Capitalists always enjoy a bit of discount, who doesn't? So I wanna pop by and tell you that the game's expansion packs are on discount for Steam Capitalism & Economy Fest. Apart from the additional content and perks (like the shining badge in the chat), all the income from the sales is used to pay for the server bill (and keep the server running).
Also, I've made some good progress on CivIdle - Industry Idle's spiritual successor. In fact, recently the game has unlocked the Industrial Age tech tree, so the two universes have finally collided!
If you like Industry Idle, and wonder what if the game allows you to unlock tech trees and build wonders? Then definitely check out CivIdle!
Patch 0.20.8 - Bug fixes and QoL and Road to 1.0
Patch Notes:
If you own either expansion packs, you can double your offline earning without watching a reward video (iOS & Android only)
Bugfix: When Factory Mining policy is active, wholesale orders will not contain natural deposits (reported by @jgestiot, fixed by @FishPond)
Bugfix: When Pumpkin Battery or Pumpkin Steel is active, the corresponding research buildings are not shown in Research center (reported by @WingedLeo)
Add in-game notification about seasonal events in Policy Center
Add a banner and link in Headquarter about CivIdle: Industry Idle's spiritual successor. The banner can be turned off in settings
Add back support for Windows 7/8/8.1
Devlog:
A lesson I've learned recently is that always read changelogs. I usually keep the game's libraries up-to-date. However, during an update, the library (Electron) dropped support for Windows 7/8/8.1. It broke several players who are still using older Windows versions. I've downgraded to the last version that supports Windows 7/8/8.1.
Industry Idle is in a good state - most bugs have been ironed out and the game is quite balanced - I feel it's time to leave early access and call it 1.0 - this should be just a matter of changing the version number and I plan to do it in the next update.
Regarding CivIdle, I am doing final testing myself before the next playtest: fixing game-breaking bugs, and soft locks, and balancing the game a bit. If you are interested in joining the playtest, head over to our Discord and join #cividle-general channel, leave a message saying that you are interested and I will start distributing keys once the game is ready.
Meanwhile, I've recorded a CivIdle overview video, enjoy!
Patch 0.20.7 - Weekly Free Premium City Roster
- Introducing weekly free premium city roster: every week, a city in either of the expansion packs will be free for all players regardless of expansion pack ownership - Previously, if your account has connected to another game profile, it will fail authentication silently. Now the game will show 'Account Connected' check in Headquarter - Bugfix: In previous patch, the trade quota calculation is incorrect. This patch corrects the calculation: profits result from trading will be excluded when calculating market cap-based quota - Add Hungarian Translation (@KaaPeeM)
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Dev's Note:
Recently, I have been getting (back) into Age of Empire 3 (Definitive Edition, great game by the way). The game offers a free-to-play civilizations roster, which I think is a great idea to provide more content for free-to-play players. So I went ahead and implemented this for Industry Idle.
Also, the progress for CivIdle has been steady (maybe a bit slow). I have continued to work on the new player trading system while improving the game's core mechanism. I am providing a weekly update in our Discord channel, you can join here: https://discord.com/invite/xgNxpsM
Patch 0.20.6 (and Some Updates on CivIdle, the Spiritual Sequel)
Patch 0.20.6 - Update translations - Balance: When calculating market-cap based trade quota, trades since the last market update will be excluded (@FishPond) - QoL: The game will try to renew authentication if it expires. There's also a new button in Headquarter to manually renew authentication (@FishPond) - Upgrade game engine and runtime frameworks - this should help improve compatibility (@FishPond)
Also, I'd like to provide some updates on my future plans. As those of you who are on our Discord server are probably aware, I am focusing on developing the spiritual sequel: CivIdle
There has been a small-scale closed alpha testing, which provides very useful feedback and results in a rebuild of the tech tree and progression. The progress has been slow at times but the pieces are coming together. I have finished most game content before Medieval (buildings, production, wonders, etc) and am now focusing on getting the new player trade system to work. After that, I plan to open up another round of testing. If you are interested in CivIdle, please join our Discord to follow more updates: https://discord.com/invite/m5JWZtEKMZ
Patch 0.20.5 - QoL and Bugfixes
0.20.5-build.337 - Added Turkish and Bahasa language in chat (@FishPond) - Hide Produce All Crops Swiss Boost if the game does not have Expansion Pack 2 (@FishPond) - Bugfix: Activating Electric Fish Pond policy without Hydro Power Plant will cause Fish Pond to malfunction (@FishPond) - QoL: Add building count in building panel (@WingedLeo) - QoL: Add a warning if a building does not benefit from certain policies (@WingedLeo) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.20.4 - We are Steam Deck compatible!
