Changed to new Unity UI System 3D UI and Shadows for a more "modern" look
Animated stylized Buttons for a more "modern" look
Added/Changed also some UI Sounds
Setting up Vehicle completely changed and made much easier to create new routes
Added 10 new load and save slots
Overview Infos will turn towards camera to easier read them
Loading is done passive and will not cause a large lagg spike while loading
Information Windows will show up automatically even for vehicles now
Information is much easier to find and relevant Information is shown "first"
Extra end cost information about a product in sale settings
Added a lot more Buttons with Icons for easier use (tooltip will show name)
Lists can now be navigated via scrollbar/mousewheel (no zooming over windows)
nearly always at top right close button (all same style now)
dragable with any mouse button (all windows stay in screen)
Windows of vehicles/buildings can now be opened via single left click
Side Panel (Much smaller and easier to navigate due more Icons used)
Able to turn on/off Left Side Panel
Wheel Menu (allows selection of any main function via holding mouse button down)
Partly reworked Editor
added more options to modify/remove towns
added more options to set up map properties
easier to create random maps
Added extra data to be able to restart on same map settings (old saves will start with default settings)
Removed option for "concrete floor" (all have now concrete floor without extra costs and won't lower maintance costs)
Vehicles got now additional movement sounds depending on their speed vs max speed
Water Shader changed again (best water so far)
Bug Fixes :
some localization changes due new UI
changed a lot of "try/catch" tries to normal if detection/file detection (makes code partly more stable)
fixed an issue where sound volumes of vehicles were not set to set value in options
fixed an issue when loading config file
fixed some issues when creating build marker
fixed a few missing models
fixed some issues that could occur when building streets/rails
fixed some error that rarely occurred when creating trailers for vehicles
fixed a few issues in the detection function for trains looking for signals
fixed an issue in the add waypoint function
fixed an error that could rarely occur when a building got demolished
fixed a few issues with train movement
fixed a few issues in the traffic light system
fixed quite a few other issues
Patchnotes for Industry Transporters v0.7.220
Build 0.7.220
Changes/Additions :
added a new variation for large 2x1 and small 2x2 town buildings (will spawn on newly created maps)
lowered all building levels for town buildings (some had over 15 levels)
larger cities now possible as max pop changed from 5000 to nearly 15000
added new traffic light system
creates lights for streets with multiple paths
changes state every few second (5sec)
more realistic driving
traffic limit optimized
way more traffic as before as max limit changed from 5000 to 20000
fixes of car script and wrong curve movement
optimized car code to be way faster to support all cars running in cities over whole map realtime
Bug Fixes :
a few more pathfinding fixes for trucks
fixed an issue where data of building level wasn't removed sometimes
fixed some issues with detecting actual population of a city (town centers didn't got added to pop)
some adjustments to the town upgrade function (should take bit less performance/ less lag spikes)
fixed a bunch of errors that could occur
shader caused error on start with dx9 and 10 cards (removed DoF and Camera Blur Shader for the time being)
vehicle window didn't had connection to vehicle data when selecting sometimes loadout
trying to start research over max level was causing error
some errors in new animation system for trucks and trains fixed
some missing links to other scripts could cause rarely an error
upgrade marker could cause error near end of map
fixed a few errors that the player AI could cause while building
Patchnotes for Industry Transporters v0.7.210
Build 0.7.210
Changes/Additions :
added player overview icon over all owned buildings/vehicles
redone trailer animation system (trains/trucks)
uses now Unity Mechanism Animation System
more precise and easier to handle (still needs some tweaking)
trucks are now only unloading container
better animation on freeway
added some more stages to the main town building
lowered some build/repair costs for food stores/industries
Bug Fixes :
some performance adjustments for the object manager
lots of texture issue fixes on models
fixed a few animation issues with truck and train trailers
trucks would try to change lane on freeway(curve), which led to trucks driving off street
fixed detection issue with truck trailers which were not being picked up by other trucks
fixed a few more errors occurring while playing
info window opened due clicking through UI Elements (mostly list buttons)
truck ai was not clever enough to find the right path
some other adjustments to truck ai pathfinding
you could still open windows or use hotkeys while saving
vehicle sound volume was not set to actual settings after buying a new vehicle
fixed also a bunch of other smaller issues
Patchnotes for Industry Transporters v0.7.201
Build 0.7.201
Changes/Additions :
changed most particle effects to a newer version (better looks/performance)
added DX 11 Support for some Image Effects which were turned off before (will fallback on DX9 if DX11 not possible)
added indicator for which slot is getting set up when setting up stores/storages
Bug Fixes :
fixed an issue with the speed of the day/night cycle
fixed a few texture issues on some models (displaced/missing textures)
