Infiltria cover
Infiltria screenshot
Genre: Role-playing (RPG), Indie

Infiltria

v0.19.39c

v0.19.39c

DESCRIPTION:
Im currently maintaining INFILTRIA alone, so future patches can take a bit time, but I will do my best to bring frequent updates.

GAMEPLAY:
- ranged enemies now can walk to patrol and they can wander all over the floor (based on feedback)
- overall a bit more enemies on floors, elites have a bit more HP, bosses even more
- bosses can now appear on usual floors (not only boss floors)
- automatically set character default attachments in attachments screen
- LeDieux has now Holosight as default attachment
- nerfed invunaerable talent (from 1, 2, 3 secs to 0.1, 1, 1.5 secs)
- better animations for enemies
- nerfed shotgun
- game is overall a bit harder

BUGS:
- fixed bug in tutorial when player could get beyound extures through pallete
- fixed strange blur that sometimes happend

v0.19.8c

v0.19.8c

= = = DESCRIPTION = = =
Patch brings option to destroy enemies supplies in abandoned hospital with new objective to destroy certain amount of supplies (Based on feedback).
Also weapons and attachments and their costs were rebalanced. Patch contains also internal improvements.

= = = PATCH NOTES = = =

GAMEPLAY:
- added cross above player that indicates immunity to damage
- added new objective - destroy upply crates in abandoned hospital
- added bomb planting (awards XP and talent point), requires 1 grenade to plant bomb
- objectives rewards randomly 1-2 talent points
- now always player receive objective on floor enter
- rebalanced all weapons (damage, bullet speed, scritical and accurcy were changed on all weapons)
- rebalanced grenade attachments (reduced FROM +100% / +200% TO +50% / 100%)
- rebalanced attachment costs of all attachments
- boss floors are a bit harder
- ingame laser is green now
- default amount of kills needed to charge grenade launcher is 7 (from 5)
- optimized demolition sounds (glass, wood, etc) when many sounds are triggered at same time
- nicer explosions
- nicer antialiasing
- ncier enemy running anim
- some updates to characters materials

BUGS:
- fix for pinned body on wall bug
- fix duplications of trait types when choosing from 5 traits
- fix for non consitent attachment descriptions
- fix for some bugs in tutorial
- fix for bug in logger when switching between keyboard and controller

v0.18.44c

v0.18.44c

DESCRIPTION:

Some significant changes were done on engine side to get rid of some strange bugs that were definitly not on ours code side + some more fps.
We got rid of some bugs, but due to this change, some unexpected bugs may occur so dont hesitate to report bugs in forum.
Except bug fixes patch also brings changes to gameplay. Also we started working on new map.

= = = PATCH NOTES = = =

GAMEPLAY:
- reworked Wrath (stun talent) and now works properly and has higher chance per rank
- Motorola (russian guy) has now Wrath (stun talent) as character default talent
- added 2 new ground visuals to hospital and 1 to office
- objectives in hospital now reward randomly between 2-3 talent points
- slightly more xp gained by killing enemies
- player spawns with a bit less ammo on floor start (escept LeDieux)
- nicer visual of medkit and ammo pickup objects
- red medkit (50 hp) was removed and green medkit heals randomly between 25-50 hp
- new sound plays on enrage start/end
- hanging light has better physics (no more endless bouncing)
- active traits list no more exceeds bounds and this list is scrollable now (in TAB UI)
- updated character selection screen
- improved death animation physics
- enemy grenade explodes a bit earlier overall
- no longer receives objective on floor 10 (same as floor 5 before)
- when receive Kill amount of enemies objective, number of enemies to kill will be not more then currently alive enemies on floor
- setting Music and SFX to minimum will completly mute Music and SFX
- more optimizations in explosions and overall more fps

BUGS:
- fixed bug with negative counting of objective
- fixed bug when player particles were not showing
- fixed bug when target lock cursor freezed when killed freshly spawned enemy
- fixed wrong grenade launcher descriptions in unlockable attachments screen
- fixed wrong achievements descreptions in achievements main menu
- fixed many engine and internal bugs

0.18.4c

v0.18.4c

DESCREPTION:
Patch brings ingame and steam achievements and changes to player experience gaining, overall ingame ligthning and bug fixes.
Achievements that have progress (for example gather certain amount of credit or weapons), have their progress visible in main menu achievements UI.
We will add more interesting steam achievements later like Complete floor without taking damage, etc.
We prepared big patch but this is half of it, since we want to test achievements now and second half will be added later.

