Interdimension cover
Interdimension screenshot
Genre: Simulator, Strategy, Indie

Interdimension

Feature Update v0.9.5

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  1. Optimized the power startup logic to avoid power shortages caused by instantaneous power consumption.
  2. Optimized the turret rotation logic, now the turret’s rotation and shooting are more efficient.
  3. Strengthened the linear acceleration and health of the missiles.
  4. Reduced the damage growth of point defense, and increased the firing frequency growth of point defense.
  5. Fixed a bug where weapons were firing repeatedly.
  6. Fixed a bug in the ammunition consumption of point defense.
  7. Fixed a bug where the total energy storage display was incorrect.
  8. Adjusted the special effects of point defense weapons.


Reminder: This update includes numerical adjustments, which may cause the player’s original spaceship to exceed the maximum cost limit or other restrictions. We apologize for any inconvenience this may cause to the players.
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Feature Update v0.9.4

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  1. The aiming algorithm of the turret has been optimized. Now all turrets can more accurately estimate the trajectory of the flying projectile and aim under the condition of both sides moving simultaneously.
  2. An active attack module switch has been added to the point defense turret, and the aiming switch of the turret has been removed.
  3. The range calculation method of the missile has been optimized, specifically for the trajectory length flown after ignition.
  4. Fixed a bug caused by too many ship boosters.
  5. The range level growth rate and damage level growth rate of the kinetic turret have been slightly adjusted.


Reminder: This update includes numerical adjustments, which may cause the original ships of players to exceed the maximum cost limit or other restrictions. We apologize for any inconvenience this may cause to players.
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Feature Update v0.9.3

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  1. Added a rule that determines a battle as lost when there is no propellant or ammunition, to avoid difficulty in finding AI opponents.
  2. Added prompts for scene boundaries.
  3. Significantly increased the pitch range of the kinetic turret.
  4. Fixed a bug where ship files could be saved as project files.
  5. Fixed a bug where campaign unlock progress would be cleared.
  6. Reduced the consumption required to unlock campaign parts, balancing the upgrade curve.
  7. Added a feature to display the center of mass.
  8. Added some UI prompt details to various interfaces.

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Major Gameplay Update is Now LIVE!!

[color=#5DADE2]Hello everyone!

After more than two months of careful preparation, we bring you a very significant gameplay update. This update elevates the entire gameplay to a huge level and truly achieves the unity of sandbox construction and pigeon gameplay. Here is a brief introduction:

Roguelite Campaign Gameplay



  1. The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds.

  2. After each level up, you will get random skill rewards, and even have a chance to get [color=#E74C3C]legendary[/color] rare skills. By combining your own ship design and [color=#E74C3C]skill build[/color], you can greatly enhance the ability of the ship, even a battleship against a fleet.
  3. During the round, the galaxy map will collapse due to space instability. Therefore, players not only need to consider how to circumvent the enemy in space, but also [color=#E74C3C]plan the route[/color] to avoid being isolated by the collapsed galaxy.

  4. Players will get [color=#E74C3C]unlock points[/color] at the end of each campaign, which can unlock more powerful modules outside the game, and build their own exclusive initial campaign ship.


Ship Rating Mechanism



  1. In the new version, the construction of ships is no longer constrained by the number of modules, but is determined by the total cost. Each module has different cost values according to its function, attributes, level, and size. Players need to decide their spaceship design ideas within a certain cost limit, whether they focus on firepower, mobility, or defensive capabilities, etc.

  2. Added a six-dimensional attribute chart for ships, namely [color=#E74C3C]firepower, movement, reach, tenacity, stealth, command[/color], players can get more intuitive ship design feedback from the six-dimensional attribute chart, and grasp the trend of ship capability changes in real time.
  3. According to different cost intervals, ships are divided into [color=#E74C3C]F, E, D, C, B, A, S[/color] seven levels. These levels give players a rough reference for judging the strength of the ship, and players can also set the highest level of the ship allowed in the room in custom battles. In sandbox mode, the ship will get skill points for each level upgrade, which can be used to add buff effects to the ship.



New Modules



  1. [color=#E74C3C]Heavy Vertical Launch Missile System[/color], can pour firepower on your opponent from a super long distance.

