In Celebration of Violence cover
In Celebration of Violence screenshot
Linux PC Mac PS4 XONE Switch Steam
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

In Celebration of Violence

Update 0.8.12

Additions



  • The Castle has rugs now. Powerful stuff.
  • Some additional sound effects.


Adjustments



  • Armor damage is no longer effected by resistances or the fortitude stat.
  • Dodging an enemy's weapon has a more noticeable effect, with the enemy briefly needing to recover before continuing.
  • The player will only be stunned if they had less than 0 stamina upon receiving damage, instead of when damage reduces them to under 0.
  • Stamina under 0 no longer recovers quicker.
  • There is no longer a speed penalty for having less than 0 stamina.
  • Minor stat adjustments to playable characters.
  • Rooms hidden behind cracked walls have better rewards.
  • Shops will no longer sell duplicate items.
  • Small adjustment to the cost of some common shop items.
  • The player is far less likely to receive treasure maps with scant details.
  • Entities frozen in ice won't immediately break out when hit with less than 10 power.
  • Small adjustments to some boss fights.
  • Minor visual improvements


Bugfixes



  • Thrown weapons will correctly aggro enemies.
  • Fixed an issue where a cracked wall could persist between areas.
  • Cracked walls will correctly make noise when destroyed.
  • Secret rooms will no longer pile their treasure in the center of the room.
  • Fixed an issue with hallways in the Castle opening directly into rooms without doors.
  • Boulders falling during the Obsidian Avatar boss fight will no longer shift slightly during their descent.
  • Fixed the timing of a surge's sound effect when in slow motion.
  • Minor visual fixes to some shadow bugs.

Update 0.8.11

Just a small update to deal with some debilitating bugs that needed fixing. Enjoy :D

Adjustments



  • Health and stamina are improved by hard values instead of percentages.
  • Minor visual improvements to the world tileset. Yo there's flowers now.
  • Minor adjustment to some particle systems.


Bugfixes



  • Fixed some discrepancies in the Prison area algorithm that was causing blocked paths and doorways.
  • Other minor bugfixes with some special rooms found in dungeons.
  • Statues in cells in the Prison should no longer be able to appear twice in one corner.
  • Fixed some dungeon traps appearing in the wrong location.
  • Ranged weapons produced by the Ghost Blade memento will no longer get stuck when holding a nocked arrow with the main weapon.
  • Fixed some spells' particles getting blocked by the magic glyph.
  • Using non-elemental spells (such as Pickpocket) will no longer move the magic glyph.
  • Magic bullets will no longer hit multiple enemies in a line.

Update 0.8.10

Adjustments



  • Halting allies via the radial menu has a more tangible response and commands intelligent allies to move to your position and stay there until told otherwise.
  • Allies will automatically follow the player again when loading a new area.
  • Stamina doesn't deplete as quickly when sprinting, and the Mobility stat has a slightly smaller effect on the stamina consumed.
  • There is a fancy new animation when you get an achievement
  • You can no longer get achievements in the Sanctuary.
  • Bushes have a rustling animation.
  • The character sprite's direction while sprinting will adjust slightly for the direction of the cursor.
  • The Phantom enemies now have ethereal weapons that cannot be parried.
  • Water Elementals will now mostly focus only on the player.
  • The Avatars of Pride and Shame have attack sounds.
  • Those little white flame looking things in the Sanctuary have been moved.
  • Adjusted the effect of the Skull Lantern.
  • Minor adjustments to the world tilesets.
  • Minor adjustment to some particle systems.


