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Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Tactical

Imperator: Rome

Anniversary Patch 2.0.4 Augustus

Avē!

My name is Erik Jakobsson, but most of you know me as Katten. I work as a Community Manager for Hearts of Iron IV & Millennia, and with great joy, I can finally tell you that it's here—Patch 2.0.4 Augustus is now available for everyone on Steam, GOG, Microsoft Store, and GeForce Now!

This patch contains 158 bug fixes, improved performance, 25 new modding tools, as well as the ability to earn achievements while playing mods. Now, before we jump into the patch notes, I want to share how this patch came to be!


A look back


Last year, Niels Uiterwijk, currently the Technical Director at Studio Green and the former tech lead for Imperator, decided to begin work on a small maintenance patch for the game. This patch aimed to address issues encountered by modders and regular players. It entered Open Beta exactly one year ago, on April 25th, 2023. However, it remained dormant and was not released to the live branch due to the requirement of needing to release simultaneously on all platforms. This posed a technical resource demand, and simply put, there wasn't enough time available, as Niels was working on this project in his spare time.

The Imperator Day


As we entered 2024, we began hearing whispers of creators coming together to revive Imperator in some capacity. This event was set to take place on February 17th, 2024. We decided to lend our support to this fan-driven initiative by making a small announcement on our Imperator social media channels. When the event took place, it surpassed our expectations, doubling the peak concurrent player count.

Following the success of the event, we learned of Imperator Day 2.0, once again organised by Laith from Socialstreamers. This time, we decided to take more proactive steps and announced an Ides of March Sale for Imperator, while also showcasing the exceptional mod, Imperator: Invictus. The event saw another doubling of player numbers, reaching a peak of 2708 players, a figure not seen since early 2021.

This surge in community engagement prompted several former Imperator developers—such as Johan Andersson, Peter Nicholson, Evan Wu, and once again Niels—along with other developers like Lorenzo Berni and Erik Nikko who are passionate fans of the game and wanted to contribute, to begin work on the 2.0.4 patch as a gesture of appreciation to the Imperator community.


Collaboration with Modders


In the early stages of this patch's development, Niels integrated a mod called the Unofficial Patch Mod, created by "Umgssda." During the early days of Imperator, I engaged in discussions with the Invictus mod team and other creators to compile a list of Imperator: Rome Modding requests. The aim was to provide modders with the necessary resources to create their dream mods.

With the Modding Request list in hand, multiple developers dedicated spare time and personal development time (PDT) but Studio Green, Gold and Tinto all provided dev time to contribute to the development of the 2.0.4 patch. Updates for the patch began to roll out. It was during this phase that I once again reached out to Invictus regarding their vanilla bug fixes. They graciously agreed to grant us access to incorporate these fixes into the base game, further enhancing its stability


The Release


As we celebrate the release of 2.0.4 Augustus, I will provide a comprehensive credits list below, acknowledging everyone who contributed to this patch. Their names are now included in the game credits.This patch is a labour of love from the original developers of the game, along with others like myself, who simply adore Imperator and wish to give back to the community.

I also want to specifically note the amount of effort that Lorenzo Berni (@Duplo) has put into this, it is a huge undertaking into reviving old pipelines to make builds for all platforms & stores.

Thank you all for being part of the Imperator community and for playing this game. You are all truly amazing <3


Credits



Imperator: Augustus (2.0.4)

Niels Uiterwijk - Technical Director
Erik Jakobsson - Community Manager
Lorenzo Berni - Tech Lead
Johan Andersson - Studio Manager / Game Director
Rikard Jansson (Åslund) - Studio Manager
Peter Nicholson - Game Director
Jakov Denona - Build Engineer
Evan Wu - Game Programmer
Kuba Gabryel - Release Engineer
Alexander Fast - Build Engineer
David Karlsson-Lille - Game Platform Specialist
Erik Nikko - Game Programmer
Louise Mutel - Release Manager
Jorge Baringo - Internal QA
George Fournaris - Internal QA


Integrated fixes from the “Unofficial patch” mod

Thank you Umgssda

Integrated fixes provided by the Invictus team

Thank you Imperator: Invictus Mod Development team
Thank you Robbe Vander Kerken (aka Snowlet)
Thank you Nathaniell Van Drew (aka Dementive)



Why pay full price?


Wait, did I almost forget to tell you about the sale going live at 19:00 CET tonight? How silly of me! Imperator: Rome and all its DLCs will be discounted for the next 14 days, until May 9th!

