Not that long ago, we released our first major Inkulinati update, St. Francis and Friends. And now we are getting ready for our second one, which is called... A Dragon, Hares, And the Beast Lairs! That’s right, everyday we are working to make your Inkulinati experience that much better. This update has been shaped a lot by your comments and feedback. It’s an update in which you played a massive part in. We’ve also added some cool new content too. Now, we don’t want to spoil all the surprises for you, but it doesn’t mean we can’t reveal some of it! So get ready and check out what’s coming!
The first thing we want to show you are Beast Lairs. They are new objects on Battlefields that appear in new battle scenarios which you will come across during your journey. Be warned though as these Lairs are a tough nut to crack as new opposing Beasts will appear from them during a battle every few turns - and they won't stop appearing until you destroy the Beast Lair itself! In some cases, there will only be one Lair. In other situations, you might have multiple of them to deal with. So use your tactical acumen and get rid of them ASAP!
When you see a Beast's Lair on the Battlefield, make sure to destroy it fast!
There are also new Beasts joining the Inkulinati roster too! Today, we’ll concentrate on one. This particular Beast is big, strong, and able to fly. Ladies and Gentlemen, we are happy to announce the coming of the Dragon.
The Dragon is joining the Inkulinati bestiary.
Beware of the Dragon. This mighty creature is the strongest one from all Inkulinati Beasts. He can fly, so he’s able to quickly change his position on the map. Going up or down from one level to another is not a problem for him - he doesn’t need ladders, to move up that’s for sure. If you face him, then you better keep a safe distance as his Fireball will burn anything and anyone standing on its way - and it will leave firesparks too! The mighty Dragon is not the only Beast that will join Inkulinati in the next update. He will come along with a few more companions…
Thanks to your feedback, we’ve also redesigned how you choose your starting Inkulinati Master and its Beasts. We’ve introduced a Class system which also comes with a new set of Talents that will work well with the Beasts that you start with. This will help you choose a combination of Talents and Beasts that suit your style of play. We’ll tell you more about this a bit later on, so stay tuned.
This is just a little taste of what's coming. We will be showing you more soon, so stay tuned. And of course, send us all your feedback - after all, we are making this game for you! So post those comments away! And do leave a review too. The more reviews we get, the more frequently we appear to new people thanks to the algorithm. And the more appearances we make, the more sales we can get, which means we can add even more features and content for you! So please, if you have a minute or two, leave Inkulinati a review. It’ll mean the world to us.
Until next time,
Your Yaza Games Team
[Changelog] First Major Update
Hello, here's the changelog for our first Major Update!
Update version 1.31.0.0 This Early Access update includes brand new content, as well as a list of fixes and balancing changes
New Content
Added new Tiny Inkulinati Boss - Francis, who is also available in Duel Mode
Added new playable Tiny Inkulinati in Journey Mode and in Duel Mode - Andreas from Pentiment
Added new Beast army: Pigeons (Sword-Wielding Pigeon, Spear-Wielding Pigeon, Bow-Wielding Pigeon), Sheep Devotee and Wolf Pilgrim
Added 6 new Talents: Daily Prayer, Daily Heresy, Aspiration, Beast Friend, Blessed Anger, Cheaper-plated than cheap
Added 3 new Hand Actions: Add Armour, Add Armours, Stigmat Laser
Added 2 new Status effects: Armour, Cooing
New Battlefield object: the Pilgrim's Shrine
New Journey Mode minimaps and Battlefields, which some of them are also available in Duel Mode
Added new Prestige level in Journey Mode (7000)
Added Dante profile without Talents to Duel Mode
Balance
Bosses, Beasts and Battlefields:
Godfrey on Act 2 have “Inky Business” instead of “Healing Grief”
Deleted one of Hildegard’s Hand Actions on Act 2: “Greater Blessing”
Battlefield with Death are easier for Easy and Normal
Death has fewer and a little different Talents:
until the player defeats Death for the first time, Death will no have Talent “For the love of Hell’s Maw”
Death don't have “Healing Grief” Talent
Death have “Cheaper than cheap” Talent instead of “Cheaper Beasts” Talent
Death don't have now “Inky Business” Talent that grant her Ink every Chapter
Hell Balance:
Boss Dante: “Scorching Flames” Talent replaced with “Thorned Fingers”
Boss Dante Act 4: Hand Action “Draw Lazy Hell’s Maw” replaced with “Let them Bleed”
