1.Biomes will be characterized by varying temperatures that may result in discomfort or potential harm to the body and feet. Wearing appropriate clothing and footwear can provide insulation and protection, as well as maintain durability despite wear and tear.
2.When you are indoors in a room with surrounding walls, you are shielded from potential harm caused by the environment. The presence of heat or cold sources inside the room will impact the temperature within. A comparison of the environmental heat levels before and after a fire is introduced is shown below.
3.Standing directly beside to a fire or any heat source will have a greater effect on you, both indoors and outdoors.
4.Drinking water will temporarily lower your body temperature. Making it beneficial to bring water with you when visiting warmer biomes such as deserts or jungles. Furthermore, certain foods can also causing temporary increases or decreases of body temperature.
5.When your body temperature is negative, your metabolic rate will increase in order to sustain basic bodily functions. Therefore you will start to use more food per minute just to stay alive. If the impact becomes significant enough to cause concern, a debuff icon will be displayed. The number on the icon indicates your current rate of food consumption per minute (67 per minute in this instance).
6.When your body temperature is too high, a separate debuff will be activated causing your stamina to deplete at a quicker rate during work or physical activity. This debuff indicates the percentage increase in stamina cost for you.
To alleviate this issue, it is recommended to hydrate with water or seek a cooler environment such as a room with a fan to lower your body temperature and improve efficiency.
Rooms
The maximum dimensions for a room will be 16 tiles wide and 16 tiles tall. Anything larger will be classified as an outdoor area.
We are able to measure the size of each room and identify any permanent fixtures present, such as a fire pit, furnace, or oven. By analyzing the size and equipment within a room, we can determine its intended purpose and provide special benefits when you occupy that space.
In this update, we will only be implementing a limited portion of this feature, granting a stamina recovery boost to all rooms above a certain size.
Future updates will further enhance this feature, with benefits such as increased blacksmithing proficiency in a Smithy, improved stamina recovery in a Bedroom, and enhanced cooking abilities in a Kitchen, among others.
Mannequins
In order to streamline the process of dressing and changing attire, a new Mannequin object will be introduced. This object allows for a set of clothes and shoes to be placed on it, with a single command facilitating the switch between the current attire and the items on the mannequin.
Hopper-Powered Fan
If a hopper is placed in this device and properly fed, it will generate cool air. This functionality is most effective when used within an enclosed structure.
Straw Clothing
A new type of clothing that can be made without the need for specific tools such as an awl or rope.
Transportation Update
Pushcart
Invented during Bronze Age 1. This carry more weight than a sled and will cost less stamina to run with.
Pull Cart
Invented during Iron Age 1. Heavier than pushcart, but more efficient for heavy items, and can take 6 items.
Kirisaur
During Iron Age 3, you can find strange egg that has lied buried in the desert sands for millennia. Once hatched you will have a loyal riding pet.
You can ride the Kirisaur once it reaches adulthood and has a saddle.
The passenger can hunt from the kirisaur back, and will have higher range compared to when standing on the ground.
You can also use a Kirisaur as a pack animal, instead of riding it. It can then carry up to 20 items!
Feed your Kirisaur spikefruits to keep it happy (and alive!). It will follow the person who fed it last, but only until it grows hungry again. If you put blinders on a Kirisaur, it will believe that it is night and fall asleep. Once asleep it won't move around.
You can also get Tomahawk Steaks from dead Kirisaurs.
New Mechanism:
Running will consume more stamina when you carry heavy items, and less when you do not (both compared to previous release). Use backpacks, sleds and carts to make the stamina use less. Walking is still not costing any stamina, even if you carry heavy items.
Other Updates
Kirisaur Mask
New container: Bucket
Evo Oil: can be used to revitalize Kirisaur egg. Also now evo oil is required for Spiked Milk.
You can now grow moringa trees.
Bug Fix
removed/improved some jumping of characters and/or animals that could happen occasionally.
Tech Tree and Spirit Poles
Missions
Missions are no longer mandatory. They give rewards that accelerate your tech research, but you don't have to complete missions to advance
Some missions have a timer on them now.
Stage changes
There are now 3 stone age stages instead of 6, 2 bronze instead of 4, 2 iron instead of 4
New Tech Tree System
You show/hide the new tech tree by pressing this button:
Now each stage has its own tech tree, which must be completed in order to get to the next stage. Every tech discovery unlocks new craftable objects.