0.20.4 has been released. This version is compatible with Steam Deck.
- Allow returning trade profit by paying resources (@FishPond) - Showing the existing trades that offers better profits in Player Trade UI when adding a new trade (@FishPond) - Bugfix: Fix disabling controller support does not work (@FishPond) - QoL: Batch sell of buildings (@WingedLeo)
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/store/apps/details?id=com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
New Anti-Cheat, Improved Game Controller Support and Bunch of QoL
0.20.3-build.327 - New anti-cheat mechanism: previously repeated trades with cheating account will result in an anti-cheat ban. This process involves a lot of investigation and takes a lot of effort. Now this will result in a trade suspension - you can resume trading after returning all the profits made from trades with the cheating account. This can be resolved automatically in Player Trade UI (@FishPond) - Add a page showing past player trades (by @FishPond) - QoL: New settings menu (by @GrayTheWanderer) - QoL: New batch mode action: Downgrade - All/Cluster/Adjacent (by @GrayTheWanderer) - Add Turkish translation (by @Readrift) - Improve Steam Deck support (@FishPond) - QoL: Add support for game controllers: use left joystick to move camera, right joystick to move cursor, trigger buttons to zoom/scroll, right shoulder button and X button to click. Joystick sensitivity can be adjusted in settings - QoL: Add support for camera edge pan (@FishPond) - Activate in Settings -> Input - Add support for moderator to remove suspicious player trades. Resources will be refunded for removed trades (@FishPond) - Improve stability of Steam Cloud integration (@FishPond) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Patch 0.20.2 - QoL, Bugfix and Christmas Event
0.20.2-build.308 - QoL: Add more purchase amount option in Trade Center (by @jimmyh77) - QoL: Allow filter player trade by price range and player name (by @jimmyh77) - QoL: Add warning for Purge My Trades (by @jimmyh77) - QoL: Add an option to show only positive tile modifiers (by @jimmyh77) - QoL: Change power bank units to Joules (by @2kai2kai2) - Bugfix: Nikola Tesla policy in Detroit no longer requires nature gas (by @ryansb) - Bugfix: Wind Turbines and Solar Panels cannot be turned on when turned off by inheriting default settings (by @GrayTheWanderer) - Bugfix: Fix an exploit w.r.t cancelling player trades. You need to upgrade to this version to cancel player trade (reported by @WingedLeo) There are 154 resources, 234 factories, 66 policies, 19 maps and 71 achievements available in this version
This is the first release since open source. On behalf of the community, I'd like to thank all contributors for their hard work. If you want to contribute to the game, you can visit Github: https://github.com/fishpondstudio/IndustryIdle
Also, Christmas event is live: - Christmas Timed Exclusive (5.12 - 5.01): New resource - Reindeer. All power plants produce reindeers. They can be used as fuel but cannot be sold or traded - Christmas Timed Exclusive Policy: Reindeer Silicon (FREE) - All buildings that consume silicon use reindeer instead - Christmas Timed Exclusive Policy: Reindeer Aluminum (FREE) - All buildings that consume aluminum use reindeer instead - Christmas Timed Exclusive Policy: Santa Clause is Coming (FREE) - Santa factories consume reindeer and toy and produce santa, science and culture. Santa factories have max tile modifier. Toy factories produce reindeer in addition to toy
Web: https://play.industryidle.com/ Steam: https://store.steampowered.com/app/1574000/Industry_Idle/ Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046
Next Chapter For Industry Idle: Leaving Early Access and Going Open Source
It's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new players, and supporting the game's server expense by purchasing Expansion Packs.
