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Infinium Strike screenshot
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Genre: Real Time Strategy (RTS), Strategy, Indie

Infinium Strike

Steam Achievements

Hello Commanders!

We have received a number of renewed reports recently that some of your Achievements are only unlocking in-game, not on Steam. While we previously thought this was an isolated bug related to offline-mode, we have now been able to replicate this issue in our own testing.

We will be re-working the way in which the game relays information from your player profile to our partner services (including Steam). We are terribly sorry about the inconvenience caused to those of you experiencing this issue. We know that Steam Achievements are an important part of the platform, and will be working diligently to restore this feature to all players as soon as possible.

Please keep an eye out on this space, as we will post another announcement when Steam Achievements have been restored.

We greatly appreciate your patience and understanding.

Happy Wrog Hunting!

Fall Update

Greetings Commanders,


2016 has been a very exciting year for Codex Worlds. This past week, Infinium Strike was featured at the #8 spot in Gameranx’s Top 10 Tower Defense Games of 2016. Be sure to check out the full video here.

Following the July release of Infinium Strike on PC worldwide, the development team has been hard at work on what’s next for the game. Our first DLC, Infinium Strike: Broken Overlord is in the early development process. Until then, here is the teaser trailer for Infinium Strike: Broken Overlord. Along with the DLC, the development team has been working on the ports for Infinium Strike on Playstation 4 and Xbox One.


Finally, we are deep into development of our next title, Battlecursed, an uncompromising dungeon crawler. Be sure to visit our website, and stay tuned for more announcements regarding Battlecursed coming soon!

Screenshot Contest!

With the Launch of Infinium Strike, one of the features we’re most proud of is the Photograph mode. Paired with outstanding visuals of the game, it can lead to some pretty badass screenshots.

To enable Photograph mode, load into any mission or the arcade and then hit the “P” key. We’re looking to see some awesome pictures, and we’re calling on the community to provide them! Starting now, at 6PM Pacific (9PM Eastern) on July 23rd, send in your screenshots to @InfiniumStrike on Twitter. Monday July 25th, the contest will end at 6PM Pacific and we will select 10 of our favorites as contest winners.

Winners will receive a digital content pack containing:
- (1) Digital Soundtrack
- (1) Digital Artbook
- (1) Unique Wallpaper

All winners will be notified via Twitter DM’s starting at Noon Pacific on Tuesday July 26th.

Hotfixes and difficulty changes!

To all Officers of the Terran Space Force;

Command has addressed some concerns pertaining to mission objectives and completion difficulty. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels.

Here is a list of your concerns that have been addressed prior to this notice:

v1.0.6 (July 21)
Balance Changes

  • Lowered the difficulty of Mission 3 (Captain) by 10%
  • Increased time allotment to complete Mission 4 (Captain) by 50 seconds
  • Lowered the difficulty of Mission 10 (Captain) by 10%
  • Lowered the difficulty of Mission 1 (Commander) by 30%
  • Lowered the difficulty of Mission 2 (Commander) by 20%
  • Lowered the difficulty of Mission 3 (Commander) by 10%


General Changes

  • Altered description of countdown timer in Mission 4 to "DESTRUCTION IN ####"
  • Improved effects from Wrog projectiles and Wrog ship explosions
  • Changed Star Credits award to 50,000 Star Credits for both Basic and Advanced Simulations


Keep up the good fight, Officers. Happy Wrog hunting!

Terran Space Force Command

Hotfixes!

To all Officers of the Terran Space Force;

Command has addressed some concerns pertaining to visual systems feedback and battle readiness of the TSF Freedom Strike. Thank you for your continued vigilance, and please continue to route full reports on your successes and failures through the proper channels.

Here is a list of your concerns that have been addressed prior to this notice:

v1.0.5 (July 18)
  • Fixed corrupted playlist music on the 'Maximum Ride' assignment (Mission 4).
  • Fixed an issue where Officer assigned interface language settings would not persist through multiple deployments.
  • Increased the number of times Freedom Strike is able to utilize Super Armor on Captain, Commander, and Admiral assignments.
  • Fixed an issue where Officer assigned V-Sync settings were not functioning as intended.
  • Fixed interface text corruption resulting from the use of the TAB key on keyboard control systems.


Keep up the good fight, Officers. Happy Wrog hunting!

Terran Space Force Command

A Call to Arms!

Sons and daughters of Earth,

For two decades we have hurt. We’ve all felt great loss. But we endure.