Researching tech is done by earning 3 types of points: Survival, Prosperity, Culture. These are earned by using your skills and by completing missions. You can see in the ICB what type of points are given for each object you can craft. Tribes on Hard and Master difficulties will earn points faster than tribes on Normal difficulty mode. when you fail with a skill, you still gain research points.
3 types of mission points:
-Survival points are earned through Gathering, Firestarting, Hunting, Butchering -Prosperity points come from Toolmaking, Bronze Working, Blacksmithing, Farming, Mining, Forestry, Husbandry -Culture is earned by Building, Cooking, Pottery, Sewing, Weaving, Woodworking
Note that when growing food, the digging and planting work is Farming, but picking the grown fruit (etc) is Gathering, so there will be both prosperity and survival points gained.
Every player can choose which technology to research next, by just clicking on it
You can see what everyone is working on here.
If a player earns points of a category that is not needed for the research the player is currently focusing on, then the unused points will be kept here. Any player can use these points for other discoveries.
When a tribe has completed Iron Age 2, it will now enter a Bonus Age. If you complete Bonus Age, Stage 1, there will be a Stage 2, and so on.
Missions will appear during the Bonus Age as well, so there will always be ways to earn extra points if you like. It also shows in the tribe selection gui.
Animal Mask and Spirit Poles
You can create these mask and use them to decorate spirit poles
Tree Growing
You can grow full quiver trees in this update
New missions
There are more than 100 new missions added in this update.If you want more paralell missions, make sure to have some Elders in your tribe (age 50+), since this will add to the max number of active missions.
Remember that you need to eat different foods to increase your lifespan beyond 50 years.
Fewer Predators In Early Stages
Howlers and death-claws will not appear in stone age 1&2, but will appear when those have been completed.
Other Improvements
-Natural anvils can be made by cutting down the rock now (you can choose either making an anvil or getting the loose rocks for ores). Before you had to looks for the specific rock which turns to be an anvil but now it became easier to find a natural anvil.
-Vertical and horizontal walls, doors, etc... are now counted together, so you can mix building vertical and horizontal versions when fulfilling mission goals.
-Made cut trees heal over time
-Made it possible to get tanning bark from the tanning tree, even if there's a cut in tree.
-Changed the cooldown time to regain stamina.
-Increased the effect of stamina power-ups
Chinese New Year!
God of Wealth
The God of Wealth is like the Santa of Chinese New Years, he brings good wealth to all who welcome him. And now he will visit players to bring wealth to all tribes.
The God of Wealth will only visit your tribe in Stone Age 6 or later, And once he visits it will take 60 minutes before he will be ready to come visit again.
When it's time for him to visit, a tribe member must use burning bamboo crackers to guide him to the tribe. If no one does this he will think no one lives here and leave. When a bamboo is burning he will appear close to a cairn on the map, looking for players.
When you offer him a dumpling, he will bless you with a gift. He will bless each player with one gift per visit only. He will leave after five minutes or once all players have received their gifts.
Dumplings
Dumplings are a new food that can be made starting from Stone Age 6, and there is a special one that can be made in Bronze Age 4.
Fire crackers
Legend says it can ward off bad spirits, but it can also guide the way for the God of Wealth.
Sparklers
A fun and beautiful firecracker to play with at events.
Spring Couplets
A set of spring couplets that has writings about family harmony, and one for good fortune. You can use these to decorate your door and walls.
Chinese Knot
A decoration you can Receive from The God of Wealth, you can hang it on the wall.
Red Envelopes
One of the gifts from the God of Wealth is a red envelope, it contains 10 spirit fragments. The player that opens the envelop gets the 10 spirit fragments.
But don't just throw away the empty envelope, because you can also use it to gift 10 spirit fragments to each other. Each envelope can be reused 10 times before it disappears.
Quality of Life Improvements
-It is possible to use a soup plate instead of leaf bowl for recipes that require a leaf bowl.
-You can now move a baited fish trap to other locations.
Bug Fixes
-Fixed the error that when you hold a one handed item and pick up four planks they end up held by one hand.
-Fixed the bug that you can create walls and tent holes on the same tile that already has a wall object.
-Fixed the bug where stones vanish when you disassemble a furnace/ oven structure while holding stones in hand.
-Fixed bug that when you hold two logs and pick up another two logs one log will vanish.
-Fixed bug where certain items could get stuck on sleds and become impossible to remove.
-Remove bugged sleds from the map
-Fixed the bug that when removing a wearable item (such as clothes) from an invisible wall results in the item being invisible.
