Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe!
In this week's showcase, we're going to be diving into the drifter designs uploaded. After all, where something can be claimed, there's piracy! And who are we to let you forget that.
#5: Lamentation Class Gunship by valiant7000
Coming in hot in this week's number five is a classic gunship! Drifters of course rely on brawn to take down what may come, and as such we decided this was an apt fit.
This snug little ship is easy to make, can be mass-produced (As the Drifters would have you believe!), and can cause havoc! What's not to love here.
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=2261601480&searchtext=Drifter
#4: The Drifters - Unjust Principle by International Conglomerate
A retrofitted HSC Salvager has been ushered into Drifter service, and Hurles sure does condemn you for that, for how dare you!
But alas, this ship too will give you lots of room to work with and provides a good amount of amenities for you to use, be it violent or otherwise! And look, it even has vicious gripper claws! Now, isn't that menacing...
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=2258856084&searchtext=Drifter
#3 Arcadia by John Nada
The "Are you sure about that" meme was likely on this ship designer's mind! An absolute beast in size and firepower, this ship will surely be the ultimate flagship of your Drifter fleet!
And there's even a few skulls on the ship design, because if you're not proud to be a Drifter, are you even doing it right?!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1735651128
#2 DFT Marauder by colonelXL
This dual-armed drifter ship is spaceously designed, but with absolute versatility in mind. It might be a little older, but this ship will still run at 226 m/s, so that even retreat in battle is a viable option!
This ship will surely satisfy the intrepid explorer and resource-movers amongst the Drifter factions. We always say; Ain't no shame in logistics, because it makes the world run!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1273721427&searchtext=Drifter
#1 Bentenmaru by Ryo
Perhaps a little bit of an older design, but look at that sleek design! Any self-respecting Drifter will feel mighty proud to be part of the wrong side of the law for once! (Crime sometimes pays, but don't tell our players that, shh!)
You might yet need to retrofit it, but who cares when flying this?! Worth every penny, we say!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=1212394785&searchtext=Drifter ---
Caution: The Workshop for Interstellar Rift is bound to conditions and terms. Read them here.
We'll see you next week again, with more ships to show!
~Your IsR Community Team
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Weekly Workshop Showcase #1 Special: Olden Days
Good evening everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe!
This is the very first of a weekly workshop showcase. In these showcases, we pick a few ships within a variety of classes and purposes to showcase. The ships that are shown are selected by exterior and interior. In this week's showcase, we're going to be diving into the older designs uploaded. After all, what's old is not always forgotten! With some care and retrofitting, we are sure you can yet turn these older designs into your newest flagship or support vessel!
#5: ZMS Willem van Oranje, by Hurles
The game's developers are Dutch, and of course this list of older designs wouldn't be complete without a ship flying the colors of the Netherlands!
Flying the national colours of the Netherlands have never felt cooler. And hey, you even get a crown on your ship truly marking you the master of Interstellar Rift you are!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=580714088&searchtext=
#4: BS 62 Pegasus by Dokuchan
No self-respecting list would be complete without some fire power, and as such we highlight the BS 62 Pegasus!
A sleek-design battlecruiser will make any starfaring captain be entirely in their element, whether you're taking on players, rogue Drones (Damn Drifters!) or our lovely invaders, we are sure you can use this design to handle anything coming your way!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=586433193&searchtext=
#3 UMC Mining Ship by Ethom
And of course, our list also can't lack a dedicated mining ship. Nothing makes peace like profits!
This UMC Mining Ship is sure to cover all your basic needs, and with some retrofitting we are sure you can turn it into a production powerhouse, and all of it is done in a muted orange and black hull. Who doesn't love stylish?!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=603904879&searchtext=
#2 HSC Transporter Mk I by CrazyDeviant
And of course we can't leave a cargo hauler out of the mix! This ship, modeled in the original Hurles Co colour scheme and design philosophy, is literally jampacked with cargo pads. Trust us, this will be able to get your goods from point A to B, no problem!
Like all cargo haulers, you'll feel like fish in a barrel with this one, but the point is to get from point A to B, right? No time for luxury!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=819223575&searchtext=
#1 Cyta Corp Headquarters by Mr Bubbles Wild Ride
And of course, at number one, is our goal to satisfy even the megalomaniacs under us! Do your ships no longer hold all your precious resources, do you feel as if it is too cramped, or are you simply looking for a new headquarters? Look no more!
Cyta Corp is designed beautifully internally and externally in a crisp-white hull and even has blue letters! Designed in 2016, it still allows you all the space you would ever desire, grant your fleet a place to rest at, and still do everything you'd like to!
