- added full controller support - improved graphics - improved performance - bug fixes - removed freelance mode (for now)
Updated Story Mode
- Story mode update to 80% completion (all the way to the Imada and meeting Cpt. Jax) - Save/load might still have some glitches - Player Stats still work in progress (might have to cut out a lot of stuff originally intended)
Another Update on the Pre-Alpha Branch
- Huge performance upgrade - More content in the Story Mode (work in progress) - Improve save/load - more bug fixes
Another Pre-Alpha Branch Update
- fix character being stuck in front of the generator room in the old tunnels - created RoboCore Server Room -created Hans Sushi Store - fixed sewer caps in the sewers scene - added loading progress in the start menu - fix music for the Necromancer cutscenewd - fix Phoenix's hair - fix save doesn't work when you die at Q4E3 - fix FPV switching glitch when transitioning between RTS mode - compressed billboard movie textures and other HD images for shorter load time. - normalize music volume - added key mapping - added reverb zones
Major Update On the Main Branch! ***Price Will Go Up Soon***
We are getting really close to the final release, this update includes about a third of the story mode and the Freelance mode to prepare for the final release!
We hope you enjoy!
Pre-Release Alpha Branch Update 2
- fix Beurocrat talking animation - change bridge explosion to electrical explosion - minor adjustment in the opening cutscene (new music is still underway) - Show alert for next objectives - Remove fall damage for player in Freelance mode (it was causing him to die when exiting the thunderbird) - fix door static in the Poseidon level - Cant move on Theseus - move the shuttle bay collider - Remove bullet decal from armor when damaged - make HUD indicator work with ship controls - HUD Markers for the Overlord Drone - fix door Models between Sewers and Bree - Random invisible collider in the Shuttle bay - fix stamina drain while using the overlord drone - new menu for loading story mode - decrease the time for Mining EQ to attach to jet to prevent errors - fix the start menu animation - fix no driver in the cop car in district 3 - reduce the load time at the start - created the earpiece item for the character - fixed Poseidon's torpedo bay door 6 collider - set the correct date for the starting mission to be 01/27/2167 - fix prison guard jitter glitch - added voice acting for prison guard and - added a lot of ammo in the room before the first boss fight - fix closed caption in the VX7000 drone cutscene - fix missing textures at the space station in freelance mode
Pre-Launch Update
We are about to finalize our story mode and finish the first installment of the INTERSTELLAR PRIME saga. This pre-alpha branch update includes the brand-new opening of the game with the new intro mission where you play as General Zayne of the UMCS Poseidon. - created a new special ability system - new in-game tutorial system - added ship control system in the story mode - new opening cutscenes - fix minor bugs in general such as doors in the underground
Yet Another Pre-Alpha Update
- Added Armor System - Added autosave before the first boss fight - Created quick supplies dorp debug for beta testers (Press F10 for quick supplies) - Created Armor system with dynamic damage display
Another follow-up bug fixes
- Fixed gun won't fire when close to walls or container - Fixed the collision in the Tram station - Camera adjusts to height when crouching - Fixed Assault Rifle model glitch - Slightly improved performance in District 3 - You can now talk to the RCPD Elevator Guard in the Underground (thanks to Kingbullet's voice acting) - Fixed the robot legs and arms bugs when holstered
** Want to give a shout out to Gordon and KingBullet (you know who you are) for helping us pointing out some bugs that we've missed **
We hope you all have as much fun with the game as much as we are making it!
Pre-Alpha 3.7 Update
- Flashlight now follows the camera - Finished Chapter 1 in the story mode - Fixed subtitles - Added dynamic Music system (the music intensity layers increases when in combat) - fix minor unnoticable errors