Finland is celebrating its 100th year of independence tomorrow! To celebrate, INFRA will be 60% off for the next three days. We're also releasing an update today that fixes some issues in the later levels of the game. The patch notes can be found here.
Torilla tavataan!
INFRA patch notes for December 5th
Unfortunately this patch isn't fully compatible with all saved games. After downloading the update, the game might prompt you to restart the level if we've made extensive changes to that level in this update.
If you choose to restart the level, you won't lose any of your general progress (such as the number of photos taken), but you'll have to play through that level again.
If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.1.0" from the drop-down menu. This will keep the game on the previous version until you're ready to update. When you want to update to the latest version, you can use the same drop-down menu to select "NONE - opt out of all beta programs".
INFRA 3.2.0
Changed glassware to be less fragile
Fixed the paper animation
tunnel4
Changed some flashlight batteries to camera batteries
Fixed some small bugs
Fixed the floodlight sprites at the construction site not being turned on sometimes
Fixed lighting issue with certain pipes
Fixed a hole in the world geometry
Fixed player getting stuck
tower
Fixed the tower log spelling mistake
Fixed Mark repeating the elevator line
Fixed the control room key highlights bug
Fixed the calendar in the cottage having wrong year
metro
Added more autosaves
Fixed some small bugs
Fixed a hole in the world geometry
Changed the BWU note location
Changed the whiteboard archive numbers
waterplant
Added fire alarm sign
Added camera target types
Added a gate to the spiral staircase that goes into the water
Added ladders to the raw water pool pipes
Fixed some small bugs
Fixed the water tunnel door lighting
Removed the electrical box cover
minitrain
Added the sludge tunnel camera target
Fixed being able to get caught up on the matress
central
Fixed the escalator lighting issue
servicetunnel
Changed the time on the clock
stormdrain
Added a clock to the mushroom room
Added a camera target to the leaking pipe at the minitrain loading bay
Added a camera target to the crooked train
Changed the camera targets to use case sensitive responds
Changed certain blocked path to be more realistic
Fixed player being able to survive the floodwave
Fixed the mushroom pipe door not working properly
Fixed an issue with the water level sensor
Fixed the sewer pipe 03 wheel turning the wrong way
cistern
Added a camera target for certain crates of dynamite
Fixed being able to bypass a big chunk of the climbing down puzzle
Fixed certain pipes missing
Fixed the clock in the trailer office working
Removed unnecessary moveable crates
powerstation2
Fixed the exterior lighting being too bright compared to the sky
Fixed being able to get stuck between the wall and the metal beam
isle2
Added more ship movement
Changed the waterway markers to be more realistic
Fixed the water not reflecting certain buildings
Fixed an unrealistic stone surface
Fixed player getting stuck in places
Fixed a certain sign floating in air
isle3
Added a camera target to the broken pier
Added the bulk cargo ship from the previous level
Changed the camera targets to use case sensitive responds
Changed the waterway markers to be more realistic
Changed the time on the ship clock
Fixed flickering textures
Fixed the water not reflecting certain buildings
Fixed holes in the world geometry
Fixed a license plate floating in the air
Removed unnecessary areas
business
Added a clue to the keypad that you have to press #
Added nameplates
Added missing trigger_hurt to mushshroom plant pot
Added missing player clips to stairs
Changed the bush path bushes to smaller bushes
Changed the burgular alarm sound
Fixed Aziz menu being turned on
Fixed cars driving too fast
Fixed some small bugs
Fixed some water seams
Fixed mushroom camera taget range
Fixed roof vent model normals
Fixed manhole model normals
Fixed the alarm code being hard to re-enter after inputting wrong code
business2
Fixed cars driving too fast
Fixed valves turning the wrong way
Fixed minitrain being too hard to turn on
officeblackout
Fixed water seams
Fixed stair lighting
Fixed some corridors having lights
tenements
Fixed the vending machine normal coin counter
Fixed roof vent model normals
Fixed the pay-to-use elevator working sometimes without coins
Fixed the projector being too bright
Fixed flickering textures
Fixed a subtitle typo
villa
Fixed a subtitle typo
field
Added a camera target to the sparking power tower
Fixed the flowmap position
Fixed inverted normals on the left side of the boat model
roof
INFRA patch notes for November 1st
Hello everyone,
It's now been a bit over a month since the release of INFRA: Part 3. We've released a couple of smaller patches (for which you can find the change notes here), but now it's time for a larger update.
This update adds additional detail to the city levels in the third act of the game, and fixes a large amount of bugs, which unfortunately requires breaking compatibility with some of the existing saved games.
