Gameplay: - player heals 50hp on level up - weapon no longer spawns in exit room - smaller chance to find weapon in floor - player can no longer switch weapons during enrage - there is chance you will not receive objective on floor enter - visual enhance of gameplay - nicer dark - some UI enhace
Characters: - Sobieski (grom) receives no heal on level up
bugs: - fixed bug with instant complete objective on floor enter - fixed bug when crosshair was pointing a bit lower than actual aim point - fixed death effect bug when died druing nightvision on - health gain talent now applies correctly on medkit pickup - heal effect now shows always when healed
v0.14.87c
v0.14.87c patch notes
Gameplay: - added new ability to Motorola - increased base target lock distance - all weapons have reduced damage - nicer doublekill slowmo - nicer bullets - music ducking when AI calls reinforcements
AI: - reduced elites health - reduced damage by enemy bullet
bugs: fixed Prizrak ammo gain small bug fixes
0.14.82c
We wanted to bring bigger patch containing this, but for now we push these changes now amd bigger things later.
pacth notes
Gameplay: - improved lock system, you can see lockable targets even during aiming state, in gray - no more crosshair going out of screen - more fps - removed old unequip weapon ability
Weapons: - shotguns, SMGs and HMGS are less accurate than now - AR weapons deals a bit more damge - shotguns deals less damage
UI: - added video settings UI - better UI scale with 4k
bugs fixed strange carpet jitter fixed character stuck
INFILTRIA is available in Early Access now !
We are happy to annouce, that INFILTRIA is now available to you. Please write us bugs and ideas in community discussions.
Thank you! sectuZNET
FINAL BIG UPDATE
This is final big update. INFILTRIA will be released 03.03.2020 (7 days from now). We tried to give u the best possible and most stable Early Access build. Now, we will focus more on fixing bugs and implementing new ideas. We also thinking about adding another agent (from European country). We are looking forward for feedback.
v0.12.7b
Many bug fixes, controlelr support. Some brief notes:
player: added full controller support no ammo spending while enraged kill streak properly refill magazine fixed boomeks endless novichok dot better bullet collisions at higher bullet speed fixed lifesteal from walls overall more credit on pickup
UI: added game options added circle that shows lock distance better HP bars added UI showing weapons details added level selection europe map added UI showing character stats between floors
bigger update comming
update 0.10.2b
v 0.10.2b patch notes:
PLAYER: added Ukrop - Ukraines mercenery aiming revamped, now its without lerping delay better camera shake normalized damage when firing more then 1 bullet better laser PRIZRAK has better look added grenade launcher detector no more infinite reduction of explosion damage, now devides max by two killstreak camera revamped better explosions, radius, damage etc only sometiems u can loot body now added special abilites for every character
TALENTS: nerfed armor talent nerfed life steal talent nerfed actually almost every talent
ENVIROMENT: updated office map, added new biomes added particles to lootable objects revamped tutorial revamped C4 model
AI: reduced damage from terrors grenades better AI animations fixed double AI spawn on reiforcments call AI now calls reiforcments, higher floor has mroe reinforcments more variations of enemies models less damage by bullets from enemies fixed strange physics on enemies dead bodies
UI: revamped character selection screen revamped equipment selection screen revamped main menu revamped talents UI added logger that logs various events added updated stats in green font
SFX: revamped all SFX fixed HMGs SFX added music dumping added reinforcments SFX
Many bug fixes and much more
stay tuned
INFILTRIA v0.8.8a giant update
Update v0.8.8a is here and its biggest one yet.
= = = v0.8.8a = = =
Major features:
- Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs)
- Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments)
- Reinforcements are called more often, the further you are in game
- Improved enemy runtime spawning
- Added various radio sounds for enemies when calling reinforcments
- Camera reworked, now smoothly follows character and aiming direction
- Camera has chance to focus on enemies when explosion hit few enemies at once
- Camera FoV and perspective updated
- Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player)
- Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player)
- Added new room variations for Office
- Enemies with weapons have improved aiming
- Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status
- Talents UI revamped
- Main Menu scene overhaul
- Character selection scene overhaul and completly reworked
- Weapon selection scene overhaul
- Intro revamped yay
- Variety of nw sounds addded
- Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.)
Minor features:
- AI deals less damage by bullets
- AI deals less damage by explosions
- Added loot particle indicating there is unsearched loot (for example dead bodies)
- Enemy grenade explosion dely increased by 1 sec
- AI now alert nearby enemies, when struck
- AI has better animations, also added random idle animations
- Less spawned enemies
- Aiming crosshair is reworked and improved, now exactly shows where you aim
- Added trail effect to aim position for better visibility
- Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect
- Some textures reworked (room floors, walls, props, agents, loots, etc)
- Lasers have more realistic look
- Bullets looks nicer
- Improved aware when bullet hit wall near unawared enemy
- Bullets have better physics
- Better camera transitions
- Prizrak character has darker outfit
- AI detection for player distance increased
- Tribes flags for characters are enhanced
- Better overall sound management during gameplay
Bug fixes:
- Fixed bug where grenade launcher didnt shoot, even you had enough grenades
- Camera shake fix
- Aiming bugs fix
Update v0.7.5a
v0.7.5a is here and brings:
- Added completly new Tutorial map with instructions how to play
- Player Tactical Aim improved
- Increased enemy grenade explosion time by 1.2 sec
- Added Hostages to the game
- Added quest for rescuing hostages
- Added civilians and dead bodies as props
- Fixed bugs when camera sometimes jitter when shooting or crossing objects
- Better player mobility
- Added enemy shouts
- All playable characters have improved animations
- Fixed bug with not applying starting trait properly
- Fixed bug with not applying increased ammo on start properly
- Improved steam integration
- Fixed several minor bugs
Update v0.6.2a - Tactical Aim System added !
- Added completly new implementation of aiming
- Player now automaticly aims to nearest visible enemy
- Distance to lock into target is relative to attachments
- Crosshair is removed from game
- Added indicator showing exact locked position
- Aiming is overall smoother