Apocalypse in Hell Battlefields will starts later
Decreased the number of Hell’s Maws during One-sided Apocalypse
Cook Exploder action (“Bean Time”) range has been increased from 2 to 3
Miraculous Healing Hand Action range has been increased from 4 to 5 and cooldown reduced from 2 to 1
Jaw Exploder attack damage has been increased from 3-5 to 3-6
Hat Exploder attack damage has been increased from 2-4 to 2-5
Bean Exploder attack damage has been increased from 2-3 to 2-4
The Bishop Cat's health has been decreased from 13 to 12
Consistent Gate health in Duel Mode – all Gates have 12 health
In the first act, during the Boss fight, the Head Exploder will not appear
Rebalanced minimaps
Tweaked certain Battlefields in Journey Mode:
all Battlefields in Journey Mode have been rebalanced – they should be easier at lower difficulty levels
the difficulty level should increase gradually
excluded Skeletons army from few small Battlefields
Limited the number of Donkey-Bards Godfrey draws during Boss battle:
Act 2 - none
Act 3 - max 1 Donkey-Bard
Act 4 - max 2 Donkey-Bards
Prestige adjustment after Boss battles:
Act 1: from 35 to 20 Prestige
Act 2: from 20 to 35 Prestige
Act 3: from 20 to 50 Prestige
Act 4: from 20 to 75 Prestige
Plague Cloud should spawn less often on lower difficulty levels in the first Acts
Changed difficulty level parameters in Journey Mode:
EASY:
Starting stats changed:
starting Health changed from 18 to 25 HP
amount of starting Quills increased from 4 to 15
starting Gold increased from 200 to 300
starting Ink increased from 15 to 16
Boss starting Ink now increased every Act by 1 (not by 2)
More Prestige bonus after successful run: from 0 to 400 Prestige
MEDIUM:
Starting stats changed:
starting Health changed from 15 to 20 HP
starting Ink increased from 12 to 14
amount of starting Quills increased from 3 to 5
starting Gold increased from 150 to 200
Boss starting Health increased every Act by 2 (instead of 3)
More Prestige bonus after successful run: from 250 to 800
HARD:
More Prestige after successful run: from 1000 to 1400
UI and Effects
Added the ability to control the camera by using RMB
Added new animation for the “Pet” Hand Action
Improved UI of AOE actions (ex. the fields that are excluded from the Action are now highlighted in purple, now UI shows that flying Beasts can’t occupy enemy closed Gate)
Effect range of Hand Actions and objects (Tomb and Belfry) are no longer shown on Abyss
Bug Fixes
The Altar object will now disappear after being devoured by Sir Snail
Apocalypse Fire no longer skips fields
Beasts, which are immune to infections, will no longer be affected by the 'Stinking Breath' Beast Action
Enemy Beasts will no longer self destruct by walking through Campfires if their health is lower than the damage taken for stepping on Campfires
Triple-field Actions are now usable when the selected middle field is an Abyss field
The 'Dance Macabre' effect can be now dispelled by receiving damage from Bonfires
Beasts can no longer create field effects on fields that are occupied by undestroyable objects (ex. Boulder, Rock)
Fire Sparks can be created now on fields, that are occupied by a destructible Battlefield objects, such as Belltowers or Altars
Created Fire Sparks will now overwrite positive effect fields, such as Divine Clouds of Inspiration which will cause them to disappear
Decreased game stuttering before AI actions
Cook Exploder attacks no longer pass through Gates
Removed a bug where doors wouldn't open when AI was drawing a Beast on them
Increased the chance of a new different Battlefield in the next battle location in Journey Mode
The player will no longer get stuck if exits the campaign after losing a Boss fight
Fixed bug with incorrectly Boredom counting in the non-battle location “Inkulinati Guild”
The game got stuck when Sir Snail on the gate was about to move
Strange Beasts are displayed in proper order
Fixed bug: Items in shop repeat themselves if Beast or Hand Action was not collected or bought from previous shop visit
Other minor bugs have been fixed
Texts and Localization
Improved descriptions of Beasts
Localization updated for all languages
Other Changes
AI logic has been improved
There should be no NBL “Masters Cousin Twice Removed” and “Inkulinati Guild” in Act I
Known Issues
We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle
Campaign difficulty tooltip HP displays wrong value after returning without starting the Campaign
Bug that occurs when the Beast occupying the Gate is devoured by Hell's Maw - the Gate remains open and the Hell's Maw doesn't devour it
Thank you for all of the feedback, reports and suggestions! Keep them coming, as we continue our work on further updates.
