This has been a long time coming. I’m happy to announce Infliction update 3.0, Infliction: Extended Cut. This is a large update with several fundamental changes to the game to make it more optimised and provide a smoother player experience. In addition to optimisations and bug fixes, there is additional content and New Game Plus! Many of you know, Infliction: Extended Cut made its way to PS4, XboxOne and Nintendo Switch earlier this year thanks to the help and support of the talented team at Blowfish Studios. This update brings those additions and changes to the PC version.
Also, this update introduces Traditional Chinese as a new language.
Without further ado, Infliction update 3.0 contains:
Additions:
New Sound effects and VO
New Models & Textures
A short extension to a couple of environments
Added New Game Plus which is unlocked once you finish the game
Additional unlockable bonus upon finishing New Game Plus offering more story/lore
Added a playable mid credits sequence with multiple outcomes showing nods to Inflictions inspirations
Asynchronous loading of levels means we now have animated loading screens
A new respawn system has been introduced. This means when you die but are remaining in the same level, you will spawn back in where you normally would and some parts of the level will reset. This eliminates load screens which will now only show if the player has made progress to a new level
Added the ability to change antialiasing methods
Added the ability to disable Dynamic Depth of Field as its own option
Added finer controls of interactable elements while using gamepad
Added a new language: Traditional Chinese
New Game Plus:
The ghost is now present in all levels
You will have the camera in all levels
New clues and messages have been added
Many puzzles have been remixed and changed
Some new puzzles are introduced
The ghost spawns faster and moves faster
There are no working lights to combat the ghost
A previously cut/locked section of the hospital level has been re-opened
Crave is a little more active
Additional ending (post credits)
Additional content in bonus level (after completion)
General Changes:
The credits are now scrolling text in real time rather than a video
Removed the hard difficulty, this is replaced with New Game Plus
Moved language selection from the pause menu to the title screen
With the updating of Unreal Engine, the Depth of Field effects had to be updated to a new method
Increased the maximum mouse/controller sensitivity
Pause menu now uses the right face button (Xbox B Button) to back out when using a controller
Added new prompts to the HUD when examining an object
Bug fixes:
Fixed some sound effects using incorrect sound classes which would cause them to play even if that class was muted
Fixed a bug where a photo puzzle involving a key could be manipulated to result in an undesirable outcome
Fixed a few instances of instability that could lead to crashes
Fixed menus to work correctly with controllers
Fixed an instance where the player could crouch through a gap in the collision entering a secret room
Fixed a bug where the player could knock over the bike in the opening level and ride it like a surfboard glitching physics simulation and leave the play space to explore the neighbourhood (Sounds cool right! Well, its gone now)
Multiple controller fixes (too numerous to list, mostly with menu navigation)
Restricted looking angles in the Y axis so you can no longer see the top of your own head
Fixed a bug where setting the shadows to the lowest setting would also disable fog
Fixed a bug where inventory items were not correctly displayed
Fixed a bug where getting all the memories in a specific order could lock you out of the first achievement
Fixed a bug that could cause graphical glitches with some hardware by removing some displacement materials
Fixed instances of missing materials, specifically book covers
Fixed a few typos
Fixed some of the instruction shown on the HUD when examining objects
Fixed a bug where the player could interact with a door keypad from the wrong side of the door
Fixed an issue where loading screen would come up too slowly on slower hardware failing to hide the loaded state of the level
Fixed an instance where the ghost could kill the player through a wall
Fixed a bug where a number was being displayed incorrectly in Japanese
Fixed a bug where audio volume options were not working as intended
Fixed a bug where the TV audio could be heard while the TV was off
Fixed a bug where water effects from the shower would remain on screen
Fixed a bug where fullscreen mode would sometimes run in windowed fullscreen mode
Optimisation:
Refactored code to change the way the player controller interacts with everything. This results in fewer references to direct objects for a small memory gain
Resized some textures in game by hand to eliminate unnecessarily large textures. This frees up to 1GB of memory in some places optimising the game to run and look much better on lower end hardware
Saving files have been streamlined (Your progress and unlocked memories will be brought across from the old save system, options will be reset)
The game now uses level streaming which cuts down on load times significantly on older machines
Suspended cloth simulation on assets that are not currently being rendered for a significant CPU performance increase from a particular part of the game onwards
Optimised AI for a minor CPU performance increase
Optimised sounds to use less memory
Optimised some screen effects to make the game more stable
Increased framerate in particular levels through optimisation of code
Store page:
Added traditional Chinese store page
Updated store page description to reflect new content
Updated all branding of Infliction to Infliction: Extended Cut
Added a new trailer to Steam page
Added new screenshots to Steam page
Thank you so much for your continued support. As always there will be a bug thread dedicated to this update in case you find anything I should look at. Have a blast playing the new and improved Infliction: Extended Cut and I hope you enjoy the update.
