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Genre: Strategy, Indie

Insidia

Weekly Update #7 - Chanson de Geste


Daily Quests are now active! Prove your worth in the Wastelands to earn awesome rewards!

Progression System - Part III



This week we’re further expanding our progression system by adding Daily Quests to the mix. They are designed to offer you a fresh challenge, and some sweet Keres Crystals, every day. But remember: there is no glory in practice, to complete quests you will have to face other players in PvP matches!

Naturally, not all quests are created equal. While you will just have to play the game to complete the most common ones, from time to time you will be requested to perform special tasks or to use a specific champion. Here are some samples of what you can expect:
  • Claim the Wastelands - 400 Keres Crystals. Win two games
  • Suicide Squad - 400 Keres Crystals. Win a game without any Support champions in your team
  • Delta Attack - 600 Keres Crystals. Deal damage to enemy targets with three of your champions during the same turn
  • Surgical Precisions - 800 Keres Crystals. Kill an enemy champion using Archaios' Overload

While challenges are always fun, we know that being forced into a specific playstyle can be frustrating. For this reason, you will be able to reroll one of your quests every day to receive a new one that is granted to require a general objective.

With the addition of Daily Quests, we hope to offer you many interesting short-term goals. Of course, this is only one half of the deal. Very soon we’ll complete the backbone of our progression system by adding achievements, long-term challenges with awesome rewards, to the game. After that, we’ll be finally ready to open up the in-game shop and let you purchase new champions and new skins with your precious Keres Crystals!

Quality of Life



If the game is minimized or not in focus, the game icon will flash as soon as you find a match. (Windows only)

Bug Fix



As usual, the game’s general stability has been improved and some minor bugs have been fixed.

Weekly Update #6 - The Hallowed Moon


To celebrate the Hallowed Moon, we’re giving you all the chance to receive a unique skin, Al-Malika Naima, absolutely for free!

To claim your prize, you just have to start the game and play a PvP match! But be quick, for the Hallowed Moon celebrations will end on the 7th of November.

A green moon rises over the jagged wastelands. Its coming heralds the hallowed night of the oldest memories. Everywhere, from the savage Black Roads to the most secluded village of the Reaping Fields, bonfires are lit against the darkness, as people gather together to once again sing the ancient stories. Tales of ghosts and witches, of monsters and terrors, of the horrors brought upon the world by the Fall. And yet they must be sung, for only a living union of voices can make fear fade away.
But more than everywhere else, the Green Moon is hold sacred by the Reclaimers of the Neon Shrine, keepers of memory. During the hallowed nights, as stories are told, one of their warrior is chosen to take upon the mantle of Al-Malika, she who waits, the incarnation of fear itself.


The Hallowed Moon



Many Halloween themed features have been temporarily added to the game. It’s time to celebrate!

Balance


  • Infestus

    There is not a better time than Halloween to share some love with the Gatekeeper! While Infestus can perform really well given the right circumstances, his heavy reliance on a perfect setup can prove frustrating from time to time. For this reason, we’ve added a small damage component to his active ability.

    Blight Tendrils
    Tendrils now deal 1 damage in their area of effect when they are summoned.



UI


  • Naima - Overwatch: The visual effect has been updated to be more visible.
  • Character Selection: A new and improved effect has been added


Bug Fix



As usual, the game’s general stability has been improved and some minor bugs have been fixed.

Weekly Update #5 - Hopeful Monster



From the moving paths of the Shifting Forest, a new champion arises, bringing the will of the King That Never Was upon the wastelands. Enter Jaril, the Mouldsinger!

Champion Overview



Exiled to the Shifting Forest along others keres-touched mutants, the Mouldsinger is now driven by righteous vengeance. He can taint enemies with parasitic mushrooms, able to inflict huge damage over time and take out sturdy opponents.

Jaril is a clever spellcaster who relies on strategic positioning and synergy with his teammates to dish out sustained suffering. With his Spore Clouds, the Mouldsinger can infect different enemies and greatly increase the damage they receive from other sources.

However, is his passive, Shifting Spores, that makes Jaril really stand out from any other champion: with this skill, the Mouldsinger can indefinitely increase his power during the course of a battle. In the early game, Jaril’s damage output is quite low but, as the game progresses, the spores become stronger and stronger. If left unchecked, Jaril can quickly turn into a force to be reckoned with.

Of course, this potential comes with a price: the Mouldsinger is quite frail, with a below than average movement and no way to save himself from dangerous situations. When playing against Jaril is important to keep him contained and avoid his spores to snowball out of control.

https://vimeo.com/238937578

Champion Abilities


  • Shifting Spores
    Passive
    After Blast Spores deal 4 damage, Jaril pushes his mutation forward, increasing the spores’ damage by 1. This effect can stack indefinitely.


  • Spore Cloud
    ActiveDeals 1 damage and places a Blast Spore on an enemy champion.

