In Celebration of Violence cover
In Celebration of Violence screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

In Celebration of Violence

Hey You Winter Sale People

EDIT: You missed your chance! Booooo! Now the game is $4 more and you may as well save up for some real estate at that point.

Hi, thanks for coming by :D

If you have any questions or comments before your purchase (One of us! One of us!) feel free to drop by the discussion forums or the discord server. If you're shy you can also email me at jujaedison@gmail.com. I'm generally pretty responsive and the players are all friendly and helpful.

And a happy non-denominational Yuletide season to you all!

Update 0.9.8

(There was an issue where I mixed up the difficulty and everything was suuuper hard but that should be all fixed now. Crisis averted kinda!)

Adjustments



  • The difficulty increase while looping is more significant after +1.
  • The Faulty Timepiece memento will not slow down time when casting magic or stunned.
  • Finally finished Christmas shopping.
  • Minor sprite changes.


Bugfixes



  • Fixed a map generation bug that could cause an endless loading screen.
  • Fixed a bug where the fist would cease to work correctly if it was the first weapon used.
  • The grindstone no longer shows a bunch of colorful zeroes when the player has no weapons.
  • When selling goods, excess experience gained after charging a spell will correctly enter the player's experience pool.
  • Dying in the Sanctuary+ no longer causes the player to lose their banked experience.
  • Fixed some GUI rendering order issues.

Update 0.9.7

It's been almost a month since my last update :( sorry for being lazy!

Additions



  • By popular demand: after certain boss fights you now have the option to restart back at the Sanctuary with your current character and a significant difficulty increase. This is an optional and experimental mechanic and I definitely want your feedback on it.
  • Stuff comes out of the Sanctuary graveyard now. Where it goes nobody knows.
  • Mirrors to another area will display the area's name.


Adjustments



  • Players under level 10 who have not killed Shield recently will begin the game in the Sanctuary's training area.
  • The controls written in the Sanctuary's training area are more clear.
  • Hitting a wall will now only interrupt the attack and deal stamina damage based on the weapon's power. It won't stun you unless you're under 0 stamina.
  • Negative stamina reaches to a static -50 now.
  • Dropping below 0 stamina makes you move and attack slightly slower again.
  • The player will briefly pause after dodging now.
  • You can no longer even try to absorb experience when under 0 stamina.
  • Brearg has a new spell.
  • Bosses scale now, though at a slower rate than normal enemies.
  • Enemy magic scales now.
  • Rats only attack the player.
  • Prisoners in the Prison are hostile to everything.
  • Your health and stamina bars will shake when below 0, and the hunger meter will shake briefly when passing certain thresholds.
  • Treasure maps have some graininess to help distinguish tiles.
  • Permanent fires around fire enchantment crystals or Brearg's shrine aren't as strong.
  • The thunderstorm spell seeks out enemies to zap instead of just dropping lightning randomly.
  • The fog of war effect is now dark gray instead of black.
  • Secret adjustment!
  • Minor adjustments to enemy scaling.
  • Added and adjusted some sound effects.
  • Minor GUI visual adjustments.
  • Minor adjustments to some sprites.


Bugfixes



  • Fixed a bug that could cause potions to remain solid, thus blocking the player, when continuing a run.
  • Your sheathed weapon's enchantment will no longer show immediately upon continuing a run.
  • The Experience-Addled Madman correctly has a phantom weapon again.
  • Enemy weapons will no longer occasionally become stuck in the parry state.
  • The character select screen will no longer be partially off screen if playing at a very low resolution.
  • Fixed the red X in treasure maps being sometimes way too far off the mark.
  • The Crystal memento will no longer activate on temporary magic.
  • Fixed some mementos appearing to activate twice.
  • Fixed some typos.

Update 0.9.6

This is a pretty boring update, but it organized some mechanics under the hood so I like it.

Adjustments



  • Memento crystals won't block doorways.
  • Small GUI adjustments.