  • Imperator: Rome - 70% Off
  • Imperator: Rome - Complete Soundtrack - 50% Off
  • Imperator: Rome - Epirus Content Pack - 50% Off
  • Imperator: Rome - Magna Graecia Content Pack - 50% Off
  • Imperator: Rome - Heirs of Alexander Content Pack - 50% Off

Now, let's finally take a look at those patch notes!


Patch Notes


#######################
# 2.0.4 Augustus
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Bugfixes
- Fix release as client state crash in the UI
- Fixed bug where temp modifiers were removed when provinces are annexed as part of a civil war
- Fix a bug when using add_to_war effect, adding a defender would always make it the war leader

- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoner for you, even though they are local prisoners.

- Fixed levy calculations being inverted
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion

- Raised levies will select the best tactic for its composition.
- Civil Wars will no longer just pick 1 character, but instead take far more disloyal characters.
- Fixed bug where released nations during a peace deal would have no proper pantheon.
- Fixed bug where you would never see battle results from battles against pirates, barbarians or rebels.
- Fixed bug where pops could be promoted above what they were allowed to.

# Game Mechanic
- Diplomatic range is now calculated between border territories. This should make it easier to hire mercenaries as a large empire. Default diplo range has been tweaked based on this change.

- Added four new defines to balance the game (2 related to combat overruns, 2 related to civil war & dissenters)

# Modding Tools
- Added a modifier cultural_assimilation_speed_modifier, which changes the assimilation speed. Assimilation speed less than 0 prevents assimilation.
- Added a property for subject types to allow them to bypass usual subject diplomatic limitations for declaring war (allowed_to_declare_war_against_others). This is not enabled by default for the base game. To fully enable this to work you'll also need to change the allow triggers for wargoals
- Added play_sound_effect which allows you to play a sound effect, targeting a country (ported from ck3)
- Added set_antagonist = yes/no effect.
- Added has_capital_surplus to check for the existence of any capital bonuses from the state's owner
- Added has_capital_bonus_for_trade_good to check for the existence of any capital bonuses for the specific trade good
- Added a property for subject types to allow them to bypass usual subject diplomatic limitations for declaring war (allowed_to_declare_war_against_others). This is not enabled by default for the base game. To fully enable this to work you'll also need to change the allow triggers for wargoals
- Added modifiers for local_happiness_for_wrong_religion_modifier and happiness_for_wrong_religion_modifier which is applied on top of regular happiness for the same religion modifiers. Also fixed a typo with define for WRONG_RELIGION_HAPPINESS which applies always regardless of modifiers (currently set to )
- Made all hardcoded values related to civil wars moddable through define & added documentation on what they mean
- Added is_automated_trading trigger to check if a state has automated trading set
- Added distance_from trigger to check the distance between a province and another province, state (capital) or country (capital)
- Added can_unlock_invention to check if an invention can be unlocked by country (optionally ignoring cost, dependencies and potential trigger)
- Added can_add_trade_route to check if a trade route can be added.
- Added set_player_country effect to allow modders to switch the player's country
- Added add_deity_to_pantheon effect to allow deities outside of the allowed pool to a country's pantheon
- Added set_automated_trading effect to enable/disable state automated trading
- Added set_governor_policy effect to change governor policy
- Added unlock_invention effect to directly unlock a invention for free (without checking preconditions)
- Added add_trade_route and remove_trade_route effects to add and remove trade routes, respectively

- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)
- Added option to run multiple commands at the same time (ExecuteConsoleCommands & ExecuteConsoleCommandsForced)

- Achievements now only require that the game is in ironman mode and you achieve them within the time limit (in-game years)
Note: This means that mods that are affecting the checksums, no longer will prohibit you from getting the achievements, neither does multiplayer.
- Upped the maximum number of tags (countries) from 2048 to 8192

# Other
- Updated default message settings

Integrated fixes from the "Unofficial Patch" mod:



# Fixes
## Missions
- Fixed mission trigger to ignore city territories in generic mission "Growth of ..." or "Pearl of .." step "Fruits of ..."
- Fix check for mission goal in Seleucid mission "Syrian Ambition" step "A Mediterranean capital" to really check for the building number as shown in the tooltip
- Fix mission availability for Cartage mission "Iberian Investments" to be selectable after finishing "The Iberian Struggle" with "Hispanic Overlord"
## Events

- Fix "There are other options..." option to actually show other territories for "Babarian Bartering" event for greek Missions in western Mediterranean and Pontus areas
- Fix party approval target in event for pop integration agenda for roman boni party
- Fix "No confidence" random event to target three distinct characters
- Fix "Demodamas the Explorer" event to select a sea harbor with enough population according to the existing check
- Fix "Fall of the [Family]" event to select the family to remove with lowest instead of highest prestige