We Shall Be Bound by Oath
Oathbound
If two non-related adults stand close to each other while putting on matching oath arm rings, they will become bonded for life. The bond gives both players increased survival chances. If you try to wear an arm ring without taking the oath with someone, the ring will not stay on. The two rings also have to be a matching pair, or the oath will not happen.
Family relations
You can now see how players are related to you, by right clicking on them. Babies can have both a mother and a father now, so not all mothers have to be single ;)
Construction
You now have the option to install horizontal wood floors, which offers increased diversity for your flooring selection.
You can build these tents inside desert areas. Not only are they nice looking, like other buildings they can also protect you from predators.
Cabinet
Introducing a new furniture piece equipped with a door, offering a convenient solution to help maintain a tidy workspace by concealing your belongings.
Foraging
There are newly available food sources in the forest for harvesting, including four types of Fungi and a new kind of berry.
You can also make mushroom stew with them.
Fishing update
You may utilize a slice of bread as bait, ensuring a consistently successful catch with this trap.
Additionally, it is rather peculiar to observe the presence of vibrant, unfamiliar fish in the lakes. One plausible conjecture is that these fish have undergone a mutation of some sort.
New Cookware
You can now make a cauldron and a griddle for cooking. They enhance heat efficiency, allowing for faster cooking and longer-lasting fires. Additionally, the fire's duration can be further prolonged by introducing larger firewood.
Santa Claus is Coming to Town
Santa will appear when your tribe starts a new stage (starting at stone age 4), and stay for 10 minutes. If you feed him a cooked hopper, he will give you something in return.
The Autumn Forest
Autumn Forest
There is a newly discovered island adjacent to our main one, allowing easy access by wading. This island features a blend of the recently introduced forest biome and rocky biome enriched with iron ore deposits, although it will have limited food sources and no additional fauna. The island's bountiful resources will greatly support our iron age progression.
Shelving
Open shelving adds both storage and display options to your space, giving your home a nice touch.
Bamboo flooring
You can now create bamboo flooring, it can be placed on the ground or used for bridges.
Visual changes
Interestingly, there has been an enhancement in the lushness of the grass, rendering it visually appealing.
The appearance of the clay spots has undergone a transformation to resemble less like mud spots.(You can see the old look vs new look in the screenshot bellow)
Removing Natural Objects
We have implemented methods to clear out the bushes and hopper holes enabling individuals to construct structures according to their preferences. Berry bushes still cannot be removed.
Tribe Owner Powers
We implemented a feature that allows tribe owners to remove or exclude players from their tribes, as per their preferences.
More ferns for bowls
You can now harvest leaves from this fern to create leaf bowls.
Longer life for Domestic Animals
The life period for domestic animals has been increased from 24 hours to 72 hours. Players can forgo attending to their needs for a day or two without resulting in their demise.
Desert Fang Nerf
The sand worm (also known as desert fang) will undergo a slight adjustment: its damage delivery will be more gradual, resembling that of a venom. This modification will allow sufficient time to apply a bandage and successfully survive a bite.
Pottery Wheel Improvements
Previously, we could disassemble the pottery wheel by hand, and change the size of the clay clumps on the pottery wheel, resulting in the action icons becoming very messy. To improve it we have resorted to using a knife to disassemble the pottery wheel, and cutting the clay clumps in different sizes on the ground.
We have included the size numbers on the clay clump icons for improved recognition.
The clay clumps can also be utilized for filling the wooden casts.
Emptying containers
You are able to pour out water from a container, into a lake, river, or the sea.
Taste of the Sea
Ocean Life
Life is thriving in the shallow waters at present, potentially making them a viable food source.
One can gather a wide array of resources in the shallows of the ocean.
Bridges
After recognizing the challenges of crossing the river, humans devised a solution to facilitate transportation by constructing bridges.
Also for some inexplicable reason, there appears to be a noticeable alteration in the appearance of the lakes, potentially attributable to the phenomenon of climate change?
Pottery Wheel
The crafting steps for pottery have been changed and a pottery wheel is now required.
You have the ability to create a versatile Fruit Bowl that can accommodate a variety of items, including meat.
Shoes
After recognizing the need for foot protection, humans have honed their skills in crafting shoes, resulting in not only functional footwear but also enhancing the overall aesthetics of outfits.
Anvil
Some humans have grown weary of the arduous task of searching for stones to shape into anvils, therefore they have acquired the knowledge to manufacture them through casting processes. This particular technique is exclusively acquired during the era of Iron Age 4.
