses named in the title. When you activate it, your harvester drone automatically flies off and harvests valuable resources. The system even makes sure that different resource loads are collected evenly and prioritizes those that you have reserved for storage. The previous mining tool then also serves as a way to manually prioritize a resource for mining.
Overlay for Resources
It is now possible to activate overlays for rare resources, fossil resource deposits, fertility, temperature and building types via the building menu on the left side of the screen. Some will recognize these from an earlier version. Back then they were immature, but we have revised and brought them back.
Optimized Gamepad Controls
We've optimized the gamepad controls and now you can use the directional pad to jump directly to your spaceports to trade, jump to workshops to craft, or jump to the cities or gaia constructs in your area of influence.
World Editor: Control other Factions
When you build a new world in the world editor, you can now click on the factions at the bottom right to switch to them and build buildings for them. Another step in the direction that you can soon script entire missions with story.
Mixed Feelings
Personally, after the particularly brilliant start of the final version of Imagine Earth, we currently have mixed feelings about the feedback we get. Regarding the reviews, it just feels like the game is being torn between two fronts. Some complain about too many dialogs and constant explanations, while the other front is unhappy about too little tutorial and too weak, incomprehensible instructions. Looks like this is really a tricky topic and we have to admit that the idea of making it a challenge to explore and understand the game itself doesn't have the necessary appeal for everyone.
Anyways, we would really love to have a broader picture, so if you have played Imagine Earth already and normally don't feel like writing reviews for games, we warmly invite you to take a few minutes and give Imagine Earth a review.
New Features
Added: Uncover rare resources with scan even when paused Added: Highlight new Goals with animation Added: Bonus missions: End Competition after completion. Other competitors will leave the planet to you Added: Interactive context infos for gamepad controls Added: Gaia forces to the ring whenever there’s place Improved: Make shallow ocean look better Improved: Difficulty "Hard" - Reduce Colony Payout (AIs go bankrupt)
New Fixes
Fixed: On Bora you could pre-activate the great pyramid Fixed: Terraform item sometimes did not work Fixed: Harvesting of rare resources is cancelled when loading a savegame Fixed: Magni unable to complete as can't decontaminate Fixed: Undiscovered rocks show their resource type in the description Fixed: Colony rating layout Fixed: Wrong gamepad description dialogs taken out to reduce messages Fixed: Gamepad controls: If renaming cities the game menu was opened Fixed: Bora: Mission script error if player takes over other city ruins
Full Release Update | Hotfix #2
Okay, three weeks have passed since the release and Imagine Earth is being played and reviewed by many. We are very happy about the sales figures, because they show us that Imagine Earth appeals to you and that we have created something great in the seven years of Early Access. We thank you for your massive, constructive feedback in the reviews and especially in the forum and on Discord, as it allows us to make Imagine Earth bug-free and improve it further.
Complexity reduction
Herewith we officially distribute the second hotfix for the release update, in which we continued to take care of the worst problem, that people get annoyed because the control over camera and actions in the game is taken away from them, because cutscenes start or the attention should be directed to a certain place or event. Many of these dialogs are now wrapped up in quests that the player can click on independently, making it less likely that events will interrupt their actions in the game.
Notification feature
There is also a brand new central notification function in the message panel. This shows when there is a quest somewhere on the planet. By clicking on this icon, you can jump to current messages and quests from virtually anywhere in the world and resolve them in a targeted manner.
Rounos, Magni and Bora missions
We found some very game flow disturbing dependency and structure problems in the scripts of these missions and really wondered. Guys, why don't you say something, it really can't have been meant that way at one point or another ;) Fortunately this update provides a remedy. Please post your thoughts, ideas and constructive criticism on our Discord server or in the official forum.
Highscore Reset
We also had to reset the highscore another time, because a player's liquid funds were counted into the colony rating. So it was easy to let time pass when the balance was positive and drive the highscore to meaningless heights. This has now come to an end, but anyone who goes back into the game and checks their score will get it updated.
More fixes & improvements
Fixed buildings & ruins sometimes not being listed in buildings list
Moved active quest notifications into icon panel at bottom center of screen
Alt+tabbing out of the game no longer sends phantom "alt" signals
Ctrl+S is no longer also trigger S (rotation & selection)
Changed threading logic to address not reproducible crashes
Removed old tech license animation
Introduced proper button for licensing buildings
Fixed description for plundering temple ruins
Removed money & resources from highscore colony rating
Display difficulty influence on colony rating
Improved share market descriptions
Changed share or colony package form 5% to 4%
Limited value decrease for polluted fields to the value of the field
Fixed clickable area of no longer active goals
Re-enable autosave when mission is played again and finished
Fixed victory point messages being displayed in free play mode
When player surrenders, all his shares from other colonies must be surrendered
Introduced info icon for rocket at space port
Fixed pseudo-randomization which made asteroids target the same field again
Show victory points of profile
Fixed volcanoes not damaging a targeted field - especially for Assimilators
Allow selling offensive weapons to other factions without need for alliance
Fixed assimilator drone health not being correctly display
Magni: Introduced a few dropped quest icons instead of directly jumping to events
Magni: Improved ordering and dependencies for missions elements
Bora: Introduced a few dropped quest icons instead of directly jumping to events
Bora: Improved ordering and dependencies for missions elements
Fixed bookmarks panel counting native camps multiple times
Fixed wrong icons being randomly shown for resources and buildings
Fixed a few more technical errors
Full Release Update | Hotfix #1
Wow, what a week! The release was a very special moment for us and thanks to the great interest we can call it a full success and are very happy. Of course, such a release comes with an enormous amount of requests from all sides. Press, interviews, streamers but most of all we got so much helpful feedback from old and new friends of Imagine Earth and tried to bring the suggestions into the game as soon as possible.
Reworked the Tuto mission to get rid of constant interruptions
Many players found it a thorn in the side how often the characters in the story interrupted the flow of the game with their info. We have tried to pack all notifications into clickable messages and also made sure that the messages do not always take you out of the game flow with camera movements or interrupt running build options. Please let us know if this has improved. We are also happy to receive any relevant information if any mission problems occur or they get too difficult.
Fixed severe crash related to input system
A bug in the input system lead to a complete crash of the game (not error message or anything) that was happening for quite a lot of people. It took us a while to identify this, but now it's fixed.
Added support for PS5 controllers
Having a PS5 controller connected to the system lead to the game not being playable, because it gave random inputs. This is fixed now and the PS5 controller can be used without problems.
Improvements
Reduced building speed of AI on Rounos a bit
Dropped free frontier tower hack on Rounos
Updated Russian translation for Tuto
Added ruins to status list in buildings list
Changed quicksave/-load shortcuts to Ctrl+S / Ctrl+L
Hovering a message dialog no longer cancels the placement of a new building
Ruins of native camps can now be destructed
Additional fixes
Relocating wind turbines with offshort-upgrade is working now
Videos should also work on Windows N systems now
Fixed wrong pollution icon being used in building and upgrade descriptions
Fixed warning messages being mixed up in translation to simplified Chinese
Fixed multiple errors reported by users
Fixed "player" faction appearing on Bekano workshop planet
The Original IE Soundtrack is now available. All income from sales is donated to plant trees.
Join us on Discord for feedback, discussions and feature requests...