## Gameplay

- Fix Governors selecting religious conversion policy when it is pointless (thanks to Lewa263)

## Texts

- Fixed reference from Argos to Korinthos in tooltip for spartan mission "The Second Peloponnesian League" step "Eastern Capitals"
- Corrected event text for the time passed since Alexanders death in initial Alexander the Great event. (english only)
- Fix territory names in event Options for Roman Mission "The pillars of Hercules"

Integrated fixes provided by the Invictus team:



# Achievements:
- Fixed the Great Destroyer achievement being impossible to obtain
- Fixed Cincinattus achievement being impossible to obtain

# Governor policy:
- Switched to more efficient iterator: any_integrated_culture
- AI will no longer attempt the religious conversion governor policy when they have major syncretism

# Inventions:
- Switched to more efficient iterator: any_integrated_culture

# Missions:
- Fixed broken tooltip in Strategic Fastness Antigonid task
- Fixed broken AI triggers in Carthaginian missions
- Fixed Hannid character not being put into the Hannid family
- Fixed AI carthage not paying for the city in Cypriot Opportunities task
- Fixed Experienced Shipwrights being impossible to complete as it requires impassable territories
- Added missing ai_mission_back_out_trigger and start_mission_ai_effect in missions
- Macedonian missions now account for Imperial Cult government type
- Fixed province investment checks not account for Spartan investments
- Addex extra sanity checks to Macedonian missions
- Fixed several Macedonian task triggers not working
- Fixed Roman AI not getting claims upon Aquitania
- Fixed Protector of the Aegean Sea not highlighting subjects correctly

# Character interactions:
- Fixed still being able to bribe mercenaries from countries with the Mercenary Benefits invention

# Unit Abilities:
- Optimised check for Barca Legion from Forced march

# Events:
- Fixed released countries not having a primary culture
- Fixed missing 'equals' characters in the scripts
- Fixed wrongly set global variable for the parthian invasion
- Fixed Antigonid capital being incorrectly set upon collapsing
- Fixed Mithradaic events not properly unlocking Pontus content
- Fixed Arsaces being able to spawn twice
- Fixed ruler not appearing in Carthaginian Iberian events
- Deleted extra dot from opinion modifier in Roman Greece missions
- Fixed Eastern Empire mission not triggering if you only have land in Macedonia
- Fixed duplicated ai_chance blocks in Western Greek missions
- Added sanity checks to ports being built through effect
- Fixed league of Korinthos not properly annexing subjects
- Fixed Serapis sanctuary taking 36 and not 360 days to be built
- Added failsafe in Egyptian character creation for events
- Fixed wrong tooltip for opinion modifier in Cities of Greece task
- Fixed Epirus subjugating themselves in the Magna Graecian missions
- Fixed Pax Epirum potentially spamming the error log
- Fixed characters befriending themselves
- Fixed desecration event opinion tooltip showing the wrong country
- Fixed broken modifier duration in Armenian events
- Fixed politics events using incorrect syntax to check countries in diplomatic range
- Fixed Republic event incorrectly checking for party scopes
- Fixed Cretan event occasionally annexing the world
- Fixed Co-Consuls being deposed by going to the olympics
- Fixed most prestigious family fading into obscurity
- Fixed startup events not pointing to your country
- Fixed error log spam from a dead character losing health

# GUI:
- Removed unused GUI types from GUI files making the GUI editor more stable
- select_import_destination.gui changed the y size of a scrollarea to remain within the window
- Replaced 4 buttons in console.gui that crash the game with useful buttons for modding
- portrait_editor_window made it possible to move the window and made all features usable

# Shaders:
- Changed gfx/FX/coat_of_arms/coat_of_arms_textured_emblem.shader so textured emblems actually work, re-added their red channel which was accidentally removed.

# Localization:
- Fixed loads of spelling errors
- Fixed various grammatical errors
- Fixed Agriana being called Agrianaa
- Fixed Ati Muwer being referred to as a male
- Fixed missing apostrophe in 'Attar
- Fixed capitalization issues
- Fixed loyalty icon not appearing
- Removed extra spaces after names