    Blast Spores: Every time an infected target takes a hit, the Spore consume one charge to deal 1 extra damage. Blast Spores have 2 charges.


  • Fungal Eruption
    Ultimate
    Places a Blast Spore on ALL enemy champions.



Balance



Naima

With this update, Naima received a partial rework. While her Energy Mine was useful in some situations, we felt it was a bit counter-intuitive and confusing for new players. Since the Silent Seeker is one of our basic character, also featured in the tutorial, we want her gameplay to be as straightforward as possible. For this reason, we’re removing the mine in favor of rooting projectile attack that should be both more active and more consistent with the other abilities in Naima’s kit.
Since the new ability, Pin Down, gives Naima a more reliable way of inflicting roots and a bit of damage, we’ve toned down her Overwatch.
  • Overwatch: Damage reduced from 4 to 3
  • Energy Mine: Removed
  • New Active Ability Pin Down
    Active
    Fires a PROJECTILE. The first target hit takes 1 damage and is ROOTED for 2 turns.



Lobby



  • Champions Stats - The individual stats of each champion have been moved to a more convenient that should help you have a quick overview of a hero without diving into obscure sub-menus.

  • Skin Preview - We’ve updated the preview of all skins with some amazing artworks. This is just a hint of things to come, for very SOON(™) you will be able to buy and earn many shiny skins!


UI



  • Passive Area Preview - You will now be able to see the area of a champion passive ability when selecting movement.

  • Ability Selection - Feedbacks on abilities buttons have been added to highlight when a skill is selected or locked in.

  • Ability Target - The target of some abilities (Earthen Shield, Blight Tendrils, Rage of the Wastelands and Protocol: Keres) have been updated to correctly show their effect area.

  • Ultimate Ready FX - When a champion can use his ultimate ability will now display an in-game fiery FX.


Bug Fix



As usual, the game’s general stability has been improved and some minor bugs have been fixed.

Weekly Update#4 - Spoils of Victory



Greetings wastelanders! We hope you had enough time to refine your strategic skills because, from today, with each victory you will be closer to earn some awesome loot!

Progression System - Part Two


Last week we introduced a levelling up system for our Champions. Now, it’s time to put the experience your heroes have earned to a good use!

From today, levelling a champion will unlock amazing rewards upon reaching certain thresholds. Each champion has an individual reward track and will give you themed loot, such as avatars or titles.

When a champion reaches level 15, you will be able to buy its EPIC SKIN for 10k Keres Crystal.

The progression table for each hero is:



*Please note, however, that this feature will be added in a future update.

At level 30, you will Master a champion. A mastered champion can still earn experience and will award you some Keres Crystals every 10 levels. Even if, theoretically, a champion can reach level 99, it is not something we’ll advise you to do. However, if you REALLY like long-term objectives, here is the full loot chart:



This concludes the overview of the second part of our progression system, but don’t be afraid, more features, such as skin unlock, daily quests and account achievements will be added in the upcoming weeks!

Game Improvements



Lobby

The game lobby received some love from our FX artist and it should now be brighter than ever, with improved highlights and particle effects!
You can now browse your champions’ details while searching for a game!

UI

The transition between Tactical and Resolution mode has been redesigned to be as evident as possible.
A new selection effect has been added to champions in the bottom UI.
The deploy and respawn FXs have been revamped.
The DONE button should now give a more evident feedback when you have given all the possible orders.

Weekly Update #3 - Songs of Experience



This has been quite a busy week: we’ve added the first component of an expanding progression system that, in the future will let you unlock cosmetic items and new champions!

But, more importantly, we survived another convention. And this was not a small feat!

Progression System - Part One



From today, at the end of every match, you will be able to see exactly the amount of Keres Crystals and Champion Experience you did earn and a complete breakdown on how you got your rewards.

Experience

As a general rule, every champion in your team will earn the same amount of experience based on the following table:

  • 30 Exp for a defeat
  • 50 Exp for a victory
  • 10 Exp for every enemy power core you destroyed. When you win a match, you always destroy ALL enemy cores, even if only one was down.
  • 10 Exp for each of your power cores still intact at the end of a match.


Before every match, by placing him on the golden platform you can choose one of your champions to become the Captain of your team: he will receive a 500% boost to all experience gains!

In the future, as champions level up, they will gain access to epic skins and unlock new titles and avatars!

Keres Crystals

After every victory, you will earn 100 Keres Crystals. Not much, right? Well, in a (very near) future, you will also be able to complete daily quests to receive even more KC.

But what are those Crystals for? SOON™ you’ll have the possibility to exchange them with new champions, skins, titles or avatars!

Milan Games Week Tournament



Thanks to ASUS ELEMENT GAMING we could host the very first INSIDIA tournament! It was quite an amazing experience to see so many passionate players challenge each other in tense matches and it really gave us the strength to push even harder with our development efforts!

All the contenders that managed to win at least a match received the CHALLENGER title and a special Archaios R.O.G skin but only one among them proved to be a real scourge of the wastelands and claimed the unique IMPERATOR title! Congratulations to ELLE BI!



