Infra cover
Infra screenshot
Genre: Puzzle, Adventure, Indie

Infra

Finland 100



Kansalaiset, medborgare,

Finland is celebrating its 100th year of independence tomorrow! To celebrate, INFRA will be 60% off for the next three days. We're also releasing an update today that fixes some issues in the later levels of the game. The patch notes can be found here.

Torilla tavataan!

INFRA patch notes for December 5th

Unfortunately this patch isn't fully compatible with all saved games. After downloading the update, the game might prompt you to restart the level if we've made extensive changes to that level in this update.

If you choose to restart the level, you won't lose any of your general progress (such as the number of photos taken), but you'll have to play through that level again.

If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.1.0" from the drop-down menu. This will keep the game on the previous version until you're ready to update. When you want to update to the latest version, you can use the same drop-down menu to select "NONE - opt out of all beta programs".

INFRA 3.2.0



  • Changed glassware to be less fragile
  • Fixed the paper animation

tunnel4



  • Changed some flashlight batteries to camera batteries
  • Fixed some small bugs
  • Fixed the floodlight sprites at the construction site not being turned on sometimes
  • Fixed lighting issue with certain pipes
  • Fixed a hole in the world geometry
  • Fixed player getting stuck

tower



  • Fixed the tower log spelling mistake
  • Fixed Mark repeating the elevator line
  • Fixed the control room key highlights bug
  • Fixed the calendar in the cottage having wrong year

metro



  • Added more autosaves
  • Fixed some small bugs
  • Fixed a hole in the world geometry
  • Changed the BWU note location
  • Changed the whiteboard archive numbers

waterplant



  • Added fire alarm sign
  • Added camera target types
  • Added a gate to the spiral staircase that goes into the water
  • Added ladders to the raw water pool pipes
  • Fixed some small bugs
  • Fixed the water tunnel door lighting
  • Removed the electrical box cover

minitrain



  • Added the sludge tunnel camera target
  • Fixed being able to get caught up on the matress

central



  • Fixed the escalator lighting issue

servicetunnel



  • Changed the time on the clock

stormdrain



  • Added a clock to the mushroom room
  • Added a camera target to the leaking pipe at the minitrain loading bay
  • Added a camera target to the crooked train
  • Changed the camera targets to use case sensitive responds
  • Changed certain blocked path to be more realistic
  • Fixed player being able to survive the floodwave
  • Fixed the mushroom pipe door not working properly
  • Fixed an issue with the water level sensor
  • Fixed the sewer pipe 03 wheel turning the wrong way

cistern



  • Added a camera target for certain crates of dynamite
  • Fixed being able to bypass a big chunk of the climbing down puzzle
  • Fixed certain pipes missing
  • Fixed the clock in the trailer office working
  • Removed unnecessary moveable crates

powerstation2



  • Fixed the exterior lighting being too bright compared to the sky
  • Fixed being able to get stuck between the wall and the metal beam

isle2



  • Added more ship movement
  • Changed the waterway markers to be more realistic
  • Fixed the water not reflecting certain buildings
  • Fixed an unrealistic stone surface
  • Fixed player getting stuck in places
  • Fixed a certain sign floating in air

isle3



  • Added a camera target to the broken pier
  • Added the bulk cargo ship from the previous level
  • Changed the camera targets to use case sensitive responds
  • Changed the waterway markers to be more realistic
  • Changed the time on the ship clock
  • Fixed flickering textures
  • Fixed the water not reflecting certain buildings
  • Fixed holes in the world geometry
  • Fixed a license plate floating in the air
  • Removed unnecessary areas

business



  • Added a clue to the keypad that you have to press #
  • Added nameplates
  • Added missing trigger_hurt to mushshroom plant pot
  • Added missing player clips to stairs
  • Changed the bush path bushes to smaller bushes
  • Changed the burgular alarm sound
  • Fixed Aziz menu being turned on
  • Fixed cars driving too fast
  • Fixed some small bugs
  • Fixed some water seams
  • Fixed mushroom camera taget range
  • Fixed roof vent model normals
  • Fixed manhole model normals
  • Fixed the alarm code being hard to re-enter after inputting wrong code

business2



  • Fixed cars driving too fast
  • Fixed valves turning the wrong way
  • Fixed minitrain being too hard to turn on

officeblackout



  • Fixed water seams
  • Fixed stair lighting
  • Fixed some corridors having lights

tenements



  • Fixed the vending machine normal coin counter
  • Fixed roof vent model normals
  • Fixed the pay-to-use elevator working sometimes without coins
  • Fixed the projector being too bright
  • Fixed flickering textures
  • Fixed a subtitle typo

villa



  • Fixed a subtitle typo

field



  • Added a camera target to the sparking power tower
  • Fixed the flowmap position
  • Fixed inverted normals on the left side of the boat model

roof


INFRA patch notes for November 1st



Hello everyone,

It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here), but now it's time for a larger update.