Going Open Source
Working on this project as the only indie developer in my free time is a huge commitment. A lot of players in the community are developers themselves and have offered to help with the development. However, as you can probably imagine, the game's codebase was nowhere near ready for that. And I felt that cleaning up the codebase and onboarding more developers would add more overhead and slow down the development when the game was constantly changing.
Now, since the game's core mechanisms and content are more or less stable, I feel this is a good time to take a look at this. I spent the last several months cleaning up the game's codebase and sorting out some licensing issues. I have also drastically simplified the game's build system and dependencies so that newcomers can get the game up and running easily - my goal for open-sourcing the game is to allow the community to drive the game further, rather than just "throwing it out there". To facilitate this, I have cleaned up the project and made it very easy to get it up and running. I have also bundled all the arts and assets with the repository as well (but please note the license in the README file of the repository). I've also written a detailed getting started guide, which is included in the project's repository. You can find everything hosted on Github: https://github.com/fishpondstudio/IndustryIdle
Leaving Early Access and Accepting Contributions
I plan to release a version from the new open-source repository - if things go well, the game will leave Early Access. Starting now, the game accepts contributions. Here's a brief guideline on how to contribute.
Help Translate
The localization repository has been moved inside the mono repo, you can find the file and a guide here: https://github.com/fishpondstudio/IndustryIdle/tree/main/assets/Script/Languages
Report Bugs
GitHub Issues would be the preferred way to report bugs. If you are not able to use GitHub Issues, Discord #industry-idle-bug-report channel can be used as well
Fix Bugs
Fork the repository, make the code change, and submit a Pull Request
Add Content/Implement Feature/Adjust Game Balance
This would be a bit more complicated. You should probably bring up your proposal in the community and also talk to me before implementing the code. Features that benefit the majority of players (e.g. QoL improvements) are very likely to get merged. Features that affect game balances need to be carefully discussed and tested.
Running an open-source game is not an easy task and doesn't really have proven "best practices" so I am also learning along the way. These guidelines will evolve as well.
Community Driven Development
With this change, helping and guiding community contributions will be my main focus. I have also created #industry-idle-dev channel on Discord for all development-related discussions - whether you need some coding help or want to discuss new features. I am hoping over time, the game will have more experienced contributors so that I can do less handholding.
I will continue to act as the "release manager" - helping get changes into the beta channel and into a release when they are tested. For now, I don't think it makes sense to have a fixed release schedule - as long as there're enough contributions that warrant a release, I am happy to press that button.
As to my other plans. Well, I've got much less free time compared to the pandemic. After all, this is my hobby project - I need to take a day job to actually pay for my living. But fear not, I am planning on a sequel, or rather a "spiritual successor" to Industry Idle - Cividle
I will probably write more about why I am making a spiritual successor (instead of adding another Expansion Pack to Industry Idle) and my plans for Cividle, but maybe some other time.
Halloween Event: Pumpkin, Pumpkin Spice Latte, Pumpkin Pie and Exclusive Policy
- Seasonal harvest: Farmland and Greenhouse will produce pumpkin in October. Pumpkin productions are doubled! - Seasonal recipes: Bakery will produce pumpkin pie (from pumpkin, flour, butter and milk) and drink factory will produce pumpkin spice latte (from pumpkin, refined sugar, coffee and milk) - Halloween Timed Exclusive (Oct. 15 - Nov. 5): New resource - Pumpkin. All power plants produce a certain amount of pumpkins. - Halloween Timed Exclusive Policy: Pumpkin Battery (FREE) - All buildings that consume battery use pumpkin instead - Halloween Timed Exclusive Policy: Pumpkin Steel (FREE) - All buildings that consume steel use pumpkin instead
You have to be on the latest version on Steam to participate in the event!