Fix for a few pathfinding issues on trucks and trains
Fixed missing detection for bridges and tunnel
Fixed a detection issue that could cause vehicles to not get to their goal
Fixed broken vehicle sounds that could get stuck in background like plane sounds
Fixed some rotation calculation issues for all driving vehicles that could cause slow rotations
Fix for not detecting other vehicles
Update-Info Industry Transporters v0.7.802
Additions:
Added a lot of new town buildings (every level got 2 new variations, 13 new models)
Added a 2 new special town buildings like "cinema and amusement park"
Filled all Production Categories (added about 60 - 70 new products)
Changes:
Balance Changes:
rebalanced all sale prices
rebalanced also demand of all products
Adjusted the season bonus for all products (changed -,+ 35% to 15%)
Town growth after 2050 changed (discards any requirements for large buildings)
changed out terrain details to more grass and plants
Updated some old special town building models
able to disable/enable Joystick Input in options
Fixes:
Some UI fixes:
Fixed issue with town population info stuck in town hall unable to read it
Fixed a few checkboxes in option window which were not working
A lot of issue and error fixes:
Fixed an issue being unable to open vehicle window via click on vehicle
Fixed an error in the Steam Achievements
Fixed an issue with local stats
Fix for an issue when selling a vehicle other then trucks
Fix for error when loading rarely the cargo for trucks
Fixed an error in setting the traffic lights that could occur
Some fixes for issues with Player AI code
Fixed also an issue when upgrading a vehicle
Fixed another error that could rarely occur when loading a savegame
Some other smaller fixes
Update-Info Industry Transporters v0.7.802
Additions:
Added a lot of new town buildings (every level got 2 new variations, 13 new models)
Added a 2 new special town buildings like "cinema and amusement park"
Filled all Production Categories (added about 60 - 70 new products)
Changes:
Balance Changes:
rebalanced all sale prices
rebalanced also demand of all products
Adjusted the season bonus for all products (changed -,+ 35% to 15%)
Town growth after 2050 changed (discards any requirements for large buildings)
changed out terrain details to more grass and plants
Updated some old special town building models
able to disable/enable Joystick Input in options
Fixes:
Some UI fixes:
Fixed issue with town population info stuck in town hall unable to read it
Fixed a few checkboxes in option window which were not working
A lot of issue and error fixes:
Fixed an issue not being able to open vehicle window via click on vehicle
Fixed an error in the Steam Achievements
Fixed an issue with local stats
Fix for an issue when selling a vehicle other then trucks
Fix for error when loading rarely the cargo for trucks
Fixed an error in setting the traffic lights that could occur
Some fixes for issues with Player AI code
Fixed also an issue when upgrading a vehicle
Fixed another error that could rarely occur when loading a savegame
Some other smaller fixes
Update-Info Industry Transporters v0.7.802
Additions:
Added a lot of new town buildings (every level got 2 new variations, 13 new models)
Added a 2 new special town buildings like "cinema and amusement park"
Filled all Production Categories (added about 60 - 70 new products)
Changes:
Balance Changes:
rebalanced all sale prices
rebalanced also demand of all products
Adjusted the season bonus for all products (changed -,+ 35% to 15%)
Town growth after 2050 changed (discards any limits for large buildings)
changed out terrain details to more grass and plants
Updated some old special town building models
able to disable/enable Joystick Input in options
Fixes:
Some UI fixes:
Fixed issue with town population info stuck in town hall unable to read it
Fixed a few checkboxes in option window which were not working
A lot of issue and error fixes:
Fix for being unable to open vehicle window
Fixed an error in the Steam Achievements
Fixed an issue with local stats
Fix for an issue when selling a vehicle other then trucks
Fix for error when loading rarely the cargo for trucks
Fixed an error in setting the traffic lights that could occur
Some fixes for issues with Player AI code
Fixed also an issue when upgrading a vehicle
Fixed another error that could rarely occur when loading a savegame
Some other smaller fixes
Update-Info Industry Transporters v0.7.750
Build 0.7.750
Additions:
Added 9 new Planes (nearly 80 in game)
Added a few new cars like police/taxi and buses (10+ different traffic cars)
Added first version of showing graphically traffic light states
Changes:
Tutorial Update:
videos to first few parts added
videos are available in main menu or when doing one of the tutorials (when a video is available for that part)
Added more effects to vehicles:
Ships got now a better water effect
Planes got smoke/afterburner effect and trail effect
Electric and Mono trains have small spark effects
ESC and Right mouse button allows player now to stop most modes like building
A few more optimizations on some models and textures
lowered performance needs for traffic lights (also changes bit slower, 5sec before now 8 sec timer)
Done a few adjustments to the options window (no more drop-down menus)
Infos of vehicles/buildings pop up faster
Fixes:
Fixed quite a few issues with trains