This update adds additional detail to the city levels in the third act of the game, and fixes a large amount of bugs, which unfortunately requires breaking compatibility with some of the existing saved games.

We're also releasing the VMF source files for all the levels in the game (and even some previously unseen levels) to be used by modders. These files can be downloaded from here.

Regarding saved game compatibility, after downloading the update, the game might prompt you to restart the level, depending on if we've made changes to that level in this update. If you choose to restart the level, your general progress will be retained (such as the number of photos taken).

If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.0.9" from the drop-down menu. This will keep the game from updating until you feel like you're ready to do so. When you're ready to update, you can use the same drop-down menu to select "NONE - opt out of all beta programs", which will update the game to the latest version.

INFRA 3.1.0



  • Changed glass bottles to be less fragile
  • Changed glass bottles to be facing up when picked up
  • Fixed the physics of certain small physical objects
  • Fixed the store door credit card logos

reserve1



  • Fixed a wrong response when throwing objects at the dam crack

tunnel4



  • Fixed a certain document being hard to read

furnace



  • Fixed color correction

sewer



  • Added a missing camera target
  • Changed the camera targets to use case sensitive responds
  • Fixed a graffiti being projected on a wrong surface
  • Fixed the hacker den valve turning the wrong way
  • Removed the moveable crates

central



  • Fixed emergency door release lever clipping through the train interior
  • Fixed weird collisions

servicetunnel



  • Changed the camera targets to use case sensitive responds
  • Removed a certain moveable crate

powerstation2



  • Added boxes in front of the ventilation buttons
  • Added camera targets to broken windows
  • Added camera targets to the foliage room
  • Added particles and shake to the falling elevator
  • Changed the hoist electrical box timer
  • Changed the geocache location
  • Fixed the falling lift being too loud

isle1



  • Added humans
  • Added traffic
  • Added detail to the boatyard main hall
  • Added a flowmap to the water
  • Added a construction fence next to the power rail to prevent the player from trying to climb over it with a box
  • Added a camera target to the damage under the metro bridge
  • Changed the waterway markers to be more realistic
  • Fixed a holes in the world geometry
  • Fixed the level change area not matching isle2
  • Fixed the player getting stuck behind bushes near the abandoned warehouse

isle2



  • Added a flowmap to the water
  • Changed the puddles in the generator room to be photographable even if the power is not on
  • Changed the generator button and fuel valves to be more visible
  • Fixed the street name signs not matching the map
  • Fixed the clock in the trailer office having wrong time
  • Fixed the generator room gate missing sounds
  • Fixed the bolt cutting sound being really loud
  • Fixed floating level geometry near the motel
  • Fixed certain button sound being played twice
  • Fixed the generator sound fading out when entering the trailer office
  • Fixed certain keycard reader being usable through a wall
  • Fixed a misaligned license plate
  • Removed the geocache from the castle

isle3



  • Added a flowmap to the water
  • Fixed the safe model normals

business



  • Added a city map to the start of the level
  • Added a camera target
  • Changed car binder text to be more clear
  • Fixed issues with the apartment building garage door
  • Fixed low resolution shadows in the garage
  • Fixed an OOB issue

business2



  • Added more detail and content to the minitrain tunnel
  • Added a new camera target
  • Added missing carriages and wheels
  • Fixed the phone having signal
  • Fixed flickering windows
  • Fixed being able photograph the water in the tunnel twice
  • Fixed the pump valve turning the wrong way

rails



  • Fixed the USB being very finicky to pick up
  • Fixed the inspector audio bug
  • Fixed being able to get stuck in tent
  • Fixed being able to get stuck in hacker container

tenements



  • Added more recognizable objects to the bottle recycling
  • Added two new camera targets
  • Changed the purple keycard place to be more visible
  • Fixed being unable to call the pay to use elevator if any of the doors are open
  • Fixed the invisible bulletin board
  • Fixed the slot machine buttons
  • Fixed an out of bounds issue near the bookstore
  • Fixed some balconies not having texture
  • Fixed ticket machine coin return glitch

river



  • Changed mushroom cametarget to silent

field



  • Fixed some minor issues

npp



  • Added camera target for broken window

reactor


INFRA: Complete Edition is out now!



Hello everyone,

INFRA: Complete Edition is out now (also known as INFRA: Part 3). This update is the final episode of the game and includes a ton of new content.

