Industrial Petting cover
Industrial Petting screenshot
Genre: Simulator, Strategy, Adventure, Indie

Industrial Petting

Patch Release v0.1.2

v0.1.2

Fixes:
- Fix VR not launching

Patch Release: v0.1.1

v0.1.1

Fixes:
- Prevent crash on machines without compute shader support

Industrial Petting Now Launching!

After years of prototyping and building, Industrial Petting has finally reached Early Access! These first few weeks will be spent fixing all the new bugs that get found. After that, we will be moving forward onto new gameplay, new areas, and new pets!

I'm excited to be finally be sharing this game with everyone, and to bring everyone along to see where we will be taking it in the future!

Some notes for the moment

  • Oculus Support: The game is nearly working with touch controllers, I just need to fix some control bindings. This should be working soon, I just need to do some final verification.
  • Linux Support: My internal linux tester hasn't been working for a few months. I'm going to set up linux builds again sometime this month, and I'd like some help testing them. I'll be posting info here soon.


And finally, a changelog for the release build

v0.1.0


Changes

  • Prevent invalid pipe flips
  • Quit buttons moved to seperate tab
  • Online management moved to seperate tab
  • Add teleport movement
  • Reduce sploofer spore output
  • Goocuddlers now require eyeballs
  • Slime renamed to Slimeball

Fixes

  • Gardeners have correct icon in library
  • Controllers work with empty research menu
  • Empty research menu now has some text
  • VR building placement rotates with tool correctly
  • Fix formatting issues in VR wrist info
  • Fix formatting issues in VR item selection
  • Spores picked up mid air no longer last forever
  • Major performance increase in mushroom area

Patch Release v0.0.189

Added some inventory manipulation! You can now directly take/add items from factories and the space elevator.

Features

  • New Inventory manipulation
  • New space elevator ui
  • New UI for current contract in HUD


Changes

  • Pipe slide changed to pipe tower
  • Has single input at lower and upper levels
  • New model
  • Construction pop-up UI redesigned for better controller interaction


Fixes

  • Another chunk of controller interaction fixes
  • Can now enter save name with controller when launched from Big Picture mode
  • VR pointer now comes out of finger tip in title screen
  • Fix audio on player construction queueing
  • Fix broken highlight on one of the trees
  • Correct sprite for booster box
  • Add audio for miner back in
  • Fix missing elevator line in VR
  • Fix missing construction UI ghosts in 2D
  • Elevator line more visible at lower resolutions
  • Recipe picker goes back to previous tab used
  • Blinking grass fixed
  • Can now rotate buildings with controller

Patch Release v0.0.187

v0.0.187 | 2/29/2020

Fixes

  • Gatherbots now usable! Can set item to pick up, driving buttons correct, missing renderers added
  • Pets no longer beam into full elevators
  • Space elevator animation no longer gets stuck on start
  • Hidden items no longer buildable
  • Grass generates correctly on first connection to server

Patch Release v0.0.186

v0.0.186 | 2/25/2020

Changes

  • Sploofers no longer need green goo

Fixes

  • Remove coin counts from pets in library
  • Fix carrot hat position
  • Can now buy Gatherbots
  • Can now buy Long distance Pipes
  • Can now buy Industrial Petters

Mushroom Update!

Big update which adds a mushroom biome and changes how the research system works!

Additionally, VR is now working for those with headsets! At the moment, you'll need one with full 360 tracking. Adding controls for turning is currently on the to-do list.

New

  • Mushroom biome
  • VR completely functional
  • All research now costs individual pets instead of coin currency
  • Most buildings now require a pet to construct
  • Space Elevator no longer takes pets directly
  • "Join Game" menu on title screen
  • Post processing per-area
  • Big mushrooms in mushroom area
  • Different plants and rocks in different biomes
  • Hats unlocks for all the sploofers


Fixes

  • Pets no longer get stuck trying to lick things
  • Pets don't get stuck licking the same thing over and over
  • Pets following you now will go into elevators more consistently
  • Nibblers and Gobblers easier to feed and make happy
  • Sploofers now animated
  • Puffs no longer wiggling in air
  • Happiness indicator on sploofers
  • Fix GPU instancing
  • Potential fix for mac crashes
  • No longer requires two clicks to place miner
  • Fix stuck elevator animation
  • More multiplayer stability fixes
  • So many more