# Various fixes:
- Commented out lines triggering non-existent events
- Fixed AI Rome not getting claims on Central Gaul
- Fixed Anoint heir checking for a commented out law
- Fixed Forced March checking for a non-existent terrain type
- Added many missing equal signs
- Replaced errorous 7 character with "{"
- Fixed missions checking for "mountains" instead of "mountain"
- Fixed "[" being used instead of "{" in effect syntax
- Fixed Elephantina being unobtainable due to checking for "warelephants" instead of "warelephant" unit
- Fixed Ferrata being unobtainable due to checking for "heavy_infrantry" instead of "heavy_infantry" unit
- Fixed Antigonid events in rare cases triggering a non-existent event
- Fixed League of Korinthos forming while the player is a subject of Macedon in Greece triggering the wrong event
- Fixed non-existent Rhodes sacking event being triggered
- Fixed Carthaginian naval dominance missions checking for non-existent region
- Fixed Thracian and Roman events improperly checking for Galatia region
- Fixed Oinoandia coat of arms having a wrongly defined colour
- Fixed cancelling the Death to Tyrants mission potentially finding a wrong character to put as ruler
- Fixed edge-case where recruiting a character could raise an error
- Fixed using the omen effect on Daniel having wrong syntax
- Fixed Apotheosis manpower and money effects not having a minimum setup properly
- Fixed several wrongly defined minimum and maximums
- Fixed Daring trait not increasing likelihood of injuries
- Fixed "Forced Smiles" event where Commander demands an office for a friend not triggering and not being updated to account for Governors
- Fixed wrong areas being selected in for loyalty hit in event where Governor demands they adapt to local mannerisms
- Fixed "Learning from experience" event potentially selecting a party leader and being impossible for non-republics to trigger
- Fixed several minor edge-case and syntax issues in generic infrastructure mission events
- Fixed Carthaginian trade mission events showing the wrong character
- Fixed unneeded if's in monarchy events
- Fixed "Crisis in X" event attempting to show too many characters
- Fixed Rapax and Improba distinctions never triggering
- Fixed broken edge-case tooltip in Install Philokles decision
- Fixed Egyptian marriage event potentially failing to find a Thracian bride
- Ensured else_if was properly used instead of using else, if
- In common\loyalty\00_events.txt line 2876 was `ymonths`, it has been changed to `months`
- In events\storms.txt there were 2 checks for `is_in_region = areas`, the areas region does not exist so these lines were removed
- In common\modifiers\00_from_events_province.txt there were a few modifiers with like `local_population_happiness = -0.1.0` that I removed the extra decimal point from.
- The monthly_tarentum_war_pulse on_action incorrectly used is_in_region = carthage_area which is an area not a region, I changed it to africa_region.
- Fix great_work_template_06 being used in gw_ai_build even though it was removed
- Fix italia_region being used instead of central_italy_region in greek missions 4
- Fix missing = in make_subject effect in 01_seleukid_missions_03_anatolia.txt and in events/me_seleukid_03_anatolia.txt
- Fix missing closing bracket in script_values/00_army_values.txt
- Fix missing = on line 578 of script_values/00_mission_egypt.txt
- Fix is_in_region = tripolitania_occidentalis_area in script_values/00_missions.txt, changed to is_in_area.
- Fix bugged is_in_area = carthage_area check in dhe_dde_pyrhus.txt events file
- Fix block of code incorrectly placed inside of a random_list effect in events/governor_policies.txt line 657
- Fix incorrectly spelled colors in coat_of_arms/00_pre_scripted_countries.txt
- Remove change_country_color = "median_color" line from form_media decisions because median_color does not exist
- Remove duplicate modifier = {} blocks from military traditions in 00_latin, 00_persian, and 00_persian_2
- Fix ai_build_city_pay_price_effect being used in area scope instead of country scope in 01_spartan_missions_02_peloponnesus.txt
- Fix incorrect use of is_culture trigger in modifiers/00_triggered_character_modifiers.txt
- Remove duplicate script values in 00_mission_antigonid, 00_mission_carthage, and 00_mission_epirus
- Fix incorrect scope for fam:40 used in scripted_effects/00_dde_pyrrhus_effects
- Fix incorrect scope for has_same_family trigger in scripted_effects/00_on_action_effects
- Fix incorrect usage of unit_owner scope in scripted_guis/desecrate_holy_site.txt
- Remove duplicate map = yes field in civilian_road_building.txt
- Change floor = 1 to proper use with floor = yes in unit_abilities/pillage.txt
- Fix incorrect scope for owns_or_subject_owns on line 624 of dhe_macedon.txt
- Fix usage of has_culture_group instead of country_culture_group in dhe_judea.txt
- Fix incorrect use of country scope in right_portrait fields of events in country_diplomacy.txt
- Fix left_portrait = yes in me_roman_2_provincia.txt
- Fix use of [ instead of { in me_greek_2_greece.txt
- Fix use of has_province_modifier instead of has_character_modifier on line 547 of rel_flavor_buddhist
- Fix incorrect scoping to head_of_family in royal_marriage.txt
- Fix missing = on line 279 of characterwindow.gui
- Fix missing = on line 246 of messages.gui
- Fix missing = on line 189 of multi_unit_window.gui
- Fix missing bracket in culture_view.gui and government_view.gui for the top level base_window block
- Fix too many decimals in debug_menus.gui line 649
- Fix too many decimals in multiplayer_lobby.gui
- Fix broken block of brackets at the bottom of game_configuration.gui
- Remove extra } at the end of overview_view.gui
- Fix missing bracket in select_fabricate_claim.gui line 77
- Remove extra bracket from the end of select_target_character.gui and create_social_profile_window.gui
- Fix missing bracket errors in gw_tower_03_bottom.asset and female_clothes_iberian_3.asset asset files
- Fix missing = in frontend_mainview, frontend_singleplayer, loadscreen, and progressbar_idler
- Fix incorrect spelling of GetNameWithNoTooltip function in shared/cooltip.gui

