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Genre: Role-playing (RPG), Adventure, Indie

Indef

A small update before the start of sales

Before the start of sales is only an hour, and we make the final edits:
- Added thanks to everyone who supported the concept on Kickstarter (in the "Authors" tab in the main menu)
- Added appeal to players who will buy the game in early access
- Achievements added

The official release date is June 19

A few days before release. The first reviews of the game.

https://www.youtube.com/watch?v=IXq-XUmVBdc

https://www.youtube.com/watch?v=SV3vqIAXiNI

https://www.youtube.com/watch?v=yV6LCRqnj70

https://www.youtube.com/watch?v=YdQwEiGjG4k

Failed State developer notes

Games in the post-Apocalypse setting are not uncommon, the market is filled with all sorts of projects in this style, but it does not kill the desire to make our own post-up. Failed State is a Soviet post-Apocalypse or rather Apocalypse itself, taking place in the times and on the territory of the USSR.



History is implicated on the idea of the withering of human civilization against the background of natural and man-made disasters. The game world is immersed in problems and natural incidents that gradually kill humanity, and the main role is given to a young girl-stalker, so to speak, who is just trying to survive. Rose, the main character, has never seen the world serene and calm. She was born on the threshold of the beginning of disasters, which in the game world are divided into several waves with a significant break in a couple of decades.

Rose's diary entries.
Dad used to say I was born with God's help, that I was a gift. No, he did not believe in God, he was an ordinary Soviet engineer. But he thought I was special. As a child, I did not understand why. Mom said the birth went well, we were released quickly. Then no one was there for a long time, this was the time. But dad always insisted on my exclusivity.

Yes. He was right, he knew more than anyone. In general, all the children of that time were exceptional, simply because they were born. We even managed to count, at one time tried to make a single center of education. Just like the Nation's Hope. Nonsense. But the initiative has faded in the face of many other problems. Moreover, the UN has ceased to be a nominal entity, and all of humanity began to fraternize with the hope of escape.




Gameplay of Failed State was conceived as a action-adventure. The main goal was consistent disclosure of the plot with interesting for the player gameplay interruptions.

At this stage appeared combat mechanics: shooting, melee, QTE during melee. It might be a 2D game with a side view, but it was decided to make a free sight and mouse control. It turned out this mechanics in many ways is similar to the shooting in Deadlight.



Shooting and combat are nice, of course, but who to shoot? Making simple zombie is already commonplace, and making your own infected is a good excuse. If in Days Gone the infected are called freaks, then in Failed State one of the species of infected is called micelles. Infected can be any living organisms whose immune system has not coped with the attacks of nature. By the way micelles are not the only opponent in the game.



Shooting and enemies are here, but there is nothing to do during the Apocalypse and destruction without the ability to create useful things out of junk. So the heroine Rose has a backpack and the ability to sculpt in her shelter necessary for survival items.

Backpack, by the way, is a separate mini mechanics and has its own physics. The process of placing objects inside the grid may remind Tetris. The loot of everything and everything is also done with love for this process, and a large list of items is divided and systematized into several groups that can be important for the plot, crafting or gameplay mechanics.



In addition to the obvious mechanics that are used everywhere, the game combines the mechanics of breaking locks, a dialogue system, a mini quest system and a system of companions that can be found on the way, even small puzzles with safes hidden inside the project.



Seems that all the necessary ingredients to create an apocalyptic and post-apocalyptic game are set. We only need to correctly fold and present them. And here it is impossible to do without experience. Even experienced stalkers and survivors from different shelters can not put everything well. An example of this is the recent Fallout 76. In the case of Failed State, the process of building a narrative line in conjunction with the gameplay is also not so simple. During the game, early access will have a lot of plot questions, which will eventually be answered. For all those interested in the storyline there is a demo version, which is a kind of stroke necessary to understand the references, resorted to in the introduction of the main game.
In general, now the project is in the initial stage of its path and its development is only ahead, the game wants and will develop and improve from all points of view – graphic, gameplay and, last but not least, music.

What inspired the authors of the game?

Robotics in the Soviet years was not just an obsession of engineers and designers or a product of a sick fantasy of science fiction, but one of the vectors to develop. Who except robots had to support socialism in the bright future?