= = = PATCH NOTES = = =

GAMEPLAY:
- added ingame and steam achievements
- achievements button in main menu now shows progress of achievements that has actual progress
- revamped player experience gaining, now player should reach max level 20 on higher floors (no more level 6 on floor 1)
- most experience is now gained by doing objectives, defusing, rescuing hostages..
- elites no more gain double experience (to remove player experience difference between office and hospital)
- reworked accurcy system - better scaling with accurcy stats and 100% accurcy is now maximum precise shooting
- assault rifles has more accurcy then before
- enemy's grenades explode 1 second earlier in normal mode
- better explosions physics
- nicer character info in character selection screen
- changed overall lighning, red floor in office is removed, more graffiti variations in hospital
- tutorial is set to casual difficulty
- barrels with fire in hospital are now static
- optimizations

BUGS:
- fixed bug when player stats were not shown correctly after completing floor in "Agent status" UI.
- lost control of character when spamming F to search body should be fixed (its not very tested, so if it still happens, making player Roll will unblock the character - minihack for now :)
- game crash happend on multiple explosions at same time should be fixed
- fixed bug when credit didnt added to player on location complete
- fixed UZI extended magazine attachments
- fixed some buggy floor generation
- small bug fixes

v0.17.9c

v0.17.9c

This content update brings new game mode - CASUAL and unlocking weapons and attachments. CASUAL mode should be completable without problems, but if you find it still hard, give us know in the forum.
Also there are new changes to gameplay so read notes below.
We wanna test new stuff now and in next patches we gonna implement ingame and steam achievements.
Looking forward for feedback!

GAMEPLAY:
- added CASUAL mode
- all weapon and attachments are unlockable from now (character specific weapons and attachments are always available and are free)
- completing CASUAL mode player can unlock new attachment, completing NORMAL mode player can unlock new weapon
- difficulty modes are scaling: enemies damage, enemies HP, spawning of dark spots, overall credit gain, reinforcements call duration, credit saving on death (we can add more based on feedback)
- player can spam grenades and can shoot bullets and grenades at same time
- all explosions are scaling a bit with current floor
- added 2 new traits: armor and critical chance, removed movement speed trait, nicer traits descriptions
- all SMGs have significantly more base crit chance
- office and hospital maps have a bit revamped generetion process
- Some talents have better explenations and rescaled talents UI
- Grip attachment (+ critical chance) are stronger
- nicer player stats in TAB ui (no more +-0.54643)
- shows info when all bosses are dead
- removed bold text since it looks ugly with our main theme font
- added new hints
- optimizations

BUGS:
- fixed bug when enemies detection distance didnt applied on machete guys
- fixed bug when applied starting grenades and exceeds capacity
- small fixes and improvements

v0.16.1c

v0.16.1c

This patch brings new roll ability (walking ability was removed). Also changes to characters unique abilities. Characters have more diversity. Character unique raw stats such accurcy were removed so chcek character abilities now.
We gonna add 2 new game modes: casual and survival. Thanks to this we can better balance game and now its possible only to select normal mode yet.
We also fully released LINUX support !