Imperator: Rome - Weeklong Sale!

Avē!

Following the Unofficial Imperator Day, a barbarian incursion has arisen from the north, and now Rome calls for aid.

The Imperial treasury assures a discount of up to 80%!

Anniversary Maintenance Patch - 2.0.4 (Open Beta)

Avē!

First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.

Without further ado, the patch notes:

#######################
# Bugfixes
######################

# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.

# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4

# Game Mechanic Bugs
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Raised levies will select the best tactic for it's composition.

# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)

As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback in the comments section, I am quite bad at replying, but I will read them.


Available now on the steam beta branch: 2.0.4 - open beta


I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward.

2.0.3 Patch Released

Hi everyone, today we're happy to release the small 2.0.3 patch. It contains the following changes:

###################
# Interface
###################
Detailed character health stat was still displayed in a few places: these now use the correct character tooltip obfuscation

###################
# Bugfixes
###################
Fixed being able to wrongly disband levies in wartime via right clicking on them in the outliner
Fixed wrongly calculated legion modifiers leading to compounding martial ability
Fixed state capitals being relocated when new territories were added to a province
Fixed an OOS when changing effects on a Great Wonder
Fixed a rare infinite loop that could cause the game to freeze
Fixed river crossings giving a bonus to the attacker instead of the defender
Fixed a crash that resulted from destroying a port under blockade

2.0.3 should be compatible with prior version 2.0.x saves, but in case you have any problems, you can always roll back your version via right click on Imperator in library -> properties -> betas -> choose the desired version.

We hope you enjoy this latest improved version, and want to thank you for all your support and feedback. Have fun everyone.

2.0.2 Patch Released

Greetings, citizens!
We are happy to bring you good news: 2.0.2 is done and should be updating on your systems right now. It contains a bevy of balance tweaks and bug fixes, as well as improvements to multiplayer stability.

2.0.2 should be compatible with prior version 2.0.x saves, but in case you have any problems, you can always roll back your version via right-click on Imperator in library -> properties -> betas -> choose the desired version.

We hope you enjoy this latest improved version and want to thank you for all your support and feedback. Have fun everyone.

###################
# Gamebalance
###################

# Economy

Fort maintenance reduced to 0.4
Foundries no longer grant any local start experience; population output modifier replaced by 25% tax and research points modifiers
Population Capacity modifier from Desert terrain type adjusted to -25% from -30%
Population Capacity and Pop Growth from Great Wonders modifiers reduced by roughly 25%
Build Cost modifier from Stone surplus in capital reduced to -5% from -10%
Build Cost modifier from ruler finesse reduced to -1% per point
Several sources of build cost in invention trees reduced to -2.5% from -5%
Standardized Construction national idea now reduces build cost by 10%, but reduces build time by 25%

# Governments

Satellite Status now increases max mercenary stacks by 1 in addition to current modifiers

# Religion

Stability cost increase per stack of stabbed pig is now 100% from 65%

# Units

Mercenaries and Pirates no longer have a lump-sum payoff cost. Legion subunit payoff cost is now 50% higher
Most sources of reduced mercenary maintenance cost modifier have been reduced in magnitude by between 25-50%
Maximum mercenary stacks are now capped. This value can be increased by rank, and from inventions
Auxiliary Recruitment invention in the religious tree is now a keystone and grants 5% manpower, 2% levy size multiplier, and 1 max mercenary stack
Professional Sailors invention in the naval sub-tree now increases max mercenary stacks by 1
Mercenary Reliance modifier is now a keystone invention, increasing max merc stacks by 2, reducing merc maintenance by 5%, but reducing global manpower by 20%
Light Infantry now take slightly reduced morale damage, and deal marginally more damage to heavy infantry and war elephants
Light infantry plains combat bonus added to Celtic Britannic tradition path
Archers now have 2 maneuver, and take 30% more morale damage (from 25)
Take Up Arms now grants -15% Archers cost, from -10%