To start, click "Continue" on the main menu if your last save was at the end of INFRA: Part 2. Otherwise you can simply click "New Game" and select "Late for a Meeting".

If you haven't played through INFRA: Part 2 yet, that's something you should do first, since your actions will affect the ending of the game. The "Late for a Meeting" chapter will unlock once you've completed INFRA: Part 2.

Full patch notes can be found here. If you run into any problems, let us know on the Steam Discussions, and we'll do our best to help!

We also have a community-run Discord channel that you can join over here:

Announcing INFRA: Complete Edition



Hello everyone,

We're finally ready to announce the INFRA: Part 3 release date! It'll be out on September 27th 2017. This will be the final part, and you'll be able to purchase the complete game from now on. Hence, INFRA: Complete Edition. This will be a free update for all current and future owners.

For our Indiegogo backers, we're currently in the process of finalizing all the physical rewards, and you should receive them in the mail before the end of the year. Sorry for the delay! If your shipping address has changed since the campaign ended, fire up an email to contact@loisteinteractive.com if you haven't already.

Now, with all that out of the way, there's also a trailer for you to look at:



You are also free to join our community run Discord server:
https://discord.gg/RKjv84B

INFRA: Part 2 patch released

Hello everyone,

We've just released version 2.3.3. This patch fixes an issue where the game would freeze on some systems when taking a photograph.

This update also fixes a long-standing issue where some players would receive the error message "you must be signed in to Steam to play INFRA" when trying to play the game, even if they were signed into Steam.

There are also a couple of other minor fixes that can be found on the full patch notes.

Previous saved games are compatible with this patch.

INFRA: Part 2 patch released

We've just released update 2.3.0. While we're still hard at work on INFRA: Part 3, this patch focuses on fixing some long-standing issues and providing overall quality of life improvements:


  • Intro improvements. The intro briefing scene has received new character animations, and some character models have been improved. The intro can now be skipped from the pause menu. The whole first level has received some additional polish.
  • Options are now accessible from the pause menu. Key bindings, video settings, audio settings, everything can now be tweaked without leaving the game.
  • Lots of bugfixes and level improvements. This update contains over a hundred individual changes across both INFRA: Part 1 and INFRA: Part 2 levels. The full patch notes can be found here.


Unfortunately this update is not fully compatible with existing saved games.

If you try to load an old saved game, the game might prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.2.0 (that's the version prior to this patch).

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.2.0" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.

Season's Greetings from Loiste Interactive!



Hello everyone!



It's been a busy year. We've released Part 1 and 2 of our first game. We've received great feedback from you. We've pushed out countless of fixes and updates.

The longer we have worked on INFRA the more we've come to realize how massive project it in fact is. It will still take some time to finish it for good. But even with INFRA: Part 3 still under development, you can often see a total playtime of well over 20 hours. And apparently you have mostly enjoyed those hours. The feedback we've received from you has been really flattering and we're honoured by it. Nothing makes us more happy than to hear you've enjoyed INFRA us much we've enjoyed developing it.

Happy holidays for all of you! Stay tuned for more updates.

INFRA: Part 2 patch released

Hello,

We've just released version 2.2.0, which is mainly a bugfix update. Here are the highlights:


  • A new achievement has been added for repairing the water treatment plant in INFRA: Part 1.
  • Fixed a regression that was causing problems when progressing through the water plant in INFRA: Part 2. If you had a saved game on this level, the game will prompt you to restart the level (sorry!). All your progress from prior to this level will be intact upon restarting.
  • A lot of small bugfixes and improvements. This update contains around 40 individual changes. See the patch notes for a detailed list.


Existing saved games (in other than the water plant level) are fully compatible with this update. The full patch notes can be found here.

Major INFRA: Part 2 patch released

Hey,

We've just released version 2.1.0 and it fixes a lot of issues with the game. Here are the highlights:


  • INFRA: Part 1 ending improvements. The player won't be able to end the level until they have interacted with certain things in the room.
  • Achievement improvements. New achievement icons! Also, the Sign of an Open Eye achievement is achievable now. Descriptions have been clarified for some achievements. The "Treasure Hunt" achievement has been renamed to "TB OUT".
  • Level improvements. The maintenance tram has received some polish. The weird gate puzzles in "stormdrain" have been reworked and should make sense now. Turning on the power in "bunker" now looks and feels better.
  • A ton of bugfixes. This update contains over a hundred individual changes. Some INFRA: Part 1 levels and almost all INFRA: Part 2 levels have been updated.


Unfortunately this update is not fully compatible with existing saved games.

If you try to load an old saved game, the game will prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.

If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.0.7 (that's the version prior to this patch).

If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.0.7" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.

The full patch notes can be found here.