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Genre: Strategy, Indie

Insidia

Weekly Update #16 - Epic Shades



Howdy, Wastelanders? With this weekly update we’re adding some cool variants for epic skins!

Choose Your Style



Have you reached level 20 with a champion? Great, now you can use in-game currency to buy not one, but several epic skins. This is just a start for, In the next few months, we’ll add other amazing skin variants to customize your champions.

Naima


Snipe By pressing SHIFT is now possible to highlight the correct projectile’s path.

Weekly Update #15 - Keres Workshop



Howdy, Wastelanders? This weekly update will give you the chance to craft, well, (almost) everything with the Keres Crystals earned in Insidia!

THE SHOP OPENS



From today, you’ll have the chance to spend the Keres Crystals you got to craft items inside the game workshop. You can both create skins and unlock new champions. Cool, uh?

Unlock your Champions!

Characters will have different prices according to their release date. Newer 15k Crystals, normal 10k, older 5k. Each time a new champion comes out, we’ll update prices. Current prices are:
  • Gunther, Angor, Trauma and Naima: These will be our BASIC champions, always free for everyone.
  • Infestus, Shiryo, and Archaios: 10000 KC
  • Jaril and Baz III: 15000 KC


We’re positive that having to unlock characters, and thus new gameplay mechanics, will be a challenging and fun target to pursue. Ok, but what if your favourite character is now locked? We’ll give you 1000 Keres Crystals for each level of every hero you have earned so far. So, if you played a lot in the last months, you’ll have the chance to buy them all!

Obviously, if you’ve bought the Founder Pack, you’ll have access to everything immediately.

Cosmetics (U Got the Look)

While many more shinies will be added in the future, you will already have the chance to buy both a Color Variation Skin and an Epic Skin for your favourite heroes. To buy them you have to reach a certain level of that particular champion.

  • Color Variation Skin: 1500 Keres Crystals, unlocks at level 10
  • Epic Skin: 6000 Keres Crystals, unlocks at level 20


To keep the champions’ progression smooth and engaging, we’ve also changed the level threshold for certain rewards. Skins have been made easier to acquire (previously they would unlock at level 15 and 30) while avatars have been moved a bit up on the ladder, respectively at level 15 and 25.

Of course, if you’ve already unlocked a reward, you’ll keep it!

BUG FIX



Fixed several bugs concerning the Pale Solstice achievements!
Fixed a bug with Angor’s Ultimate

Weekly Update #14 - The Christmas Special



In this weekly update our Christmas presents for you are… well, a bunch! Two skins, a new title ad a new avatar, but only if you’ll succeed in completing some new achievements before January 6th.

The Pale Solstice


Four hundred years ago, the world was ravaged by a terrible Keres explosion. A cloud of black dust covered the sky, imposing a never ending night over the Wastelands. Finally, after thirteen years, on the very first day of winter, the sun shone once again.

That day will be forever remembered as the Pale Solstice. Every year, people from all over the Wastelands gather to celebrate it, exchanging gifts, joy and good spirit!

Happy... Pale Solstice!


Ho! Ho! Ho!


You can obtain a new skin for Gunther and Infestus, a new title and a new avatar playing Insidia during this Holidays. How? Unlocking a special achievement chain. Find ‘em, Santa’s Little Wastelanders!

Gameplay


Until now, it was possible to activate a Champion two turns in a row if his only action was to walk. While this did provide with some strategic depth, we felt it was both confusing and easily exploitable. For instance, it was nearly impossible to stop an high initiative Champion from walking inside a base. For these reason, from today, a Champion will always become unavailable after performing any kind of action.

Jaril


Shifting Spores
It now requires 5 hits for an upgrade, up from 4.


Shiryo


Shiryo was one of the first Champions to join our roster and was practically untouched in the past months, while nearly all other heroes were revamped and updated. This, of course, caused his kit to become quite obsolete in the current state of the game. With today’s fix, we’re hoping to see the Spirit Blade make a triumphant return in the meta!

Stats: Hp reduced to 4, down from 6.
Dirge of the Ancestors
When Shiryo receives and hit, it loses all the spirits but reduces the incoming damage by 1 for every spirit lost.

Astral Celebrations!


To celebrate the reignition of some well known galactic conflicts, we’re giving you all the chance to receive a FREE unique skin for Shiryo: Dark Lord!

