Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
In Celebration of Violence
Update 0.8.12
Additions
The Castle has rugs now. Powerful stuff.
Some additional sound effects.
Adjustments
Armor damage is no longer effected by resistances or the fortitude stat.
Dodging an enemy's weapon has a more noticeable effect, with the enemy briefly needing to recover before continuing.
The player will only be stunned if they had less than 0 stamina upon receiving damage, instead of when damage reduces them to under 0.
Stamina under 0 no longer recovers quicker.
There is no longer a speed penalty for having less than 0 stamina.
Minor stat adjustments to playable characters.
Rooms hidden behind cracked walls have better rewards.
Shops will no longer sell duplicate items.
Small adjustment to the cost of some common shop items.
The player is far less likely to receive treasure maps with scant details.
Entities frozen in ice won't immediately break out when hit with less than 10 power.
Small adjustments to some boss fights.
Minor visual improvements
Bugfixes
Thrown weapons will correctly aggro enemies.
Fixed an issue where a cracked wall could persist between areas.
Cracked walls will correctly make noise when destroyed.
Secret rooms will no longer pile their treasure in the center of the room.
Fixed an issue with hallways in the Castle opening directly into rooms without doors.
Boulders falling during the Obsidian Avatar boss fight will no longer shift slightly during their descent.
Fixed the timing of a surge's sound effect when in slow motion.
Minor visual fixes to some shadow bugs.
Update 0.8.11
Just a small update to deal with some debilitating bugs that needed fixing. Enjoy :D
Adjustments
Health and stamina are improved by hard values instead of percentages.
Minor visual improvements to the world tileset. Yo there's flowers now.
Minor adjustment to some particle systems.
Bugfixes
Fixed some discrepancies in the Prison area algorithm that was causing blocked paths and doorways.
Other minor bugfixes with some special rooms found in dungeons.
Statues in cells in the Prison should no longer be able to appear twice in one corner.
Fixed some dungeon traps appearing in the wrong location.
Ranged weapons produced by the Ghost Blade memento will no longer get stuck when holding a nocked arrow with the main weapon.
Fixed some spells' particles getting blocked by the magic glyph.
Using non-elemental spells (such as Pickpocket) will no longer move the magic glyph.
Magic bullets will no longer hit multiple enemies in a line.
Update 0.8.10
Adjustments
Halting allies via the radial menu has a more tangible response and commands intelligent allies to move to your position and stay there until told otherwise.
Allies will automatically follow the player again when loading a new area.
Stamina doesn't deplete as quickly when sprinting, and the Mobility stat has a slightly smaller effect on the stamina consumed.
There is a fancy new animation when you get an achievement
You can no longer get achievements in the Sanctuary.
Bushes have a rustling animation.
The character sprite's direction while sprinting will adjust slightly for the direction of the cursor.
The Phantom enemies now have ethereal weapons that cannot be parried.
Water Elementals will now mostly focus only on the player.
The Avatars of Pride and Shame have attack sounds.
Those little white flame looking things in the Sanctuary have been moved.
Adjusted the effect of the Skull Lantern.
Minor adjustments to the world tilesets.
Minor adjustment to some particle systems.
Bugfixes
Calling your allies from the radial menu will no longer summon them prematurely.
Fixed a bug that could cause weapons to inappropriately follow the cursor if the player is stunned during an attack.
Using two attacks in the same frame will no longer cause the weapon to freeze up.
Fixed some problems on the achievements screen. Neighboring achievements will display correctly.
The scroll wheel scrolls properly when the cursor is hovering over an achievement.
Fixed an bug that could cause enemies to become immortal if connection to Steam was lost during gameplay.
Fixed an issue that could cause mosquitoes to become completely silent.
Fixed a stutter at the start of the Primordial Jelly boss fight.
Shrines inside dungeons should no longer block doorways.
A flaming weapon will no longer immediately cause some poison clouds to explode on contact.
Dead enemies will no longer activate the ice and lightning glyphs left behind after a respectively elemental spell.
The glowy, spinny circle that appears when you cast a spell works appropriately with the Colored Chalk memento.
The effects on the ground from a destroyed shrine should no longer go through walls.
The fog of war effect no longer appears to zoom out when you load a new area.
The twinkle on your health bar when you take damage will not play if you take armor damage.
Fixed some UI alignment issues in the menu.
Minor internal bugfixes.
Update 0.8.9
Additions
People got shadows now.
The radial menu has stay and follow commands for your allies.
Adjustments
The AI will put a little more effort into avoid spike traps and fire.
Your weapon's hidden cleave stat is no longer affected by tiny enemies so there will be no reduction in effectiveness during attacks against a group of them.
The Veil shrine improves your Aggression stat by 10% instead of 7%.
Made some small adjustments to some spells.
Minor visual adjustments to the world tilesets.
Minor visual adjustments to the GUI.
Minor visual adjustments to some particle systems.
Minor visual adjustments to myself because I trimmed my beard a little.
Bugfixes
Fixed an issue where weapon enchantment crystals could be infinitely activated if you were fast enough.
Fixed an issue where the player could simultaneously dodge and be struck by an arrow.
Experience being drawn towards the player will no longer jump away if it hits a wall.
Enemy archers no longer get their arrows stuck in their bows if they're stunned with the arrow nocked.
Can no longer drop a weapon in the middle of an attack.
The speed of your swing properly adjusts throughout the attack instead of only at the beginning.
You can no longer be teleported (either by trap or potion) into a locked room in the Prison.
Outdoor ruins no longer contains long stretches of single tiles bordered by grass. Does that make sense? Well whatever, it's fixed.
Fixed an issue that could cause certain enemies to take double damage from spike traps.
Allies will no longer stand around confused if you transition to a new area during a fight.
The recent enemy additions in the last patch will now properly spawn as allies when continuing a run.
The barbarian enemies have their internal rage meter reset when they die.
Fixed the My Hands Are Clean achievement to fail if the player fights with a bow.
Fixed a bug that could cause the game to crash when entering the Song boss arena while Steam was running.
The hole that appears after the Brearg boss fight no longer overlaps the nearby fire traps.
Dungeons will no longer occasionally spawn two statues in one corner.
The smelter spawned among enemy spelunkers can now be destroyed.
Removed a rare bug that would cause certain weapon buffs to not activate.
The pop-up icon for the Crusader's Medallion memento will activate correctly.
Minor UI alignment fixes.
Update 0.8.8
Additions
13 new Steam achievements.
6 new in-game achievements.
3 new unlockable characters.
2 new enemies, one of which comes in three varieties.
1 new memento.
A partridge in a pear tree.
Adjustments
Achievements on the board in the Sanctuary have been rearranged.
I'm sure I made more minor adjustments than just that, but did I document them properly?
No I did not.
Bugfixes
The treasure UI will no longer seem to flash the first time it is loaded.
The hunger meter will no longer appear under the Black Key graphic for most reasonable resolutions (if you're playing in 640x480 then you have more pressing concerns).
The To the Death achievement can no longer be achieved outside of boss fights.
Fixed the tutorial images on the ground in the Sanctuary sometimes not showing up.
Fixed a couple graphical errors on the Notes screen.