Bug patch: v0.0.180

Quick bug fix patch now live! Focused on player interactions and getting better data about corrupt saves. Also should improve backend and multiplayer stability.

v0.0.180 | 2/1/2020
Changes:

  • Goo pile buff: now have 10x the goo and 2x the mining speed

Fixes:

  • Grass working again
  • More unit tests on networking code
  • More error reporting on corrupt saves
  • Pets wander again
  • Pets no longer start off happy
  • Change debug key from F12 to F10
  • Fix mouse sensitivity slider not usable with mouse
  • Fix pipe connection raycast issues
  • Add missing gatherbot garage model
  • Make camera look at gatherbot when manually driving

VR Support!



Hey everyone! Industrial Petting will now launch with full SteamVR support. The whole game will be playable either on a flat screen or in a headset! VR Players will be able to play multiplayer with other VR players, or with flat screen players as well! This has been exciting to work on, and the game has been designed with virtual reality in mind since the very beginning.

For those with access to the beta, here's a list of this last update's bug fixes:


  • Bugfixes:
  • Change "Pet makers" to "Pet Assemblers" in tutorial chat
  • Using controller seleciton on menus after options screen made
  • Back button no longer visible in initial item library
  • Add key prompt for build button
  • When pets are exported, coin notification now has text
  • Current coin text now glows red when unable to purchase item
  • Fix navigation and visible objects in Research purchase window
  • Change spacing in recipe picker to support longer names
  • Fix movement between tabs and recipes in recipe picker
  • Switch slice carrot research description to the item description
  • Can now delete corrupt saves
  • Enbiggen collider on goo pile
  • Update TMPro to fix selection bug
  • Coin icon added into library pet information
  • Remove Stack Trace logging
  • Grass greeble texture no longer blue
  • Disable Apply/Discard button in graphics options when not applicable
  • Added highlight color to patch note scrollbar
  • Hide Quit to Menu, Quit to Desktop,
  • Bug Report buttons on title screen
  • Full upgrade to 2019.3, no longer has garbage from render pipeline
  • Control options menu now controller-friendly
  • Add Pipe Slide sprite
  • Reduce LoD distance on trees imposters, seriously improved performance
  • Improve visuals in graphics options
  • Fix imposter shadow rendering bug with imposter package update
  • Filter post process volumes from selection raycasts
  • Superior/Sizeable sploofers now have correct research set up
  • Nibbler no longer underground, nibbler emotions in correct position
  • Fix double construction bug
  • Added mushroom ambient track
  • ShroomieL1 rigged and animations.
  • Spore prefab, name, and art in-game
  • Fixed off-by-one error in optionsmanager resolution selection
  • Players actually scarier when moving
  • Pause menu closer to camera
  • Fix for missing start game button
  • Changed project settings to more closely match standard LWRP project
  • New arrow-down texture
  • Players are now scarier when sprinting
  • Added support for fear modifiers when friends are nearby
  • Fixed bug where all player animators were disabled and stayed disabled
  • Greeble materials set to full metallic as workaround for rendering bug
  • Mushroom area ground texture added
  • Per-biome ground texturing supported now
  • Added deep mushroom area
  • Research for all sploofers now in-game
  • Mushroom generation added
  • Added mushroom biome chunk art
  • Per-biome particle/post-fx rendering now working
  • Chunk loader class written and tested
  • Added a particle option to biomes, looking towards the future
  • Basic item setup for sizeable, superior sploofers
  • Non-animated sploofer prefab added
  • Smelt pair for shroom1
  • Beginning of shroom1 and spore items
  • Some hunger tests
  • Added Sploofers

Multiplayer hotfix

-Fixed bug where players could not start multiplayer game
-Fixed bug where menus, player, and screen elements wouldn't properly animate.

Still working on the next update, but getting this out there so testers can play multiplayer again!