As a brand new wiki, it is woefully incomplete and in need of editors. Even if it's a small contribution, please consider adding any information you can. Anyone who has played this game and thought "I don't understand" (so, everybody) would greatly appreciate it.
Thank you in advance to any and all contributors :)
Update 0.9.12
One more week!
Adjustments
Some small performance improvements.
Minor AI improvements.
Bugfixes
Fixed a bug that would cause an infinite loading screen when continuing a run when bald.
The sound when gaining a surge will now properly adjust for your volume setting.
Fixed some skewed text in the Sanctuary.
The achievement announcement uses the correct font.
The cutlass' secondary attack deals slashing damage instead of piercing.
Release Date Announced
Update 0.9.11
Additions
Additions to the thank you screen.
Adjustments
Damage dealt during the Thousandfold boss fight scales with the player's health.
Improved the names of controller buttons in the controls menu.
Enemies with no corpses will spray experience in a staggered manner on death instead of dropping it all at once.
The History Book memento increases experience additively instead of multiplicatively.
Spiders spawned with the Hundred Spider Eggs memento will immediately become allies if close enough to the player.
Minor adjustments to the positioning of some Sanctuary objects.
Increased the maximum amount of banked experience.
Bugfixes
Potentially maybe probably fixed a bug that could cause the player's sprite to appear blurry when continuing a run.
Suspended run saves are properly removed after using a hole of death.
A stunned enemy will correctly end their parry stance.
Controllers can properly navigate the character stats pause menu screen.
Dodging an humanoid's attack will play the little sweat animation again.
Fixed the edges of some areas opening into an empty void.
Suspended runs will be incompatible between 0.9.10 and 0.9.11
Heads up y'all,
Tomorrow at around noon I'll release update 0.9.11 (The truth comes out: I did 0.9.11). It's a small update but any saved runs from 0.9.10 will be deleted as they are no longer compatible with the 0.9.11 format.
Shouldn't be a big deal. If you're in the middle of a good run you can finish it offline before updating. Nothing else should be affected. If in 0.9.11 you have an old playthrough from 0.9.10 or before that wasn't removed, don't hit Continue because it won't work.
Wee Update
I made a little stealth update (and then ruined it with this announcement) that just fixed a couple bugs. Mostly focused on a new bug that allowed you to continue a run immediately after finishing it.
I normally wouldn't say anything for something so small, but I also increased the difficulty of looping after +1 so I felt I should let you know.
Anyway, carry on. Onedle plus onedle.
Update 0.9.10
Additions
A thank you list has been added to the title screen. If I missed you please let me know and I'll correct it right away.
Three new characters, including two suggested by Sheesh and lordvahk97 in a character competition.
Six new in game achievements.
Three new weapons and one new kinda secret weapon.
One new kinda secret equipment.
Three new mementos and one memento unique to one of the new characters.
Two new spells.
One new leaderboard for those who loop.
Adjustments
You thought those additions were good?
Those were nothing.
Because now...
The Criminal has a little red bandanna.
He looks like Rambo.
The Priest finally starts with good initial favorability amongst all the gods.
The Blacksmith now carries a machete instead of a cutlass as his unlockable weapon.
Small adjustments to some weapon attacks.
Upgrading weapons that deal bleed damage now increases the bleed damage as well.
Damage when a pushed enemy hits another increases with the player's Strength stat.
Improved fisting.
The magic quiver has been improved.
Mementos can no longer reduce a weapon's damage below -80%.
Slimes and spider allies will properly follow the player.
Slimes and spider allies will respect the Halt Allies command.
A brief particle effect will play when activating a switch that affects the dungeon's sealed door.
The clock in the map screen actually looks like a clock.
Healing text will no longer display past the player's maximum health.
The poison left behind by allied acidic oozes will no longer hurt the player or other allies.
Minor GUI adjustments.
Minor change to secret thing.
Bugfixes
Fist attacks no longer deal no damage to enemies during their attacks.
The Sanctuary's Veil shrine should be back far enough to avoid dropping mementos in the nearby hole of death.
Mirrors should no longer be able to spawn at the very edge of an area.
Fixed a bug that could cause the ghostly particles from a skull lantern to remain on a dropped weapon.
Fixed a bug that could cause some delay when using the scroll wheel on the achievements screen.
Fixed some typos.
Winners of the Character Competition
I have chosen Sheesh's Miasma and lordvahk97's Martyr as the winners of the recent character competition. The Martyr also resembles Watermelon's Gladiator character.
The Miasma has been renamed to Doctor. He has a memento unique to him that causes all healing to build up the poison meter instead, and health is slowly restored when actually afflicted with poison. He can also convert blood slimes into allied acidic oozes.
The Martyr has generally poor stats, but excels when at low health. He carries everyone's favorite memento (Rat Tail) as well as two new mementos that significantly slow the time to bleed out and greatly increase damage, dexterity, and speed while bleeding.
These characters will be included in Update 0.9.10 which is set to release this week (probably Friday).
I went through each suggestion multiple times, weighed the pros and cons, and tweaked possibilities. Thank you so much Watermelon, Sheesh, Gun_Shy, lordvahk97, redlid, stupidyou3, King, Nebu, TuneCat, RainyLime, and Sir Pib for participating :)