New Foods
Humans have acquired the skill of preparing the recently discovered marine species, and as a result, we now have a few novel culinary options available for experimentation.
Pearls
Pearls are cherished among tribes for their association with affluence and success, making them desirable treasures. These exquisite accessories can be collected and artfully embellished on hats or fashioned into stunning jewelry.
Desert Fang
This untamed creature can be detected concealed within the sandy dunes of the desert. Speculation suggests that if it bites its prey, survival seems unlikely.
Communication and Much More
Tribe Chat
We now have the "tribe chat", so you can communicate with your tribe members without being in the same frame.
Feathers
Now we can find a feather sometimes in the Chickarex's nest, but the chance is small. If you were lucky and could get one, it would be nice to decorate your hat with the feather and show it off.
Hat Decorations
Hopper bandana, Zezelle hat and Howler hat can have a decoration. These can hold one small item now. Some would look cool, but others can be a bit odd, but enjoy creating your own hat.
Burn the Shells and Bones
Making spike juice will produce the remainig shells now. These shells and the bones we get from the zezelle drumsticks can be disposed by burning.
Black Soup
This peculiar soup is very strong because it is made from two kinds of meat and magnetite.
Porridge
With milk and bread dough, you can make a porridge. The raw one can be the food for Pale-Zelles, and it needs to be boiled for people to eat. Babies can eat the boiled one too.
Naipon Soup
With naipons and figs, naipon soup can be made. It's also for babies.
Olicados
We can pick the olicado fruits from the trees in the rockyland. These are not edible as raw, so you need to pickle these.
Eggplant Mush
For this dish, eggplant, pepper and pickled olicado are required. It's also for babies.
New Missions
15 new missions are added to different tech ages.
So Many Improvements!
It's too much to write about everything in detail: You can live to 93 years old, you gain spirit fragments just for living long, the system now automatically creates temporary tribes when you need them, it's now free to start your own tribe (you must gain some karma first though), and it goes on...
Mighty Elders and Fluffy Cozelles
The Mighty Elders!
Base lifespan will be reduced to 50 years, but you can outlive this by maintaining a healthy diet with a variety of foods. Then you will become a healthy elder with many power-ups and longer lifespan. The maximum age is currently 88.
Cozelle and Wool
We are introducing: Cozelle! They are wooly and fluffy! But they can overheat in that fur so remember to trim regularly. The Wool can be used to make felt for clothing.
New Wool Clothing
-Wool Shorts -Wool Hat -Wool Sweater
Workbench
A better work surface for creating tools.
Large Chest
You can fit more items in this!
Large Plates
You can use large plates for Pizza now!
Stackable Metal Bar Molds
Everything is better when stackable.
Food Power-Ups
- Foods can give increased lifespan, so you live past 50 and even past 70. - Foods can also give other power-ups. - Each food type only gives its bonuses once per life, so it's best to eat many different food types every life.
Longevity Power-Up Eat as many of these foods as you can in order to increase your maximum lifespan. Every food adds one year.
Metabolism Power-Up All food will last 25% longer for you while this is active.
Health Power-Up Your maximum health increases by 25% while this is active.
Marathon Power-Up You can run 50% longer for the same amount of stamina while this is active.
Spirit Power-Ups
There will also be personal power-ups that you can activate using spirit fragments.
Endurance Power-Up Your maximum stamina increases by 25%.
Experience Power-Up You gain +100% experience points for all actions.
Recovery Power-Up You regenerate stamina 25% faster.
Cheesy update
Iron Age 3
New tools: -Hammer & Nails -Saw -Cheese Grater
Bigger Fire!
You can now make a larger fire place that will last longer! Build a Hearth for large, long-lasting fires. new type of firewood for large fires
New fruity foods and drinks
-Banagoo - A delicious goo that you can feed to babies. -Banagoscht -Naipagoo- A delicious goo that you can feed to babies. -Naipagosht -Spike Juice -Fermented Spike Juice - Juice with some punch in it. -Spiked Milk
Cheese and Pizza!
Fresh Cheese Cheese Wheels & Wedges Grated Cheese Pizza Freschoni - Freshly baked pizza pie with nice stringy cheese, plain but yummy! Pizza Zefigo - The strong flavor of zezelle meat with some yummy figs to complement the taste! Pizza Gourdello - Cheese always goes well with baked gourd slices! Pizza Funghi - Yummy mushrooms! Pizza Nutello - Cooked quiver nuts gives the pizza a nice nutty taste!
Wall storage
You now can hang clothes and tools on nails in log walls.