Bugfixes



  • Calling your allies from the radial menu will no longer summon them prematurely.
  • Fixed a bug that could cause weapons to inappropriately follow the cursor if the player is stunned during an attack.
  • Using two attacks in the same frame will no longer cause the weapon to freeze up.
  • Fixed some problems on the achievements screen. Neighboring achievements will display correctly.
  • The scroll wheel scrolls properly when the cursor is hovering over an achievement.
  • Fixed an bug that could cause enemies to become immortal if connection to Steam was lost during gameplay.
  • Fixed an issue that could cause mosquitoes to become completely silent.
  • Fixed a stutter at the start of the Primordial Jelly boss fight.
  • Shrines inside dungeons should no longer block doorways.
  • A flaming weapon will no longer immediately cause some poison clouds to explode on contact.
  • Dead enemies will no longer activate the ice and lightning glyphs left behind after a respectively elemental spell.
  • The glowy, spinny circle that appears when you cast a spell works appropriately with the Colored Chalk memento.
  • The effects on the ground from a destroyed shrine should no longer go through walls.
  • The fog of war effect no longer appears to zoom out when you load a new area.
  • The twinkle on your health bar when you take damage will not play if you take armor damage.
  • Fixed some UI alignment issues in the menu.
  • Minor internal bugfixes.

Update 0.8.9

Additions



  • People got shadows now.
  • The radial menu has stay and follow commands for your allies.


Adjustments



  • The AI will put a little more effort into avoid spike traps and fire.
  • Your weapon's hidden cleave stat is no longer affected by tiny enemies so there will be no reduction in effectiveness during attacks against a group of them.
  • The Veil shrine improves your Aggression stat by 10% instead of 7%.
  • Made some small adjustments to some spells.
  • Minor visual adjustments to the world tilesets.
  • Minor visual adjustments to the GUI.
  • Minor visual adjustments to some particle systems.
  • Minor visual adjustments to myself because I trimmed my beard a little.


Bugfixes



  • Fixed an issue where weapon enchantment crystals could be infinitely activated if you were fast enough.
  • Fixed an issue where the player could simultaneously dodge and be struck by an arrow.
  • Experience being drawn towards the player will no longer jump away if it hits a wall.
  • Enemy archers no longer get their arrows stuck in their bows if they're stunned with the arrow nocked.
  • Can no longer drop a weapon in the middle of an attack.
  • The speed of your swing properly adjusts throughout the attack instead of only at the beginning.
  • You can no longer be teleported (either by trap or potion) into a locked room in the Prison.
  • Outdoor ruins no longer contains long stretches of single tiles bordered by grass. Does that make sense? Well whatever, it's fixed.
  • Fixed an issue that could cause certain enemies to take double damage from spike traps.
  • Allies will no longer stand around confused if you transition to a new area during a fight.
  • The recent enemy additions in the last patch will now properly spawn as allies when continuing a run.
  • The barbarian enemies have their internal rage meter reset when they die.
  • Fixed the My Hands Are Clean achievement to fail if the player fights with a bow.
  • Fixed a bug that could cause the game to crash when entering the Song boss arena while Steam was running.
  • The hole that appears after the Brearg boss fight no longer overlaps the nearby fire traps.
  • Dungeons will no longer occasionally spawn two statues in one corner.
  • The smelter spawned among enemy spelunkers can now be destroyed.
  • Removed a rare bug that would cause certain weapon buffs to not activate.
  • The pop-up icon for the Crusader's Medallion memento will activate correctly.
  • Minor UI alignment fixes.

Update 0.8.8

Additions



  • 13 new Steam achievements.
  • 6 new in-game achievements.
  • 3 new unlockable characters.
  • 2 new enemies, one of which comes in three varieties.
  • 1 new memento.
  • A partridge in a pear tree.


Adjustments



  • Achievements on the board in the Sanctuary have been rearranged.
  • I'm sure I made more minor adjustments than just that, but did I document them properly?
  • No I did not.


Bugfixes



  • The treasure UI will no longer seem to flash the first time it is loaded.
  • The hunger meter will no longer appear under the Black Key graphic for most reasonable resolutions (if you're playing in 640x480 then you have more pressing concerns).
  • The To the Death achievement can no longer be achieved outside of boss fights.
  • Fixed the tutorial images on the ground in the Sanctuary sometimes not showing up.
  • Fixed a couple graphical errors on the Notes screen.
  • Fixed some typos.