Interested? Check the link here!: https://steamcommunity.com/sharedfiles/filedetails/?id=602889802&searchtext= ---
Caution: The Workshop for Interstellar Rift is bound to conditions and terms. Read them here.
We'll see you next week again, with more ships to show!
~Your IsR Community Team
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Fixed newly placed cargo devices not being taken into account for fully loaded warp power usage info until another device was placed (reported by YaoiCatboy)
Fixed power transfer boxes not having a big enough buffer to continually supply their maximum discharge rate (very thoroughly reported by Obsidiman)
Exposed stations with possible advanced fuel for sale to the player in f.e. the shipflight HUD and the station list (reported by TheLion1675)
Fixed opening the ship editor in-game canceling authentication with Steam, causing upgrades of ships with DLC items on them to fail (reported by silentradios)
Fixed being unable to synchronize ACTRs by turning off their power (reported by Obsidiman)
Fixed being able to warp immediately after having cancelled a previous warp countdown just before 0 (reported by Ancalimon)
Fixed ship removal mail not always showing accurate reasons
Fixed a small drift in the Station Shield duration
Fixed other players not seeing ongoing drone construction on the drone bay UI
Fixed moving a crate from the fleet vault to to a ship restoring leftover resources to the crew vault instead of the fleet vault
Fixed ship selection popup for vault not showing ships owned by fleet members
Fixed vault full check when salvaging a ship
Fixed crash when storing a ship before the first save
Fixed crash when launching an escape pod
Fixed crash when copying a drone bay automation cartridge
Fixed crashes in player store caused by removed devices
Avoid crashes in text field logic
NOTES
Servers need to be updated
Planned further fleet & crew synchronization improvements have been postponed until the next patch
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.60
BUG FIXES
Optimize synchronization of fleet changes (is now ~8 times faster) This should reduce the slowdown experienced when players are interacting with their large fleet vaults, however we're still not happy with how fast it is after this change. To hopefully completely get rid of this slowdown, crew and fleet vault synchronization will be rewritten in the next patch.
Fixed ships and certain other entities sometimes not saving at their correct positions This may fix ship storage issues and some desyncs.
Fixed cloak not dropping when bumping stations (reported by Deathraven)
Fixed cloaking device deactivation popup cancel button not working (reported by Johnno)
Fixed player drones bumping into stations causing reputation damage for the owning player (reported by Hizeron)
Fixed rank permissions edit UI checkboxes mismatching with the text (reported by MaDsaiboT)
Fixed item locker screens not always correctly (de)activating (reported by Obsidiman)
Fixed moving crates from fleet vault to a ship creating empty crates (reported by Upgrayedd)
Fixed station shield not always remembering activation time and durability correctly, causing it to prematurely burn out and delete its focusing crystal (reported by Upgrayedd)
Fixed internal list of players on a ship not always saving correctly (reported by Calypso)
Fixed shield bar in stats screen to indicate the current shield charge versus the maximum charge, instead of target versus maximum (reported by Duke Mizanamous)
Fixed confirmation popups not closing on confirm in some cases
Fixed removing a tile in room mode causing missing floor tiles if it would remove a multi-tile prop
Fixed being able to remove creator rank and edit creator rank permissions
Fixed starter systems incorrectly getting assigned a winning faction
Removed possibly slow workaround for old bug from crew
Fixed /give(All)Res{Crew,Fleet} commands not ignoring vault limits and vault storage permissions
Fixed station shield activation time, was accidentally changed to 15 seconds, is now again restored to 15 minutes
Fixed logbox not always remembering the set user data
Fixed incorrect mouse button prompt in Eggnite removal tutorial
Removed extraneous brackets from a loading screen tip about weapons
Fixed possibility of teleporting a player to a newly rifted ship if that player was on a ship with the same ID, but in a different system
Added extra check to avoid teleporting players to a newly rifted ship when they weren't actually on that ship
Fixed condition when to log warning when failing to dock a drone
Disabled warning log when giving reputation through admin command
Fixed possible crash when a fleet was changed (f.e. by withdrawing resources from the fleet vault)
Fixed possible crash when a drone decided to change warp level
Fixed possible crash when ship gets destroyed while the player is near the ship editor terminal
Fixed crash in ship editor terminal UI when somehow salvaging a ship to a crew / fleet vault without being in either
Fixed synchronization errors leading to entity loader and device state loader thread crashes
Avoided possible crash when trying to damage a debuf (f.e. an eggnite)
CHANGES
Only show how many vault slots are still needed to completely salvage a ship into a vault, not the total amount of slots needed
