Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
In Celebration of Violence
Update 0.8.22
Adjustments
Dodging is slightly more effective.
Blocking with shields will work from all sides. Realistic? No. Less of a headache? Absolutely.
Archers should now be largely unable to stun the player.
Parrying an enemy can no longer also push them back if your parry hits both them and their weapon.
Can no longer sprint against walls. Maybe that should be considered a bug? Well I've already put it here.
Certain enemies without tangible bodies will no display hit effects when struck.
Minor tileset adjustments.
-Minor adjustments to some particle effects.
Bugfixes
Fixed a bug that could cause the player to become stuck with both weapons out if they attack and swap weapons in the same frame.
Fixed the Map Scroll memento only giving one treasure map even when the player has obtained multiple mementos.
Arrows will correctly display above enemy crossbows.
Arrows fired from traps correctly play hit effects.
Arrows should no longer be able to occasionally hit a player after they've dodged it.
Fixed some weapon orientation issues when using certain sprinting attacks.
Update 0.8.21
Additions
Additional animation when hitting or being hit based on the physical element of the attack.
Adjustments
More leeway when hitting a wall to become stunned.
Minor adjustments to some enemies.
Slightly less archers will spawn.
Adjustments to some particle effects, mostly fire. We'll see how this one looks.
Bugfixes
Fixed a bug that could cause the player to become stuck with both weapons out if they attack and swap weapons during the same frame.
Allied mages will be able to use their firewave spell.
The magic circle drawn when casting spells will correctly reset its progress if the player is prematurely pushed off of it.
Fixed a bug that would cause enemies to not take damage when the player has the Guillotine memento.
The Pile of Ash memento will no longer activate if the enemy has no corpse to explode.
The player's weapon will no longer appear upside-down during some attacks.
Arrows will correctly appear above crossbows before firing.
Spires will no longer appear briefly on stone floors before blinking out of existence.
Update 0.8.20
Adjustments
You can now act while being pushed back by an attack.
Bumping a wall with your bow when shooting and parrying into walls will no longer stun you.
Some doors are a little more difficult to break down.
Minor adjustments to some enemies.
Minor adjustments to some boss fights.
Minor adjustments to some particle effects, of course.
Bugfixes
Recent additional spells correctly appear in the Notes section of the menu.
Shortcuts into the Dungeons will no longer turn black if you have the black key.
Temporary spells that spawn when a spell crystal is broken won't spawn on walls.
Allied blood slimes will correctly be a dark red instead of gray.
Ice particle effects won't stay on the player longer than they should.
The effects of the Plague spell won't stay on dead enemies indefinitely.
Fixed some memento effects incorrectly appearing under objects.
Tis but a wee update.
Update 0.8.19
Apologies for the slower update, I have excuses I swear!
"But Julian, " you ask, "what about update 0.8.18?"
Don't talk to me about 0.8.18.
Additions
3 new spells.
2 new potions.
Enchantments can be upgraded to more powerful versions.
Adjustments
Weapons from the Ghost Blade memento will save and load when continuing a run.
Spell health and recharge will save and load when continuing.
God favorability will save and load when continuing.
Potions slightly more common.
Enchantment crystals slightly more common.
Small adjustments to some particle effects, as is tradition.
Bugfixes
Objects near the edge of the bounds in a dungeon will no longer disappear.
Taking short, halting steps will correctly make noise.
Surge potions will only hit an enemy once.
All potions will correctly load when continuing a run.
Continuing a run will correctly load any additional mementos in the general memento pool.
Fixed some inconsistent colliders.
Fixed some blood not correctly splashing walls.
Update 0.8.17
Additions
There's another variation of the standard soldier. These ones have flaming weapons.
Adjustments
More leeway when receiving a hint that there's a trap nearby.
The cost of a shrine increases significantly more after about five uses.
Minor improvements to the blessings that some shrines grant.
Reduced the chance that using shrines increases the odds of certain common mementos.
Reduced the chance that using shrines increases the odds of those shrines appearing again.
Small adjustments to some mementos.
Small adjustments to how some mementos display their icon when activating.
Minor adjustments to some boss fights.
Regularly scheduled minor adjustments to some particle systems.
Bugfixes
Fixed the "Red Wine?" memento not working correctly.
Fixed some display issues with memento icons popping up when they activate.
Moving down quickly should no longer make the rain stop before the bottom of the screen.
Enemies will no longer react faster to you sprinting behind them than they would you standing in front.
Ally controls in the radial menu will correctly darken if all your allies are dead.
Fixed a bug where animated bushes and trees would disappear upon death.
Can no longer see spot through walls.
