The biggest Steam sale ever for Inkulinati has arrived! Now’s your chance to dive into the world of living medieval manuscripts with an incredible 64% discount.
Step into the shoes of a Master of Living Ink, battle medieval superstars on pages of medieval books, and perhaps defeat Death itself! But hurry - this deal vanishes on February 3rd.
Get Inkulinati now and let the ink flow!
And just in case you missed the news, we’ve announced our next project - Scriptorium: Master of Manuscripts. Ever wanted to run your own medieval manuscript workshop? If that sounds interesting, check out more of it below.
Now that Autumn is here, the temperatures are dropping - and so are the prices! The Steam Autumn Sale is here and you can grab Inkulinati for 60% less!
For those of you who might've missed the news, we've also announced a new game that we are working on. It's called Scriptorium: Master of Manuscripts, and in it you get to run your very own manuscript workshop! If you want to see more of it, or add it to your Wishlist, just click on the little fancy widget below.
We’re happy to announce that Inkulinati will be at Save & Sound this November 4th! Save & Sound is an online music festival with sales and demos on Steam.
Our very own Aleksander, the Audio Director of Inkulinati, will take centre stage and give a brief, but deep, insight into how the sounds and music of Inkulinati came to be. You can catch his talk on Day 2 of the festivities.
You can watch the showcase on Bedtime Digital Games’ channels:
We’re excited to share some good music and good times with you. Check out the new trailer for Save & Sound 2024 below!
Hope you enjoy the festival and see you when it goes live on November 4th!
Take care!
Your Yaza Games and Daedalic Entertainment Teams
-60% off for a limited time and an announcement!
Dear Inkulinati Masters,
We hope you're enjoying the final weeks of summer! Time really does fly, doesn’t it? Before autumn arrives, we have some exciting news to share: Inkulinati is available once again at a massive 60% discount! We wanted to make sure you heard about this fantastic offer before it slips away.
The sale runs until September 7th, so you still have over a week to take advantage.
Also, we have one more thing to announce & ask you for!
As you might have heard already, after our development of Inkulinati ended, we are working on something new & exciting - our next title in in the Inkulinati universe, so to speak - Scriptorium: Master of Manuscripts!
No worries - we are literally staying the in the scriptorium, next to the manuscript - in our new game you will take on the role of a young scribe who opens their first scriptorium business! The artstyle stays the same as Inkulinati, but the experience is vastly different this time - your main in-game task will actually be illustrating manuscripts with over 2000 elements taken straight from real medieval books! All in cozy, relaxing fashion. So be creative and have fun illuminating the books soon!
We’re bringing this to your attention here because of the upcoming changes from Valve that will soon make it impossible to cross-promote similar titles (or in our case, titles from the same developer, in-game universe, and with the same art style and setting). So If you’re a fan of medieval manuscripts and our signature art style, we’d be very grateful if you could add our new game to your wishlist on Steam! You can do this directly from the Inkulinati Steam Store page, but only until August 31st.
Thank you soooo much in advance from the bottom of our hearts! For indie devs like us this means the world. ♥
And to those who just purchased Inkulinati - enjoy your battles on the parchments! Watch out for the apocalypse, and strive to become the best Inkulinati Master in the land. We believe in you!
Have fun, and stay medieval!
Your Inkulinati Dev Team
Meet Scriptorium: Master of Manuscripts - our new game!
Hello everyone,
We are delighted, nervous, excited, (a bit scared), but most of all, absolutely thrilled to unveil our latest game. Here is our chill medieval manuscript-illustrating sandbox - Scriptorium: Master of Manuscripts!
After months of working on it behind the scenes, we can finally share the news. Get ready to dive into the fascinating world of medieval illuminations - yet again, but in a whole new way!
In Scriptorium: Master of Manuscripts, you’ll step into the shoes (or rather, the ink-stained robes) of an illuminist, running your very own medieval manuscript workshop, also known as a Scriptorium. Your mission is to create the most stunning illustrations of medieval books and manuscripts that your clients ever laid their eyes on. You will create books fit for the ages, read by Kings, sung by Bards, and adored by historians for centuries to come. A colourful cast of clients and patrons will come to your workshop with their requests. Some might want illustrations depicting grand battles between snails and dogs. Some might want more quaint scenes of peace, love, and peace again. And some might come with, how should we put it, *cough*, more bizarre requests. But it is not up to you to judge! Oh no! Your duty is to have fun as you’re fulfilling their wishes, your way.
As reward for your talent and creativity, you will be gifted gold and resources which you can use to grow your scriptorium, unlock new drawings to use in your manuscripts, and personalise that workshop of yours. And as you fulfil those orders and your name starts to spread across the lands, who knows, maybe one day you'll be decorating a Royal Manuscript for the Monarchy itself! Let us dream big young Illuminator, let us dream! And bring those dreams alive with your mighty quill.
