- fixed gun store camera bug when VR is plugged in - More progress in the story mode - Story mode autosave now works if the player dies and loads the last autosave without exiting the game - Created A.I. companion system for ground combat
Another Update In The Pre-Alpha Branch
- Added the ability to jump - Added the ability to "takedown" the rogue bots if you sneak up close from behind and press 'F' - Created a few more new cutscene in the story - Added more music - Added the first boss fight in the underground level (Camp Raid mission) in the story mode - Save/Load in the story mode is somewhat working (you will have to load twice to get all your weapons back), it is still a work in progress - Freelancer starter mission might glitch out since we've changed some prefab and will go back to clean that up once the story is finished
Another Update
- more minor bug fixes - you can now see the current quest after load game - modified the District 3 Underground - added cave system to the underground levels - added enemy spawner to the District 3 Underground scene - added weapons-free zone right outside of District 3 Underground elevator entrance
More Progress In the Story Mode
- Created more areas in the Remnant City to explore - Laying a new foundation for the phase 2 of the story mode - Added more NPC and pedestrians - Added procedural enemies in the Underground Old Sewers
New Underground City Under-construction, Impact Effects, And Footstep Effects
- fix dialogue camera angle with sitting characters - added surface impact - added character footstep system - implemented dynamic footstep sounds for different surfaces - modify existing scenes with the new bullet impact system - created the underground city, Bree - fix the First Person View in the Story mode - Massive overhaul in performance improvement in Remnant City District 3 (Still work in progress)
Small update
- more work on the story mode overhaul - minor internal bug fixes - improve performance for Remnant City District 3 in the story mode - the first attempt to incorporate the new character system with the old quest system in the story mode
Freelance Mode Now Have A Starter Mission With Fully Voice Acted
- fix Thunderbird docking bug after saves - can now save during the freelance missions - finish the welcome to freelance life quest - Begin the rework of the Story mode with the new character controller system - fix menu bug during cutscenes - fix apartment scene frame drop - created Quest autosave system Please note that the save/load is not fully tested yet, major bugs such as missing weapons and ammo after save will still persist
Save is now working in the Freelance Mode
- fix servers having water sound effects instead of computer humm - fix HUD markers for the Fighter Park Cam - Attached mineral tank quest bug - fix docking animation - fix Cpt.Booth's hat
Fighter Combat System And More!
So many updates, we've lost count, but these are the major things you'll be able to notice - Fighter combat is now functional - Ability to dock the fighter jet to the NPC capital ship - Fully walkable NPC capital ship with crews - Dynamic music system which plays the music along with what is going on in the game - improved weapons - RTS mode is now functional *this is a big deal* - ability to switch between every mode seamlessly - improved quest objective marker continuity - Added a ton more content - added monsters and biological enemies - created an entirely new faction which you will encounter in the welcome to freelance life quest (to be revealed later in the story mode) - created a large item inventory system where you can carry Robo parts - new HUD communication system - added many more fighter combat weapons - added friendly and enemy fighter drones - new music We hope to hear your feedback!
Please note that the voice acting and quest sequencing is still in progress. Save/load will not work at this stage until we finish the quest sequencing.
Enemy System In The Sandbox Mode and More
- Added the enemy system - Added Weapons system - Added a Demo Quest in the sandbox mode - Added merchant ship system - Added 3 merchant ships - Added a story system in the Sandbox mode - Added quest tracker ability in the Sandbox mode - Rehaul the Story Mode Character Controller system - Added inventory system - Linked player stats to the inventory database - Created a save/load system to the inventory and weapons system - Revamped the EVA suit and flight mechanics - Added drop/take item system - Added the melee weapon system - Added the enemy akedown and hand-to-hand combat system - Added combat pseudo-cutscene system with the bullet-time - Laid the groundwork for a procedural quest system for the sandbox mode - Laid the groundwork for a procedural NPC ships