Fixed a bug where the IFS Max Range Cast challenge could not be completed when using a gamepad
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4.6 Patch Notes
Updated Daily Tournament rotation and made improvements so that the rotation can be changed more easily in the future
Added a new Daily Tournament type (Anchor Down) which may be in the rotation in the future
Anchor Down Daily Tournament: You must anchor your BOAT at some point during the tournament. When you do this, all fish in your livewell will be released and you will not be able to move your BOAT for the rest of the tournament. The 8 largest valid fish in your livewell at the end of the tournament will be counted (provided you have anchored).
Updated the way that Single Column Mode on the Fish Journal panel works. It now allows you to freely adjust the number of entries you wish to see (up to the maximum) and the setting will not change based on the number of fish discovered or when changing lakes. If you have discovered fewer species than the set value, it will just show all species discovered, but will no longer override the setting.
Fixed a display bug with the lure status overlay that would cause its border to be drawn incorrectly when UI Scale was set to 200%
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4.5 Patch Notes
Added an option to display the current winding speed on the lure status indicator to make it easier to keep track of while bringing in a fish
Updated several entries in the Help panel to be more clear and informative
ini file changes
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4.4 Patch Notes
Added an Exploration Overlay which is an optional overlay that you can enable to show information relevant to the exploration process all in one place such as Lake Info, Exploration Data Value, Completeness Factor, and Ecosystem Analysis (if module is equipped).
Added an Overlay button to the Lake Data panel which opens a settings menu to allow enabling/disabling and customization of the Exploration Overlay
Added a new volume setting for Title Screen music that is separate from the Game Music setting
Added a new keybind and a new gamepad button option for Start Exploration Scan
Added a Line Resistance Audio Tone sound effect and volume settings to the Settings screen. This option will play an audio tone of variable pitch that mirrors the line resistance meter.
Added a Line Resistance Rumble option to Gamepad Controls. This option will enable rumble effects on the gamepad that mirror the line resistance meter.
Note that the Line Resistance Audio Tone and the Line Resistance Rumble options will not give you any more information than the line resistance meter does, they are just different ways of conveying that information
Added a new option to the Game Settings screen called “Info Progress Bars on Livewell Fish” which adds a small bar below the species name on all fish in the livewell that indicates the overall progress of the Species Info bar for that species (full info can be found in the Fish Journal panel). This bar will only show up on fish from the current lake and can make it a bit easier to decide which fish to dissect for more information.
Added mouseover/selection descriptions to all settings on Game Settings screen instead of just the Display/Performance section
Changed the layout of the Game Settings screen to better accommodate the new options and descriptions
Changed button text on Exploration Tools modules to be a bit more descriptive
Moved position of Raining/Snowing overlay text to avoid other overlays and fixed a bug where it could sometimes show up over top of open panels
Added the ability to skip the splash screen when using a gamepad
Improved click detection on volume sliders on Settings screen
Fixed crash that could occur when changing the Water Animation setting
Fixed a bug on the Settings screen where incorrect help info would show up
Fixed a display bug that could occur when changing keybinds or gamepad buttons on the Controls screen
Fixed a bug where actions bound to the gamepad dpad would sometimes incorrectly trigger when using the Action Buttons menu
Prevented assigning the Action Buttons gamepad button to the dpad as it caused confusing behavior with the Action Buttons menu and selection
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4.3 Patch Notes
Fixed a rare crash that could occur when winding in or casting
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Anniversary Sale and a Thank You
It’s hard to believe that Intergalactic Fishing was released two years ago today. I just wanted to make a quick post to thank everybody who has supported the game over the last two years. Thanks to everybody who bought the game, thanks to everybody who left a review, thanks to all the content creators who made videos about the game or streamed it, thanks to everybody hanging out in the Discord answering questions and helping new players. Every little bit helps a small indie dev like me and I really appreciate all your support!
Intergalactic Fishing is on sale through the weekend at a new all-time low price, so if you haven’t played it yet, now is a great time to jump in!
Added several alert messages to Equipment Shops and the Loadout screen that better explain when you try to make an illegal change to the Loadout such as trying to purchase an item you cannot afford or trying to equip an item that is already present in the Loadout (previously there was no feedback, it just didn’t work)
Fixed a bug where Lure Mod tooltips could pop up over the Select Species to Overlay Stats window on the Design Lure screen
Fixed a bug that could cause a main quest module to function improperly if you changed lakes while it was being used
The progress bar on Exploration Tools modules now only shows up when a test is in progress
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4.1 Patch Notes
Added an aqua border to lakes in the ULT Network Fish Collection for which the player holds lake records for all species
Added an alert message when you try to use the BOAT Special Ability function on a BOAT that doesn’t have a special ability
Updated an entry in the Helpful Tips section of the Help panel to show the correct controls when using a gamepad
Fixed a bug where a certain module used in the main quest would progress its status even if you left the lake where it is supposed to be used
Fixed a couple of graphical issues on the fish journal popup on the Design Lure screen
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/
Version 1.4 - Gamepad support, QoL improvements, and bug fixes
With version 1.4, Intergalactic Fishing adds gamepad support! The game should be fully playable with just a compatible gamepad and you should also be able to seamlessly switch between using a gamepad and mouse/keyboard if you would like.
The update also adds a couple new modules and several quality-of-life improvements. The Ecosystem Analyzer module analyzes the local ecosystem to make predictions about the number of fish species living in the lake. There is also a new high-end Exploration Terminal module that includes the functionality of the Ecosystem Analyzer module. The Full Grown Size of a species is now reported as an exact weight rather than a weight class (like Huge, Big, etc.). These changes should make exploring and hunting for big fish a bit more intuitive.