This cosmic version of our beloved samurai assassin might remind you of certain villains from a galaxy far, far away. This is not the case, we just liked the colors. And that is definitely NOT a lightsaber, but a glowing ghostly katana. Of course.

To claim your free skin, just win 5 INSIDIA PvP match NOW! But be quick, for the, uh, astral celebrations will end on the 19th of December!

May the spectral bushido be with you.

Weekly Update #13 - Close Ranks!


Sharpen your sword and load your keres rifle, guys, for the moment of glory has finally come! From today you can test your mettle in the new Ranked Mode and show everyone who is the true scourge of the Wastelands! Bring it on, world!

Ranked Play



Climb the ranks! With each victory you’ll earn points to climb from rank 20 all the way up to rank 1. As you progress in ranks you will earn new, shiny rewards to showcase your amazing skill!

Be ready! Join the fray today and refine your tactics for, after an initial pre-season phase, ranked seasons will be available monthly, each one with unique prizes and loot!

Please Note Right now, every PvP game will be a Ranked Match. We’ve done this in order to avoid splitting the player base and to keep queue times as short as possible.

Leaderboards



Who are the top dogs in the world of Insidia? While many enter the field of battle pursuing shiny rewards, we know that the true champions only seek eternal glory. For this reason, the 10 highest ranking players will receive a special highlight in the in-game leaderboards, so that every denizen of the Wastelands will know of their heroic deeds!

Do you have what it takes to defeat our Final Boss ?

Balance



Baz III

Winds of Change
Buff duration increased to 3 turns, up from 1.


Keres Rune
The rune can no longer be placed on occupied tiles.


Map

Some very secluded and almost never used tiles (top and bottom row) have been eliminated.

Weekly Update #12 - Ride the Lightning



A sparkling trail dazzles over the Wastelands. Rejoice: our newest champion, Baz III, the Blinking Spark, joins the battlefield!

Champion Overview



A swift trickster, Baz III can switch place with his foes and control the battlefield by carefully positioning Keres Runes, shifting traps capable of either healing or damaging other champions.

Bartholomew Archibald Zachary III, best known as Baz to his friends, provides his team with strategic support, featuring a kit aimed at controlling the flow of battle and to create unexpected surprise attack. Oh, and he absolutely doesn’t like when you call him “cute”.

Gives you wings!

Baz’s passive, Winds of Change, can boost the movement range of any allied champion, allowing them to strike from unforseen angles or to run those extra tiles required to secure a swift victory.

By the power of ambush!

The Blinking Spark’s ultimate, Ride the Lightning, provides a reliable tool to move enemies away from critical locations and to set up ambush. Phase Shift can also be used on allies to quickly reposition the slowest champions.

The game changer!

But is Baz’s active ability, Keres Rune, that really brings something entirely new into the game. When the Rune is in place, it creates a short-lived point of interest in the map that requires rapid reaction. While it could be tempting to run inside the Rune for a huge burst of healing, it could leave your, or your opponents’, champions exposed to attacks. On the other hand, failing to reach the rune will trigger its explosion. A tough decision, for the battlefield is always changing when the Blinking Spark is around! BAZ-inga!

PLEASE NOTE: Baz III graphic assets are not 100% and some animations and\or FXs are placeholder. We’ll update them in next week’s patch.

Champion Abilities



Winds of Change
Passive
Places the QUICKENED buff upon the slowest ally in range for 2 turns, increasing his movement by 2.


Keres Rune
Active
Channels a Keres Rune on the target tile for 1 turn.

When the channel ends, if there is a champion over it, Keres Rune will heal him for 6 hp. If no champion is present, Keres Rune will explode, dealing 3 damage to all nearby units.


Ride the Lightning
Ultimate | 10 energy
Fires a PROJECTILE. The first champion hit is STUNNED for 1 turn and swaps position with Baz III.


Balance



Trauma

The time has finally come to end Trauma’s reign of terror. With her incredible movement range, decent damage and an absurdly strong alternate stance, the Fury of the Wastelands has been a must pick in most teams for quite too long. While we were considering how to nerf her, we did take our time to evaluate her stance changing feature and we found it a bit lacking. Though we still like the idea of character switching abilities mid-fight, we felt that, in the case of Trauma, it wasn’t properly executed and it wasn’t leading to interesting gameplay choices.
For these reasons, we’ve decided to split Trauma’s kit in two different characters.
The Trauma we all know and love (well, sort of) will be a force, axe wielding warrior, focused on melee AOE damage, and, in some weeks, she will be joined by her sister, Coma, a swift and deadly gunslinger.

