Incision cover
Incision screenshot
Genre: Indie

Incision

Hyperstrange's Massacre Before Christmas Sale

Hyperstrange's Massacre Before Christmas Publisher Sale



Everyone celebrates Christmas their own way: some find joy in baking pies... and smashing heads of anyone who disturbs their holiday spirit. Others care for their holiday tree like it’s sacred, keeping it perfectly watered. There are those who take this time to settle personal scores… umm, I mean, misunderstandings - laying all their cards on the table so they can enjoy a grudge-free holiday.

Our job? Making sure that there are proper presents! So come join us under our Hyperstrange Tree - it might be a little early, a little blood-soaked, and a lot chaotic, but the wicked gifts are already there, waiting for you.

We named this event The Hyperstrange's Massacre Before Christmas and it’s ready to deliver gifts of death-n-glory and gore-packed fun! Allow us to invite you to ZlimBratSki’s stream, where he’ll explain everything!

Click here - you really don’t want to miss it!





Want a little sneak peek? Alright, it is the season of giving, after all! Here’s what you’ll find out:




  • All the gritty details about the upcoming Blood West: Dead Man's Promise DLC. Who, what, where, whom, why, and who asked for it. And most importantly: WHEN??
  • A deep dive into character progression and skills in our new survivorslike, Hordes of Hunger. Learn how to combine abilities and perks that work together to create powerful builds using and prepare yourself for battles against the Horde.
  • A sack full of trailers and updates on our other games, and maybe even a hint about some sneaky, but generous giveaways.


That’s it? - Nah, man. There’s some seriously epic surprises coming your way!



That also means that our chainsaw-snow-shovel slices prices with the ferocity of massacring elves in Santa’s toy factory, bringing huge discounts across our and our friends' catalogs. From immersive stealth action and rip-roaring boomer shooters to grim roguelikes and metal-fueled mayhem that’ll deck the halls with rumbling chorus - and if that’s not enough, we’ve cooked up some insane LIMITED BUNDLES packed with other kickass games! Here are a few of them:

https://store.steampowered.com/bundle/48179/Selaco_x_Supplice/

https://store.steampowered.com/bundle/47840/CONSCRIPT_x_EMPTY_SHELL/

https://store.steampowered.com/bundle/47953/AMID_EVIL_x_ELDERBORN/

https://store.steampowered.com/bundle/47783/Jupiter_Hell_x_Dark_Envoy/

https://store.steampowered.com/bundle/47952/DUSK_x_POSTAL_Brain_Damaged/

So gather up gunslingers, slayers, hunters and darkness explorers. Grab your rifles, spears, and gruesome cheer, because the Hyperstrange’s Massacre Before Christmas is here to turn your cozy December into a blood-soaked frenzy!

The event ends on December 18! Don’t miss out!


INCISION's Soundtrack Update

Need some fuel to cut through those lazy autumn vibes?



We've got you covered! The Incision soundtrack just got a massive, meaty update with nearly 18 gut-punching tracks that will pump pure adrenaline into your veins.

Step into the butchery with these sick beats and explore the industrial nightmare to the rhythm of a new soundtrack, or throw it on to get your mind in the (dead) zone.

Crank it up - your neighbors are going to love it!





https://store.steampowered.com/app/2247520/INCISION_Soundtrack/


Stay Hyper, Stay Strange


Hordes of Hunger - New Demo is available

Hello Hyperstrangers



Last year we announced Hordes of Hunger, our own spin on the survivorslike genre. Today, we are happy to share with you the very first public playable demo of Hordes of Hunger and of course we wouldn’t be ourselves, if we did not put a bit of strangeness into the original formula.


What can you expect from the demo:



  • Two hauntingly beautiful maps, each overrun by the Beast’s minions and guarded by a horrific boss.
  • Dynamic combat system that blends the traditional survivorslike scale with arena-slasher's visceral action.
  • Over 6 side-stories and tasks to undertake. Will you save the few last remaining citizens or focus on gathering supplies from the abandoned city - the choice and consequences are yours.
  • Sprawling hub to which you will triumphantly return with each victor or be dragged to with each defeat. In this safe space various NPC reside, ready to help you prepare for the next battle and share their thoughts.
  • 10 servants of the Beats to slay or be slain by. Each with their own strengths and weaknesses to exploit. Such as the immense strength and uncontrolled rage of the Teeth Golem which often makes it as deadly to you as to everything close to it.
  • Two weapons and weapons arts to master. Hew and cut through with the grace of the blade or crush down all opposition the brute force the hammer.
  • Create your own build from 5 distinct skill trees and over 30 unique skills. Ignite a fire aura, charge up a lighting storm or summon aid to the battlefield.
  • Get a taste of the depth of the between run progress system.