It is a pity, but most of really interesting mechanisms were created for industrial purposes, but there were also futuristic robots that synthesized diamonds or led tours.

One of that iron "guides" was the basis of robot presented on this source. The photo from 1969 shows a robot guide of the Polytechnic Museum of Moscow.


A little about the plot of our game. Rose's diary entries

Rose's diary entries.

"Dad used to say I was born with God's help, that I was a gift. No, he did not believe in God, he was an ordinary Soviet engineer. But he thought I was special. As a child, I did not understand why. Mom said the birth went well, we were released quickly. Then no one was there for a long time, this was the time. But dad always insisted on my exclusivity.



Yes. He was right, he knew more than anyone. In general, all the children of that time were exceptional, simply because they were born. We even managed to count, at one time tried to make a single center of education. Just like the Nation's Hope. Nonsense. But the initiative has faded in the face of many other problems. Moreover, the UN has ceased to be a nominal entity, and all of humanity began to fraternize with the hope of escape.



Honestly, the children were forgotten with time, fertility was falling, but not rapidly. They cared more about the Earth itself, even though it tried to kill us. At that time, half of Japan was in ruins, Peru, Sudan, Egypt almost completely turned into lifeless deserts, America often was visited by hurricanes, and part of the ever-sleeping volcanoes woke up. If you look from the outside, nothing special, but with such a density of natural disasters and natural anomalies was unknown for us."




Feel the atmosphere of harsh survival, try the demo version now:
https://store.steampowered.com/app/409350/Failed_State/

Demo, development information and A LOT OF CONTENT

Hello, dear players!

We want to please you with new content, our sketches and the main news: the release will take place very soon!

Therefore, we strongly recommend that you subscribe to the game page and add Failed State to your wish list, so as not to miss the announcement of the release date.

https://store.steampowered.com/app/409350/Failed_State/

Already now you can find a FREE demo version on the game page.

Content

We can't wait to show you what has been done and what needs to be improved. We hope for your feedback and active participation in testing the latest version of the game.









Share your opinion in the comments to this publication :)


Steam Trading Cards

Work on the cards is completed, the final stage of moderation remains.
You can decorate your profile with these images:








Coming soon!

Dear players!

We hurry to please you with good news!
We are completing the final edits. There is quite a bit of time before the release of the game.

State of the Project

Many of you have been waiting for the Early Access release of this game today as we do. You can not even imagine how we can't wait to show you the results of months of work, all for the sake of the final product proper quality, even if it comes only in Early Access. In our team philosophy, there are several important principles, and one of them is hitting the highest possible quality of the game content and providing unique experiences to the players, at any cost. And we sincerely hope that in the nearest future you will be able to see this and will strictly judge the Early Access version in your Steam Reviews.

Nobody wants to play in games with bugs, crashes, and other problems. For some reason, in modern realities, it became normal to release unpolished projects, and justify it just with "early access". We do not think so, and the Demo version proved it. Now Demo is ultimately an independent finished product, released for you and you've enjoyed it.

At the moment we have a completed game build, which we were going to release on March 30, as planned earlier. But now we face other kinds of organizational problems. We will try to solve them as soon as possible, and in order to no longer make promises that we can not fulfill, we can only say that the game will be exactly available for download in the next month (April).

We hope that people will understand us. We are not gods. We are just 2 people who want to create something truly unique and interesting. The project has grown in scale and quality, now it contains unique things, for example, an inventory system with gravity, which we personally have not seen in any other game. There is a discussion of this concept on Reddit, and the user reviews pleasantly surprise us: Our New Backpack System Showcase.

FAQ



Since the release will soon take place, here is a short list of answers to frequently asked questions:

Will the game be released on PS Vita, Nintendo Switch and mobile platforms?
We seriously consider the possibility of releasing the game on these platforms, but we can not give any concrete dates or promises. All depends first of all on the project success on Steam platform and your feedback.


What is included in the first version of Early Access? How much time the full walkthrough takes?
Note that the first original release of Early Access version of the game includes only several playable levels and lacks the biggest part of the intended content. We plan to release big updates periodically. That updates will include new levels, characters, items, and will extend gameplay possibilities. At the same time, with our save system your progress will not be lost with a new update, you will be able to continue playing exactly where you left off in the previous "episode".