So here are the new stats and skills for Trauma:

HP: 6
Movement: 4-6
Initiative: 50

Kill the world
Passive
Retaliates after taking damage, dealing 2 damage to ALL nearby units.


Cull the weaks
Active
Strikes all units in the area for 3 damage


Rage of the Wastelands
Ultimate | 20 energy
Strikes all units in the area for 4 damage. Also ROOTS them for 2 turns.


Archaios

With the removal of Quick Abilities, it has become a little too easy to pull off maximum damage from Archaios’ Overload. To compensate, we’re removing the Weakened component from the projectile as well as reducing by a tiny bit Archaios walk range

Walk Range 4, down from 5
Overload
The Weakened effect has been removed


Jaril
Spore Cloud
Range reduced to 6, down from 7


Angor
Stampede
Energy cost increased to 20, up from 10


Game Improvements


  • Fixed a resolution change bug when switching focus back to the game in fullscreen mode.
  • Daily Quests icons have been updated.
  • Sound effects for energy globes have been added
  • Ghosts have been updated, now they will preview the animation of the selected ability.

Weekly Update #11 - Words in the Sands



Howdy, Wastelanders? This week’s update is all about… emotions, feelings, passions! Well, no, it’s actually about emoticons, but I guess you have got the idea: Express Yourself, like the title of that very old song… who sang that? Nevermind. EMOTICONS, people!

What is love (or acceptable hate)?



You have two brand new ways to communicate with whoever just destroyed you in a game of Insidia or has been crushed under the mighty power of your team, ah!

Poker Face



We got 4 animated, way too cool Emoticons for you and 6 textual ones. Fear not, for we’ll add more in the next weeks, allowing you the chance to unlock several new ways to express your joy or frustration!

Balance


  • Stampede’s reach for Angor has been reduced from 7 to 3, to adjust for it not being a quick ability anymore.


UI Improvements



We improved and reorganized the Player Account tab. Now It’s easier to find what you are looking for, so you have more time to crush your enemies!

That’s all for this week, Wastelanders. And, by the way, it was Madonna who sang that thing back in the day, like two hundred years ago.

Weekly Update #10 - Brave New World



Brace yourselves, Wastelanders: this week’s update will overhaul most of the core gameplay mechanics! Aren’t you excited? You should be! Get ready for a brand new Insidia experience!

Gameplay Evolved



The Why



In the past couple of months, we’ve been keeping a keen eye on the state of the game, checking data from hundreds of matches, collecting your feedbacks and enjoying some intense theorycrafting sessions on our Discord server. The game was generally considered a lot of fun (thanks, guys!), but some of its core rules were a bit too convoluted to be really enjoyable, especially for new players. With this in mind, we’ve redesigned many of our core features, with the aim to ged rid of unnecessary complexities without losing tactical depth.

The How



Phases: It just takes two.

The most important change? The Resolution Mode and its subphases. We felt that having five of them was a bit overwhelming and, above all, it was quite confusing to see the result of your inputs after many actions already took place. For this reasons we’ve decided to cut the number of phases and to let the Active champions perform their movements and action BEFORE any other heroes.

The new Resolution Mode goes as such:
  • Active Phase: Active heroes move and perform their actions.
  • Passive Passive: All other champions use their passive abilities.


Priorities: less is more.

Since to understand how Initiative works is quite essential to play Insidia, we also decided to remove the ability types that could blatantly violate the priority rule.

  • Quick Abilities: With the removal of Quick Phase, Quick Abilities have been changed into standard abilities. With active heroes firing their skills before passive ones, we felt it was not necessary to have an additional class of abilities that could go before movement. Of course, former Quick Abilities will no longer require the casting champion to not move.
  • Interrupt Effects: All interrupt effects (that is to say, Trauma’s passive) have been removed and replaced with Reaction effects. Two (slightly) different kinds of triggered effects were really not necessary.


Side Generators: interactivity goes a long way

While Side Generators provided and interesting tactical choice, their impact on the game was a bit too slow and their overall design felt a little dull. So, we’ve reworked them a bit.

Side Generators are no longer a take & hold objective. Instead, every 5 turns they will spawn an energy globe. When a Champion moves over one of these globes, its team instantly gains 20 energy. Energy Globes can spawn randomly in a fixed set of tiles around the Side Generators, but their location will be highlighted one turn before they actually spawn, so that players will have time to react and plan their strategy accordingly.