# War & Peace

High AE threshold now infers a penalty on increase stability cost, at 1.5% per point
Warscore cost for defender and attacker in independence wars is now half of base
Levies now grant 25% less military experience when disbanded
Levies will start contributing to war exhaustion after 6 months raised. Levies now need to be raised for at least 8 months in order to contribute to military experience gain
Most sources of cohort starting experience reduced
Military Experience gain from War Exhaustion reduced by 50%

# Other

Growing Up ambition has a slightly increased chance of generating additional attribute points
Mauryas become less aggressive once the initial members of the ruling dynasty have perished
Carthaginian heritage now increases max mercenary stacks by 1

###################
# Interface
###################

# Country

Government View in republics now shows an icon for the ruler and co-ruler's faction
Benefits of staffed Offices are now displayed even when the position is empty and candidates can now be sorted by stats
Nation province overview can now be sorted by integrated pops and religious unity
National cohort count removed from ledger

# Icons/Art

Character portrait family color corner indicators made clearer
Changed color of minimap viewport quadrangle from white to black

# Mapmodes

Great Wonders are now displayed in atlas map mode, provided other conditions are not fulfilled. Capital City widget is now centered at the location of the city, and will not appear to move as you zoom out
Added shortcut to Levies Mapmode in military view

# Tooltips

Macro builder modification display now shows result values for % modifiers rather than change. 3 values are now displayed, from 2. Several new result value categories added, which should make it somewhat easier to see the effect of constructing some buildings.
Added a tooltip for character titles in the character tooltip, indicating the effects of possessing that title

# Tutorial

Tutorial objective tooltips now have icons in them that match the sidebar UIs, to aid players in finding the right ones
Tutorial icons for completed objectives updated to match new UI style

# Other

Can now drag Technology view and Missions view using both left and middle mouse button
Reintroduced Territory List in the Province view, displaying rank, population, and trade goods of all Territories in the Area
Reworked Trade import view, which now displays number of currently possible sources for each trade good and quickly shows which countries will export and why
Added masking for character health values, with several steps, e.g. Ailing
Decisions alert toggle repositioned to move it out of the way of the decision's nested tooltip
The alert bar now potentially extends to the outliner - while rare to have this many, it is possible and they will now be clickable
Ongoing combat view on map improved: no longer prevented from 'clicking through' to the map by an invisible square, General’s portraits no longer create tooltips, clicking either of the unit number cards will now select and cycle through any of your own armies present in the combat (you no longer have to drag select to be able to retreat)
Trade offers rejected from offers sent by automatic trade will now no longer send a player pop-up
Culture view sort elements are now fully clickable

###################
# AI
###################

# Economy

AI is more keen to build during wars
AI will build more temples and grand theaters, if they have researched the correct invention
# War
AI vassals more likely to attach to overlord units

# Other

Reduced magnitude of AI rebellion offset
AI should be more likely to construct the Colossus of Rhodes shortly after the game begins
AI Rome should now be somewhat less likely to target Dictatorship. Dictatorship inventions now have AI weights for all republics, not just Rome

###################
# Usermodding
###################

# Triggers

Add triggers for checking that unit builds roads

###################
# Script
###################

# Events

Political Influence Price for preparing the recurrent Ptolemia reduced to 25 from 50

# Missions

Missions are no longer available in the tutorial

# Other
Several concepts now have menu icons to make navigation easier

###################
# Bugfixes
###################

# Code

Fixed single-governorship legions not moving region when a new capital is selected
Fixed disloyal commander taking foreign provinces they are stationed in when starting a revolt
Fixed treasures being deleted on diplomatic annexation - they are now inherited by overlord
Fixed crash when hovering over Call to Arms diplomatic interaction
Fixed rare case where some civil wars would exist for all eternity, blocking declaration of new wars
Fixed being able to edit foreign Great Wonders when their construction was halted
Female characters can now be civil war leaders if the country has gender equality
Fixed civil war end causing white peace for all parties in the war
Naval range now updates when building/destroying a port
Legion distinctions now apply properly
Mercenaries can now be disbanded again even after they get cohorts from events