The first version contains about one hour of gameplay.


So, what is the genre of this game?
We think this game is an interactive quest with the action elements. This is primarily a game telling the story, and only in the last place, this is a 2D shooter about zombies.


Can I use my non-Xbox 360 / One compatible controller?
The answer is yes, the game should work with absolutely any controllers that have 2 analog sticks and the required number of buttons without any problems. In this case, control tips will be displayed as for the X360 / One gamepad.


Where I can get the latest project news updates?
A lot of feedback so far comes from our social networks VK (Russian Only) and Twitter. Also recently we created a page on Reddit.

EA Release coming March 27th

We have release date updates to share with you, our fans, along with a new screenshot from renewed Hub Location.

Those who played throughout the Demo version know that Hub Location is a temporary home for the main protagonist. Here you prepare for your motorcycle journeys, crafting needed items and deciding your plans. And those players know that in Demo Hub was entirely controlled by the mouse and had a very limited gamepad support. In EA version we completely reimagined Hub Location (that’s right, reimagined again). Since now like on adventure locations you control your character and interact with available objects and things. The interface now also have a full gamepad (controller) support.

Here is a small glance at the new Hub Location:



And also, we have to shift our release date one more time, but we hope that this will be the last one! The Early Access will be arriving on March 27th as a digital download via Steam.

In addition, we have a good news for players on macOS. We heard about your problems with Mac version of the Demo and we worked on fixing all those problems. Now the game runs pretty smoothly even on macOS High Sierra with new Apple File System (AFS). But for your best experience, we recommend you to prepare for game release and update your High Sierra to the current actual version 10.13.3. For users of previous versions of macOS including Mavericks, Yosemite, El Capitan and Sierra there is no need to update to High Sierra in order to launch the game, but if you will meet any bugs or incompatibility issues, feel free to write on Discussions Forum in Steam.

That’s all for today. In several days we will upload a new Early Access Launch Trailer so keep an eye on updates in Steam and our Twitter: @Red_Spinner.

EA Release Date Revealed and Translator's Hub Opened

As we heading into 2018, Failed State gets a lot of major updates related to game mechanics and content. And today we would like to share with you some new screenshots and updates information as well as a new release date set to March 8, 2018

For this time the slight shift in the date happened because we reimagined and substantially improved core gameplay mechanics, adding more features and possibilities for players. The game universe is extending as well as Rose’s skills. As always, improving our players’ experiences takes a lot of time, but it’s definitely worth it.

Today we also cover one of the new in-game features. This is the backpack system. In game Rose is wearing a backpack with some separated pockets, she will place found important things right there. Items that she probably won’t use later for their intended purpose will be disassembled into components for crafting. Items in a backpack are gravity affected and of course, you have an ability to manage its contents.

Disclaimer: screenshot below was taken from a very early version of the game, that contained only a feature prototype.



The game is now divided into chapters, each of them ends with a certain plot milestone. There will be several chapters, and what will be released in the first version of early access is actually the first chapter. After the release of this first version of the early access, we will collect feedback and bug reports, so hotfixes and patches will be released very quickly. Then, prior to the releases of the next major updates, new chapters will be available for playing, this will be additionally announced.

Do not worry about your in-game progress. Save files will be fully compatible with all versions and platforms on PC. And if you played the Demo version, you will receive a small in-game award.

Below there are a few new screenshots of the locations from the game.



And the last announcement for those who want to substantially support the project. We would like to get help from you, our players, in translating the game into English. We are ready to provide you with tools for localization process. Also, if you have suggestions for translating the game into other languages (for example French or Chinese), write to us, and we will certainly discuss the possibility of adding them to the game.

If you are confident in yourself ​and are ready to help the project, write to us at
translate@intworks.xyz. We will accept your submissions until February 17. Everyone who will make a significant contribution to the localization of the game will be captured in the credits (if you want, of course).

That's all for today. Thank you once again for your support and we remind you that the latest news and insides appear in our Twitter @Red_Spinner.