Big Updates: *You can now name the battlers you encounter the first time:
*Added new icons for the items of the game:
*Added New HP HUDs to battlers during the turn based combat:
*A fancy visual upgrade to the Items Drop after a Battle:
And More:
Standard Update: *Two New window types. Those changes the frame style of the interfaces. You can select it from the graphics option menu. *New icons for various the stats effects.
Small upgrades: *Added an animation for the tech gears obtained after a battle. *Added the remove state items to the E-bit, HP and Hyper Jump Merchants. *The Pop Up Numbers during a battle have been Retouched. *Two retouches to the animation of the power charge items. *Added a cinematic effect when a conversation triggers during a battle. *Add a healing skill to the Model Y9 and an Energy Implosion to Model Z1 *Extra frames duration for the phase fields animation. *Renamed some terms and polish to the main interface cursors.
Corrections: *Removed the battle log text of the turn based combat mechanic. It was Redundant. *Generally adjusted the Battle Speed Mechanic. *A secret spot on the stage 7 main zone has been shown if touched.
Fixes: *The cursor stays in the selected position after a failed phase shield activation due lack of resources. *More delay frames to reactivate the cursor selection of the save option in the main interface. *There were times in which the animation of the Phase fields was gone, it is now fixed.
Thank you for Playing!
New Standard Update
Featured: *Added a new Item that allows two Phase Shields or more to be stacked. *Better Animations for the phase fields.
Main upgrades: *New Graphics Settings added: You can change the rendering type and center the game in full screen. *Added a New Background for the Title Screen if the Game is Completed. *When the Bitacora is fully unlocked, it becomes available in the title menu. *After the game is completed, that save file's description will show its performance level.
Small upgrades: *Polishing the effect of taking a Respawn Point. *Polish to a screen name portrait. *The teleport effect to the artificial zones is smoother. *Some little polish to the Final Reward Screen.
Corrections: *The first instances when loading a map now avoid consuming the phase field's time.
Fixes: *Better placement for two respawn points in the Main zone of the Stage 11.
Happy Summer Sale 2024!
New Version 6.4.4.0
Featured: *Polished the chronometer that displays the time while on an Area or Main Zone.
Small upgrades: *A more clear update of the Arcader 3000 HUD, that shows the rounds left. *Added a small redundancy for the Omega Token Reader and the Vault, so they can appear at the first start of a stage if the player has them.
Corrections: *Some Corrections regarding the New NPCs Changes: -There was an autostarship that was blocking a fuel item in the Main Zone of Stage 1, that has been fixed. -On the Area 2 of Stage 6, near the end of it. There was an NPC that had its path cycle incompleted, it has been fixed now. -Secured a respawn point in the middle part of the main zone of the Stage 6. -On the main zone of the Stage 7, removed a couple of NPCs and make a route longer to make it easier if the player don't have ultra speed. -A more clear movement for the obstacle creatures of the Stage 8. -For the Area 3 of the Stage 8, there was added more jumping creatures to the mix.
Fixes: *There was a bug with one puzzle object that was hidden, it can be found at the end of the main zone of the stage 7. It is now fixed.
Thank you for your support!
New Global Update
Featured Big Update:
*Reworked the Paths of the NPCs, especially the ones that send the player towards an Artificial Space: -For the Stage One: Areas 2, 3, 4 and the Main Zone. -For the Stage Three: Areas 2, 3, 4. -For the Stage Four: Areas 2, 3, 4 and the Main Zone. -For the Stage Five: Areas 2 and the Main Zone. -For the Stage Six: Areas 2, 3, 4 and the Main Zone. -For the Stage Seven: Areas 2, 3, 4 and the Main Zone. -For the Stage Eight: Areas 2, 3, 4. -For the Stage Ten: Area 2. Adjusted the paths of such new NPCs behaviours in the Main Zone too. (Their level design has been upgraded too, heavily in the Main Zones of the stages 6 and 7.)
Standard upgrades: *A General Global Extra Optimization For the Game. For example: -With low frame rates, the animated environment is paused, it resumes when it gets back to 60fps. -Cache load for the HUD pictures. -Extended the hold limit of the memory cache, to 150 pictures. *A fast removal of secondary HUD after the Omega Token Device is lost and a smoother "Vault lost" visual effect.
Fixes: *There was an extra dialog box picture, for when recharged the fuel with the exchangers. It is fixed now.
Thank you for your support!
New Version 6.4.0.1
Featured: *A better vanishing of the collectable devices when lost due an impact. *More optimization to the Arcader 3000.
Small upgrades: *The Inventory Items of: the shield, fuel and Hyper Bit versions, now wait to the Mini HUD of the Main Interface to update its values.
Corrections: *Deleted some overstaying pictures after a stage ended. *Changed a single obstacle for a better wall like object, in one of the last stages of the game.
Fixes: *There was a glitch that immobilized the player, when calling the Hyper Jump from the map. It has now been fixed. *The Omega Token Reader didn't displayed its HUD properly the first time a Stage was loaded, it does now.
Thank you for your support!
Optimization Update
Featured: *New visual clues for the loading and saving times. *Polished the Main Menu's reaction times. *Extra performance optimization for the Hyper Jump space.
Small upgrades: *The exit portal that takes fuel is faster
Corrections: *A bit more of delay time for the shiny barrier, at the start of the Stage 26.
Fixes: *Fixed a double menu trigger softlock, after a collision with the borders of an artificial space.
