In Celebration of Violence cover
In Celebration of Violence screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

In Celebration of Violence

Official In Celebration of Violence Wiki

The official In Celebration of Violence Wiki, hosted by Gamepedia.

As a brand new wiki, it is woefully incomplete and in need of editors. Even if it's a small contribution, please consider adding any information you can. Anyone who has played this game and thought "I don't understand" (so, everybody) would greatly appreciate it.

Thank you in advance to any and all contributors :)

Update 0.9.12

One more week!

Adjustments



  • Some small performance improvements.
  • Minor AI improvements.


Bugfixes



  • Fixed a bug that would cause an infinite loading screen when continuing a run when bald.
  • The sound when gaining a surge will now properly adjust for your volume setting.
  • Fixed some skewed text in the Sanctuary.
  • The achievement announcement uses the correct font.
  • The cutlass' secondary attack deals slashing damage instead of piercing.

Release Date Announced

Update 0.9.11

Additions



  • Additions to the thank you screen.


Adjustments



  • Damage dealt during the Thousandfold boss fight scales with the player's health.
  • Improved the names of controller buttons in the controls menu.
  • Enemies with no corpses will spray experience in a staggered manner on death instead of dropping it all at once.
  • The History Book memento increases experience additively instead of multiplicatively.
  • Spiders spawned with the Hundred Spider Eggs memento will immediately become allies if close enough to the player.
  • Minor adjustments to the positioning of some Sanctuary objects.
  • Increased the maximum amount of banked experience.


Bugfixes



  • Potentially maybe probably fixed a bug that could cause the player's sprite to appear blurry when continuing a run.
  • Suspended run saves are properly removed after using a hole of death.
  • A stunned enemy will correctly end their parry stance.
  • Controllers can properly navigate the character stats pause menu screen.
  • Dodging an humanoid's attack will play the little sweat animation again.
  • Fixed the edges of some areas opening into an empty void.

Suspended runs will be incompatible between 0.9.10 and 0.9.11

Heads up y'all,

Tomorrow at around noon I'll release update 0.9.11 (The truth comes out: I did 0.9.11). It's a small update but any saved runs from 0.9.10 will be deleted as they are no longer compatible with the 0.9.11 format.

Shouldn't be a big deal. If you're in the middle of a good run you can finish it offline before updating. Nothing else should be affected. If in 0.9.11 you have an old playthrough from 0.9.10 or before that wasn't removed, don't hit Continue because it won't work.

Wee Update

I made a little stealth update (and then ruined it with this announcement) that just fixed a couple bugs. Mostly focused on a new bug that allowed you to continue a run immediately after finishing it.

I normally wouldn't say anything for something so small, but I also increased the difficulty of looping after +1 so I felt I should let you know.

Anyway, carry on. Onedle plus onedle.

Update 0.9.10



Additions



  • A thank you list has been added to the title screen. If I missed you please let me know and I'll correct it right away.
  • Three new characters, including two suggested by Sheesh and lordvahk97 in a character competition.
  • Six new in game achievements.
  • Three new weapons and one new kinda secret weapon.
  • One new kinda secret equipment.
  • Three new mementos and one memento unique to one of the new characters.
  • Two new spells.
  • One new leaderboard for those who loop.


Adjustments



  • You thought those additions were good?
  • Those were nothing.
  • Because now...
  • The Criminal has a little red bandanna.
  • He looks like Rambo.
  • The Priest finally starts with good initial favorability amongst all the gods.
  • The Blacksmith now carries a machete instead of a cutlass as his unlockable weapon.
  • Small adjustments to some weapon attacks.
  • Upgrading weapons that deal bleed damage now increases the bleed damage as well.
  • Damage when a pushed enemy hits another increases with the player's Strength stat.
  • Improved fisting.
  • The magic quiver has been improved.
  • Mementos can no longer reduce a weapon's damage below -80%.
  • Slimes and spider allies will properly follow the player.
  • Slimes and spider allies will respect the Halt Allies command.
  • A brief particle effect will play when activating a switch that affects the dungeon's sealed door.
  • The clock in the map screen actually looks like a clock.
  • Healing text will no longer display past the player's maximum health.
  • The poison left behind by allied acidic oozes will no longer hurt the player or other allies.
  • Minor GUI adjustments.
  • Minor change to secret thing.


Bugfixes



  • Fist attacks no longer deal no damage to enemies during their attacks.
  • The Sanctuary's Veil shrine should be back far enough to avoid dropping mementos in the nearby hole of death.
  • Mirrors should no longer be able to spawn at the very edge of an area.
  • Fixed a bug that could cause the ghostly particles from a skull lantern to remain on a dropped weapon.
  • Fixed a bug that could cause some delay when using the scroll wheel on the achievements screen.
  • Fixed some typos.

