Immune 0.8.10 Hat Case Fusion & Improvements Update
What's new in Immune 0.8.10:
<*>New hat case "Hat Case Fusion" with 12 awesome new hats and masks. :)
<*>Loot crates now fill up slowly item by item, so left over items can't block new drops.
<*>First version of battle logging - you now have to wait a 20 seconds after you have been taking damage, before you can log out.
<*>Lowered player-killing penalty from 10% to 4% karma. (You can attack players with 4% karma or less without losing any karma, even if you are a saint)
<*>Added list of all online players - click on "Players Online:" in the Communicator.
<*>Added notification in the global chat, if you unlock a case.
<*>Improved global chat slightly.
Hat Case Fusion
Later today Immune will be 50% off to get some more players into the game and to test the servers and the update, before Immune turns free to play soon.
Have a great time playing Immune and please leave a nice rating if you enjoy the new update! :)
Gabriel
PS: Thanks for all your great feedback. Keep it coming!
Immune 0.8.9 Content Update
What's new in Immune 0.8.9:
- Opened a new part of the map!
- New area highlights: big city & desert safe zone
- New enemy types: spider & poison spider
- New weapons: mutant arm, cleaver, wrench, crowbar, uzi, tommy gun, auto shotgun
- New craftable leather armor
- Players with low karma now have a skull symbol next to their name. You can attack them without losing karma, even if you are a saint.
- Rebalanced weapons and enemies slightly
- You have to eat/drink less, because you lose less energy over time.
- Replaced a few mutants with spiders especially near the tutorial island
- Fixed server performance problems that might fix a few rare glitches (f.ex. walking through walls & building stops working)
- Improved katana model
The new hat case didn't make it into this update, because there are still three hats missing. I wanted to put a few more hats into the new case. :)
Have a great time playing Immune,
Gabriel
Immune 0.8.8c Steam API Update
Immune now uses the newest Steam API. This way we tried to fix some rare problems with initializing Steam.
The next big update with new content is still planned for the end of April. :)
Next Updates Roadmap
Sorry for the delay guys and girls!
I had lots of work on my plate the last few weeks. Unfortunately not related to Immune. But this is almost done now, so it's back to business!
The next update will be coming in the end of April and this time there will be new enemies, new areas, new items and a few other things you can look forward to.
We also made a few new hats to fill up a new case full of pure awesomeness!
The transition to free to play will be after this next update. I hope to get it done in May. First I wanted to improve a few parts of the game before the masses storm in. :)
Have a great time playing Immune,
Gabriel
Immune 0.8.8b Update
What's new in Immune 0.8.8b:
<*>Tried to fix the can't-build and can't-exit-car bug again.
<*>New craftable shoes (replacing the white placeholder boxes).
<*>Buildings are more expensive to craft to avoid griefing.
<*>Guns are more rare now.
Please let me know if you still experience the bug, where you can't exit your car or can't build anything for a few minutes. I am not sure if I found the source of the problem.
Don't worry, the next update will be about new content. :)
Have a great time playing Immune,
Gabriel
Bugfix Server Update
Today I tried to tackle the bug where you weren't able to build and weren't able to exit cars anymore. I still don't know exactly how to reproduce the bug, so I changed some collision algorithms and hope it's fixed.
Please let us know in the Community Hub forums if you experience this bug again. On which server did it happen? How long did it take till it went by? How often a day did you experience this bug? Any idea on what could cause it?
We also changed the behavior when you exit the server while sitting in a car which can't be exited (because the exits are blocked OR because of the bug).
You will now exit the car exactly where the car was standing while the car will blow up without killing you. So if you reconnect, the car will be gone but your inventory items will still be yours. No more dying because of bugs! Sorry for that. ;)
Thanks for your help so far to hunt this mean bug down!
Immune 0.8.8 Gold & Anti-Cheat Update
What's new in Immune 0.8.8:
<*>Gold nuggets are displayed in an own counter in your inventory now.
<*>Added new chat command "/dropgold 123" with 123 being an example of the amount of gold you want to drop on the ground.
<*>Fixed security holes where people were able to hack or to change their appearance to cars or other NPCs.
<*>NPCs don't pick up newly dropped backpacks anymore, so you may have more time to retrieve your stuff.
<*>You can build campfires in no build zones now.
<*>Fixed bug where you had a golden name but could still be attacked if your karma was 99% instead of 100%.
<*>Dogs won't attack saints anymore.
