A small update this week: some refined world generation and fixing broken pet behavior.
The world is no longer an uninterrupted forest, there are now some open patches, and different pets in those open areas. This tech is to help the next update, which will have a completely different area to explore.
The last update broke pets, they just sat around and looked at you. That's been fixed, and there's currently some work being done to make it clearer what they're thinking and why they do things.
Features - New world generation!
Bugfixes - Pets no longer get less hungry as time goes on
- Pets wander correctly again
- Pets no longer have exclamation points over their head in the distance
- Edges of terrain better connected further away
- Controllers working again
- Audio settings now loading up correctly on start
Optimizations - Reduced animator overhead
Gardener Update!
Gardeners are now in-game! These little bushes will take care of and “water” your plants for you, giving huge farming boosts!
On the development side, we’ve added a new concept artist to help with the art, so future posts should have some shiny concepts to look at!
A large chunk of the last month has also been updating the game to the new version of Unity. I’ve added a bunch of optimizations with the new ecs system and burst compiler, along with a switch to their new lightweight renderer. This should help performance for most people, and things will only get faster in the future. This does mean that there may be some visual bugs that cropped up in the port, be sure to send emails to support if you see anything.
As always, join the discussion in Discord, and be sure to wishlist and/or follow the game on Steam!
Features:
- Can now manually control builders
- Added Industrial Petters!
- Added some more pets in the forest
- Added third person mode
Changes:
- Added tip and reference to explain how to rotate objects
- Added tip and reference explaining what miners do
- Removed FPS counter
- Upgraded to Unity 2019
- Switched to new unity LWRP renderer
- Moved off of obsolete network serializer
- Greebles now much more efficient
- Removed greebles checkbox
- Added some postprocessing
Bugfixes:
- Fixed bug when flipping pipe directions
- Research window titles no longer overlap text
- Opening up options menu no longer switches resolution to 480p at random
- Players can go underneath pet builders again
- Countless tiny fixes
Nibbler Update!
Nibblers are now in-game!
This last week has seen some internal changes to make adding new pets easier, which should help speed up development. More importantly, some artists are being hired to make adding new buildings and pets much quicker.
Features
Trunks added!
Added Nibbler!
Changes
Gatherbots now search for objects they''re gathering
Rearranged research tree
Junctions can only hold 3 items now
Can poke things now
Can reverse pipes now
Bugfixes
Fixed oe missing character in french
Pets should go through fences much less often now
Chunks of various bugfixes'
Gatherbot Update! v0.0.154
Features
Added the Gatherbot!
French language support!
Added music to the title screen
Changes
Bunch of new sound effects
Autobuilder renamed to Construction Cannon
Slimecuddle renamed to Slimecuddler
Distance Box renamed to Booster Box
Box renamed to Junction
Added error popup for corrupt save, server shutdown, can''t connect to server...
Bugfixes
Honestly, too many to count
Patch 0.0.145
Changes
Upgraded to Unity 2018.3
Added control remapping
Patch 0.0.143
Changes
Backend localization keys cleaned up
Carrot hat spring more springy
Caught errors now reported properly
Bugfixes
Loading screens match
Can access save name box with controller
Back button on menu goes back to title menu
Resolution dropdown no longer unclipped
Rogue goo cuddler no longer in space
Fixed backend audio bugs
Patch 0.0.141
Hats hats hats
Added
Slime hat
Goo hat
Carrot hat
Some new SFX
Patch 0.0.137
Features
Added hats!
Changes
Options now categorized
Bugfixes
- Controllers still work after opening menu with all research purchased
- Carrot pie now has correct image in database
- Fixed instant carrot growing exploit
Patch 0.0.135
Changes
Added Input/Output arrows
Bugfixes
Fixed pipes hooked up to inputs on factories being set up backwards
Potential fix to flying pet bug
Patch 0.0.134
New stuff
Added carrot pie art
Changes
Added vsync to options
Added scrollbar to title screen save selection
Pets will give up sooner if they can't get into an elevator
Pets will now go into the closest elevator they can see
Bugfixes
Replaced missing sprites in title screen options menu