-Clinton ːInfliction_Grimaceː
Infliction Update 2.6.2
Hi all, Just a quick hotfix to resolve a couple of minor bugs introduced by 2.6. 2.6.2 includes:
Fixed an issue where the title menu would not show up if it couldn’t find a particular save game file
Fixed a few lighting anomalies where some meshes would look incorrectly lit
Rebuilt static lighting across all levels
Fixed the version number not displaying the correct number on the title menu in some instances
Thanks to the community for letting me know about these issues. A quick reminder, if reporting issues it’s best to do so through the bug report thread on the forums in case I have follow up questions. Thanks everyone, you're awesome! -Clinton.
Infliction Update 2.6
I’m happy to announce Infliction update 2.6. This update focuses on Optimization and bug fixes for some hard to find and significant bugs that have been “haunting” the game for some time. I’m also very excited for one of the new features that I always wanted to add but couldn’t find the time. Without further ado, Infliction update 2.6 contains:
Additions:
Added functionality to lamps. This means the AI will interact with lamps just like it does with regular lights
Updated lamps with IES lighting profiles for added realism
Bugs:
Fixed an issue where spam clicking on a particular door would cause the player to get stuck
Fixed an issue where spam clicking on TVs could cause the audio to play while the TV is off
Fixed an issue where the player could re-engage the keypad near the start of the game totally bypassing that segment of the game
Fixed a bug where the player could become stuck in the police station
Fixed a collision bug where if the player crouched and tested the boundaries in the kitchen they could find a secret room through a wall
Fixed an issue where two instances of the ghost could exist at once in the cabin
Fixed an issue with Crave’s AI where you could rush him and he’d get stuck in an animation loop without attacking the player
Fixed a bug where you could trigger the lift and glitch outside of the lift having it leave without you
Fixed an instance where the reticle could be removed from the screen
Fixed an instance where you could button mash some objects and cause it’s animation to play twice
Fixed a translation error where French subtitle states where reversed
Fixed an issue that was preventing some options to save correctly
Optimization:
Suspended cloth simulation on assets that are not currently being rendered for a significant CPU performance increase from a particular part of the game onward
Optimized AI for a minor CPU performance increase
Changes:
Changed Caustic Reality logo in splash screen
Opening warning and logos will only play when first starting up the game
Tweaked the safe tumbler to be more forgiving
Added some holiday cheer
Happy holidays and thank you so much for your continued support. I’m working on a major content update so keep an eye out for that. Thanks everyone. Have a safe holiday season and I hope you enjoy the update.
-Clinton
New updates are coming
Hi all, Thank you for your continued support. I’ve been a little quiet these past couple of months but rest assured, I’m still here. I just thought I’d post a quick update. I just arrived home from ID@Xbox open house event and PAX West in Seattle.