<*>Enlarged and added a few no-build-zones to avoid griefing of mission objectives and NPCs.
<*>Reduced damage of torch weapon (30 -> 20).
<*>Made Katana drops a lot less likely.
<*>Some NPCs decided to move away from Hometown (A), because it became too hostile.
<*>You gain karma 50% faster.
<*>You lose energy 20% slower.
Your gold nugget count is now displayed as a number in your inventory. That will give you more space in your inventory and your money won't be dropped completely, if you die!
However, 5% of your gold nuggets will be gone as fee for the resurrection.
Make sure you drop your gold on the ground and collect it again to transfer it from your inventory to the new counter!
Please leave a positive review if you enjoy Immune.
Have a great time playing Immune,
Gabriel
Immune 0.8.7 Hotfix & Balancing Update
What's new in Immune 0.8.7:
<*>Relocated Europe server from Dublin to Frankfurt. Pings should be better for most of you now!
<*>Fixed bug where NPCs were invisible occasionally.
<*>Dogs aren't able to attack in safe zones anymore.
<*>You now lose your saint status if you attack other players' buildings.
<*>Potato and berry plants grow 50% less food now.
<*>Added anti spam functionality to the global chat.
<*>Reduced volume of global chat message sound.
<*>Your karma rises 50% slower now.
<*>Reduces value of crafted objects to make them fit the reduced value of raw materials (from last update).
<*>Shops will resupply faster.
<*>Item collecting NPCs won't collect items in safe zones anymore.
<*>Vehicles don't get overproportional damage if they grind along a wall.
First of all sorry that the updating process took a good hour today. Some changes messed things up (which unfortunately was totally my fault). More content will be coming soon. I just wanted to get this update out real quick to solve some issues people had with their pings, griefers and spammers.
Please leave a positive review if you enjoy Immune!
Have a great time playing Immune,
Gabriel
Immune Roadmap!
Hey guys,
We are still experimenting with some free 2 play mechanics and the Steam Inventory items to make sure we get a smooth transition to free 2 play in March/April.
Yesterday Immune's price dropped again to aaaalmost-free, which also removed the promotional hat. We will still keep the Steam Inventory item drops plenty until Immune gets free, though! So make sure you farm all the drops as long as you can. :)
Here is the Immune task board, where you can see what will come next:
https://trello.com/b/CRV1xeII/immune-survival-online-game
If you have some great ideas or feedback, please join the Community-Hub forums and let us know! Thanks to all the people who already contributed awesome ideas and bug reports!!
The next update will be a bit late, because we have some distractions going on in the next few weeks. Sorry for that, but don't worry. Immune is the best! Or will be ... some time soon. ;)
You may continue playing now.
Cheers,
Gabriel
Immune 0.8.6 Items & Balancing Update
What's new in Immune 0.8.6:
<*>Added new hat case "Hat Case Venore" with 10 all new hats.
<*>Added new rare building/weapon: Explosives.
<*>Added new craftable weapon: Scrap Machete.
<*>Added new weapon: Katana.
<*>Metal, stone and wood piles now drop more and spawn on more different places.
<*>All craftable items cost more resources, except arrows and stone ammo.
<*>Prices for resources have been lowered.
<*>Interactable objects like mission objects, trees, garbage etc. now also play a sound effect if you hit them.
<*>Respawning in bed(s) now has a cool down of 1 minute.
<*>Scrap Machete and Metal Door now require you to be rank III in order to craft them.
<*>Improved controls: your keyboard/gamepad input will always cancel or prevent your mouse input for walking paths.
<*>Fixed bug where you got stuck in your bed after respawning.
<*>Fixed bug where berry and potato plants didn't grow food when a player stood nearby.
<*>Fixed bug where buildings sometimes played the receive-damage animation even if not hit.
<*>Fixed bug where kill mission at the airport was not solvable.
<*>Fixed bug where you didn't respawn properly if you died by crashing your car into water.
<*>Improved server performance.
<*>Cars now drop 5 metal instead of 10 if they explode.
<*>Cars and trees now take longer to respawn.
<*>Replaced Machete model.
<*>Improved car front tire steering rotation & squeel sounds.
<*>Reduced volume of attack and getting-hurt sounds.
<*>Renamed "Fence" to "Wooden Fence".
New Hat Case Venore
Thanks for all your wonderful support in the forums. I tried to implement as much feedback as possible. Please keep the feedback and the bug reports coming. It helps us a lot! :)
Please leave a positive review if you enjoy Immune!