In fact, in a few hours, 2018 will come in our houses. Now it is accepted to remember the events of the leaving year, its ups and downs. Everyone evaluates them in his own way, we can only sincerely congratulate our small (so far) community of players and testers, who see in games something more. You judged us strictly but fairly, responding to almost every update of the demo version of our game. We are really working hard to release a really worthy and interesting product (some of testers help us a lot by actively participating in preliminary beta-testing). Frankly speaking, you are really a living community nice to deal with. We want to sincerely congratulate and thank you. All the best to you and thank you for being with us.
May the New Year begin on a prosperous note!
Sinserely from project development teams Red Spinner Studio and INT-Works.
Early Access Release Date Shift
First of all, we would like to thank the gaming community for strict and fair reviews of Demo version. There were YouTube letsplays uploaded, published screenshots in various communities in social networks, and also posts in the discussion section of the game on Steam. Also recently we visited DevGAMM, where we received just an invaluable amount of live feedback from players and developers!
We, as developers, listen to your opinions and trying to solve problems with optimization and launch issues on different platforms and configurations. Also, the community pointed to a large number of mistakes in both Russian and English localizations of the game, as well as bugs related to game controls. We can not afford to release such a "raw" version of the game, even if it's actually an early access version. We will have to deal with these problems closely so that in January next year, just after the New Year holidays, you will be able to play the best and polished version of the game.
Follow our Twitter, the latest insides and announcements appear there the fastest way ever: @RedSpinner. By the way, the following screenshots are from there.
Failed State Demo Patch 2.1
We would like to thank people for such a warm welcome of second demo-version. But, however, it has some problems that community pointed us on and we releasing this patch to fix 'em all.
And we have a great news related to Linux version of the project. Now it is back again! We fixed all issues and problems related to this and are ready to release it. Since today all Linux users have an ability to download Demo 2.1, Early Access version will be available for Linux as well.
Changelog:
English localization corrected
Fonts displaying issues fixed
Mouse Input bugs fixed on multi-monitor and custom aspect ratio resolutions
Retina displays support (macOS only)
Linux version is available again (still unstable)
Failed State Demo 2.0 Release
Today we present new the latest demo version of Failed State which contains extended gameplay. This is the last demo we’ve been planning to release, here you can try out basic mechanics and have a taste of what a full game will be like.
Originally, we had a plan to release small updates every weak on our demo with minor changes and bug fixes, so final demo version was supposed to be 1.5, but on 1.3 version we stopped and rearranged our plans. So we release a cumulative ‘big’ final update.
It has a really big changelog, we’ve shortened it a bit:
Localization fixes
Character behavior and interaction with object bug fixes
2 new playable locations
All-new completed storyline in Demo
Gamepad support fixes
Hub location interface reimagined
Combat system with shooting preview
So, we really hope you’ll like the full version of the game coming to Early Access really soon and we’d like to thank all of you for your support and belief.
Follow the latest news, updates, and insides on the official Twitter page @Red_Spinner.
Failed State Demo Patch 1.2
Since September 4 Patch 1.2 for Failed State Demo is available for download on Windows and Mac! Linux version development is unfortunately suspended at the moment. We heard about "black-screen" issues on Linux in Discussions forums and since now this version is labeled as "unstable" until all problems will be fixed.
This patch is very important for us and project because we introduce you full controller support and dynamic input method switching.
[B]Changelog: [List]
<*> Game has now full gamepad support including dynamic switching controls and hints for different input methods. It should work on every gamepad: Xbox 360 / Xbox One controllers, Dualshock 3 / Dualshock 4 and others.
<*> Small bug fixes related to localization and locations
<*> Camera behavior was fixed prior to better supporting square screen resolutions (4x3 and 5x4)
<*> Small graphics improvements
<*> Bug fixes related to 32-bit version of the game
[/List]
Please leave us a feedback about this patch on Discussions and in the comments section below, it is very important for us!
Failed State Demo Patch 1.1
We present you the first patch update for the demo version of the game! It is live now on Steam!
[B]Changelog: [List]
<*> Bug fixes related to localization
<*> Small improvements in interactive objects
<*> Changed the input and control system
<*> Demo-location is extended in graphical details
<*> Added Hub location where you can take a look at the crafting system
[/List]
Get Failed State Demo for free
Since August 10, a free demo version of Failed State has become available!
In Failed State Demo version you'll get a chance to spend your first minutes in this unforgiving realm, get familiar with the game style, plot, visual design and gameplay. In the current version of Demo, only first Introduction Act is available.
So stay tuned and leave impressions and feedback about this project. We listen to any feedback.
Download Demo from the right menu on this page:
Failed State