FULL NOTES:

gameplay
- player now can roll by pressing [shift]. Good for quickly evade from explosions or dodge bullets
- walking input was removed and player walks while aiming, but walking is a bit faster then previously
- removed accurcy and firerate bonus while enraged
- removed grenade launcher explosion damage split talent, and now explosion always do 100% damage to all targets
- immunity to damage to own explosion talent requires now 1 character level (previously required level 15 character)
- changed some characters unique abilities, they are more unique now and unique character stats like increased accurcy was removed from characters
- schirman is fast as others and can reload while running but cant roll
- updated tutorial visualy and with new roll ability
- machete guys now scale with floors too and has reduced player notice distance
- reduced enemies reinforcments internal cooldown sience now only few enemies can call reinforcements
- overall more starting ammo on floor enter
- hospital has now 10 floors and 2 boss floors (same as office)
- improvements to hospital generation process

bugs
- fixed bug when player wasnt able to perform stealthkill sometimes on machete guys
- fixed bug when machete guys didnt alarm nearby enemies
- fixed bug with visible cursor on floor enter

0.15.4c

v0.15.4c

Bratislava map unlocked! Plus changes to reinforcements and other stuff.

FEATURES:
- Bratislava is now unlocked from start (previusly needed to complete Vienna). Hospital has more credit and more elites. Look location info in map selection screen.
- Updated level selection screen with unlocked abandoned hospital.
- added RETRY button !
- Now there are marked enemies that can call reinforcements. They have icon below them.
- Reinforcements includes machete guys.
- Improvements to machete guys.
- all explosions (player's and enemy's) deal significiantly (cca 50%) less damage.
- grenade launcher attachments are significantly stronger.
- HMG weapons deal more damage overall
- Schirman is a bit faster but still slower than others
- Sobieski has unlocked health talent from Tactical tree instead Patriot tree
- nicer icon above heads.
- nicer spawned loot lights
- elites no longer sprint.
- less credit gain overall, more credit gain in hospital.
- player now has weapon unlock screen when they successfuly finish last floor in selected location. (We will add steam achievements for every unlocked weapon)

Bugs
- fixed bug with killing elite sometimes counted as non-elite kill
- minor bugs and improvements

v0.14.107c

patch brings some changes to talents, limit to maximum enemies on floor and some features down in notes:

talents
some talents are swaped and have different requirements now
max health talent in patriot is stronger
bullet damage in tactical is stronger
damage by talent health is stronger
critical chance talent is stronger
radiance aoe damage talent is by 1 meter stronger
ghost talent is nerfed by 1 meter per rank
removed stamina talents
added movement speed talent
better explained some talent descreptions

gameplay
now there is limit for alive enemies and cant call reinforcments if limit is reached
smoother player crossing over objects on ground
more gore
nicer enviroment blood
machete guys are more agressive
some enemies have flashlight
some new office map variatons
nicer player camera
nicer reflector lamp
nicer starting cam
optimizations

bugs
fixed bug with dead hostage

v0.14.97c

This patch brings gameplay audio enhance, enemies health nerfed and bug fixes

AI:
- all enemies have nerfed health
- new shooting sfx

Audio:
- better music master
- new weapons shooting sounds

Bugs:
- fixed lightning bug when grenade is fired
- fixed traits select bug with Ukrop character
- other minor bugs

v0.14.92c

This patch brings complete implementation of Unlocked talents, that each character has.
Patch also includes many bug fixes, improvements and visual effects enhance.

v0.14.92c patch notes:

Gameplay:
- stealth kill is improved and is more smoother now (better checking if kill is possible)
- player can now loot credit from dead body
- fully implemented character specific unlocked talents
- nicer player grenades, all explosions, detection particles
- use Silencer SFX option works only if player has silencer attachment
- "fast click" glitch when choosing traits is no more possible
- show hint when: full of grenades, full of HP
- dead text is DEAD instead KIA
- optimizations and other improvements

Characters:
- Schirman has now free attachment Doubled Magazine
- Moved "Avoidness" talent from Prizrak to Schirman

UI:
- nicer active objective UI
- updated characters info due to talents
- better discription of some talents

Bugs:
- fixed bug with seld damage from explosion applied fro menemy explosions
- fixed bug with maximum grenades capacity
- fixed some talents that didnt work properly
- many minor bugs