Bugfixes



  • Lightning works again. Sorry about that!
  • Missing pages, schematics, and treasure maps can no longer spawn in walls.
  • Small fixes to the dungeon algorithm to stop some doors from being blocked by walls.
  • Fixed some enemy sprites not updating their sorting order.
  • Fixed certain switches not activating correctly.
  • You will now correctly build up poison when stunned on sewer water.
  • Fixed some errant particle effects in certain boss fights.
  • Fixed some typos.

Update 0.9.5

Additions



  • Various names added the list of potential enemy names.
  • A "?" icon appears above the player when a spell fails to work (for example, casting Animate Plants with no plants in the vicinity)
  • Titles added to the Achievements and Lore screens.
  • Additional inspect descriptions to some allies, elementals, and objects.


Adjustments



  • Weapon hitboxes are less punishing at low frames per second.
  • The player will reach their maximum sprint speed a little sooner.
  • Thrown weapons will no longer pass through closed doors.
  • Adjusted the bordered font a little.
  • The radial menu and enemy damage numbers use the borderered font.
  • A bin that will buy goods from the player using an actual arrow to show the conversion instead of "->".
  • When the player has no more schematics or missing pages to discover, those items will be replaced with treasure maps.
  • Minor adjustments to some sprites.


Bugfixes



  • Allies will no longer have attacking targetting certain large bosses.
  • Fixed a bug that caused certain enchantment crystals to not spawn.
  • The Charge spell will correctly break colliding objects above the player.
  • Fixed poison, death, and water elementals causing slowdown when their target ran away.
  • Minor fixes to some rogue memento icons popping up when they shouldn't.
  • Minor fixes to some objects in the Sanctuary being deleted.

Update 0.9.4

Adjustments



  • Fire on tree tops won't show through the fog of war effect.
  • Lightning isn't quite as blinding.
  • Sow isn't quite as easily angered.
  • Minor adjustments to some mementos.


Bugfixes



  • Veilmarked weapons correctly have 0 power.
  • Veilmarked weapons correctly double damage.
  • The levitation effect provided by the Propellor memento will stack.
  • Selling goods no longer grants experience if there's a spell recharging.
  • The radius indication circle for the Shockwave spell is no longer huge and off center.
  • Fixed certain ceiling tiles appearing without walls beneath them.
  • Fixed some fog of war effects appearing where they shouldn't.
  • Destroying certain smelters will no longer also destroy nearby goods.
  • Rocks can no longer appear in doorways.
  • Enchantment crystals should no longer overlap each other in locked dungeon rooms.
  • Trees in the Sanctuary no longer drop wood.
  • Gender options in the character select screen no longer blocked.
  • Recharge meter effect on spells no longer incorrectly offset.
  • Fixed some minor text bugs.

Apologies for the slow updates

My city has been on fire. I'll be back to work in probably a few days but until then responses and patches will be slow or non-existent. Thanks for your patience :)

Update 0.9.3

Additions



  • Bandits have marshmallows over their campfires now. And my teachers said I would never do anything important.
  • Killing Obelisk now grants a charge to a new object in the Sanctuary that will let you redistribute your stats.
  • Added some player's names to the human name list. Let me know if you wanna be on there too.