Thank you to anyone and everyone that came to check out Infliction and have a chat to me. I enjoyed hanging out with all of you. The ID@Xbox event held at the Microsoft campus was awesome and if you ever get the opportunity to attend, it’s a great way to see some of the best indie games coming to that platform. I’ve never been to Seattle before this trip, such a beautiful city and My first PAX West was fantastic. Now that I’m home I’m preparing for PAX Australia which is only a few weeks away. You might be wondering why I’m still showing Infliction at conventions? Infliction will be coming soon to Xbox One, PS4 and Nintendo Switch thanks to the fine folks at Blowfish Studios. So, if you’re attending PAX Australia, come by the Blowfish Studios booth and say hi. I’d love to have a chat with you.
I also wanted to update you all on the current state on Infliction and where to from here. I’m currently working on two updates. The first will be an optimisation update. I know that’s not particularly glamorous but the performance increase should be noticeable in some of the more performance hungry areas of the game, particularly on older hardware. The second update I’m working on is for more content. Both updates will include some minor bug fixes too. In-between these two updates we should see Infliction launch on Consoles which is super exciting for me and I hope for you too. That’s everything from me for now. Thank you all again and keep an eye out for that optimisation update coming soon.
Cheers, Clinton.
Infliction Update 2.5.1
Hi all. Just a small update this time to address a few issues. Huge thank you to the community for the feedback.
This update includes:
Optimisation:
Reduced light attenuation on some dynamic lights for a small performance gain
Changed some dynamic lights to be static for a small performance gain
Reduced some texture sizes to free up some texture memory
Removed nav mesh and AI loaded in areas that don’t require them for small performance gain in particular areas
Fixes/Changes:
Fixed some typos
Fixed a bug where the player could get stuck outside a lift and fall through the world if the lift was activated while the player is standing in the way of the door closing
Fixed some minor lighting issues across the entire game
Thanks everyone for the continued support, enjoy! 😊
Cheers,
Clinton.
*Update* 2.5.1 is a small hot fix to address the following:
Fixed some instances where the player could clip with the environment
Fixed additional minor lighting issues
Shout out to the members of the community for highlighting these issues. Thank you.
Infliction Update 2.4 – Spanish & bonus content
I’m happy to announce Infliction update 2.4. This update adds Spanish subtitles and UI as well as unlockable bonus content, changes, improvements and fixes. I’ve heard folks say the paintings in the game are interesting. I thought I’d set the bonus content in the Tall Pines art gallery showing most of the art work off. Enjoy!
Without further ado, Infliction update 2.4 contains:
Additions:
Added Español/Spanish - Spain language subtitles and UI
Added a bonus level containing extra/bonus content (You’ll need to trigger the credits to unlock. Will be accessed via title menu)
Added bonus content: videos, images, deleted sequences, un-used placeholder character models and more.
Added hidden additional extra content once a particular achievement has been met
Bugs:
Fixed incorrect prompt shown while hiding under beds and tables
Fixed an issue where the title menu options would not update the in-game options
Fixed an issue where the title menu would not display correctly on the first load
Fixed an instance where some options would not save correctly
Fixed a bug where a contextual sequence could be triggered more than once
Fixed an instance of incorrect prompts showing when using the hide mechanic
Fixed some instances of objects being too close in examine mode
Fixed minor lighting inconsistencies
Fixed an issue where objects could sometimes clip with drawers
Fixed an instance where crouching and standing could cause clipping
Fixed an instance of inaccurate collision
Fixed an issue where menu buttons would lose their highlight when using gamepad
Fixed an issue where a couple of objects would not rotate on examine while using gamepad
Changes:
Minor contextual edits/updates to French language
Retimed a couple of kill sequences
Separated level select and continue to be their own functions
Made safe tumbler interaction easier with gamepad by slowing it down and adding rumble
Made one demon less ‘shiny’
You can now back out of menus with right face button on gamepad (B button)
Updated end credits
Put a flashlight mesh in player models hand
Changed placement of decals in some locations
Removed crosshair from cinematic moments
Thank you so much for your continued support and enjoy.
Infliction Update 2.3 – Russian, French & Japanese
I’m happy to announce Infliction update 2.3. This update adds Russian, French and Japanese subtitles and UI as well as some small additions, changes, improvements and fixes based on community feedback. Apologies for the slight delay of this update, it turned out to be larger than I expected.