We're also releasing the VMF source files for all the levels in the game (and even some previously unseen levels) to be used by modders. These files can be downloaded from here.
Regarding saved game compatibility, after downloading the update, the game might prompt you to restart the level, depending on if we've made changes to that level in this update. If you choose to restart the level, your general progress will be retained (such as the number of photos taken).
If you don't want to update yet, you can right-click INFRA on Steam, select "Properties", "Betas" and "3.0.9" from the drop-down menu. This will keep the game from updating until you feel like you're ready to do so. When you're ready to update, you can use the same drop-down menu to select "NONE - opt out of all beta programs", which will update the game to the latest version.
INFRA 3.1.0
Changed glass bottles to be less fragile
Changed glass bottles to be facing up when picked up
Fixed the physics of certain small physical objects
Fixed the store door credit card logos
reserve1
Fixed a wrong response when throwing objects at the dam crack
tunnel4
Fixed a certain document being hard to read
furnace
Fixed color correction
sewer
Added a missing camera target
Changed the camera targets to use case sensitive responds
Fixed a graffiti being projected on a wrong surface
Fixed the hacker den valve turning the wrong way
Removed the moveable crates
central
Fixed emergency door release lever clipping through the train interior
Fixed weird collisions
servicetunnel
Changed the camera targets to use case sensitive responds
Removed a certain moveable crate
powerstation2
Added boxes in front of the ventilation buttons
Added camera targets to broken windows
Added camera targets to the foliage room
Added particles and shake to the falling elevator
Changed the hoist electrical box timer
Changed the geocache location
Fixed the falling lift being too loud
isle1
Added humans
Added traffic
Added detail to the boatyard main hall
Added a flowmap to the water
Added a construction fence next to the power rail to prevent the player from trying to climb over it with a box
Added a camera target to the damage under the metro bridge
Changed the waterway markers to be more realistic
Fixed a holes in the world geometry
Fixed the level change area not matching isle2
Fixed the player getting stuck behind bushes near the abandoned warehouse
isle2
Added a flowmap to the water
Changed the puddles in the generator room to be photographable even if the power is not on
Changed the generator button and fuel valves to be more visible
Fixed the street name signs not matching the map
Fixed the clock in the trailer office having wrong time
Fixed the generator room gate missing sounds
Fixed the bolt cutting sound being really loud
Fixed floating level geometry near the motel
Fixed certain button sound being played twice
Fixed the generator sound fading out when entering the trailer office
Fixed certain keycard reader being usable through a wall
Fixed a misaligned license plate
Removed the geocache from the castle
isle3
Added a flowmap to the water
Fixed the safe model normals
business
Added a city map to the start of the level
Added a camera target
Changed car binder text to be more clear
Fixed issues with the apartment building garage door
Fixed low resolution shadows in the garage
Fixed an OOB issue
business2
Added more detail and content to the minitrain tunnel
Added a new camera target
Added missing carriages and wheels
Fixed the phone having signal
Fixed flickering windows
Fixed being able photograph the water in the tunnel twice
Fixed the pump valve turning the wrong way
rails
Fixed the USB being very finicky to pick up
Fixed the inspector audio bug
Fixed being able to get stuck in tent
Fixed being able to get stuck in hacker container
tenements
Added more recognizable objects to the bottle recycling
Added two new camera targets
Changed the purple keycard place to be more visible
Fixed being unable to call the pay to use elevator if any of the doors are open
Fixed the invisible bulletin board
Fixed the slot machine buttons
Fixed an out of bounds issue near the bookstore
Fixed some balconies not having texture
Fixed ticket machine coin return glitch
river
Changed mushroom cametarget to silent
field
Fixed some minor issues
npp
Added camera target for broken window
reactor
INFRA: Complete Edition is out now!
Hello everyone,
INFRA: Complete Edition is out now (also known as INFRA: Part 3). This update is the final episode of the game and includes a ton of new content.
To start, click "Continue" on the main menu if your last save was at the end of INFRA: Part 2. Otherwise you can simply click "New Game" and select "Late for a Meeting".
If you haven't played through INFRA: Part 2 yet, that's something you should do first, since your actions will affect the ending of the game. The "Late for a Meeting" chapter will unlock once you've completed INFRA: Part 2.
Full patch notes can be found here. If you run into any problems, let us know on the Steam Discussions, and we'll do our best to help!