Improvements have been made to the tutorial and help screens and more tooltips and alert messages have been added to help explain the game’s mechanics and controls a little better. And finally, the update includes many bug fixes and other improvements. You can see the full list of patch notes below.
P.S. In this update, a lot of under-the-hood changes were required to bring in gamepad support and other improvements, so if you run into any bugs (either while using gamepad or mouse/keyboard), please post them in the Steam Forums or let me know on Discord.
I hope you enjoy and good luck out on the lakes! - Ben
Patch Notes
Added Gamepad Support
The game should be fully playable with just a compatible gamepad. You should also be able to seamlessly switch between using a gamepad and mouse/keyboard if you would like.
Changed Keybinds entry on the Main Menu to Controls which is a new screen that includes both Keybinds and Gamepad Controls
Added an Onscreen Keyboard for inputting text when using a gamepad
Added a preference to Gamepad Controls screen to enable/disable the Onscreen Keyboard
Added a preference to Gamepad Controls screen to reset cast position after each cast
Added an option to the Controls screen to disable gamepad control (this can be useful if you have a non-compatible device such as a joystick or HOTAS that you leave hooked up and don’t want it to interfere with the game controls while using the mouse/keyboard)
Updated some Help panel entries and the Help popup on Design Lure screen to account for gamepad controls
Updated some UI elements text and graphics to account for gamepad controls (Intro, ULT License Test, some Modules, some Overlays)
Updated dialogue in a few places to reflect game changes and gamepad control support
All these UI elements will display relevant information depending on which control scheme (gamepad or mouse/keyboard) is being used
Added two new modules which are both available at the TFG HQ Dock on The Conflux
The Ecosystem Analyzer module analyzes the local ecosystem to make predictions about the number of fish species living in the lake
The TFG Exploration Kit EE is an upgraded version of the TFG Exploration Kit 30a that includes the functionality of the Ecosystem Analyzer built-in
Both of these modules will allow you to determine when you have discovered all the species in an Unknown lake
Adjusted species Full Grown Size information to show an exact weight instead of a weight class (like Huge, Big, etc.)
The lake record weights of a few species have been updated, it should now be possible to catch a lake record for every species in the ULT Network Lakes
The BOAT Night Vision Settings can now be changed at any time, instead of only when night vision is active. If you change settings while night vision is not active, then night vision will come on for a few seconds so you can temporarily see the results of your adjustments.
Added a UI Scale option to Settings to allow scaling up the size of the UI on resolutions that will support it
When a top bar tab is disabled (such as during the tutorial) its button will now be grayed out rather than just not being able to click on it
Enabled “wraparound” on the button that adjusts the number of rows to show on the Fish Journal panel when in Single Column Mode
Updated the -1 Hour and +1 Hour buttons on the Status panel so they are more clear and descriptive
Added mouseover tooltips to all Minimap buttons
Updated Reward screen to prevent Loadout changes that would result in loss of fish, saved lakes, or exploration data
Improved slider button click/grab detection in Settings
Added a message to the Fish Contract selection screen when there are no Fish Contracts currently available
Added a message to the Fish Contract selection screen describing how to view further information about the contract types
Added popup messages to Equipment Shops when you try to buy a BOAT directly to your loadout instead of to Home Storage and when you try to sell the BOAT you are currently in (previously there was no feedback, it just didn’t work)
Added a confirmation message when exporting a fish
Added an alert message when you try to change your rod or lure while your line is out
Fixed some graphical and functional inconsistencies on the Sell Exploration Data screen
Changed “Select None” buttons to “Deselect All” to be more clear
Fixed a minor issue related to click detection on the Run Tests/Stop Tests button on the Exploration Tools module control panel
Added a button to the module controls for a story-related module that allows the module to easily be turned on and off as needed
Reworked Help button on Design Lure screen to better fit the layout and improve consistency with other UI elements
Made some minor changes to the tutorial and the Help panel text to make some areas more clear and descriptive
Adjusted the text color of Fame in the IFS panel to be more readable
Updated selection color on the Choose Quests screen to be consistent with other screens
Fixed a rare crash that could occur on the Home Dock Storage screen
Fixed a very rare crash that could occur on some screens when the lake was being drawn in the background
Fixed a bug that could incorrectly allow the player to teleport to ULT Network Lakes during the License Test
Fixed a bug where you could hit the Back button while joining the Daily Tournament resulting in being locked out of the tournament
Fixed a bug where the tournament species on the Objectives panel would sometimes display the wrong name
Fixed a bug where when two or more participants tied in a tournament, the participant placing directly after them could receive 0 credits instead of the proper number of credits for their placement
Fixed a bug where livewell slots on the Home Dock Fish Storage screen would not display correctly at certain resolutions if you had more than 30 livewell slots in your loadout
Fixed a bug that allowed phantom buttons clicks on the Fish Journal panel when no species had been discovered
Fixed a bug on the Loadout screen that could allow the Reclaim TFG Teleporter button to appear when it shouldn’t
Fixed a bug where the lock symbol wasn’t being displayed on locked fish on the Export Fish screen
Fixed a display bug on the Choose Quests screen where the Reward heading was displayed for quest stages that don’t have a reward
Fixed a bug where the day/night cycle would be displayed as part of the Feeding Activity journal entry in the fish journal on the Design Lure screen even if the day/night cycle information wasn’t known
Fixed a rare bug that could cause some top bar buttons to draw incorrectly at certain resolutions in certain game states
Fixed a display bug where the precipitation status text box was drawn over the lake name text
Fixed a punctuation inconsistency in the description of a module
Fixed a few minor typos and punctuation inconsistencies in tutorial, help, and interface text
Fixed a bug where fish stored in Home Dock Storage would not have their information updated when their species or the lake they were caught in was renamed
A list of patch notes from all updates can be found here: https://steamcommunity.com/app/949600/discussions/4/2253433385454123585/