Update 0.8.16
Adjustments
Later areas will spawn slightly more enemies.
Some adjustments to a few boss fights.
Temporary damage and power is factored into the stats displayed on the bottom right weapon panel.
NPC dialogue is interrupted with a scream if you kill them while they're speaking.
Added more pop-ups for mementos activating, and some now appear on the GUI.
Attacking a reacting enemy will make them react faster.
Forward this game to five friends in the next half hour or you will be visited by spooky ghosts.
Adjusted the colliders on statues.
Map icons have some transparency.
Minor adjustments to some mementos.
Minor adjustments to some particles effects, as always.
Bugfixes
Enemy reaction time based on the player's noise is not taken into account when the player is spotted normally.
Fixed an issue where the collider for a potion may still be active after picking it up.
The player will no longer retain a frosty look if they die while chilled.
Fixed an issue where a sacrificial circle may not complete its summon.
The size of smoke and trail particles in explosions scale correctly with the explosion's size.
Fixed a bug that caused rock crabs to sometimes not hide appropriately.
Fixed a bug that would cause the game to get progressively slower if paused around ground fires. There may still be other unrelated instances of this slowdown, please let me know if you find any.
Spike traps will no longer appear under rugs.
Grindstones all have the same damage threshold.
Enchanting your weapon while holding the Skull Lantern will no longer remove the ethereal effect.
Fixed a bug that would occasionally cause the Cannibalize spell to no work properly.
The firewave spell used by some enemies will short circuit if the enemy dies during the spellcast.
Fixed a bug where some screen effects when viewing monstrosities wouldn't appear.
The Pile of Ash memento will only activate if the enemy killed has a corpse.
Fixed an issue where praying to Song could put a free raw drumstick in the shop.
Update 0.8.15
Additions
Some weapons now deal stacks of bleeding damage that tick every couple seconds.
There's blood on the walls.
7 + 9
Adjustments
Holding the parry key during a successful parry will keep your weapon out, potentially reflecting any other simultaneous attacks.
The player's hunger no longer increases while walking around the Sanctuary.
Equipment in your Notes require fewer equips to view the full description.
Changed the temperature GUI elements to more accurately reflect the player's temperature.
Applying ice will no longer immediately remove fire until all heat is gone and vice versa.
Fire on the ground adjusts size and heat based on remaining strength.
That same fire has slightly less strength by default and won't spread quite as far.
Enemies will no longer pick up keys.
Avatars of Pride and Shame and Rock Crabs will calm down a little after hitting you.
Containers and chests aren't quite as heavy and can be pushed further.
Flame enchanted arrows are literally on fire.
Weapons thrown in a spinning fashion can be held before release similar to bows.
The player has a little more room to rotate while throwing a weapon like a javelin.
Bleeding damage text is red.
Arrows reflected using the blindfold are doubled in damage and power.
Some particle effects have been adjusted, most notably fire on the ground.
Stats can no longer have negative values.
Minor changes to some text.
Bugfixes
Fixed a bug where enemies could be stuck infinitely reacting to a player making no noise. Don't divide by zero, kids.
Enemies can't dodge while stunned.
Extra shrine/memento/spell/item spawns influenced by using certain shrines will reset at death.
Fixed some ice effects and spells not putting out fire in braziers.
Fire on the ground will correctly ignite fence posts.
Allies on fire will no longer charge valiantly toward some enemy a mile away.
Fixed a bug that could cause fence posts to turn red in later areas after a door is destroyed.
Fixed a bug that could cause smelters to spawn with their destroyed sprite.
Potions on a table will pop up and become physically interactive when the table is broken.
The Conjoined Hearts memento works correctly.
Ambient colors effect the tops of trees and not just the stump.
Equipment descriptions in your Notes accurately reflect their count.
Weapons will always gain the ethereal effect when picking up a skull lantern.
Fixed some typos.
Fixed some minor visual sorting bugs.
Update 0.8.14
This little guy is half of a larger update to deal with some bugs.
Additions
Some extra color has been splashed around.
Adjustments
The achievement required to unlock the Soldier works differently.
The oil lamps in dungeons will light and extinguish like the wall sconces.
Shockwaves have been changed to use a distortion effect.
Switches and braziers will no longer appear in front of doors or hallways.
Oil lamps will no longer block doorways.
The blue pressure plates can't be broken with the shovel.
Frozen weapons will put out fires.
Bugfixes
The Golden Lock memento is no longer ten times stronger than it should be.
Fixed a bunch of typos.
Fixed a bug where the shockwave from an explosion could end prematurely.
Shadows won't stay under invisible enemies.