If you miss the tournament and its sweet rewards, don’t be afraid, for many more will follow SOON™!

UI Improvements


  • A sound notification for found matches has been added. No more lost turns!
  • Game lobby has been updated with new FXs and textures.
  • New FXs have been added during the match queue.
  • Pre-match screen has been improved
  • Many in-game and UI effects have been added or updated.


Bug Fixes



Fixed some network bugs. The game client should now be way more stable.

Weekly Update #2: Flames of Fury



Blazing flames break out from the red sands as a new champion joins the battlefield: Trauma, the Fury of the Wastelands!

Champion Overview



https://youtu.be/aXwH1nrtLxo

Trauma is a unique champion that can switch between a ranged and a melee weapon. While equipping her pistol, she is a swift but frail scout capable of quickly reaching critical locations and to harass the enemy backlines. By using her Ultimate ability, Trauma can temporarily switch to a melee stance, gaining access to powerful close quarter attacks and a damage reduction. While in this stance, she is resilient enough to withstand heavy punishment and contest the main objective.

Trauma is also our first champion to exploit a couple of interesting game mechanics:

Interrupt - Point-Blank Shot is an Interrupt passive skill. These skills will only activate when a specific event occurs but they are resolved BEFORE the triggering condition. (MTG players should be fairly familiar with such mechanic :P)
Armor - While in her melee stance, Trauma gains 2 points of Armor. Armor is a flat reduction to ANY incoming damage and won’t be removed by attacks.

Champion Abilities



Ranged Stance




  • POINT-BLANK SHOT
    Passive

    When a nearby enemy uses an ability, Trauma quickly shoots him before that skill is fired.


  • BANG BANG
    Active

    Trauma shoots her target.


  • RAGE OF THE WASTELANDS
    Ultimate

    Trauma deals damage and ROOTS all nearby units.
    In addition, Trauma ENRAGES, reducing all damage taken and switching to her Melee Stance, gaining access to new active and passive abilities.




Melee Stance




  • KILL THE WORLD
    Passive

    Retaliates after taking damage, dealing damage to all nearby units.


  • CULL THE WEAKS
    Active

    Trauma strikes all units in front of her.



UI



Several minor feedbacks, like button sounds, have been added.

Tutorial



The tutorial flow has been slightly adjusted
Many typos have been fixed

Bug Fixes



A nasty bug that was causing some disconnections has been fixed

Champions Spotlight - Angor



Ever relentless, ever eager for war, this fearsome beast storms the battlefield consumed by an insatiable bloodlust, shaking the ground with unstoppable charges and colossal blows.

https://youtu.be/Wdv-xZt45To

Weekly Update #1: The Emperor’s New Clothes



Good news wastelanders, we’re proud to announce our very first Weekly Update!

Starting today, we plan to release a content patch every 7* days in order to continuously add content, address your feedbacks, improve the polishes of the game and slowly progress towards our devious goal of world domination.
So, without hesitation, let’s see what news this first week of updates brings to INSIDIA.

SKINS


From today, the lucky owners of a Founder’s Pack will be able to use their amazing skins during any match! Those skins are:

  • Opera Singer Gunther
  • Thespian Infestus
  • Primal Defender Archaios
  • Officer Angor
This is just the beginning. SOON everyone will be able to use Keres Crystals to unlock Epic Skins for any champion!

UI


Reading your feedbacks, we felt that improving the general clarity of the game should have been our first priority. There is of course much to be done but, with this week update, we’ll release a couple of features that should definitely improve your fighting experience in the wastelands!

OVERHEAD FEEDBACKS


Champions will now display an overhead message displaying damage taken, healing received, crowd control and modifiers application or removal.

GRID DISPLAY


By holding SHIFT you can now display a grid overlay showing all tiles and the precise area of all ongoing effects! No more guessing what the range of that Naima is, just press shift and plan your movement!

TUTORIAL


In order to better introduce new players to the game, we’ve revamped our tutorial. From today, the Guardian Unit Beta Psi will be far less annoying and hopefully do a better job in explaining the core mechanics of the game. In less than 8 minutes!

You will still able to play the old tutorial by browsing the Advanced Tutorials section.

BALANCE


Gunther
  • Gravitation Beam: Root duration reduced to 2 turns.

Angor
  • Stampede: Damage reduced to 3.


*Seven is just a number. Numbers are very volatile things. Also, they may contain traces of nuts, milk, and keres corruption.

Champions Spotlight - Shiryo



This mystic swordsman, an Ascendant Warrior from the Hidden Havens, can play spectral dirges to empower his attacks with the essence of his ancestors.

https://youtu.be/gNJSdVO2q_I

Champions Spotlight - Gunther



A resilient warrior that wields the power of earth itself to hinder his foes and protect his allies. Gunther: the Vagrant Seer

https://youtu.be/0z6oqGtjro0