Winners of the Character Competition



I have chosen Sheesh's Miasma and lordvahk97's Martyr as the winners of the recent character competition. The Martyr also resembles Watermelon's Gladiator character.

The Miasma has been renamed to Doctor. He has a memento unique to him that causes all healing to build up the poison meter instead, and health is slowly restored when actually afflicted with poison. He can also convert blood slimes into allied acidic oozes.

The Martyr has generally poor stats, but excels when at low health. He carries everyone's favorite memento (Rat Tail) as well as two new mementos that significantly slow the time to bleed out and greatly increase damage, dexterity, and speed while bleeding.

These characters will be included in Update 0.9.10 which is set to release this week (probably Friday).

I went through each suggestion multiple times, weighed the pros and cons, and tweaked possibilities. Thank you so much Watermelon, Sheesh, Gun_Shy, lordvahk97, redlid, stupidyou3, King, Nebu, TuneCat, RainyLime, and Sir Pib for participating :)

Character Competition!

Update 0.9.9

Additions



  • Added two objects to dispense mementos and items.
  • Little waterfalls appear in the Sewers that greatly decrease your poison build up.
  • Inspecting weapons gives a lot more information now.
  • Some extra missing pages have been added.


Adjustments



  • Weapons become enchanted by politely interacting with the enchantment crystal instead of just hitting it.
  • You can move at half speed while casting a spell. Leaving the casting circle will still cancel the spell.
  • Dodging into a wall or any object that halts your movement will end the dodge.
  • Shrines increase their costs a bit more gradually.
  • Shrines grant rewards more often and each tier of reward is checked separately instead of all at once.
  • Shrines to Shield require metal now.
  • Shrines to Brearg require stone now.
  • Adjusted the numbers on most stat-boosting effects.
  • The experience cost to level up doesn't increase quite as sharply.
  • The experience cost to level up has been capped at a paltry 20,160.
  • Perception has a smaller effect when increasing experience drops.
  • Enemies picking up experience now grow at a linear rate instead of exponential.
  • Some rock crabs hide under obsidian rocks.
  • Traps deal more damage with each loop iteration (Dungeons +1, +2, etc).
  • Most objects with fixed costs (such as petrified mementos or spell books) have their cost increased with each loop iteration.
  • Each loop iteration scales the difficulty a little steeper.
  • Shops will display the names of items for sale.
  • Improved the visual cue for becoming hungry or starving.
  • The shovel works on ice now.
  • Players entering the Thousandfold boss fight now lose their armor.
  • Spell books inside libraries are no longer crowded by bookshelves to their immediate left and right.
  • Options in the radial menu are much easier to select when using a controller.
  • Notes are now only saved when transitioning to a new area, to avoid certain issues that could corrupt the save file.
  • If your game crashes (which obviously never happens, psh) it will try to use a backup save to let you continue your run.
  • Minor adjustments to some mementos.
  • Minor adjustments to some spells.
  • Minor graphical GUI adjustments.
  • Minor adjustments to some audio effects.


Bugfixes



  • Fixed a bug that occasionally removed cracks in walls that led to secret rooms.
  • Fixed a crash that could happen at the start of some god fights if communication with Steam gets dicey.
  • The Return to Start button in the options menu correctly works in boss fights.
  • The player character no longer "floats" in place for a while after dodging with high Mobility.
  • The mirror leading to Winter correctly says "Winter" instead of "Tundra".
  • Text over a mirror is no longer obscured by ceiling tiles.
  • The Thunderstorm spell will no longer short circuit if one of its targets becomes unavailable.
  • Options in the radial menu show their text when highlighted using a controller.
  • Players can use a controller to inspect now.
  • Fixed a bug that could cause river generation to short circuit before the river is complete.
  • Fixed a bug causing some previous mementos to not show on the pause screen's current mementos list when continuing a run.
  • Fixed a rare bug that could cause some enemies to remain unresponsive when raised by the Raise Dead spell.
  • Fixed a bug where enemies who were turned into allies during a fight could still be targeted by previous allies.
  • Fixed a bug that caused the glowing eyes of some enemies to update incorrectly.
  • Fixed a bug where enemy mages had trouble redirecting their firewave attack if they lost their original target.
  • Fixed a bug that stopped the floating effect from a levitation potion from properly finishing on certain enemies.
  • Fixed a bug that could cause minor performance issues when using a Cursed weapon.
  • Fixed some typos.
  • Certain boss fights will no longer internally provide a bunch of useless error messages.