Play the demo



https://store.steampowered.com/app/3241800/Hordes_of_Hunger_Demo/

Don’t forget to join the official discord channel and share your thoughts about the demo by leaving a review - we greatly appreciate your feedback



Stay Strange



Final Episode 2 Update - Episode 2 Is Now Complete!

Episode 2 Is Now Complete!



There ain’t a better way to start a week than to start with a brand new update and a discount to your favorite game. So as this sweet morsel is going down your bandwidth check out this quick summary of what awaits you!


New Cutscenes



You heard about them in May, they might have been a boomer-shooter induced hallucination, but now they are finally here in the flesh. 4 brand new, crispy cutscenes are here to put you in the right mood right at the start and the end of each episode.


Brand New Levels



Now that you are in the right mood, it is time to stretch those flesh stumps and take a stroll over the new levels. Make sure to pay your respect and tribute to the Matriarch as well.


New Weapons, New Foes



As the unwritten law of FPS games states - all updates should come with new things to kill and new ways to do just so. However, no one stated on how metal either should be, so the dev went as metal as it can get and created the The Omenstrike Railgun. To stretch your newly acquired killing muscle, you will have the opportunity to erase two new types of enemies. Just make sure not to get squashed by the aptly named Giants.


Boom, Boom, Boomstock



In addition the update, Incision and rest of Hyperstrange’s catalog is going on Boomstock! Come join us there for new reveals, updates and big discounts from us and our friends.


Enjoy the new update


INCISION's Soundtrack Has Just Been Remastered

Dropping the meaty beats




Did you notice that your workout music lacks the energy it once had? Or maybe you can’t quite focus with your usual tunes? Do you maybe find yourself craving for some meaty beats during your gaming sessions?

Then the cult of flesh has you covered with the new Remastered Soundtrack. Those among you who have already subjected themselves to the auditory privilege of having the old soundtrack will have it updated. For those who are still not among the fold, there is always space for fresh blood.



Enjoy your Summer Sale




We are bringing on the HEAT with the Summer Sale

Stop, it's Summer Sale time.




Summer, a time of joyful exuberance. A time to kick-back, relax and what is a better form of relaxation than indulging in some reckless shopping during the Summers Sale!

We have prepared a discount’s galore for you to browse and peruse, so what are you looking for?


  • You want boom shoots? - We got them.
  • You want stylish boom shoots? - We got them too.
  • You want something more cerebral? - We got your back.
  • You want to run around with sharp objects? - We got you covered.
  • You want something strange? - Say no more.
  • You want something cute, wholesome and heartwarming? - Actually, no.. we don’t have these.

So what are you waiting for? Grab your friends, loved ones and that weird neighbor that you see only once a week at the bus stop - It's time for a Hyper Summer Sale!

DELIRIOUS DISCOUNTS



https://store.steampowered.com/app/1317020/77p_egg_Eggwife/?curator_clanid=38371631

https://store.steampowered.com/app/727850/ELDERBORN/?curator_clanid=38371631

https://store.steampowered.com/app/2243110/EMPTY_SHELL/?curator_clanid=38371631

https://store.steampowered.com/app/811320/Jupiter_Hell/?curator_clanid=38371631

https://store.steampowered.com/app/1604280/STHELL/?curator_clanid=38371631

https://store.steampowered.com/app/1587130/Blood_West/?curator_clanid=38371631

NEW THINGS



Supplice Episode 3



Supplice, the most stylish boomer-shooter there is, has just got a whole new Episode! New weapons, new enemies and a new frozen wasteland to explore. If you have missed the fun-train, then you can get Supplice with a 20% discount during the Summer Sale!

Hordes of Hunger



Ever wondered how a 3D action survivorslike would look like? Then wonder no more as our feverish imagination has done that for you! Wishlist Hordes of Hunger to stay in the loop on our development progress.

Have fun and don't spend your moolah in one place!


0.4.5.112 - Hotfix

Bugfixes:

  • Fixed an issue where Kitty didn’t spawn into E1M3 if player already had Kitty in inventory. This caused a softlock because Kitty must be picked up for the gate to open.
  • During Mighty Spear’s cooldown if player paused the game twice it caused weapon switching to get stuck until the cooldown was finished.
  • Loading screen for E2M4 had a typo saying “best” instead of “beast”
  • Loading screen for E1M4 called it E1M2.

