The Infiniupdate #2 patch has been released. More information is available here.
NEW CONTENT
NEW FEATURES
BUG FIXES
INFINIUPDATE #2 is now available!
The second major update for Infinifactory, INFINIUPDATE #2, has been released. Inlcuded are new puzzles, new mechanics, new features, and more. Also, lasers! Find out all the details at the INFINIUPDATE #2 update page!
UPDATE: Miscellaneous bug fixes
Today's update fixes a few miscellaneous bugs, including some lingering issues in the Linux build.
Linux now saves to $XDG_DATA_HOME instead of always saving to "~/.local/share". If you have $XDG_DATA_HOME set to something other than "~/.local/share" you may have to move your save files manually.
Fixed a serious memory leak by rewriting our audio system. If you notice any new sound-related bugs, please let us know!
Fixed a bug where the area select tool could be used to move blocks into inputs and outputs, where you're normally not allowed to build.
Fixed a Linux-specific bug that caused players to sometimes go out of bounds when climbing stairs.
Fixed a Linux-specific bug that caused some audio logs and cinematic sequences to crash the game.
UPDATE: Linux fixes, quality settings
Today's patch fixes two Linux-specific bugs, one involving render textures and the other involving non-English locales. It also adds resolution and quality settings to the options menu, allowing players on all operating systems to reduce the game's resolution and graphical quality for better performance on low-end computers.
UPDATE: Small bug fixes
Today's patch fixes a few small bugs with teleporters and the simulation. It's really not very exciting.
UPDATE: Infiniupdate #1 bug fixes
We just pushed a quick patch that fixes two bugs introduced in Infiniupdate #1: a bug where the game could get stuck after completing the last level of The Heist, and a crash when unlocking a new planet.
INFINIUPDATE #1 is now available!
The first major update for Infinifactory, INFINIUPDATE #1, has been released. Inlcuded are new puzzles, new mechanics, new features, and more. Find out all the details at the INFINIUPDATE #1 update page!
UPDATE: Infiniupdate #1
The Infiniupdate #1 patch has been released. More information is available here.
NEW CONTENT
NEW FEATURES
BALANCE FIXES
BUG FIXES
UPDATE: Recording and hotbar improvements, and more!
Recording Improvements
The animated GIF recorder now supports solutions that create multiple products in parallel.
The animated GIF recorder now exports at a higher resolution by default.
Hotbar Improvements
After many requests, it is now possible to scroll through the slots in the hotbar!
There are now three different persisted hotbars: one for campaign levels and the sandbox, one for editing custom puzzles, and one for playing custom puzzles.
Empty hotbar slots are now hidden when the block type menu is closed.
You can now drag blocks out of the hotbar to remove them, or drag them into another slot to swap the slot contents.
Other Improvements
The default key for toggling alternate block types is now C, not Alt.
Blocks are no longer placed when clicking back into the game to give it focus.
Input and output preview holograms now "duck" out of the way when product blocks are present.
Bug Fixes
Fixed a bug where a moving block could clip through a rotating block without colliding.
Fixed a bug where two rotating blocks could clip through each other without colliding.
Fixed a bug where lifters would sometimes hold blocks in place and prevent them from moving.
Fixed a bug where the mouse cursor could become stuck when completing a level with the Steam overlay open.
Fixed a bug on OS X where GIFs and custom level previews were not properly captured.
Fixed a bug on OS X that made it impossible to switch to another window without first exiting the game.
UPDATE: Animated GIF creation!
Today's update contains mostly bug fixes and art tweaks, but it also includes an exciting new feature: automatic animated GIF creation!
If you press the recording key (F10 by default) on a puzzle that you have solved, an animated GIF of your solution will be recorded and saved to your desktop. The GIF is automatically compressed and made to loop seamlessly, so all you need to do is upload it to the internet!