Adjustments



  • Tweaked enemy scaling a little.
  • The player has a little bit of knockback resistance by default.
  • A certain achievement completely removes the cap on violence instead of just increasing it to 200%.
  • Absorbing experience now absorbs all nearby xp over its lifetime, not just what was nearby when it was first activated.
  • Absorbing experience can be turned off early by activating it again.
  • Mementos can only be picked up after their pop-up animation.
  • All new weapons, not just those from chests, will be automatically upgraded depending on the area's difficulty.
  • Weapons, equipment, and mementos pop up a little slower.
  • Weapons in the Sanctuary no longer drop goods, consistent with everything else.
  • Before you hate me, bins in the Sanctuary start with more goods.
  • Minor adjustments to some weapon stats.
  • Rain and snow appear above the fog of war.
  • Fire from trees will appear above the fog of war.
  • Trees will appear above the fog of war when appropriate.
  • Trees and bookcases fade a little quicker when the player gets behind them.
  • The AI does dodge quite as far away from slimes.
  • Improved enemy parrying AI. They'll end their defensive stance if their opponent flees or is stunned.
  • Hallucinations will no longer parry or use shields.
  • Water, poison, and death elementals are no longer affected by most on hit effects.
  • Water, poison, and death elementals will no longer make the player fail the Ghost achievement.
  • Rats deal poison damage.
  • Falling boulders leave some stone behind.
  • Adjusted the stats on some traps.
  • Slightly reduced the volume of spike traps.
  • Certain GUI selectable elements no longer start selected by default.
  • The menu, achievements board, and bookcase scale a little better with lower resolutions.
  • Minor adjustments to some GUI elements.
  • Minor adjustments to some sprites.
  • Minor adjustments to the Sanctuary.
  • Minor adjustments to some mementos.
  • Minor adjustments to some particle systems.


Bugfixes



  • Fixed a bug that could stop electricity from correctly jumping to the next target.
  • Spike traps being activated by a corpse can dug up.
  • Spike traps will correctly hurt small enemies even if the enemy isn't able to trigger it.
  • The black chest will no longer uselessly appear in the Sewers or Grotto.
  • Dead adventurers shouldn't appear in walls anymore.
  • Enchantment crystals shouldn't appear in walls or doorways anymore.
  • Phantoms, the Experience-Addled Madman, and Veil have correctly colored weapons again.
  • Hallucinations of Avatars of Pride and Shame will no longer drop stone and leave a corpse behind if killed.
  • Fixed a bug that would allow enemy magic projectiles to pass through walls.
  • Thrown weapons get their vertical indicator line until after the throw is complete.
  • The Empty Vial memento will no longer spawn two potions.
  • Fixed a bug that would leave a bright yellow door behind if the player blinked inside a house while selecting the door.
  • The character's god kills will properly display as empty if they haven't accomplished anything yet.
  • Quitting from the menu will close the menu immediately instead of leaving it up for a moment while the screen behind goes black.
  • Fixed an issue with treasure map displays being incorrectly offset.
  • Fixed a text wrapping issue with long spell names displayed above a spellbook.
  • Minor visual GUI fixes.

I gave bandits marshmallows.


This and more hard hitting social commentary coming soon.

Update 0.9.2

Additions



  • There's a new font. It's possible that the old one is still hiding in some obscure corner so let me know if you see it anywhere.
  • Weapons can have a "counter modifier" stat that increases damage if hitting an enemy who is in the middle of their attack. Precision weapons like the shiv and rapier have the highest bonuses but other curved weapons such as the scythe and war pick benefit as well while some unwieldy hammers have a small disadvantage. Yes I stole this from Dark Souls, what else is new.
  • Humans have names now, seen when you inspect them.
  • The options menu has a checkbox to turn off atmospheric particles.


Adjustments



  • The menu has been redone. It's larger and includes more information as well as tooltips.
  • The achievement board and bookcase in the Sanctuary are also larger now.
  • Small adjustments to the wording of some achievements on the board in the Sanctuary.
  • Selected spells have a highlighted border.
  • The GUI scales linearly with resolution. This could make text at very low resolutions difficult to read, let me know if that's the case.
  • Small adjustments to enemy scaling.
  • Plants animated by the player will immediately follow instead of waiting for you to round them up.
  • Enemies have a slightly smaller radius to warn their allies.
  • Minor adjustments to some weapon stats.


Bugfixes



  • Fixed a map generation bug that could cause an endless loading screen.
  • Enemies will properly account for Nail of a Giant when dodging attacks.
  • Fixed some typos.