If you want to know more about our new game visit our Scriptorium: Master of Manuscripts Steam page HERE and add us to your Wishlist! That way you won’t miss out on any news, and trust us when we say this, we have so much that we want to share with you on our new adventure.
Speak to you all soon,
Your Yaza Games Team
PSA For Polish Players
Heyho everyone,
don't be bothered by this blogpost, as it contains an important notice for our playerbase from Poland (visible via the Polish language selection in steam) - Next time we make sure to have news for all of you again.
Best Regards, Daedalic Entertainment & Yaza Games
Steam Summer Sale + Inkulinati = 💝! (-60%!)
Hello Inkulinati Masters!
We hope you're having a fantastic start to the summer (at least in the northern hemisphere)! We’ve got some awesome news for you - Inkulinati is now available at a massive 60% off during the Steam Summer Sale. This is our biggest Steam Sale discount ever, meaning you can grab the game for less than $10. If you’ve been waiting to dive into the whimsical world of medieval manuscript battles, now’s your chance!
The sale starts today and runs until July 11th. If Inkulinati has been sitting on your Steam wishlist, it’s the perfect time to jump in, experience some true turn-based battles on the pages of medieval manuscripts, and save some money in the process.
Have fun and stay medieval! Inkulinati Dev Team
P.S. Psst... here’s a little secret just for you – our team at Yaza Games is already working on our next title! We’re super excited about it and can’t wait to share more with you soon. Thank you for all your support and stay tuned for more updates!
The Quality of Life and Death - Final Update
Hello Inkulinati Masters,
With the 1.0 release behind us, and your post-release feedback coming through, it was time to do some final Inkulianti polishes and touch-ups. And we’ve also heard you loud and clear on the “Why can’t we play as Death in Duel Mode?!?!” issue. So, scribes, get ready - after defeating Death in Journey mode, Death will be available to play in Duel Mode. It’s the one brush with Death you can positively look forward to! We’ve also added a few “Town” Battlefields in Duel Mode, so you have more variety when facing your friends, foes, or family.
We’ve also made some changes to the UI, so your battles are now clearer to read and plan. We’ve improved the Movement UI preview, making it more curvy so it better presents the potential movement of your Beasts. Also, the icons in Beasts tooltips that describe passive abilities are now coloured so that you can spot and differentiate those abilities from the description of Beast actions.
We’ve fixed up a nice chunk of the bugs that you all reported, balanced the Travelling Frog (it costs a bit more to get the Frog now), fixed some text and localization issues, and a lot, lot more. Check out the Changelog below to see all the changes that we’ve made. This will be our last Inkulinati update for the foreseeable future and it couldn’t have been done without your help. So for all your reports, thank you. An honourable tip of the hat is aimed in your direction. We’ve also given a nice sweet 50% discount to celebrate it all, so if you’ve been thinking about getting Inkulinati, now is the time.
And hey, just because this is the last update doesn't mean we're leaving you. Quite the opposite! You can still find us here on the Steam forums, where we’ll still be available to help you out. And if you want to stay in touch with us, there's a Discord server where you can find us and other Inkulinati players every day of the week. You can join us right here.
Thank you so much for all your support during our Inkulinati journey and between you and us, stay tuned for more updates from us in the near future ;)
Until next time,
Your Yaza Games and Daedalic Teams
CHANGELOG
This update includes bug fixes and quality of life improvements
Balance
Frog the Traveller cost increased from 100 to 200
UI and Effects
Improved camera positioning on battlefields
Visual changes in the presentation of the unit movement path
Visual tweaks on battlefields - borders connect more smoothly, text generated in the background does not extend beyond the margins
Information about an additional nap effect has been added to the "Take a nap" icon for Rabbits, Apes and Pilgrim Wolf
An additional icon has been added to the beast when the player has a talent that affects the unit being drawn (e.g. "Born Ready" Talent)
The green range field covering the outline of the drawn beast has been removed
Beast Perks have a colored icon to distinguish them from attack icons
Added plague VFX dedicated to "Plague spreaders" (Skeletons)
Clearer selection of icons when selecting unit actions
Bug Fixes
Pop-ups displayed in the Academy should no longer be repeated in Journey mode
Character screen, Academy and other Non battle screens UI should now be better adapted to ultra wide screens
Removed the double obstacle on the water battlefield in Act 2
Frog Traveller is now immune to Fire Sparks damage like all Water Beasts
After performing a double-sided attack (e.g. Greatsword Whirlwind), the unit turns in the direction indicated by the player
Fixed a bug with the lack of Apocalypse on two battlefields where the Apocalypse should have been there from chapter 1
Fixed missing SFX of the Sheep's "Ringing the Bells" action
Fixed a bug that allowed flying beasts to fly infinitely when the player had the "Rushing water" and "Marathon armor" Talents