All of us here at the studio are proud to announce that the first Major Inkulinati update is here! We wanted our first major content drop to be one for the ages, packed with new characters and improvements. An update that will make you go “splendid”. We hope that it is exactly how you felt. So, what do we have in store for you? Well, quite a bit! Let us tell you about what you can expect to see once you download that update.
First up, we have a new Inkulinati Master and a new Army of Beasts! May we introduce to you St. Francis and his loveable-yet-deadly furry and feathery Army. He is the patron saint of the environment and animals, so it’s only fitting that by his side you will encounter sword, bow, and spear-wielding Pigeons, a Sheep Devotee, and the Wolf Pilgrim! How exciting! Along with the new Beasts, St. Francis will also have all new hand actions, like shooting a deadly Stigmat Laser and the all-new ability to add Armour. Hopefully, these new additions will keep your heads scratching - just don’t scratch while the Stigmata Laser is going off in full-blast mode.
We’ve also added new minimaps and Battlefields to Journey Mode, along with a new Battlefield object - the Pilgrims Shrine. We’ve also polished our Battlefield randomization system, meaning that the odds of having the same Battlefields appearing in your campaign run should be greatly diminished. This should add more replayability to Inkulinati. Fear not, as we are listening to your feedback and we’re working on making the game even more replayable.
We’ve also added a new playable Tiny Inkulinati - the one and only Andreas from Pentiment! Yes, you’ll be able to choose the Andreas look in Journey mode, as well as in Duel mode. We’ve been huge fans of Obsidian for what seems like forever, and when Pentiment was announced, we were thrilled that another game that’s tackling medieval art is coming out. We then had a chance of meeting them personally at Gamescom and had a fantastic week with them where we talked about games, medieval times, and more. We clicked and became friends. We had this wild idea of putting each other characters in our games, like a little easter egg exchange, and after a few emails back and forth it became a reality! So, Inkulianti Masters, we hope you give Andreas a warm welcome to the Inkulinati universe and thank you to our friends at Obsidian for making this happen!
We’ve been hearing your thoughts and feedback on the game itself, and we worked a lot on balancing Inkulinati. We’ve rebalanced the Easy mode (like, a lot, so it should be much easier to play) as well as the Normal mode. Now, here’s a question for you. Tell us, how are these modes now? Do they feel ok, or should we tinker with them more? Tell us, as we would love to hear your thoughts.
These are just some of the new additions that we’ve implemented. There’s more that we did too. If you want to see the full list of changes, have a look at our changelog which is just below. And please, keep your feedback incoming. We can’t stress enough just how useful it is to have your comments coming through. This is our first major update. There will be more coming. We would love to hear what you would like to see more of. So leave your comments, join and comment in our Discord, and make your voice heard. After all, we are doing this Early Access adventure with you.
All the best and speak soon,
Yaza Games and Daedalic Entertainment
A glimpse of what’s coming next to Inkulinati
Hello Inkulinati Masters,
It’s been now a good solid few weeks since Inkulinati came out. In the last month or so we’ve been collecting all your feedback while also working on all new content. Curious to know what’s coming? Follow us in that case!