Thank you for your support!
New version 6.3.8.8
Featured: *Added two new mini HUDs for the Main Interface. The Golden Gears and the Hyper Jump Charges. *Is now possible to select a specific space probe, to exchange it for resources or restoration.
Standard: *A new text dialogue cinematic for when the first organic battle is encountered.
Small upgrades: *Added visual clues to the puzzle object of Stage 17. *Polish to the picture frames of the capsules, for the stages in the Fractal Exploration System. *Added a text clue for when the vault is used for the first time, it displays in the Main Menu Interface. Happens just once.
Corrections: *More optimization for the trigger effect that sends the player to artificial spaces. *A more smooth wait for when the player returns to the main map after being in the Hyper Jump space. *Replaced a tile layer that looked odd, it was on the Area 3 of Stage 11.
Fixes: *A patch for a time when the player didn't appear on the correct spot when entering an Artificial Space. *Fixed the overstaying of the DECA textbox, this happened after upgrading the ship over level 41 with the Main Interface.
Thanks for your support!
New Standard Update
This version 6.3.7.7 contains:
Featured: *Two new HUDs indicators for the Fuel and Shields, on the Main Menu of the game. *Now, if all golden medals of a Stage were collected. In the respective section of the Fractal Exploration System, a golden frame will appear for such stage.
Standard: *New Type of Green shields that respawn, those can be found on one of the last stages of the game. *A better visual for a terrain layer in one of the last stages of the game. *Some optimization for the Arcader 3000. *The Tachyon Field effect with battlers on the map is now faster and dynamic. *Added a new animation for the objects that require bronze gears on one of the last stages of the game. It indicates the amount instead of just a text message all the time.
Small upgrades: *A little polish to an animation skill: the "Destructive Wave" one used by space probes. *Added the "stored item" animation to the Fuel item, for when the Vault is active. *The Golden Medal obtained that appears after finishing an area or zone, has now a Golden Gear Icon to represent more clearly its function. *More pitch variations for when the laser chargers are taken. *For the biggest map with ice asteroids, there was added a visual clue when a laser charge is collected after being taken.
Corrections: *Adjusted the lower amount of golden gears that the Portals remove in the artificial spaces, to give more margin in easier difficulties. *The Vault didn't have its animation when player was on the Bonus Areas, now it has. *The Ultra and Omega Speed time were consumed too fast during the use of the Arcader 3000, now their time does not consume at all. *The Ice Asteroids impact sounds had been adjusted to feel smoother. *Added a transparency to the "You are Here" effect when respawning on the map. *Polish to the Main Zone of Stage 10: -The especial case of the animation trigger when the menu is used, is now way faster. -Taking the Restoration Points is faster and they temporarily banish. *The message of Game Over, indicating that the Golden Gears are gone, is better aligned to the center. *When the shields or hp items are maxed out, their disappear a little bit faster. *The impact from puzzle objects that are asteroids (The Ice Asteroids and the ones like brown boulders), does not affect the Items collected since in most of these cases the collision cannot be avoided. *Added a way to go to the respawn point when entered a closed path, this happens on the main zone of Stage 22. *On the new effects for the puzzle platforms of the Stage 21, there was an unnecessary spin when solving it correctly. It has been removed to save up time. *In Fractal Exploration System, there was updated the capsule picture for the Stage 8 to look better.
Fixes: *There was a softblock of the game that happened to certain groups of battlers in the Area 3 of Stage 25. It has been fixed now. *Fixed a glitch that prevented the player from moving when launching the Hyper jump from the Main Menu interface. *Fixed the mistake of the Menu availability on a special bonus map that shouldn't have it. *Fixed a glitch with the shield item that goes into the inventory didn't add the shield properly. *The weather effects of stage 10 now go away properly if the Hyper Jump is launched from the map. *There were two spots in which the tile layer didn't have the latest teleport indicator texture. It is fixed now. *There was a glitch with the display of some medals indicators in the Fractal Exploration System, it has now been fixed.
Thanks so much for your support!
New version 6.3.4.5
This is the version 6.3.4.5
Featured: *The speed of the status dialogues during the battles is now more dynamic. *Reworked the sprite of the organic obstacle on stage 7, with its artificial zone coloring and its visual reference in the fractal exploration system. *An upgrade to the mechanic behind the puzzle object of the stage 21.
Standard: *Added a Sound when an attack didn't damage its target, instead of just being silent. *Added some variations to the routes of the organic obstacles, that start appearing on the stage 19. *Change the names of some of the organic battlers for cooler ones
Fixes and Corrections: *The Tech Gears Token is more reliable to hide its position. *The max amount of E-Bits displayed in the Main interface shows the proper numbers. *More small visual clues to one of the last maps, when the menu cannot be activated. *Now, the last Arcader 3K of the game stays on the map, until there are no more rounds left. *A more reliable update of the Tech gears and golden gears HUDs after a battle is over.
Small update
New version 6.3.1.4
Main: *Taking a laser charge is way faster now. This makes the spaceship looks cooler when taking multiple at the same time. *A more dynamic sound when impacting certain type of ice asteroids.
Glitches Solved: *Fixed a soft-lock of the player that happened in one of the last stages. *Fixed a sound looping in the tutorial section. *Fixed a laser charge that didn't reset properly after a stage was ended.
Corrections: *Corrected a dialogue hint of an NPC, in order to reflect better the new changes to the game. *Removed a useless NPC that was lingering on one of the last maps.