Controller: Fixed a bug in tooltip mod that prevented exiting tooltip mode with the left stick
Improved readability of the last sentence in tooltips that reach the edge of the screen
Texts and Localization
Improved descriptions of Beasts
Localization updated for all languages
Other Changes
Saving player settings in duel mode - now settings return to default only after quitting the game or switching to another mode (Journey or Academy)
Additional "Town" battlefields have been added in Duel mode
After defeating Death for the first time, Death and her army of skeletons will be available as a playable character in Duel Mode
Limited camera zoom during AI turn
Added the option to view currently owned Beasts, Hand Actions and Talents while in the Shop
Removed talents descriptions from Tiny Inkulinati profile's tooltips in Duel Screen
Godfrey set as default first player's Tiny Inkulinati profile in Duel mode
Controller: added an option to disable tooltips in dialogs in Journey mode
Known Issues
Beast Boredom reduction tooltip/ overlay is not correctly dismissed after selection
Bestiary: Lower-most row icons have an offset mouseover trigger area if they are too close to the tab's lower border
Initially occupied Gate is skipped when Beast is pushed/ shifted against an adjacent enemy Gate
Nintendo Switch Pro Controller and Controller DualShock may not function properly on some platforms
The game may not work properly on touch screens
Possible UI issues on ultra wide screens
A big Thank You from the whole Inkulinati team
Hey everyone,
Now that the release nerves have eased up and we have a few moments to take a breather, we have a few words that we wanted to share with you. We just wanted to say a big THANK YOU! for all your support and kind words now, throughout the Early Access phase, and before Inkulinati was available to play. You've been a huge help for us. There were many times that your comments or funny replies on our socials gave us a kick to keep on going and work on our game just for you. Knowing that there are people out there who love our game and genuinely, positively only want what’s best for us is heart-warming. So for that, thank you once again <3
We also want to give a huge shout out and a hug to everyone who left a review on our Steam. Seeing that the game now has an 89% user rating is nuts to say the least! That means the world to us. We are happy to have received some good reviews from the press too. Knowing that all the hard work we've put into this game is paying off feels amazing.
But guess what? You think this is the end with Inkulinati? Ohhh you are so, so wrong! We're not done yet. Even though the full version of the game is out, we're still working on making Inkulinati even better. We are now preparing an update that will bring a slew of improvements and a little feature that a lot of you requested (perhaps we’ll be able to control Death itself!?!?!). Plus, we've got something else up our sleeves, but we'll spill those juicy beans when the time's right.
So once again, thank you for being the best community and group of supporters a studio like ours could ever ask for. You are the best! And we hope you’re having a blast playing Inkulinati.
Speak to you soon,
Your Yaza Games and Daedalic Teams
Inkulinati 1.0 is OUT NOW!
Hello everyone,
We are really happy to announce that Inkulinati 1.0 is OUT NOW!
Our Early Access journey lasted just over a year, and it goes without saying that without your ongoing comments, feedback, support and love, the game would never have been what it is today. Thanks to your suggestions throughout the last year we added new content, such as new Inkulinati Masters, new Beasts, Battlefields, polished the game’s mechanics, balanced it, squashed bugs, and loads, loads more. Inkulinati is truly a game built by you all. So from the bottom of our collective heart, thank you.
With the 1.0 release, we’ve improved the game as well. First up, we have the Travelling Frog join our roster of Beasts - yeay! What started as a little social media lol during Kickstarter now ended up appearing in our game for real. We’ve added new colours for your armies. Enriched the soundscape with more medieval sounds. We also took all that feedback of yours and the 1.0 release also has a ton of improvements to the gameplay itself, with lots of balancing under the hood. We hope that you will enjoy the full version as much as we do, and that it will give you hours of brain-tingling fun.
Once again, thank you for all your comments, feedback, and support. And remember, just because the Early Access phase finished, it doesn’t mean that we don’t want your feedback. Quite the opposite! Let us know your thoughts below or leave a review. We can’t wait to hear your thoughts.
Until next time,
Your Yaza Games and Daedalic Teams.
Patch notes for the 1.0 Update:
New Content
Added new water Beast:
Frog Traveler
Added 4 new army colors
Added 5 new Talents:
Armoured Medicine
Everyday Infection
Does it Hurt? Good!
Motivation Works Wonders
Daily Bloating
Added new Battlefields
Balance
Making Act I and II easier when the player starts the game for the first time
Redesign of Intermediate second and fifth lessons
Reduced the attack range of the Bishop Cat
Changed the algorithm for the appearance of the Pilgrim Shrine - after use, the Shrine appears only at the beginning of the next Chapter
UI and Effects
Added option to select font size
Font enlargement in pop-ups
Information has been added to each Beast action on what objects it can be performed on