# Script


Fixed lvl 4 Military Training Traditions on GW to be 10% instead of 1%
Fixed cases where scripted legions would be assigned rulers as commanders
Tweaked A Plea for Asylum event target country weights
Fixed Co-Rulers complaining about being unemployed if they asked for a job before their term began
Fixed Eastern Capital: Price of Victory event firing multiple times for the Antigonids
Fixed incorrect calculation of inheritance cash and rulers not passing it to their children
Fixed some triggers inconsistently referring to Provinces as States
Family Politics event will no longer fire if parties already have less than 10 approval
Fixed Antigonid Cause Wavers event firing multiple times
Fixed Argead Unification not renaming the country if the ruler was an Argead
Fixed League of Korinthos mission tasks deleting treasures of annexed subjects, causing issues with anthology treasures
Fixed claim rewards not being given in the Macedonian Adriatic mission tree
Fixed fallback Pleistarchus character in Macedonian Caria event being the current ruler
Fixed forming Mithridatic Pontus by events not unlocking the Ktistes achievement
Forming Pontus now gives claims on Cappadocia Pontica region, and the events that do the same now also give the claims the decision gives
Pontic decisions can now be taken however it was formed
Fixed highlighting slowdowns in League of Korinthos mission tasks
Fixed missing cooldown on aborting Hellenistic Empire mission
Fixed missing tooltip in the ping events of Encourage Greek Colonists
Fixed parties forcing construction of buildings in territories with construction already queued
Fixed cases where no missions would be available despite not owning most of a capital or neighbouring region
Fixed some broken release subject tooltips
Fixed the family in generic Greek missions breaking sometimes
Hid party impact tooltips when not a republic for some character interactions
Library building tooltip now correctly displays Research change
Relaxed conditions for Gazophylax This! achievement to make it more easily achievable, task now works if any former Antigonid ruler is imprisoned
Simplified requirements tooltip of Port Markets task in generic infra mission
Fixed the land tithe invention giving you local speed instead of global
Removed superfluous loc in the Zeus Belos description
Removed unnecessary bypass in the 'Amphipolian Goods' mission task (Athenian mission)
Stopped the easter egg Stonehenge events from happening randomly
Civil war annexation no longer casts treasures into the void, and instead correctly transfers them to the winner of the civil war
Prevented the 'Demands Office' event from firing for corulers and tribunes
Removed unnecessary extra law category that caused two versions of the same law to be applied for monarchies. This should result in a drop in freeman happiness, as well as the ability to correctly start with the nominate heir law selected
Local Building Slots modifier has been renamed to Local City Building Slots to match the global version
Fixed numerous literally unplayable typos in mission, treasure, and event loc

# Setup

Fixed holy site of Demeter in Eleusis
Made sure that the tech 1 nations start with correct amount of innovations

# UI

Fixed Siege Engineers icon in the siege window
Fixed on-map Ship construction progressbar to match new UI
Fixed alignment of some icons and UI elements
Fixed lists where teal background clashed with icons or colored text
You can once again click to drag the macro builder scrollbar
Macro Builder province modification tooltip hitbox adjusted to be easier to mouse-over
Fixed redundant empty paragraphs in law tooltips
Cohort loyalty gain chance is now correctly displayed when in combat
Enact Holy Site button no longer has a false positive enabled state
Tweaked country flag in ProvinceWindow to correctly intercept user clicks
Improved building info tooltip
Tooltip lock indicator bar tweaked to be less intrusive before the tooltip is locked
Improved responsiveness of locked tooltips, and prevented being able to click through tooltips in many cases
Tweaked many instances of tooltip and text elision to improve look and feel of UI
Now shows all pop assimilation modifiers in the appropriate tooltip
Pantheon deities can be changed properly again
Great Wonders can be destroyed now

# Multiplayer

Server side connectivity improvements
Fixed OOS caused by playing multiplayer in different languages
Fixed OOS caused by legions
Players are no longer removed from Player Countries list after leaving a game
You now enter a lobby again when hosting Multiplayer savegame

# Other

Fixed Heirs of Alexander music tracks not playing

Marius Update Tutorial: Characters & Inventions

Welcome to another Imperator 2.0 guide!
In this episode, SurrealBeliefs helps you keep your empire running by learning how to manage characters and inventions.

[previewyoutube="bvd-KC7U67E;full"]

Marius Update Tutorial : Culture & Religion

We keep guiding you through your discovery of 2.0, citizens!
In this new tutorial video, Surreal_Beliefs dives deeper into empires with an overview of Culture and Religion.

[previewyoutube="ntS8eA9MwuI;full"]

2.0.1 Patch Released

Greetings, citizens!
We've been very pleased with the positive reception 2.0 Marius and Heirs of Alexander has gotten, and greatly appreciate your support and feedback. I'm also happy to be able to present to you the 2.0.1 patch right now, which is the result of fixes and tweaks we were able to get after the code freeze for 2.0. It features some nice free bonus content for all players which we hope you'll like. Details under the cut.