    Various changes:
  • Mighty Spear cooldown reduced from 15 seconds to 12 seconds.
  • Carnage Accelerator now gives player a 50% weapon damage and speed buff for 45 seconds and is not affected by shooting enemies anymore. This change was done to make the powerup easy to understand and use.
  • Jawbreaker altfire projectiles bounce 15 times instead of 8 and move faster.
  • Player can now skip the wait fade-in at startup and immediately enter the main menu by pressing fire, altfire, use, esc or jump.

Transitory Termination Update Has Arrived

Attention, Bloodbath Fanatics!



Hope your sawblades are humming with anticipation as we have more meat for you to chew through! The newest update will let you cut down the Growth in the Transitory Termination, a place filled with even more grisly obstacles and lethal encounters. To level out the playing field, we are giving you a new toy.



The new Mighty Spear ability. Hold “kick” to unleash a powerful wide-hitting melee attack that recharges over time. Mighty Spear can be used even while wielding a gun.

You are going to need it against the new new midboss, the Sentinel (The Gigachad). Ruthless, fast, with an ability to slow you down with his projectile or his great bell, he will be the absolute test of your abilities - a living reminder of the available difficulty sliders. You will have to move, react on time, and switch weapons to adapt to the situation. Worst of all, he is not the only one of his kind!

At least you can parry his bell with meele strikes...

One other thing, E2M1 and E2M2 boss “Mess” now dies from melee attacks only. This change has been made so as to address the confusion that many players had. The in-game tutorial texts now reflect this change.

Besides that, we have a plethora of smaller features and fixes - Dig in!

Major new features and changes:




  • New Level: E2M4 - Transitory Termination
  • New Boss and Mini Boss: The Death-Filth Child and The Sentinel.
  • Loading Screen Tips - To kill time, while you aren't killing stuff.
  • New, lore-friendly first-person-view arm model and textures
  • New ability: The Mighty Spear.


Minor new features and fixes:



  • New explosives scattered around most levels: Gas canisters and oxygen tanks.
  • Episode Select now shows up when selecting New Game
  • E2M1 and E2M2 endboss “Mess” now dies from melee attacks only.
  • Autorun is preserved between levels
  • Revolver and chaingun spin won’t get stuck randomly anymore
  • Revolver muzzle flash should appear in right position while rapid firing
  • “Use” distance increased by one meter
  • Interaction hand cursor won’t get stuck on screen anymore
  • Increased aim sensitivity slider for controller users
  • Health can be picked up during 1-UP death invulnerability
  • Kitty won’t absorb ammo at full health anymore
  • Flashlight cannot be toggled during pause anymore
  • Hemogoblins won’t get stuck if hurt while they are idle
  • Guns can be picked up even at full ammo now
  • Various unintended progression skips in EP2 levels have been patched
  • E2M2 toilets can only be flushed once to avoid spawning endless ammo
  • ESC now leaves submenus like Options or Level Select
  • Sawspear’s damage slightly buffed
  • Minigun’s accuracy slightly reduced
  • Minigun’s firing sound should play as intended
  • Blood effects shrink if player is too close to them to avoid obstructing the screen too much
  • Credits button in main menu
  • E1M5 elevator music now plays correctly


New Cheat, a spawn menu: All enemies and some items can be spawned by pressing CTRL+SHIFT+M, selecting an object from the menu using mouse, then aiming at the floor and pressing Use. This is a jank developer tool, but can be fun to play around with!

Did you know you can activate various developer cheats by combining CTRL+SHIFT+[number]?

Known issues:



  • E1M4, The Filth Pit’s music after entering the indoor zone might stop for the remaining level.
  • The screen flash when investigating a lorebit is buggy and might get interrupted or not flash at all sometimes.
  • Enemy juggling can still cause some odd behaviors in rare cases, like bodies not gibbing when hitting the floor, or enemies refusing to walk afterwards. This system will be revamped during EP3’s development.
  • Extremely rare bug that plays the splash sound of leaving water/swimmable blood when player comes up to dry ground.


Have Fun!


SmoothBrainDev reporting in. Update coming very soon!

Hello! SmoothBrainDev here, reporting at the end of E2M4 update's development. How have you been?

It sure has been a while, huh? Ever since Christmas I've been working on E2M4, Transient Termination, and the first EP2 boss, The Death-Filth Child. Along with those I've implemented one new mid-boss that will test your skills brutally and mercilessly, and there is also a new melee ability that may help even out some of that challenge.T his update is now finished on my part and is simply waiting to be released along with a trailer by Hyperstange. I believe it will be released very very soon!