fixed an issue with placing a building too high over the map when using concrete floor
shows an actual error if disk is full
fixed some issue occurring in loading info for freeway part
fixed a bunch of errors occurring while playing (could sometimes lead to some other functions not working anymore)
fixed a few pathfinding issues in new train script
fixed an issue in vehicles which didn't tried a production try after an industry had max production reached (not even after next month, so could get stuck)
fixed some other smaller issues
removed unused files
Patchnotes for Industry Transporters v0.7.200
Build 0.7.200
Changes/Additions :
train update:
autodetection for getting all connections between signals
allows now multiple signals on a single block
able to add multiple types of signals (atm only normal mulitconnect, signal with up to 5 other signals connected)
lowered prices for rails immense as they were way too high
added new rail to the game: crossroad (can be modified with signals like normal switches)
transfered truck pathfinding over to trains and modified it for signals (way more stable as the detection function before)
also lowered prices for nearly all vehicles when buying
trains = 15-35% less
ships = 40-80% less (hovercrafts were way too expensive)
planes = 30-50% less
able to toggle pause in the game via "ESC"/"escape" button (will stop any vehicle interactions. Buying and setting up still available)
done some more optimization on terrain (should fix other lag issues with scrolling/turning camera)
highered overall light to make stuff at night better visible
lowered texture sizes (playing multiple maps will fill the object pool to max which could result in overused ram)
news window will auto close after a few seconds and spawn at side of screen (5 sec there)
Bug Fixes :
multiple fixes for train/rail:
fixed an issue where train could spin multiple times before ending his rotation
fixed some derailing issues
added missing rail models like SCurve and Mirrored for electric and mono rails
fixed a few issues with playing multiple maps getting poor performance (could lead to start of multiple coroutines of same type)
fixed an issue in the function to move camera on minimap (was sometimes moving to a wrong position)
fixed a few errors occurring in the change material function (caused the influence area not being shown of terminals)
fixed an issue with the news window not stopping the click function (could click behind window)
fixed an issue in truck pathfinding (can now fallback further in detecting path, giving better options)
fixed also some more errors
and fixed a few other smaller issues
Patchnotes for Industry Transporters v0.7.161
Build 0.7.161
Hotfixes :
fixed missing tutorial texts
fixed lag spike when turning camera
fixed issue when building smaller map
fixed missing town indicator on minimap
Patchnotes for Industry Transporters v0.7.16
Build 0.7.16
Changes/Additions :
changed lightning (now more use of GPU which helps performance)
added HDR (lights are more intense)
added some more image effects to optimize new look
done some improvements to terrain lightning
changed sun/night cycle to more sun (had also some bugs which got fixed)
optimized some town models (should help increase performance)
added new map sizes (will adjust maps/town and industry count depening on size)
small = 250x250 blocks
medium = 500x500 blocks
Bug Fixes :
fixed an issue where there could still be blurry texts
fixed some issues with tutorial
fixed issue with some texts still being too small
fixed an issue with some texts going too fast
fixed an issue with the list buttons going behind the tutorial panel
fixed another issue in truck pathfinding
fixed an issue where it wouldn't scroll back when moving camera to end of map
fixed an issue with creating resource industries on an uneven place
fixed an issue still in upgrading industry function (could still stop production reset)
fixed an issue with controls option list being too small
fixed quite a few errors in the code
fixed some other smaller GUI issues
Patchnotes for Industry Transporters v0.7.155
Bug Fixes :
Hotfix for a load/unload issue in truck AI
Patchnotes to Industry Transporters 0.7.154
Build 0.7.154
Changes/Additions :
Changed gamespeed +35% (Single day takes now 10,1sec (before 15,6 sec))
Bug Fixes :
Patchnotes to Industry Transporters 0.7.153
Changes/Additions :
redone game over window (caused some errors/shows now more statistics/Better Scorecalculation)
added error sound when building or path can't be placed or truck can't be bought due full terminal.
Bug Fixes :
trucks are now able to notice if they need to hold on to a product even when load setup changed slots from the waypoint before
fixed vehicle detection for trucks (was sending raycast to the wrong position)
fixed some issue in path detection for trucks (if it had to take a large detour it would get stuck, highered detection range)
fixed the issue with industries spawning too near town (was wrongly calculating range to nearest town)
fixed an issue where a building was not changing material to transparent blue (was causing an error due not finding the renderer)
fixed a few issues with the lists for industries and vehicles (could open resource industry setup/opening vehicle window could cause some error)
fixed a few text issues with option tooltip and option names (send report and texture grid option had sometimes wrong names)
fixed issue of tutorial arrow being in the way of buttons (will render arrow now behind GUI when clicking)
fixed a bunch of errors which occurred while playing (reports are helping a lot)
fixed an issue where the path tool would create a town building instead of a street (wrong id used)