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# Interface
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# Art
Added unique Anatolian city set, free for all users
Family Heads now distinguished by a colored bar in their portraits
Pretenders are now distinguished by a bloody ruler coin in the character card
# Tooltips
Mouseover of state view Pop piecharts now displays the percentage with integrated cultures, adherents of the state religion, and total population [our intention is to iterate on this feature, however, we felt access to these values was more important to include in this state than not at all]
Added new tooltip for Ancient Wonder under construction
Changed opinion texts from first to third person to avoid confusing tooltips in diplomacy view
# Other
Character’s current Party Conviction in republics is now displayed in the character card
Pops are now sorted by Poptype by default in the pop view
Added a bunch of extra information to Great Wonders window and tooltips
Added warning for lack of materials when building Great Wonders
History entries for Legions will no longer use Christian calendar
Tweaked provincial trade info interface

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# Sound
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Prevented DLC-locked music tracks from playing for non-DLC owners

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# Gamebalance
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# War & Peace
Levies now have a scaling cooldown based on the strength of the levy at disband time - this also applies to levies who are auto-disbanded due to stackwipe
Levy cooldowns will now be reset if attacked while at peace
# Other
Added Diadochi Rivals opinion modifier between successors to make alliances less likely at the start of the game

###################
# Bugfixes
###################

# AI
AI now properly assigns commanders to Legions
# Code
Improved Levy size calculation slightly
Fixed being able to merge tribal levies led by different chiefs
Fixed state capitals ownership flipping
Added rounding to Great Wonder price
Disallowed risky interactions in lobby view
Fixed issue with loading saves made in observer mode
Lowered hotjoin tick limit in an attempt to help slower computers catch up
Fixed issue where money increased in value when changing hands
# Interface
Fixed tooltips referring to Great Works instead of Great Wonders
Fixed multiplayer interface elements not using new UI design
DLC deities will now properly use vanilla icons as fallbacks
Fixes issues with character loyalty tooltips
Effects section of tooltips should now be hidden if there are none
Inventions should now properly list effects in their tooltips
# Script
Fixed Barbarian Corsairs task not requiring territories to have pirate havens
Fixed Divine Founder Thracian mission task deifying multiple characters
Fixed being able to arrange marriages with or for imprisoned characters
Fixed republic corruption events not making much sense
Fixed League of Corinth mission tasks requiring exactly 3 subjects instead of at least 3
Fixed Mithridatic regnal numbers
Fixed Thrace event drawing Epirus into war firing if already involved in a war together
Fixed Soloi decision being available too widely
Fixed broken happiness modifier in reward for Cities of Greece
Fixed issue with Italiote League task highlighting
Fixed losses tooltip listing Phrygia in Antigonid Cause Wavers stubborn choice
Fixed mission tasks requiring more buildings than it was possible to build
Made Mithridates events more reliable
Fixed tooltips and regnal numbers in heir events for Mithridatids and Attalids
Fixed some tooltip issues when becoming Pergamon
Fixed matching names of support pretender and intervene in succession crisis character interactions
Fixed broken tooltips in Thracian missions relating to releasing subjects
Reworked land given to Pergamon in Antigonid split events
Fixed some cases where subunits and legion maintenance modifiers were granted in events to countries that didn’t have legions
Fixed highlighting in Italiote League task for Magna Graecian minors
Fixed League of Corinth not being a subject if created anew
Fixed missing governor portraits in state improvements events
Cleaned up tooltip of Revoke Holding interaction party impact
Fixed event not destroying Colossus of Rhodes
Fixed missing opinion localization in the Thracian missions
Fixed various literally unplayable typos
# Setup
Fixed some incorrect terrain types in Anatolia
Removed Kennataia tribal tag in Anatolia
Fixed Gortyna’s fort locator being misplaced
# Other
Fixed Spanish localization of Governor Policy tooltip

2.0.1 should be compatible with prior version 2.0 saves, but in case you have any problems, you can always roll back your version via right click on Imperator in library -> properties -> betas -> choose the desired version.

We're glad to get this improved version in your hands in time for the weekend. Give it a spin and let us know your feedback, which is, as ever, crucial to our continuing development of the game. Have fun everyone.

Marius Update Tutorial: Economy and Trade Rebuilt

While you're walking in the dust of the road to victory, here's another video tutorial to help you get through all the changes brought by 2.0!
In this episode, SurrealBeliefs helps you fuel your empire by covering Income, Expenses, and Trade.

[previewyoutube="y6n_daFe3Sg;full"]

Heirs of Alexander Content Pack is Out

Heirs of Alexander Content Pack is out!
Enter the battle and defy the chaos by proving yourself worthy of the legacy of Alexander the Great.
Proclaim the splendor of your empire by designing and building your own Great Wonders.

[previewyoutube="0kAwiyxktFU;full"]