UPDATE: Mac support, new art, alternate block type toggle, and more!
Today's update includes a lot of changes!
Infinifactory now supports Mac OS X!
Production Zone 2 has new, better looking textures.
If you press the toggle type key (default: Alt) while looking at a block with an alternate type, like a welder or rotator, it will switch the block to the other type.
V-sync can now be enabled in the options menu.
You can now stop playback from within the product error UI by pressing the stop playback (default: R) key.
If you have an AZERTY keyboard, your controls will now default to something more AZERTY-friendly.
Fixes for assorted crashes and bugs.
UPDATE: Sandbox, rotation changes
We launched a pretty big update tonight, with the following changes:
There is now a sandbox (the "test zone") that is unlocked after beating Skydock 19 (the second set of puzzles). It includes a new block, the toggle switch, which allows you to directly interact with your factory.
We changed the way that rotators work so that it's much easier to rotate single blocks. To reflect this new behavior, we also changed the first puzzle, which you may need to re-solve in order to pick up where you left off.
Cycle scores for puzzles should now be consistent between the first and subsequent runs of solutions.
There are now instructions for the "juicer".
The sensor is now silent. Our gracious hosts may be insensitive, but they're not that malicious.
Lots of other bug fixes and updates to sound and art assets.
UPDATE: Bug fixes, hotbar slots
We just pushed a new build to Steam that fixes a bunch of bugs, including a particularly awkward bug where other people's Steam Workshop levels were floating in an unplayable blue void. We've also added a few more slots to the hotbar, although we might still do more with the hotbar soon.
The Infinifactory roadmap is now live!
The Infinifactory roadmap is now live, with an initial set of features. Vote for the ones you like, or suggest your own in the comments!
http://www.reddit.com/r/infinifactory_roadmap/
UPDATE: Mouse y-axis invert, sound tweaks
We just pushed a new build to Steam that, most notably, adds an option for inverting the mouse y-axis. I don't know how people play with it like that, but there sure are a lot of you so we made it a top priority to fix!
Infinifactory is now available!
After launching on Steam earlier this morning, Infinifactory is now available! Our first priority is fixing launch bugs and control issues, but we'll be updating the roadmap soon with directions for the game to take for you to vote on. In the meantime, have fun with the game!