Energy: more is more.

We’ve raised the maximum energy that can be stored to 50. In this way, you will not be compelled to use the most expensive ultimate as soon as you hit 30 energy out of fear to waste points.

The Future



All these reworks are just the first step in our effort to make the game less convoluted and more fun. The next objective will be to redesign and expand the in-game UI to better underline what actions a player has chosen and who is doing what during the Resolution Mode.

Of course, we will keep listening to your feedbacks so, if you have any suggestions, please write them on the Steam forums or on our Discord channel! Don’t be shy: Insidia can grow only through your contributions!

UI

  • To make the distinction between Tactical Mode and Resolution Mode more noticeable, the map’s grid will always be visible during Tactical Mode.
  • A new “ghost” effect have been added to better preview where you champion will be after movement.
  • Also, the “ghost” will preview the chosen action
  • I ain't afraid of no ghosts!

Weekly Update #9 - Fast and Glorious



Greetings, Wastelanders! This week, two features will bring a blazing wind of change over the sands of the Red Yonder: a brand-new achievement system and a much needed speed up of the Resolution Mode!

Progression System part IV - Achievements



Even after the end of the world, there is glory to be won in the field of battle. By playing matches and overcoming challenges, you can now complete different Achievements to collect proof of your worth. But that's not all. Single achievements give credit towards the completion of multi-objective meta-achievements! These are long-term goals designed to offer awesome rewards to dedicated players.

With the implementation of Achievements, the backbone of our progression system is complete! The next step will be to open the in-game shop to let you purchase new champions and new skins with your hard-earned Keres Crystals!

Resolution Mode



We’ve updated several aspects of the Resolution Mode in order to speed up battles! From now on, there will be way less wasted second and more blazing galore!

  • All champions’ run and walking speed have been increased by a fair amount
  • Respawns and deploys are instant.
  • Animations should now have smoother, faster transitions between each other. This will be particularly evident on Gunther’s pull.
  • At the end of the Resolution Mode, all champions will reactivate their passive stance at the same time.
  • And, finally, the Side Generators energy gain animation has been accelerated by 600%. Or maybe 700%. Anyway. Now it is fast. Really fast.


UI



REWARDS
  • The way in which rewards from Champions levels and Achievements are given away has been revamped, for is always good to open a nice box full of gifts!
  • From today, all your rewards will be stored in a safe box until you claim them. To collect your prizes, just click on the… hum… well… the “spherical treasure box of the desert”. It seems in post-apocalypse they have forgotten how to build practical boxes.
  • A new, shiny icon for Keres Crystals has been added. Actually, three of them.


Coming Soon
  • A new champion is in the development. He (or she?) will join the battle SOON(™)
  • A quadri dimensional quantum processor is being installed on our servers, this will allow us to stream Insidia directly into your brain without your consent.

PLEASE NOTE: one of the points above could be false.

Weekly Update #8 - Hold your colour



This week, style makes its grand entrance into the wasteland with the addition to new colour pattern for every champion!

Alternative Skins



What is best in life? To crush your enemies. To see them driven before you. But what is even better? To crush them in style!

From today, you can customize your favourite champions with new colour schemes! Just reach level 15 with a hero and you will unlock the first skin variation. This is, of course, just the beginning, for we’ll be constantly adding new alternatives and new ways to earn them!

The Hallowed Moon Ends



The green Hallowed Moon is fading from the Wasteland’s sky and won’t rise for another year. Congratulations to all those who were able to unlock Al-Malika Naima!

Balance



Jaril

It was somewhat hard to make the Mouldsinger really shine. This was due both to his short movement and cast range and to his inability to trigger Blast Spores without the assistance of another champion. We’re fixing this issue and increasing the cast range of Spore Cloud by a fair bit, in order to give Jaril more attack options. The Mouldsinger won’t, however, get any movement buff, to let him weak against the pressure of melee fighters and assassins.

Spore Cloud
Range increased by 2
The initial damage of Spore Cloud will now trigger any Blast Spore already present on the target, before applying the new one.


Music & Sound



Sounds load and unload system has been improved.

UI



Daily Quests - Visual feedbacks have been improved
Loading Screen - Artwork updated

Bug Fix



As usual, the game’s general stability has been improved and some minor bugs have been fixed.