Interstellar Prime cover
Interstellar Prime screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Interstellar Prime

Pre-Alpha Branch Update: Alpha 3.5

- fixed gun store camera bug when VR is plugged in
- More progress in the story mode
- Story mode autosave now works if the player dies and loads the last autosave without exiting the game
- Created A.I. companion system for ground combat

Another Update In The Pre-Alpha Branch

- Added the ability to jump
- Added the ability to "takedown" the rogue bots if you sneak up close from behind and press 'F'
- Created a few more new cutscene in the story
- Added more music
- Added the first boss fight in the underground level (Camp Raid mission) in the story mode
- Save/Load in the story mode is somewhat working (you will have to load twice to get all your weapons back), it is still a work in progress
- Freelancer starter mission might glitch out since we've changed some prefab and will go back to clean that up once the story is finished

Another Update

- more minor bug fixes
- you can now see the current quest after load game
- modified the District 3 Underground
- added cave system to the underground levels
- added enemy spawner to the District 3 Underground scene
- added weapons-free zone right outside of District 3 Underground elevator entrance

More Progress In the Story Mode

- Created more areas in the Remnant City to explore
- Laying a new foundation for the phase 2 of the story mode
- Added more NPC and pedestrians
- Added procedural enemies in the Underground Old Sewers

New Underground City Under-construction, Impact Effects, And Footstep Effects

- fix dialogue camera angle with sitting characters
- added surface impact
- added character footstep system
- implemented dynamic footstep sounds for different surfaces
- modify existing scenes with the new bullet impact system
- created the underground city, Bree
- fix the First Person View in the Story mode
- Massive overhaul in performance improvement in Remnant City District 3 (Still work in progress)

Small update

- more work on the story mode overhaul
- minor internal bug fixes
- improve performance for Remnant City District 3 in the story mode
- the first attempt to incorporate the new character system with the old quest system in the story mode

Freelance Mode Now Have A Starter Mission With Fully Voice Acted

- fix Thunderbird docking bug after saves
- can now save during the freelance missions
- finish the welcome to freelance life quest
- Begin the rework of the Story mode with the new character controller system
- fix menu bug during cutscenes
- fix apartment scene frame drop
- created Quest autosave system
Please note that the save/load is not fully tested yet, major bugs such as missing weapons and ammo after save will still persist

Save is now working in the Freelance Mode

- fix servers having water sound effects instead of computer humm
- fix HUD markers for the Fighter Park Cam
- Attached mineral tank quest bug
- fix docking animation
- fix Cpt.Booth's hat

Fighter Combat System And More!

So many updates, we've lost count, but these are the major things you'll be able to notice
- Fighter combat is now functional
- Ability to dock the fighter jet to the NPC capital ship
- Fully walkable NPC capital ship with crews
- Dynamic music system which plays the music along with what is going on in the game
- improved weapons
- RTS mode is now functional *this is a big deal*
- ability to switch between every mode seamlessly
- improved quest objective marker continuity
- Added a ton more content
- added monsters and biological enemies
- created an entirely new faction which you will encounter in the welcome to freelance life quest (to be revealed later in the story mode)
- created a large item inventory system where you can carry Robo parts
- new HUD communication system
- added many more fighter combat weapons
- added friendly and enemy fighter drones
- new music
We hope to hear your feedback!

Please note that the voice acting and quest sequencing is still in progress. Save/load will not work at this stage until we finish the quest sequencing.

Enemy System In The Sandbox Mode and More

- Added the enemy system
- Added Weapons system
- Added a Demo Quest in the sandbox mode
- Added merchant ship system
- Added 3 merchant ships
- Added a story system in the Sandbox mode
- Added quest tracker ability in the Sandbox mode
- Rehaul the Story Mode Character Controller system
- Added inventory system
- Linked player stats to the inventory database
- Created a save/load system to the inventory and weapons system
- Revamped the EVA suit and flight mechanics
- Added drop/take item system
- Added the melee weapon system
- Added the enemy akedown and hand-to-hand combat system
- Added combat pseudo-cutscene system with the bullet-time
- Laid the groundwork for a procedural quest system for the sandbox mode
- Laid the groundwork for a procedural NPC ships

Update Video