In our hubris, we ventured into the stars. In search of... what? Adventure? Wealth? Resources? Do we even remember? What we cannot forget is December 11th, 2150 — the day the Wrog began exterminating our colonies. What we will not forget are the names and faces of all those loved ones lost to the Wrog advance.

Today, it is with confidence that I tell you...NO MORE! Humanity will not stand by and watch our people be systematically annihilated. Our species will no longer retreat to our home world, trembling as the Wrog close in on our birthright. That dreaded day will never come.

Top Terran Space Force scientists and engineers have worked tirelessly to dissect and harness the technology of the Wrog menace, and it’s with great pride today we announce we have succeeded! Mankind has maximized the power of Infinium, a metalloid with extraordinary capabilities. By salvaging the remains of destroyed Wrog vessels, we have a near limitless supply of Infinium, allowing us to fight back in ways we’ve never before thought possible.

This morning, the Terran Space Force launched the largest and most technically advanced feat of engineering our species has ever known. The TSF Freedom Strike, the first Ares-class battlecarrier in the fleet, has been fitted with the ability to reactively construct weapon turrets and AI-controlled drone ships, to self-repair in the heat of battle, and unleash the fury of the entire human race in a hellfire of hyper-advanced technology to counter the capabilities of the Wrog menace.

A new dawn has risen. Retreat is no longer the answer. Now we fight, and now we win. We remember the fallen, but we fight for the future!

Esto perpetua.

Councilor Steven
Councilor Kaczynski
Terran Space Council

**Infinium Strike available now on Steam for Windows, Mac, and Linux**

Critical May Developer Update

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Fellow Terrans!

CRITICAL ANNOUNCEMENT: All save game data will be wiped with the latest update due to improvements that have been made to the method the game client uses to save your profile data. We are terribly sorry for the inconvenience this will cause our Beta testers and Kickstarter backers.

With the recent announcement of a July 14 release date for Infinium Strike, we are also pleased to announce that we will be offering the game in 7 languages at launch: English, French, Italian, German, Spanish, Russian, and Chinese. All of us at Codex Worlds and our publishing partners at 1C Company are extremely excited to launch Infinium Strike worldwide less than 2 months from today!

Over the past couple of months, our testers and development team have been hard at work squashing bugs. Here is a list of recent updates and fixes:

Tweaked audio cues and feedback from player inputs

  • AI now says “Infinium Needed” when you can’t afford to upgrade turrets
  • Launch screen now correctly plays background music
  • Certain audio elements no longer play when sound is off in the options menu

Various controller tweaks and bug fixes

  • In-game codex can now be navigated with a controller
  • Controller layouts now properly display mappings in the options menu
  • Choice of Type A or Type B controller scheme is now saved to player profile
  • When using a controller, all UI elements now display as they should
  • The D-pad should now work properly for selecting menu items
  • Tweaked various menu items to require confirmation when using a controller
  • Selection icons should now disappear as intended when leaving turret selection

Tweaks to animations and effects

  • Added animation to the button used for selling turrets
  • Decals, skins, and themes should now apply properly to Freedom Strike
  • Tweaked the Warp Turret animation to be less visually distracting

Mission tweaks and bug fixes

  • Fixed typos in various objective text
  • Mission 7 should no longer fail to register objectives for victory
  • Mission 9 should no longer fail to register objectives for victory
  • When a mission is won, the mission time should now report correctly
  • Advanced Simulation should now award the proper amount of Star Credits

Interface and menu tweaks and bug fixes

  • Simulations now show as Captain mode when selected from Commander/Admiral
  • Can now always properly close the Instructions card at mission start
  • Tooltips now correctly display when Commander/Admiral modes are unlocked
  • Portal Warning System now has 50% transparency
  • Turret information card now correctly displays when selecting a live turret
  • The Main Menu and Galactic Map now have background scenes and animations
  • Mission Briefings now have tooltips to describe each available SuperTech ability
  • Warp Turret now shows up in the turret selection menu
  • Warp Turret now has the correct icon
  • Mission selection is now properly disabled when in Mission Briefing
  • Various option selections should no longer reset when exiting the game
  • Fixed an issue sometimes preventing the selection of turret hardpoints

Game mechanics tweaks and bug fixes

  • Balance adjustments made to missions across various difficulties
  • Decoy satellite now lasts longer and distracts more Wrog ships
  • K-Missile and Advanced K-Missile target selection has improved
  • Advanced K-Missile Turrets now fire at the correct rate
  • Regression Turrets no longer lower Wrog levels before firing
  • Reduced Star Void flight speed by 50%
  • Sentry Satellite should no longer be usable before the cooldown is finished
  • Various adjustments to reduce overall RAM usage


As always, our entire team thanks you for your continued feedback and support. Over the next 6 weeks, we will be working hard to implement localized text and assets, as well as performing in-depth testing and bug squashing in preparation for a July 14 release.