We also have a community-run Discord channel that you can join over here:
Announcing INFRA: Complete Edition
Hello everyone,
We're finally ready to announce the INFRA: Part 3 release date! It'll be out on September 27th 2017. This will be the final part, and you'll be able to purchase the complete game from now on. Hence, INFRA: Complete Edition. This will be a free update for all current and future owners.
For our Indiegogo backers, we're currently in the process of finalizing all the physical rewards, and you should receive them in the mail before the end of the year. Sorry for the delay! If your shipping address has changed since the campaign ended, fire up an email to contact@loisteinteractive.com if you haven't already.
Now, with all that out of the way, there's also a trailer for you to look at:
You are also free to join our community run Discord server:
https://discord.gg/RKjv84B
INFRA: Part 2 patch released
Hello everyone,
We've just released version 2.3.3. This patch fixes an issue where the game would freeze on some systems when taking a photograph.
This update also fixes a long-standing issue where some players would receive the error message "you must be signed in to Steam to play INFRA" when trying to play the game, even if they were signed into Steam.
There are also a couple of other minor fixes that can be found on the full patch notes.
Previous saved games are compatible with this patch.
INFRA: Part 2 patch released
We've just released update 2.3.0. While we're still hard at work on INFRA: Part 3, this patch focuses on fixing some long-standing issues and providing overall quality of life improvements:
Intro improvements. The intro briefing scene has received new character animations, and some character models have been improved. The intro can now be skipped from the pause menu. The whole first level has received some additional polish.
Options are now accessible from the pause menu. Key bindings, video settings, audio settings, everything can now be tweaked without leaving the game.
Lots of bugfixes and level improvements. This update contains over a hundred individual changes across both INFRA: Part 1 and INFRA: Part 2 levels. The full patch notes can be found here.
Unfortunately this update is not fully compatible with existing saved games.
If you try to load an old saved game, the game might prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.
If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.2.0 (that's the version prior to this patch).
If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.2.0" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.
Season's Greetings from Loiste Interactive!
Hello everyone!
It's been a busy year. We've released Part 1 and 2 of our first game. We've received great feedback from you. We've pushed out countless of fixes and updates.
The longer we have worked on INFRA the more we've come to realize how massive project it in fact is. It will still take some time to finish it for good. But even with INFRA: Part 3 still under development, you can often see a total playtime of well over 20 hours. And apparently you have mostly enjoyed those hours. The feedback we've received from you has been really flattering and we're honoured by it. Nothing makes us more happy than to hear you've enjoyed INFRA us much we've enjoyed developing it.
Happy holidays for all of you! Stay tuned for more updates.
INFRA: Part 2 patch released
Hello,
We've just released version 2.2.0, which is mainly a bugfix update. Here are the highlights:
A new achievement has been added for repairing the water treatment plant in INFRA: Part 1.
Fixed a regression that was causing problems when progressing through the water plant in INFRA: Part 2. If you had a saved game on this level, the game will prompt you to restart the level (sorry!). All your progress from prior to this level will be intact upon restarting.
A lot of small bugfixes and improvements. This update contains around 40 individual changes. See the patch notes for a detailed list.
Existing saved games (in other than the water plant level) are fully compatible with this update. The full patch notes can be found here.
Major INFRA: Part 2 patch released
Hey,
We've just released version 2.1.0 and it fixes a lot of issues with the game. Here are the highlights:
INFRA: Part 1 ending improvements. The player won't be able to end the level until they have interacted with certain things in the room.
Achievement improvements. New achievement icons! Also, the Sign of an Open Eye achievement is achievable now. Descriptions have been clarified for some achievements. The "Treasure Hunt" achievement has been renamed to "TB OUT".
Level improvements. The maintenance tram has received some polish. The weird gate puzzles in "stormdrain" have been reworked and should make sense now. Turning on the power in "bunker" now looks and feels better.
A ton of bugfixes. This update contains over a hundred individual changes. Some INFRA: Part 1 levels and almost all INFRA: Part 2 levels have been updated.
Unfortunately this update is not fully compatible with existing saved games.
If you try to load an old saved game, the game will prompt you to restart the level. If you decide to restart the level, you will only lose progress within that level. The game will remember all your photos, repaired spots and other choices when you restart the level.
If you don't want to update yet, that's fine. We've created a Steam beta branch that will keep the game version at 2.0.7 (that's the version prior to this patch).
If you choose not to update, right-click INFRA on Steam, select "Properties", "Betas" and "2.0.7" from the drop-down menu. When you feel like you're ready to update, simply opt out of this branch. We recommend doing so at the start of a level so you don't lose progress.