The next Termination Update

E2M4 is a sort of mausoleum-furnace, a place where the Malichant store their dead in stasis, and dispose of their own kin in pits of lava and crushers. Much of their habits are a mystery, but if you trust intuition and follow the lorebits it will all make sense eventually. As always, INCISION piles on the mysteries and gives crumbs so players will have room to imagine and daydream about its story and events.






The level is dark and grim and you will meet the midboss "The Sentinel" (or as I internally call him Gigachad) a few times in this level. He can slow the player down with projectiles, and immediately goes for brutal melee berserk when the opportunity arises. Luckily for you, you can parry his melee attacks with your spear. This is where the new ability comes to play: Mighty Spear.

The Mighty Spear is engaged by holding "kick" down for a split second. It is a wide-arcing powerful move that can kill most enemies at point blank range, and parry The Sentinel's melee attacks. It has a 15 second cooldown to balance its damage output. It is also designed to soften the difficulty curve a bit in the early levels as it can dispatch many of the squishier enemies easily if player dares to approach them.

Remember, INCISION is a game that does not seek to imitate the difficulty and playstyle of other boomer shooters. It aim to be unique while still recognizable. There is no shame in playing it on lower difficulties. As the levels get harder, you should always aim to replay them starting on lower difficulty level and then raising the difficulty as your skills improve.

What have I been working on outside of this update?

I have also worked on cutscenes. I've planned to add two pre-rendered deliciously crusty retro cutscenes at the beginning and end of each three episodes. The intro of EP1 is ready, but will not be part of this update as I want to finish EP1-EP2 cutscenes fully and release them all in one package. The intro is almost *4 minutes long*. Looks like I became a movie directorwriteranimatordesigner this year!







E2M5 is also almost finished. While waiting for music, QA and going through life changes I focused on that and learned new important skills to speed up game development.

I've also started a Youtube series where I play through the game one level at a time and talk about its development, my ideas on game development, how it all came to be etc. It's very amateur stuff, but fun to make nonetheless.

https://www.youtube.com/watch?v=Af2X7pjJB2E

What comes next?

Late this summer, august - september, I'm aiming to release the rest of EP2. Here's what it will contain:

E2M5 - The Ruptured Idol
E2M6 - ???
E2Boss2 - The Matriarch
Four cutscenes, intro and outro of both episodes
Possible small balance updates and fixing of old bugs.

After these are out of the way I have a clean slate to start wrapping up the game by moving onto EP3's development. I dream of releasing the 1.0 of the game in summer 2025, and immediately move onto a second project, possibly a sequel.

The updates after that will be in two chunks: First and second half of Episode 3 instead of releasing each level seperately, adding the EP3 cutscenes to the final 1.0 update as well. I want to give players more to experience, more to replay, to talk about, to experiment with in each update and the plan to release each level seperately was just a way to make the development easier for me after the burnout. I'm over the burnout and now developing stronger than ever!

I hope this was not too weird ranty, rambly post. I've wanted to give my fans a public update for a very long time now, but I decided to wait until this E2M4 update was ready. Again, I thank everyone for their amazing love, understanding and patience as I make this massive game alone and seek to give everyone the best experience that stays truest to my vision.

Have a great summer, everyone, and let me know what you thought of this upcoming update!!

- SmoothBrainDev

- 20% on INCISION and other Hyperstrange games



Hey Hyperstrangers,



We are starting this fiesta with a spicy 20% discount on INCISION, but this ain't the only dish we are serving on this here party. We have got FPS games galore waiting to invade your taste buds. Not hungry? Well then younglings, you better make grandma Hyperstrange proud and eat up!


Supplice



https://store.steampowered.com/app/1693280/Supplice/

A classy throwback shooter that pays homage to the mid-90s FPS era and the legendary Doom modding.



Blood West



https://store.steampowered.com/app/1587130/Blood_West/

A brutal western FPS roguelite with the voice of the one and only Stephen Russell.



POSTAL: Brain Damaged



https://store.steampowered.com/app/1359980/POSTAL_Brain_Damaged/

Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind.



GHOSTWARE: Arena of the Dead



https://store.steampowered.com/app/1893370/GHOSTWARE_Arena_of_the_Dead/

Gamers don't die, they RESPAWN in this Retro Arena FPS.



Rack the shotgun and let's go!