Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
Version 1.17.6
- Fixed regression where Peons could stop using a bridge. - Made a change to panels so that they reset position when resolution is changed and panel is outside view area.
Version 1.17.5
Added a way to see the seed of last loaded map. It is at bottom of the load/save panel.
Added buttons to copy/paste vehicle/peon commands via Peon/Vehicle panel.
Version 1.17.4
Fixed: The Steam Power Generators could cause buildings to stop producing even when not connected to steam pipes.
Fixed: Could not bind WASD and Arrow keys (other keys still worked for moving the camera if bound via settings)
Version 1.17.3
Fixed: It was not possible to bind the E key.
Updated: The input rebind system will not unbind a key when already in use. Also added button to reset to default binds.
Patch 1.17.2
Fixed: Game could crash while setting which items a Belt Branch or Building Port should export.
Added: The game window can now be scaled to any size when played in windowed mode.
Version 1.17.1
Updated: Conveyor Branches now export any incoming item to sides that does not have anything selected - this mimics the old behaviour (before update 1.17)
Updated: Made the edge of Conveyor Branches different colours to further distinguish them in the export panel options.
Fixed: Stone stairs did not always update the navigation information and could then not be used by Peons.
Fixed: The Peon collection options popup was rendering behind other UI elements.
Version 1.17
Changed Branches and Belt Ports to be "smarter" with more options in the Export panel now available. Note: Branches from old saves will not export until you choose what they should export. Building ports should function as normal.
Added option in settings to switch output screen.
Added close buttons to deposit, peon/vehicle, and building panels which will deselect active selected and close the panel.
Added marker over monsters so that it is easier to spot them.
Fixed problem with placing conveyor belt ramps near building belt ports.
Version 1.16
Added Conveyor Tubes - a high speed conveyor system.
Added Sand and Glass items and recipes to create these.
Tweaked how water and rivers are generated.
Fixed problem where map-gen did not always ensure that there is at least one of each deposit type present on map.
Fixed: Navigation not always updating properly after placing a belt, stair, and possibly other objects.
Fixed: It was not possible to place a belt ramp over another belt ramp.
Fixed: Peons could attempt delivery even if they did not reach a building.
Fixed: Research would not always unlock all buildings related to it.
Version 1.15
Added Steam Power.
Changed the art of Rails and Rail Station.
Added new option to create larger/wider water areas during map-gen.
Added conveyor belt tower.
Series of same objects, ex road, can now be removed by click-drag mouse rather than clicking individual object.
Now easier to build rails over water.
Boats can now navigate narrower rivers and find it easier to pass each other.
Export panel is now closed and belt port deselected when a building is selected.
Building panel is now closed and building deselected when a building belt port is selected.
Fixed: Copy/Pasting building settings did not work correctly for building belt ports.
Fixed: Newly spawned building belt ports were linked and settings on one would apply to the other.
Fixed: Rail not visible in build mode.
Added Rail Bridge to cross another rail without intersection.
Added Wall junction pieces.
The road/belt placement tool now remembers the last height used. You can turn this off in game settings if you prefer the old method where height resets to 0.
Adjusted stair placement so that it is easier to align with raised stairs in uneven terrain areas.
Added recipes to Research Institute to convert between reputation ranks.