First up, we have a new Army of Beasts joining the Inkulinati Bestiary. Giving you all the details of who is coming would be one heck of a spoiler. Yet giving you nothing would be a bit cruel. So, how about a happy medium? Seems fair? Nice! In that case, we can reveal that the feathery-and-deadly Pigeon Beasts are coming! There will be three types - the bow, sword, and spear wielding. And as any pigeon fanatic knows, a good pigeon is a flying pigeon. And these soldiers will definitely fly. They will be joined by two other units, but we’ll leave that as a surprise for when the update goes live.
As every general knows, an army needs a leader. Yep, you know where we’re going with this. A new Inkulinati Master is coming. Who is he? Or who is she? What are their powers? Well, we cant reveal too much, but we can mention that this Saint loves animals. Perhaps this screenshot can give you a little clue on what to expect.
There are a few more surprises that we have left up our proverbial sleeve, but we’ll leave them for the actual release of the update, which is coming in the not so distant future. We can also confirm that we’re working on balancing the game, squashing bugs, and going through your suggestions and implementing those that we can. We’re also working on making Easy mode easier too, as per our Discord and Twitter poll. Before we leave, just a final word. Your feedback is what makes Inkulinati better, so please share your thoughts with us. We’re here to listen to all that you have to say. And your reviews mean the world, so if you have a minute or two to spare, leave a review on Steam now.
Thanks for reading and for being the best community we could ask for!
Until next time,
Your Yaza Games Team
Hotfix - Bishop cat
Hey everyone,
this small hotfix addresses the issue some players encountered where the healing action won't work after the latest patch. The healing actions works as intended again.
Team Yaza Games & Daedalic Entertainment.
Hotfix number 2 is here!
Hello Inkulinati Masters,
Although we’ve been out for just over two weeks, the work on Inkulinati hasn’t stopped. We are constantly reading your feedback and suggestions, and we’re working hard on improving your experience with Inkulinati. So thank you for sending your feedback and thoughts to us.
With this Hotfix, we’ve improved the balance on the Battlefields that were the most reported by you all and we fixed a few bugs, such as getting stuck after exiting a boss battle. For a full list of changes and improvements, read the changelog below.
Thank you all for sending in your comments and feedback, and thank you for playing Inkulinati as well! We’re glad that we can make this game together with you. And stay tuned as we are slowly getting ready for our first major update. We hope you’ll like what we prepared. Finally, we want to say that we are going through all your feedback carefully. Some of your suggestions we’ve taken on board, but they do take a bit of time to implement. We are working on some of your suggestions right now, such as the balance of the game. This is not the final state of Inkulinati, but rather the beginning. Your feedback is vital, so keep it coming!
All the best and thank you for being the best community we could ask for,
Your Yaza Games Team & Daedalic Entertainment
Changelog:
This Early Access HotFix_2 includes a bunch of bug fixes and Battlefields balancing changes:
Balance Units and Battlefields: Improved the balance of the most reported battlefields by players, especially on easy and normal difficulty levels, e.g. Battlefield for fighting Death or the largest three-level battlefield.
Bug Fixes
Fixed a softlock issue when using the Mass Healing action.
Fixed an issue with the Campaign getting stuck after exiting a losing boss fight.
Fixed problem with unlocking the "Student’s Ambition" achievement.
Fixed tutorial Act 1 and Act 2 repeating issue - now after defeating the Master in the first run, subsequent runs will contain different Battlefield paths.
Texts and Localization
Improved descriptions of Beasts, level elements and game mechanics.
Localization updated for all languages.
Known Issues
We are aware and actively working on the issue regarding the Tiny Inkulinati getting stuck in the Shift animation in the beginning of a battle.
We are working on fixing a bug with negative Boredom counting incorrectly in the non-combat location Inkulinati Guild.
First Hotfix has arrived!
Hello Inkulinati Masters!
Just this week, our Early Access chapter started! We’re buzzing with excitement for our new journey and what’s up ahead. We hope you’re as excited as we are!
Foremost, thank you so much for your feedback you’ve sent our way. We’ve eagerly read them and are working hard to improve your experience.
