Infiltria cover
Infiltria screenshot
Genre: Role-playing (RPG), Indie

Infiltria

v0.14.88c

patch notes

Gameplay:
- player heals 50hp on level up
- weapon no longer spawns in exit room
- smaller chance to find weapon in floor
- player can no longer switch weapons during enrage
- there is chance you will not receive objective on floor enter
- visual enhance of gameplay
- nicer dark
- some UI enhace

Characters:
- Sobieski (grom) receives no heal on level up

bugs:
- fixed bug with instant complete objective on floor enter
- fixed bug when crosshair was pointing a bit lower than actual aim point
- fixed death effect bug when died druing nightvision on
- health gain talent now applies correctly on medkit pickup
- heal effect now shows always when healed

v0.14.87c

v0.14.87c patch notes

Gameplay:
- added new ability to Motorola - increased base target lock distance
- all weapons have reduced damage
- nicer doublekill slowmo
- nicer bullets
- music ducking when AI calls reinforcements

AI:
- reduced elites health
- reduced damage by enemy bullet

bugs:
fixed Prizrak ammo gain
small bug fixes

0.14.82c

We wanted to bring bigger patch containing this, but for now we push these changes now amd bigger things later.

pacth notes

Gameplay:
- improved lock system, you can see lockable targets even during aiming state, in gray
- no more crosshair going out of screen
- more fps
- removed old unequip weapon ability

Weapons:
- shotguns, SMGs and HMGS are less accurate than now
- AR weapons deals a bit more damge
- shotguns deals less damage

UI:
- added video settings UI
- better UI scale with 4k

bugs
fixed strange carpet jitter
fixed character stuck

INFILTRIA is available in Early Access now !

We are happy to annouce, that INFILTRIA is now available to you.
Please write us bugs and ideas in community discussions.

Thank you!
sectuZNET

FINAL BIG UPDATE

This is final big update. INFILTRIA will be released 03.03.2020 (7 days from now). We tried to give u the best possible and most stable Early Access build. Now, we will focus more on fixing bugs and implementing new ideas. We also thinking about adding another agent (from European country). We are looking forward for feedback.

v0.12.7b

Many bug fixes, controlelr support.
Some brief notes:

player:
added full controller support
no ammo spending while enraged
kill streak properly refill magazine
fixed boomeks endless novichok dot
better bullet collisions at higher bullet speed
fixed lifesteal from walls
overall more credit on pickup

UI:
added game options
added circle that shows lock distance
better HP bars
added UI showing weapons details
added level selection europe map
added UI showing character stats between floors

bigger update comming

update 0.10.2b

v 0.10.2b patch notes:

PLAYER:
added Ukrop - Ukraines mercenery
aiming revamped, now its without lerping delay
better camera shake
normalized damage when firing more then 1 bullet
better laser
PRIZRAK has better look
added grenade launcher detector
no more infinite reduction of explosion damage, now devides max by two
killstreak camera revamped
better explosions, radius, damage etc
only sometiems u can loot body now
added special abilites for every character

TALENTS:
nerfed armor talent
nerfed life steal talent
nerfed actually almost every talent

ENVIROMENT:
updated office map, added new biomes
added particles to lootable objects
revamped tutorial
revamped C4 model

AI:
reduced damage from terrors grenades
better AI animations
fixed double AI spawn on reiforcments call
AI now calls reiforcments, higher floor has mroe reinforcments
more variations of enemies models
less damage by bullets from enemies
fixed strange physics on enemies dead bodies

UI:
revamped character selection screen
revamped equipment selection screen
revamped main menu
revamped talents UI
added logger that logs various events
added updated stats in green font

SFX:
revamped all SFX
fixed HMGs SFX
added music dumping
added reinforcments SFX

Many bug fixes and much more

stay tuned

INFILTRIA v0.8.8a giant update

Update v0.8.8a is here and its biggest one yet.

= = = v0.8.8a = = =

Major features:
- Grenade launcher revamped - now grenade projectile detects nearby enemies and explode (dont need to directly hit enemy to explode, detection radius is 1.5 meter, after detection, grenade detonates after 0.5 secs)
- Enemies now can call for reinforcmets (red circle appears under enemy, indicating time remaining to call reinforcments)
- Reinforcements are called more often, the further you are in game
- Improved enemy runtime spawning
- Added various radio sounds for enemies when calling reinforcments
- Camera reworked, now smoothly follows character and aiming direction
- Camera has chance to focus on enemies when explosion hit few enemies at once
- Camera FoV and perspective updated
- Autoaim (not holding right mouse) is applied on closeby enemies (max 2 meters from player)
- Manual aim applies while holding right mouse or if no closeby enemies around (more than 2m from player)
- Added new room variations for Office
- Enemies with weapons have improved aiming
- Added quick hud under player, showing total bullets, grenades, unspent talent points, and magazine status
- Talents UI revamped
- Main Menu scene overhaul
- Character selection scene overhaul and completly reworked
- Weapon selection scene overhaul
- Intro revamped yay
- Variety of nw sounds addded
- Added logger that prints every importnant event during playing (level up, unspent talents, xp gained, etc.)

Minor features:
- AI deals less damage by bullets
- AI deals less damage by explosions
- Added loot particle indicating there is unsearched loot (for example dead bodies)
- Enemy grenade explosion dely increased by 1 sec
- AI now alert nearby enemies, when struck
- AI has better animations, also added random idle animations
- Less spawned enemies
- Aiming crosshair is reworked and improved, now exactly shows where you aim
- Added trail effect to aim position for better visibility
- Weapons with multishots (shotguns or weapons with additional bullet trait) now apply damage without diminishing effect
- Some textures reworked (room floors, walls, props, agents, loots, etc)
- Lasers have more realistic look
- Bullets looks nicer
- Improved aware when bullet hit wall near unawared enemy
- Bullets have better physics
- Better camera transitions
- Prizrak character has darker outfit
- AI detection for player distance increased
- Tribes flags for characters are enhanced
- Better overall sound management during gameplay

Bug fixes:
- Fixed bug where grenade launcher didnt shoot, even you had enough grenades
- Camera shake fix
- Aiming bugs fix

Update v0.7.5a

v0.7.5a is here and brings:

- Added completly new Tutorial map with instructions how to play
- Player Tactical Aim improved
- Increased enemy grenade explosion time by 1.2 sec
- Added Hostages to the game
- Added quest for rescuing hostages
- Added civilians and dead bodies as props
- Fixed bugs when camera sometimes jitter when shooting or crossing objects
- Better player mobility
- Added enemy shouts
- All playable characters have improved animations
- Fixed bug with not applying starting trait properly
- Fixed bug with not applying increased ammo on start properly
- Improved steam integration
- Fixed several minor bugs

Update v0.6.2a - Tactical Aim System added !

- Added completly new implementation of aiming
- Player now automaticly aims to nearest visible enemy
- Distance to lock into target is relative to attachments
- Crosshair is removed from game
- Added indicator showing exact locked position
- Aiming is overall smoother

- Added new types of floor ground

- Bug fixes