  2. [color=#E74C3C]Dedicated Radiator[/color], replaces the original heat dissipation function of the hull, and the function of the hull is transferred to structural damage.

  3. [color=#E74C3C]Large Thruster[/color], provides ample power for S-level spacecraft.

  4. [color=#E74C3C]Fusion Reactor[/color], provides a steady stream of energy for S-level ships.

  5. [color=#E74C3C]7 new rugged style hulls[/color], suitable for building ship contour shapes.



Other Adjustments and Optimizations


  • Remade and optimized the design operation UI and combat control UI, the hierarchical logic is clearer, and the visual effects are more beautiful.
  • Missiles have health, and missiles are destroyed when the health is 0. If the missile has been ignited, it will cause an explosion. The damage of point defense weapons becomes more meaningful.
  • The hull will share the damage suffered by other adjacent modules, thereby enhancing the robustness of the hull structure. Making the hull defensive becomes a more feasible solution.
  • Adjusted the AI’s moving algorithm, it will actively maintain a certain distance from the target, and try to attack the enemy from the side.
  • Adjusted the initial position mechanism of the encounter battle, the ships of the same team will be generated nearby.
  • Greatly reduced the size of the hull collider, the construction of the hull can reach a very deep penetration distance.
  • Added the setting of the maximum undo length in design mode, which can be changed in the settings menu.
  • Adjusted and optimized the flight algorithm of the missile, the missile will better achieve the drift effect in motion.
  • Optimized the algorithm and performance of the point defense turret, the point defense has a better defense effect.


That’s all for this update, hope you guys like it! [/color]

Feature Update v0.7.7


Fix



  • Improve performance of connector display update.


Feature Update v0.7.6


Feature



  • Add module hide/display by types via display tools sidebar.

Fix



  • Fix bugs of misplacement due to transforming.
  • Fix bugs that can't change multiple modules to same position on transform panel.
  • Fix inaccurate ship heading indicator.


Feature Update v0.7.5

Improvements



  • Improve display of connection analysis result.
  • Add manually hide module, default key as H, unhide key as Alt+H.
  • Improve performance of effect processing, networking operating, physics computing.
  • Improve effect of explosion physical effect.
  • Remove feature of turret focus level management.

Feature Update v0.7.4

Improvements



  • Improve decision of core when multiple structures merging.
  • Improve display of connection analysis result.
  • Add feature of auto show connector and occupier when moving.
  • Improve collision detection of transform gizmos.
  • Structure/Modules browser will auto scroll to selected item.
  • You can check current mode (standard or free) in ESC menu of design mode.


Bug Fixes



  • Fix bugs of connection analysis failed.
  • Fix crash when moving modules after quitting test mode.
  • Fix bugs of turret aiming and firing.
  • Fix bug that explosion has no damage.
  • Fix bug that binding keys of navigation controller has no effect.

Feature Update v0.7.3

Improvements



  • Improve connection analysis performance when lots of modules in design mode.
  • Add structure list in design mode.
  • You can import target ship when testing in design mode.
  • Structure not used in testing will be hide in design mode.
  • Structure/Modules browser will auto scroll to selected item.
  • Add mirroring shortcut, default Alt + X/Y/Z.
  • You can hide shipyard when enter design mode in main menu.
  • You can move mirror space at the same time when transforming modules, default by holding M key.
  • You can use T key to focus camera on selected module, so easier to select from list.
  • Improve latency of command in design mode.


Bug Fixes



  • Fix resources storage bugs when module's size or level changed.
  • Fix audios setting can't be saved.
  • Fix error of no selection of ship when exit design level of adventure.
  • Fix some errors of models and display.


Note: After game update, you should update all your personal ships in main menu before you can import them in design mode.

Feature Update v0.7.2

Improvements



  • Improve key mapping setting. Now you can set scroll move to key binding.
  • Remove feature of activate core (structure). Now selecting any module will active the structure it belong.


Bug Fixes



  • some issue of saving design project.
  • some issue of key mapping setting.
  • some issue of texture streaming.


Note: After game update, you should update all your personal ships in main menu before you can import them in design mode.