Imprisoned Hyperion cover
Imprisoned Hyperion screenshot
Genre: Adventure, Indie

Imprisoned Hyperion

Added mini-tutorial

Added small hints to the basic mechanics in the first level of the game.
How to equip a torch, get skill points, etc.
They will appear as windows with text, this will give players a better understanding of how to interact with the environment in the game.
Also a reminder that I am developing a sequel to the game, which you can see here https://store.steampowered.com/app/2399930/Imprisoned_Hyperion_2/

Patch 1.2.0.

There are a lot of changes in this patch. I want to tell you about the most important ones.
- Craft.
Items like iron ore and wood now have a place to apply. To create a weapon you need to find a smithy, create a blade in it, then create a hilt on the workbench and connect the hilt and blade. (Materials affect the characteristics of the weapon)
I recorded a video that demonstrates the process.
Craft
- All weapons have been redesigned and the combat balance has been changed.
- New more compact torch model.
- Kick and torch can be used without weapon.
- new sounds were added
- cosmic changes in some locations
- new models
- bug fixed with weights and chests
- add field of view setting

I also cleaned up the code of the whole project, which made it possible to fix many bugs.
This patch ends my sprint 2, which I wrote about earlier.ːlunar2019coolpigː

Patch 1.0.7

- New Items Added
Raptor skin
Mycelium
Copper Nugget
Iron Ore
Lumber
Copper bar
Iron bar
Troglodyte Necklaces

- Replaced the old chests with interactive chests
- Changed item physics settings.
Physics is disabled on some items before you pick them up. It means that the items I have placed in the level will no longer fly around when loading.
- Added resource merchant to troglodyte city
- Added merchant expensive items somewhere on the map
- New system loot
Now the item will not fall out of the NPC. You need to click on the dead NPC and get things out of the container.
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New items can only be sold so far and later they will be used for crafting. Crafting I plan to implement in the next patch (1.0.8).
Now the most noticeable bug is dupe items in containers. I plan to work on bugs and more in Sprint 3, but more about that later.

Patch 1.0.6

Trade has been added to the game.
You can meet the merchant in the city of troglodytes. As money troglodytes use beads, several of these beads are near the merchant.
In the future I plan to add another merchant with a wider assortment and place more pickable beads in the game.

Also.
- Injured NPS now correctly loaded health when the game loads
- Fixed a few bugs with the weight of items in stacks.

Patch 1.0.5

Patch 1.0.5
- Changed interface of interaction with objects in the world
- Increased the accuracy of the interaction interface
- Added lootable chests, but so far only one in the hero's room in the citadel of humans.
* In the future chests will be placed throughout the game.

I wish everyone happiness and good luck next year.
Happy New Year)ːsummer2019mushroomː

Sprint №2

I have two more sprints planned to improve the game.
I will tell you about sprint №2.
The main changes I plan to introduce
- Improve elements of the interface
- Change the system drop items from the NPS.
- Make interactive chests and containers with the loot
- Add more items to the game
- Trade
- Craft

Patch 1.0.4

Patch 1.0.4 has redesigned the dialog and quest systems.
- Changed the design of the dialogues, it became more compact.
- Said lines are colored in gray.
- Sometimes new lines can appear in the dialogue during the conversation.
- Previously, new replicas appeared in the dialogs if the player increased the speaking skill, now all replicas are visible and the skill level required to open them is indicated.
- Fixed minor bugs and incorrect display of character names.

It's been a little over a month since the release of the game and I'm still working on improving it.
In a recent news post, I shared my plans for improving the game.
- Redesign the interface
- Redesign the combat system
- Improve the dialog system
It's kind of a sprint that I'm finishing with this patch. I still have a long list of improvements and changes I want to make to the game and I'll share them soon.

Patch 1.0.3

I'm continuing to improve the game based on the feedback I've received.
Combat and behavior of the NPCs in the game have been redesigned.

Added an additional impact from hitting the NPS, now the weapon briefly slows down after the damage is done.
Reworked controls, which fixed a few rare bugs.
Now for a hard hit it is necessary to press the left button of the mouse, and the pressed button produces a series of strikes.
Weakened projectiles of NPC mages, and all magical projectiles of the player strengthened.
Damage dealt by enemies decreased
Reduced chance for NPCs to block a hit
Fixed a bug where NPCs dealt damage without attacking with weapons.
Removed the mechanics when NPCs of the same faction began to fight with each other
Sounds of combat NPC now disappear at a distance
Recalibrated the animation of the attack from NPC and the player
Also fixed some incorrect NPC names

Reworked hud

I planned the HUD as in old games, taking up most of the bottom screen and with art elements, of course in those days it was caused by its own characteristics and it was a kind of tribute to memory.
Also players did not use the quick panel and asked for a more minimalistic hud, this prompted me to decide to redesign it and significantly reduce it.
Also, I originally didn't want to add a health bar for enemies to create more immersion, but I ended up adding it as the battles were better in my opinion with it.

Future plans and release summary

I'm glad with the results of the game's release.
The demo helped identify global problems and now they are almost gone.
Based on what I'm reading now, the main problem is the combat and the behavior of the NPCs.
I will be working on improving the game and sharing the results.
Here are some of my plans:
- I plan to greatly rework the combat system.
- I'm thinking about how to improve the dialogue system.
- You probably know that I have a game Scrolls of The Lord and will redesign it with Hyperion's mechanics.
- I also plan to remove the quick access bar in the interface and make it more compact.

I really ask you to write your impressions in the discussions of the game, as I get really little feedback.