Today’s hotfix is the first page in that book. Here’s what it contains:
Fixed issue that make the “Next” button doesn’t work on Character Creation on the begging of the Journey mode
Some Beasts were nerfed, like Donkey Bard - we increased his cost and cooldown on Farting The Pipe action, and Farting The Pipe action no longer can affect Tiny Inkulinati
First tutorial run in Journey on Easy and Medium are now simpler and less overwhelming as we excluded more complicated battlefields elements and decreased number of enemy’s Beasts
Easy and Medium difficulties should be easier now, as we change some parameters (more starting Gold, More Starting Ink on Easy, less Boredom gain on Medium per Beasts’ draw etc.)
Important changes in Non-Battle Locations. Prestige required to unlock better dialogue options in Journey mode are now constant and don’t change from act to act. Boredom can be lowered more often and by larger values. Health can be regenerated more often and for greater amounts.
Inkulinati will be evolving along the way and get further improved, with new content being added too. We know where we want to go and what we want to add to the game, but we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So please continue sharing your comments, feedback, and suggestions with us. We’re really keen to hear what you have to say.
Yours,
Yaza Games Team & Daedalic Entertainment
Inkulinati is out now!
Hello Inkulinati Masters!
Get your quills ready as the day has finally arrived! Inkulinati is now available to play in Early Access!!!
To say we are excited is an understatement. All of us here at Yaza Games are buzzing with excitement. We can’t wait to hear your thoughts on our game.
This also marks the beginning of a new adventure, that of the Early Access phase. Inkulinati will be kept on being developed and improved, with new content being added too. Although we have an idea of what we want to add to the game, we also want to hear your thoughts as well! After all, that’s what Early Access is for - to get your thoughts and make the game the best it can be. So share with us your comments, feedback, and suggestions. We’re really keen to hear what you have to say.
Thank you so much for all the support over the years. Now, let’s enjoy this day together. And tomorrow, the new chapter begins. We can’t wait to start this journey together.
Yours,
Yaza Games Team
Inkulinati Early Access Roadmap Revealed
Hello everyone,
It’s us, Yaza Games here. As you may have already noticed, we are really, really close to Inkulinati’s Early Access launch. It’s hard to believe that there are only a few days left! But before you begin your adventure to be the most celebrated Inkulinati Master across the lands, we want to show you Inkulinati’s Early Access Roadmap so that you are aware of what else is coming to the game in the future.
As you can see, the release of the game on the 31st of January is not the end of the development process - that’s when our adventure really begins. During the course of the Early Access, we want to add a lot more fun content to the game. There will be new Inkulinati Masters, new Beasts, Battlefields, and a lot, lot more. We’re sure that we will squeeze in a surprise or two along the way as well. We will reveal more details on these updates closer to the dates, so stay tuned! But, there’s another reason we went the Early Access route.
We decided to release Inkulinati as an Early Access game so that we can watch how you, our community, play it and respond to what interests you. We want to see if our game is balanced and fun to play. We’re also sure that we’ll hear some great ideas and suggestions that may never have occurred to us. That’s why we are going the Early Access route. We want you and our community to help create Inkulinati! That way we can make Inkulinati the best game and experience it can be.
To gather your thoughts and feedback, we’ve created an official Inkulinati Discord server. So if you want to stay close to the production process and share your thoughts, join us and our amazing community of Inkulinati Masters right here on Discord! We can’t wait to see you there!
Now, the scary and exciting part - there are only 2 days left till Inkulinati’s launch! Can’t wait for you to go forth on your adventure and become the greatest Inkulinati Master of all time!
Come on, stand up straight, shoulders back, eyes to the front. You too Racimir! And bow of acknowledgement... Very well! Let's take a seat. Class, today I am coming with a rather important lesson. Crucial you might even say. I want to tell you a bit more about the deadly event that you may encounter in your battles. I am, of course, referring to the Apocalypse - Apocalypses in fact!
What Apocalypses are there? When do they occur? And what precise consequences can they bring to your gameplay? Well class, this is what today we will find out.
