Update Note: - added the ability to fly the capital ship - fix the graphical glitch in the hanger - fix collision in Module Assembly mode - fix furniture falling through the floor bug - fix ship module editing error - fix player position reset after loading bug - update Ship Assembly Drone UI - add furniture descriptions - NPC will be in the next update
Annoying things to be aware of that is still a work in progress: * the module assembly is still extremely glitchy working with the Unity physics engine. We are finding ways to make it smoother. * Also along with Unity physics engine, when you fly in the ship in zero-G, be aware that you might get ejected out into space and can't get back in and might have to reload last saved. Trying to stay away from the walls helps. We are trying our best to balance between fixing known issues/polishing what we have and adding new features.
Join Our Discord Channel
Here our Discord link: https://discord.gg/fn6JQnb
Another Sandbox Pre-Alpha Update
Coming along! - Mineral tank rope physics fix - Added some signs to the space station to help identify where the Station entrance and Mineral Processing Station are - Created Mineral trading system - Mineral sale UI - fix some other miner glitches
The next update will include: - a few NPCs in the Remnant City Federal Ship Building Facility (finally some female characters! and you guys thought this game only has male characters) - functional ship modules such as Ship Bridge (allow the player to fly capital ships), hanger (allow the player to dock smaller vessels)
Stay tuned, and thank you so much for being a part of the INTERSTELLAR PRIME universe!!!
2nd Sandbox Mode Pre-Alpha update is out
Not bad for a week worth of work! at this rate, we'll have a full functioning Sandbox in no time! Thank you all who participate in our Pre-Alpha and being a part of our Discord channel! You guys really make our community come alive! I will do my best to make this game, a space game you've always wanted to play :)
** Things to note ** - As of this update, you still cannot fly the capital ship, we still need to work on the navigation system, A.I., and many other mechanics before we lift the curfew on the big boat - Please take it easy on the walls and colliders during EVA flight, otherwise, you might get sucked out into space without an EVA suit!!! We are still working hard to continue to make the character system a good one. What we are trying to accomplish has not been done much before, so we kind of have to write our own book as we go sorta speak. - Buy/Sell is coming in the next update, so as of now you still cannot sell-off or modify your modules. - Mining is pointless at the moment since you still cannot sell what you've gathered, and there are no processing facilities. That is also coming in the next update.
Sandbox Pre-Alpha is out tomorrow!
This is a soft launch of the Sandbox early pre-alpha for some early feedback. We are looking to test out the following game features: 1) Ship construction: - Ship modules buying interface user experience - Module customizing user experience - Ship assembly interface user experience 2) free-roaming Space gameplay - EVA flight and maneuvering system - Basic Manual Mining with the plasma rifle 3) Ship controls - Basic non-combat ship controls - Getting in and out of the spacecraft 4) Environment - The atmosphere of the game - Transitioning between space and inside of a pressurized facility with artificial gravity - Traveling time Please note that you cannot fly the capital ship in this build, nor can you sell or save the ship at the moment. There might also be major glitches we haven't come across.
Please feel free to skip this build and wait for the next one that is scheduled to be released by the end of January for more features.
We hope you enjoy!
Minor Update
Added a pre-game settings menu with the following features: - ability to change resolution - ability to change quality settings - ability to change map the keys
Gameplay update - updated the EVA System in the beginning to have 6-Degree of freedom movement - added the subtitle in the very beginning - updated on-screen instructions in the beginning
Note: The EVA flight might be a little fast, fine-tuning will follow
More Development Updates
Please let us know your thoughts in the comment below! [previewyoutube="TmVRsgoKc10;full"] [previewyoutube="52OvHV1gqR4;full"]
Our next update will include the beginning of the Sandbox mode which the player can walk around the constructed areas of the ship, and also do EVA mission to start mining asteroids with a starter mining tool. The next update will also introduce the dynamic 360° artificial gravity system along with the beginning of the new RTS hybrid mode. Can't wait to hear what you all think!
App Submitted Still Waiting For Steam to Release
There thousands of new games being submitted to Steam every single month, and when we submit ours, it sits in a queue for their team to install, play through the game to check for legitimacy and for major bugs, etc to make sure you, the customer is paying for a legitimate product. This process usually takes 2-3 days or more according to SteamWorks. Again, sincere apologies, we are still new to this whole game-selling stuff. We are just a bunch of dreamers in a garage trying to make a good game :).
We really hope you enjoy our intro mission and what's to come in later installments throughout the year! We've decided to hire professional voice actors out of our own pockets although we didn't get enough funding through Kicstarter, it would just be unbearable to only have one voice no voice at all. Really, this whole game is self-funded on top of 10,000+ hours of total man hours in a span of 4 years of development/learning in Unity (7,000+ of it was from one developer who spends every spare moment he has on developing the game out of passion and love).