Without further ado, Infliction update 2.3 contains:
Additions:
Added Russian language subtitles and UI
Added French language subtitles and UI
Added Japanese language subtitles and UI
Added medium option to Post Processing option in menu. This option disables dynamic depth of field
Added confirmation prompt for starting a new game and overwrite old game
Added a level select screen to the continue option from the main menu. This will only show up once the player has finished the game. It allows the player to continue from any area of the game while retaining collectable progress. Note: If you have a save where you have finished the game, you will need to complete the last level again to trigger this option. Triggered on credits rolling
Added gamepad rumble to some impacts and kills
Made a few objects interactable that weren’t before
Added a new clue to a difficult part of the game
Added new sound effects including UI sounds
Wind now affects the trees in the woods
Added two new ‘scare’ moments that can occur at random
Added some rogue shadows
Four profile images added to Steam
Made accommodations in UI for the addition of more languages
Fixes:
Fixed an issue where the phone would ring to offer a clue but would play another audio file instead of the clue
Fixed an issue in the menus where buttons highlight incorrectly
Fixed an issue where gamepad selection in menus didn’t show until selection took place
Fixed an issue where clipping would occur when crouching in front of a vent
Fixed a bug where hugging a wall and hiding under a table could cause the player to clip through that wall
Fixed a bug where instructions would not show correctly when reading books
Fixed a bug where sliding a box would trigger an unintended event
Fixed instances where decal textures were stretching over geometry causing an ugly stretch effect
Fixed an instance where an ambient sound would suddenly cut off
Fixed a few instances where crouching could cause clipping with some objects due to the size of their collision box
Fixed an issue where on occasion, loading screen text wouldn’t show until the load was finished
Fixed an instance where objective text wouldn’t display correctly after death in one particular part of the game
Fixed instances where examined object was too close to the camera
Fixed instances where the flashlight was too weak when examining some objects
Fixed an issue where tutorial text would overlap with subtitle text in very specific instances
Fixed an instance where incorrect subtitles were shown
Fixed a few minor lighting discrepancies where meshes were incorrectly lit
Fixed an issue where picking up a flashlight during a sequence could cause the game to become stuck
Fixed a clipping issue with shower curtains being affected by wind
Fixed a bug where you could un-pause the game while watching a tutorial causing the pause menu to close while the tutorial screen stayed open
Optimisation
Limited the number of active lights in some levels for a small performance gain
Removed some assets from memory when they’re no longer going to be used in some areas of the game resulting in a minor performance increase
Lowest post processing option (medium) now disables dynamic depth of field. This option can see a performance gain on older PCs in certain areas of the game
Lowest post processing option (medium) now disables effects in scenes with heavy post processing. This results in better performance on older PCs in certain areas of the game
Reduced the amount of texture memory needed overall. This will help users with less video memory to maintain fidelity
Changes
Reduced font size on text overlay/plain text as some text would get cut off if the string was too long
A key objective will now flash where it didn’t before
A couple of key moments have been retimed
Removed and replaced an ambient track that was causing issues with the YouTube content ID system
Fixed a few typos
Updated discrepancies with a couple of in game documents
Updated end credits
Cleaned up gamepad UI button images
Radios will not begin their broadcast until the player is within earshot
Thank you so much for your continued support. I will add more languages over time so keep an eye out in future. Thanks everyone and I hope you enjoy the update.
Cheers,
Clinton.
*Edit* Hot-fix 2.3.1 addresses a glitch introduced in 2.3 where checkpoints were not saving. This has been patched out. Sorry for the inconvenience.
Russian, French and Japanese coming soon!
Hi there!
I’ve been hard at work on the next update for Infliction, which will hopefully release next week. I’m excited to confirm that this update adds Russian, French and Japanese subtitles/UI to the game!
The update also includes more quality of life additions, fixes, minor changes and optimization. For the full details, please keep an eye out for the update! :)
Thank you for your continued support of Infliction!
