Fixes: - Prevent crash on machines without compute shader support
Industrial Petting Now Launching!
After years of prototyping and building, Industrial Petting has finally reached Early Access! These first few weeks will be spent fixing all the new bugs that get found. After that, we will be moving forward onto new gameplay, new areas, and new pets!
I'm excited to be finally be sharing this game with everyone, and to bring everyone along to see where we will be taking it in the future!
Some notes for the moment
Oculus Support: The game is nearly working with touch controllers, I just need to fix some control bindings. This should be working soon, I just need to do some final verification.
Linux Support: My internal linux tester hasn't been working for a few months. I'm going to set up linux builds again sometime this month, and I'd like some help testing them. I'll be posting info here soon.
And finally, a changelog for the release build
v0.1.0
Changes
Prevent invalid pipe flips
Quit buttons moved to seperate tab
Online management moved to seperate tab
Add teleport movement
Reduce sploofer spore output
Goocuddlers now require eyeballs
Slime renamed to Slimeball
Fixes
Gardeners have correct icon in library
Controllers work with empty research menu
Empty research menu now has some text
VR building placement rotates with tool correctly
Fix formatting issues in VR wrist info
Fix formatting issues in VR item selection
Spores picked up mid air no longer last forever
Major performance increase in mushroom area
Patch Release v0.0.189
Added some inventory manipulation! You can now directly take/add items from factories and the space elevator.
Features
New Inventory manipulation
New space elevator ui
New UI for current contract in HUD
Changes
Pipe slide changed to pipe tower
Has single input at lower and upper levels
New model
Construction pop-up UI redesigned for better controller interaction
Fixes
Another chunk of controller interaction fixes
Can now enter save name with controller when launched from Big Picture mode
VR pointer now comes out of finger tip in title screen
Fix audio on player construction queueing
Fix broken highlight on one of the trees
Correct sprite for booster box
Add audio for miner back in
Fix missing elevator line in VR
Fix missing construction UI ghosts in 2D
Elevator line more visible at lower resolutions
Recipe picker goes back to previous tab used
Blinking grass fixed
Can now rotate buildings with controller
Patch Release v0.0.187
v0.0.187 | 2/29/2020
Fixes
Gatherbots now usable! Can set item to pick up, driving buttons correct, missing renderers added
Pets no longer beam into full elevators
Space elevator animation no longer gets stuck on start
Hidden items no longer buildable
Grass generates correctly on first connection to server
Patch Release v0.0.186
v0.0.186 | 2/25/2020
Changes
Sploofers no longer need green goo
Fixes
Remove coin counts from pets in library
Fix carrot hat position
Can now buy Gatherbots
Can now buy Long distance Pipes
Can now buy Industrial Petters
Mushroom Update!
Big update which adds a mushroom biome and changes how the research system works!
Additionally, VR is now working for those with headsets! At the moment, you'll need one with full 360 tracking. Adding controls for turning is currently on the to-do list.
New
Mushroom biome
VR completely functional
All research now costs individual pets instead of coin currency
Most buildings now require a pet to construct
Space Elevator no longer takes pets directly
"Join Game" menu on title screen
Post processing per-area
Big mushrooms in mushroom area
Different plants and rocks in different biomes
Hats unlocks for all the sploofers
Fixes
Pets no longer get stuck trying to lick things
Pets don't get stuck licking the same thing over and over
Pets following you now will go into elevators more consistently
Nibblers and Gobblers easier to feed and make happy
Sploofers now animated
Puffs no longer wiggling in air
Happiness indicator on sploofers
Fix GPU instancing
Potential fix for mac crashes
No longer requires two clicks to place miner
Fix stuck elevator animation
More multiplayer stability fixes
So many more
Bug patch: v0.0.180
Quick bug fix patch now live! Focused on player interactions and getting better data about corrupt saves. Also should improve backend and multiplayer stability.
v0.0.180 | 2/1/2020 Changes:
Goo pile buff: now have 10x the goo and 2x the mining speed
Fixes:
Grass working again
More unit tests on networking code
More error reporting on corrupt saves
Pets wander again
Pets no longer start off happy
Change debug key from F12 to F10
Fix mouse sensitivity slider not usable with mouse
Fix pipe connection raycast issues
Add missing gatherbot garage model
Make camera look at gatherbot when manually driving
VR Support!
Hey everyone! Industrial Petting will now launch with full SteamVR support. The whole game will be playable either on a flat screen or in a headset! VR Players will be able to play multiplayer with other VR players, or with flat screen players as well! This has been exciting to work on, and the game has been designed with virtual reality in mind since the very beginning.
For those with access to the beta, here's a list of this last update's bug fixes:
Bugfixes:
Change "Pet makers" to "Pet Assemblers" in tutorial chat
Using controller seleciton on menus after options screen made
Back button no longer visible in initial item library
Add key prompt for build button
When pets are exported, coin notification now has text
Current coin text now glows red when unable to purchase item
Fix navigation and visible objects in Research purchase window
Change spacing in recipe picker to support longer names
Fix movement between tabs and recipes in recipe picker
Switch slice carrot research description to the item description
Can now delete corrupt saves
Enbiggen collider on goo pile
Update TMPro to fix selection bug
Coin icon added into library pet information
Remove Stack Trace logging
Grass greeble texture no longer blue
Disable Apply/Discard button in graphics options when not applicable
Added highlight color to patch note scrollbar
Hide Quit to Menu, Quit to Desktop,
Bug Report buttons on title screen
Full upgrade to 2019.3, no longer has garbage from render pipeline
Control options menu now controller-friendly
Add Pipe Slide sprite
Reduce LoD distance on trees imposters, seriously improved performance
Improve visuals in graphics options
Fix imposter shadow rendering bug with imposter package update
Filter post process volumes from selection raycasts
Superior/Sizeable sploofers now have correct research set up
Nibbler no longer underground, nibbler emotions in correct position
Fix double construction bug
Added mushroom ambient track
ShroomieL1 rigged and animations.
Spore prefab, name, and art in-game
Fixed off-by-one error in optionsmanager resolution selection
Players actually scarier when moving
Pause menu closer to camera
Fix for missing start game button
Changed project settings to more closely match standard LWRP project
New arrow-down texture
Players are now scarier when sprinting
Added support for fear modifiers when friends are nearby
Fixed bug where all player animators were disabled and stayed disabled
Greeble materials set to full metallic as workaround for rendering bug
Mushroom area ground texture added
Per-biome ground texturing supported now
Added deep mushroom area
Research for all sploofers now in-game
Mushroom generation added
Added mushroom biome chunk art
Per-biome particle/post-fx rendering now working
Chunk loader class written and tested
Added a particle option to biomes, looking towards the future
Basic item setup for sizeable, superior sploofers
Non-animated sploofer prefab added
Smelt pair for shroom1
Beginning of shroom1 and spore items
Some hunger tests
Added Sploofers
Multiplayer hotfix
-Fixed bug where players could not start multiplayer game
-Fixed bug where menus, player, and screen elements wouldn't properly animate.
Still working on the next update, but getting this out there so testers can play multiplayer again!