The Fireball spell will no longer hit allies.
The effect at the end of a fireball will no longer repeat.
Braziers being lit off camera will no longer slow down the game.
Flame potions will correctly light braziers.
Sealed doors that have been opened will no longer display lights for deactivated switches.
Fixed an issue where the camera would shake too late if the player hit a wall while standing in a doorway.
The Harpoon and Trident entries in the Notes section of the menu are properly distinguished.
Update 0.8.14
This little guy is half of a larger update to deal with some bugs.
Additions
Some extra color has been splashed around.
Adjustments
The achievement required to unlock the Soldier works differently.
The oil lamps in dungeons will light and extinguish like the wall sconces.
Shockwaves have been changed to use a distortion effect.
Switches and braziers will no longer appear in front of doors or hallways.
Oil lamps will no longer block doorways.
The blue pressure plates can't be broken with the shovel.
Frozen weapons will put out fires.
Bugfixes
The Golden Lock memento is no longer ten times stronger than it should be.
Fixed a bunch of typos.
Fixed a bug where the shockwave from an explosion could end prematurely.
Shadows won't stay under invisible enemies.
The Fireball spell will no longer hit allies.
The effect at the end of a fireball will no longer repeat.
Braziers being lit off camera will no longer slow down the game.
Flame potions will correctly light braziers.
Sealed doors that have been opened will no longer display lights for deactivated switches.
Fixed an issue where the camera would shake too late if the player hit a wall while standing in a doorway.
The Harpoon and Trident entries in the Notes section of the menu are properly distinguished.
Update 0.8.13
Additions
An Inspect command has been added to the radial menu. This will show some information about objects under the cursor including any collected information on mementos, spells, etc that is found in the Notes section of the menu.
New magically sealed doors will appear in dungeons. They require four switches to be activated before opening and contain good shit within.
The player now makes noise that enemies react to. Moving slower will decrease your noise and make it more difficult for enemies to spot you if you sneak up behind them. Other actions, such as hitting a wall, will make noise as well. Some ambient effects can soften your noise, such as nearby fires and rain. Any allies will probably give you away.
Enemies attacked before or while reacting (denoted by the "?" that pops up) take additional damage.
Dungeons contain standing lanterns that can be destroyed to drop burning oil.
The radial menu options are labelled.
A bunch of new bugs, probably!
Some new sound effects.
Added some minor effects.
Adjustments
Many mementos are now exclusive to certain gods. Using a shrine will still put any exclusive memento into the standard memento pool. Some mementos are also now exclusive to dungeons.
Enemies react at a speed relative to your noise. They may react almost immediately if you're sprinting towards them.
You can now dodge immediately following an attack.
Chests more predictably drop certain tiers of items.
Rare chests will contain better quality weapons that may already be upgraded.
Improved the loot distribution inside dungeons.
Treasure rooms and secrets rooms inside dungeons will no longer be trapped.
Small rooms will no longer be crammed with traps.
Dungeons are just less cluttered in general.
Teleport traps will no longer appear in hallways.
You should no longer be teleported into a locked room.
The fire on wall scones will light wooden weapons on fire.
Fire deals damage slightly slower and fire on the ground burns out slightly quicker.
An entity on fire is more likely to spread that fire to anything they bump into.
Shrines will spawn lower tier rewards in addition to any higher tier rewards.
Decreased the bonus chance to find duplicate shrines after using one.
Decreased the bonus chance to find god-specific mementos after using a shrine.
The Blink spell will interrupt enemies' attacks in addition to confusing them.
Fire-based spells interact better with the environment. And by that I mean more stuff burns.
Adjusted the strength of some mementos.
Moved the run speed meter to be under the new noise indicator.
The audio pitch when picking up experience will always be audible, even if your spell has a huge recharge.
Minor adjustments to some enemies.
Minor adjustments to the Sanctuary.
Minor adjustments to some particle effects.
Bugfixes
Fixed an issue where shrines inside a dungeon could be shoved too far into the bottom corners of a room.
Destroying a cracked wall will properly update the AI's pathfinding.
All destroyed objects should also properly update the AI's pathfinding.
Fixed an issue where doors may not be properly set into the walls.
Fixed a bug where Free would become unable to act.
Mementos such as The Triumph and other effects that rely on the player being at maximum health will work correctly when the player improves their max health by indiscernible fractions.
Allies will no longer occasionally become confused when told to halt at the player's position.
Fixed a rare bug that could cause golden chests dug from the ground to disappear if they spawn inside a wall.
Buried treasure will no longer break if too close to the edge of the map.
Fixed some sprites that weren't responding to ambient light.