Cheers,
Clinton
Infliction update 2.2
Hi everyone. Update 2.2 is here with some bug fixes, tweaks and changes. A big thank you to those who posted in the bug report thread and brought some of these issues to my attention. The game is better because of your feedback.
More languages are on the way, they’re currently being translated as we speak. I was going to hold this update back until the new languages were ready but I wanted to get these fixes out there now.
Infliction update 2.2 contains:
Fixes:
Fixed a bug where crouching and then un-crouching while examining an object or taking a photo could cause the interaction system to bug out making doors and other objects no longer respond to input
Fixed a bug that forced the player to stand if crouched after an object interaction takes place
Fixed an instance where the player can get stuck on the trap door
Fixed Teledex and books showing double prompts when using game pad
Fixed an issue causing subtitles to remain on screen
Fixed instances where the inventory was not displaying correctly
Fixed a bug that would allow the player to press a button on the game pad during the warning screen to launch the game without being able to see the menu
Fixed a few instances of mesh/asset clipping with the environment
Fixed an issue were AI pathfinding was inaccurate in one part of the house
Fixed an issue where ducking under a wolfs head and standing would cause clipping
Optimization
Very minor optimisation improvements
Changes
Changed subtitles allowing them to show immediately when within range rather than at the start of a new sentence
Door code will automatically reset when player disengages interaction. This means on each new interaction with the door code, it will be reset and ready to receive a new code
Re-timed gamepad rumble
Re-timed a moment where Crave appears
On screen prompts will now double check the input device in real time. If the game has detected a gamepad but you’re using a mouse, the system will change prompts to reflect the input device being used
Additions
Added subtle breath sounds to some heartbeat/scare moments moments
Added gamepad rumble to some impacts and kills
Update 2.3 will be coming soon and will add a few more languages, some fixes, additions and optimization.
Thanks for the positivity and continued support. I’m very happy with the state of the game in this version and I owe that to you, the community. Thank you!
-Clinton
Infliction update 2.1
Hi all, update 2.1 is here with some minor tweaks, fixes and improvements to optimization. Once again, thank you for the feedback and community support.
For those of you awaiting language additions, this update doesn’t contain any new languages but they’re defiantly in the works, keep your eyes peeled for an announcement coming soon. Without further ado, Infliction 2.1 update contains:
Optimization:
Reduced the dynamic light contribution to volumetric fog for a minor performance gain
Disabled volumetric shadow casting for a minor performance gain
Additions and changes:
Added new sound effects
Re-timed diorama sound-scapes to make them more immediately relevant
Intro ambient tracks have been layered with more sound effects and ambiance
New sounds added to ghost for specific situations
Enhanced a few key moments with sound and gamepad rumble
Updated Massimo’s studio with more detail
Packed away the holiday decorations
Fixes:
Fixed collision on hospital beds that have an inhabitant
Fixed an issue where some drawer contents were stuck in place
Fixed a few graphical bugs, irregularities and asset placement
Fixed an instance where the TV was trying to reference a missing audio file
Fixed an instance where prompts would fade in and out rather than staying on screen
Fixed an instance where the player crouched under debris at the start of the game could stand up and cause clipping
Fixed light baking irregularities
Fixed a clipping watermelon
Fixed an instance where a light switch would turn on the incorrect light
Fixed the way TV glow contributes light to fog so it doesn’t look irregular
Fixed speaker box buttons in diorama section so they can be turned on and off
Fixed a bug where button prompts would show incorrectly for gamepad when looking at books
Fixed a bug where if the rumble on gamepad is active on a level load, the gamepad would sometimes get stuck rumbling for the duration of the load
Fixed a bug where the plain text prompt would be visible on book pages that don’t contain text
Fixed an instance where an event could be triggered from the floor above the event
Built in a redundancy to make the interaction system more reliable
Thanks again for the continued support and positivity. The feedback has been just so helpful and it's really making a difference to the game. Thank you all so much. Happy new year, 2019 is going to be a killer year!