Until next time,

Terran Space Force Command

BIG news!

Friends, backers, supporters: Lend us your ears!

March and April were a flurry of activity for the Codex Worlds team. We have officially set a release date for Infinium Strike on PC/Mac/Linux, partnered with 1C Company to launch it worldwide, and announced that it will also be coming to PS4!

You can watch the new story trailer on our updated Steam store page. Our development team is making the final rounds of balance and bug testing, as well as localizing in multiple languages for a worldwide release.

Thank you for your patience and your continued support as we work to deliver the greatest gaming experience possible!

Read more details on our blog: http://www.codexworlds.com/blog-archives/2016/5/9/infinium-strike-coming-to-playstation-4-launching-for-pc-july-14

After PAX South

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Wow, the last few weeks have been a whirlwind of activity for the entire Codex Worlds team! First, we would like to say “THANK YOU!” to everyone who organized, volunteered, and attended PAX South in San Antonio this past weekend.

Our visionary Creative Director, Dexter Chow, and brilliant Concept Artist, Chris Rogers, did a phenomenal job manning the Infinium Strike booth throughout the weekend. We would also like to extend a special thanks to our friends and partners at Stride PR for their outstanding ability to get Infinium Strike seen and heard in a sea of competition.

Who am I? My name is Steven. You will be hearing a lot from me in the coming months. I am your connection to the rest of the Codex Worlds team. I love to hear from all of our followers, players, and fans, so please engage with us on our social media pages, community forums, or Steam discussion boards.

Everyone has been hard at work over the past several weeks polishing gameplay, implementing player feedback, and preparing Infinium Strike for launch. If you haven’t seen the new Pre-Launch Trailer yet, check it out on YouTube.

Curious about some of the new tweaks and additions we have made? Here’s the shortlist:

  • Added new gameplay settings
  • - Enable permanent health bars
  • - Advanced camera - does not snap to turret bank when changing quadrants
  • - Enable permanent sector boundary lines
  • Tactical map now shows an icon for 25 seconds when a turret is evaporated
  • Tactical map now has a quadrant danger indicator
  • Quadrant buttons at the upper right hand corner of the UI now display color coded warning indicators progressing from yellow to orange to red based on the amount of damage taken
  • Complete overhaul, tweaks, and bug fixes for controllers

We have been overwhelmed lately by the amount of positive feedback Infinium Strike has received after PAX South in the press and on social media. Here are some of our favorites:

“This may be the key to invigorating the Tower Defense genre…” ~ Escapist Magazine


“If blowing up the Wrog is wrong, I don’t want to be right…” ~ Without the Sarcasm


“Infinium Strike, however, is gorgeous, intense, and robust. It plays more like an arcade space shooter than a tower defense game, and requires some quick thinking and planning to master.” ~ MMOHuts


A true gem of #PAXSouth was the space tower defense @InfiniumStrike, pushing the genre to new frontiers. ~ Twitter, @OnRPG


Saw #InfiniumStrike at #PAXSouth. Their two displays were showing a dazzling dance of death streaming out from supercharged turrets. ~ Twitter, @stevenli42


I'm ready for the invasion, the Wrog won't know what hit them. Excited to play #InfiniumStrike at #PAXSouth ~ Twitter, @QuantumQuasi


As always, the entire team at Codex Worlds thanks you for your continued support in our quest to deliver you the most exciting gameplay experience possible! Terran Space Force Command, over and out.

Steven Pattison
http://community.codexworlds.com/

We're Going to PAX South

2015 was a great year for Codex Worlds. We got our first product approved to Steam, XBox One and supported through Kickstarter. Now we are ready to show more gamers the results from our 3 year journey. If you are going to PAX South, we are located at booth 17088. We'll be showing some new levels and answering any questions you may have on our debut strategy/action game.

If you can't make it to Texas, we'll be in California at GDC in March. We hope to see you at either of these shows!

Codex Team