Fixed some pathfinding issues
Fixed some signal detection issues
Fixed a bunch of errors
Fixed a loading error that could stop loading a savegame rarely
Fixed a rare error that could occur while creating a random map
Fixed some other smaller errors in the game
Fixed missing info pics for all new vehicles and updated existing ones
Added some error messages like "no Steam running" or "Out of Memory"
Fixed a few tooltips
Fixed showing info window while building and upgrading (could get in the way in the background)
Fixed some detection issues for vehicles detecting not always trailers of trucks
Fixed a few other smaller issues
Info to Update Industry Transporters v0.7.711
Additions:
New Vehicles (Now 70 in game)
5 new trucks
6 new trains
10 new ships
Changes:
Adjusted some Texture sizes for better quality
Fixes:
Fixed some errors for Player AI
Fixed an error that could occur when AI bought a vehicle
Fixed an error when looking for a position
Fixed some errors in Vehicle AI
Fixed an error that could occur when vehicle left map
Fixed an error with creating the container on top of a trailer
Fix for an error that still occurred in the "SetLightiningPosition" function (was breaking loading of a map)
Fixed an error that could occur in the vehicle list
Fixed an error that occurred when tutorial reloaded loc files
Fixed some errors in load game function
Fixed a few Issues when creating a town in editor
Fixed some issues when selling vehicle with showing sell info
Info to Update Industry Transporters v0.7.700
Build 0.7.700
Additions:
Technology Settings (Editor)
will help users to create their own missions by restricting the player of not being able to use buildings and vehicles
Event System (Editor, WIP)
allows players to create custom events that will be triggered when set requirements are met, also allows to control what will happen if the event is triggered
allows to set a message and name that will appear with the event
will help players also in creating their own missions
Event System (Game, WIP)
detects any set events and if requirements are met, will show event name + text as soon all requirements are met and trigger the set event
Changes:
Added the option to change between players neutral to player 8 (Editor)
Tutorial redone
Fixed outdated parts
Fixed some loading issues
Added more information to most part
Split Tutorial into smaller parts
Fixes:
Fixed a few issues with the path tool
Fixed an issue when building a street of size 2 unable to detect all connections
Fixed a lot of issues with actual stats
Fixed a few stats that were set properly
Split stats into multiple sections to get more detailed info
Fixed some issues with loading/saving the stats
Fixed some missing concrete floors
Fix for an issue with remade town street models (were having colliders and got vehicles stuck)
Fixed a few other smaller issues
Info to Hotfix Industry Transporters v0.7.665
Build 0.7.665
Fixes:
Fixed an Error that caused the game to stop at 80%
Fixed some Errors in the Wheel Menu
Fixed some Errors inside the Tutorials
Fixed an Error when calculating Repair Costs
Fixed an Error in the new Achievement Window
Fixed an Issue with loading from neutral industries (player wasn't allowed to use them)
Information to Update Industry Transporters v0.7.660
Build 0.7.660
Changes:
Research Tree Changed:
Each Vehicle Tree is now unique with unique research skills
Added also first tree for industry/store upgrades
Shows way better actual state and progress via lines and background textures
Information about each Research is now a bit more detailed (requirements also listed / level shows actual and max one)
removed the tier system (made it too complicated)
research icons redone
Done a few changes to Worldmap:
Is now also fullscreen like research window
shows legend on the side
more accurate in finding the position
Prepared town street models for being able to show traffic lights (needed to lower the details a bit)
Redone all item pictures in a new frame and higher resolution
Fixes:
Player AI fixes:
Path finding for building streets reworked (is now able to move paths back when getting stuck to get a different path to go around buildings)
Uses now also new path tool to create more complete streets (were sometimes broken even when actually found a path)
Fixed a few issues in finding terminal position
Fixed an issue where the AI didn't checked range between industries and town (would sometimes create production over half the map)
Fixed a few errors that could occur while the AI was running
Truck issue fixes:
Fixed an issue where a truck could get into a loop due not reaching his goal with his detection system (increased detection range from 30 to 100)
Fixed also an issue where trucks would get stuck when moving in an end (the turnaround function was missing at that point in the code)
Fixed path finding over freeway parts (was still a bit wonky)
Fixed a few issues with registering and calculating repair costs
Fixed wrong localization for wheel menu
Fixed a few building issues when building freeway
Fixed a rotation issue with trucks and trains that could lead to reaching the wrong tile in a curve (now calculates the movement better)
lowered glow on all texts a bit to make it better readable
info window show timer will reset now every time mouse is moved (could be a pain when it opened even when moving mouse just because staying on same block)