Apocalypses are devastatingly deadly events that will occur after a certain amount of Chapters pass during a battle. They can take one of several annoyingly-lethal forms and each affects the gameplay in its own specific way. One thing I can tell you right now is that they are the beginning of the end of your battle.
Now, take out your quills and books as we are about to discuss the types of Apocalypses that might occur during a duel.
Apocalyptic Fire!
One thing for certain - this is definitely the hottest Apocalypse around. With it, the Battlefield will shrink every Chapter until it is devoured by its flames - or until the first Tiny Inkulinati Master gets burned.
At first, you will see the fields that will be affected by the fire in the next Chapter. Everything and everyone that will remain in those fields will be instantly incinerated (including your Tiny Inkulinati).
These outlines of flames, aka Impending Doom, mark the spots on the Battlefield where the Apocalyptic flames will appear in the next chapter.
Fires consume more fields as each turn progresses.
If your Beast or Tiny Inkulinati is in a field of a future Apocalyptic Fire, you can save them by pushing/moving them from that area. However, when it comes to your opponent, you can do the opposite and use the Apocalypse to your advantage. Push/move your opponent's Beasts or, even better, their Tiny Inkulinati into the fire and watch them perish - forever! If the fire of Apocalypse gets their Tiny Inkuinati, you will win the battle.
You can push/move your opponent’s Tiny Inkulianti Master into the flames to win the battle. But they can do the same!
Fire Sparks!
With each new chapter, Fire Sparks will appear on the Battlefield and deal damage to anyone in their field at the end of each Chapter.
Fire Sparks will appear in the middle of the map, covering 4 fields. Everyone that remains in their field will take 3 hp damage at the end of each Chapter. With every Chapter passing, the flames will cover more fields until they will cover the whole Battlefield.
Fire Sparks will cause damage to anyone standing in their spot.
Fire Sparks are covering more fields with each new Chapter.
Travelling Hells Maw’s
With each Chapter, the Travelling Hells Maw’s will appear on the Battlefield and devour everything standing in their field at the end of the Chapter. They will chase a different target each time.
Every Chapter will have 2 Travelling Hell’s Maws appear on the Battlefield. They will eat everything that is standing in their field at the end of the Chapter. With every next Chapter, 2 more Travelling Maws will be added to the map, and all existing Travelling Maws will change their positions.
With every chapter, 2 more Travelling Hell’s Maws will appear on the map.
Keep your army and Tiny Inkulinati Master in the fields which are not occupied by the Travelling Hell’s Maws.
To win the battle you can push your opponent’s Tiny Inkulinati Master to the field occupied by a Hell’s Maw and he/she will be eaten by it at the end of the Chapter.
Use Travelling Hell’s Maws to eliminate as many enemy Beasts as you can. But make sure you stay away from them too!
Plague!
All the Beasts and Tiny Inkulinati Masters who are on the Battlefield once the Plague starts will get infected and lose Health slowly with each Chapter until they die.
Everyone infected by the Plague will take 3 hp damage at the end of each Chapter. You can summon new Beasts to your army and they will not be infected. But remember, Plagues tend to spread and this one is no different! Eventually, your new healthy Beast will also get sick in the next chapter.
No one can feel safe when the Plague is around. Everyone present on the Battlefield will be infected.
All new Beasts that you will draw after the Plague began will not be infected. But that can change very quickly…
Remember, these Apocalypses can change the fate of the battle almost instantly. Now that you know how they work, use this knowledge to your advantage. To become the best Inkulinti Master you have to be not only skilful but also smart. Book smart. Use your knowledge and make it part of your strategy. And be wary. There is talk of another Apocalypse. The most dead deadliest of them all! So stay vigilant.
Now, before you go, remember the date of 31st of January, 2023. This is the day when your Inkulinati adventure begins! Study hard, sharpen those quills, and mark this date in your calendar.
Class dismissed, and I hope to see you all at the next lecture!
Your Inkulinati Academy Faculty, on behalf of Yaza Games Team
Please note: The Apocalypses may change during the Early Access phase.