Infiltria cover
Infiltria screenshot
Genre: Role-playing (RPG), Indie

Infiltria

Giant update (v0.5.1a)

This is patch is giant one. (v0.5.1a)

TALENTS
- Talents complete revamp
- Talents are persistant per session gameplay, not long term leveling style. Its recommended to completly study all talents before play
- Added 3 unique talent trees (balanced/offensive/defensive)
- Added new Talents UI
- Added Debug fields showing actual status of player

QUESTS
- Added Quest system, completing quests you earn credit, xp, talent points..
- Added 4 types of quests
- Added defusing bomb
- Added Quick HUD showing magazine status, total ammo, etc..
- Added moving crosshair showing you exact aim position

ATTACHMENTS AND WEAPONS
- Attachment system completly revamped
- Attachments in equipment selection menu grants you "game-changing" buffs.
- Added attachments: Grenade launcher, laser, flashlight and more
- Available weapons are completly revamped
- From now, you have only available class speciffic weapon from start
- Another weapons are obtainable by: purchasing them by credit, finding random spawned weapon in game.
- Weapon have random traits attached (traits = random buffs)
- Other, then character specific weapons, are locked. You have to unlock them by credit. This system is not implemented yet

AI
- Enemies are smarter, they cooperate each other.
- Added melee / machete enemy AI
- More enemy models
- Enemy overall difficulty is increased
- AI bullets demolish props correctly

GAMEPLAY
- Added death screen
- All statistics are sumarized on death
- Moar fps
- Added QTE action for defusing bomb

MENU
- Added mein menu scene
- For now is working: Play, Tutorial, Quit

TUTORIAL
- Added basic tutorial map: Base Camp
- There are few hints how to play
- In future there will be tutorial map with instructions

CHARACTERS
- revamped all characters unique abilities
- updated characters infos

OTHER
- Graphics, sounds overhaul
- Less darkness in dark areas

BUGS
- Fixed 70+ bugs since last version
- Too much to write them here

patch 0.3.1a

This patch brings new stuff and fix visuals

- Fully implemented Talent System into game
- After choosing equipment, you will now choose one of 3 randomly generated traits, which will apply on starting weapon
- Edited unique character abilities (Russian guy will probably have life-steal on damage deal, instead explosion immunity, explo immunity will be part of talents)
- Fixed Night Vision (now works properly in dark)
- Overall brightness increased
- Better graphics on player models
- Using another anti-aliasing system for now (this will be subject of testing)
- Full controller support and steam achievements are temporally disabled
- Fixed some known bugs

patch 0.2.4a

This patch brings new stuff and revamps old.

- Big optimalization (at least 30+ fps)
- Revamped Office map
- Revamped overall graphics and added new effects
- Crosshair now moves exactly where you aiming
- Better physics
- Revamped Equip and Char select scenes
- Enemy AI is improved
- Enemy AI deals 30% less damage with AK47
- Added Elite Enemy (marmed with red sign above head)
- Added random traits to random found weapon
- Damage deal by any source (explo, bullet,..) is improved
- Added full Steam API support
- Added intel screen on start of every floor
- New intro
- Fixed many bugs