Show both resource and tool slots needed when salvaging a ship into a vault if both will go over the limit
Hide various buttons in the fleet GRIP UI when they are not applicable or cannot be used by the player
Added an indicator representing the target shield charge to the stats screen shield bar
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.50
FEATURES
Tool vaults are now limited in the same way as resource vaults, see balance section for updated Vaultron Pass values. Vault limits for the first player remain at 500. Vaults that are over the limit do not accept more tools, but will allow you to withdraw tools
Added /listLargeToolVaults {Player,Crew,Fleet,All] command to list tool vaults that are over the limit
Added /clearToolVault, /clearToolVaultCrew, and /clearToolVaultFleet, to clear tool vaults
Updated fleet and crew GRIP tabs to update their contents, so that they reflect changes made by other members
Resource deficits / leftovers now update in the ship editor terminal top screen
BALANCE
Increased extra slots per vaultron pass from respectively 100, 200, 300, and 400, to 125, 250, 375, and 500. Servers and local games using the current defaults should automatically update to the new defaults
BUG FIXES
Changed what parts of fleets and crews are kept synchronized with solar systems to reduce system packet sizes (due to report by Hizeron)
Send player tool vault separately from login packet to reduce login packet size (due to report by Hizeron)
Remove old workaround for a fleet tool vault bug that could be slow for large tool vaults (due to report by Hizeron)
Fixed moving partial crates from a vault to a ship giving extra resources (reported by Tonatsi)
Fixed resources disappearing when a member without vault storage permissions tried to move resources from the fleet vault to a full destination vault or ship (reported by Tonatsi)
Fixed ship editor terminal top screen refusing to switch away from Fleet vault mode (reported by YaoiCatboy)
Fixed removed fleet members still showing up in the rank members UI (reported by TheLion1675)
Fixed ACTRs continuing to teleport items for a while after they were unpowered (reported by Obsidiman)
Fixed droid hat locations for Service Depot and Tool Store (reported by Nightraven)
Fixed missing floor tiles when drag removing multi-tile props in prop mode (reported by Insetricky97)
Fixed vault capacity being incorrectly calculated if there were more than 5 Vaultron passes in the vault
Fixed holotable zoom button icons
Fixed ship owner names having two sets of parentheses in ship selection popups
Fixed players not getting charged when moving partial crates from a vault to a ship
Fixed crash when giving a player a Tier 2 heatsink using a console command
Fixed /giveTool command not handling tool counts for offline players
Fixed character extrapolation never enabling physics, most likely causing it to extrapolate incorrectly
Fixed possible negative power request when increasing warp level while already charging to increase warp level
Fixed maximum players validation when loading server config
Added port validation when loading server config
Ghost clients now immediately exit if they fail to connect to a server
Fixed error log on reputation change
Fixed error log when putting Vortium in a player store
Fixed lighting error when modifying a ship
Don't go through DNS to ping server IPs
Fixed crash that could occur when pinging certain servers
Fixed crash on startup in resolution enumeration
Avoid crash when restarting game
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.40
BALANCE
Hacking cartridges now only draw power if they have a target ship and firewall
BUG FIXES
Fixed targets of various mission objectives being invisible after rifting
Fixed "Secure Sensitive Data" resources not being able to be handed in using a cargo teleporter
Fixed localized mission resource names not being synchronized, causing them to be unnamed after relogging
Re-implemented protection drone reuse and stopped spawning protection drones when a hard limit has been reached
Fixed call in range of protection drones hired from S3
Fixed drones spawning on top of each other if more than one were spawned in
Limited orbit time of protection drones around a protection entity without a target to thirty seconds
Reduced drone remove check time to twenty seconds
Fixed negative power requests and free power in missile launchers
Fixed negative power requests and free power in EMP generator
Fixed possible negative power requests while in warp
Removed "{1}{0}" from dropbox hover message and capitalize the first word
Log credit changes after 5 seconds without changes or on logout, this reduces the amount of log messages when someone transfers a lot of resources using the vault
Fixed mouse position updating when window is unfocused
Fixed possible crash when a mission objective was started
Fixed possible crash if a mission completes while you are in the helm
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.32
BUG FIXES
Fixed error that could cause systems to fail to load
Made system loading thread more robust to failures
Wake up system loading thread at least every 30 seconds, and log a message when it wakes up
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.31
BUG FIXES
Fixed game.db after changes to some devices in 1.0.3.30, this fixes the interior not loading for some ships and should also fix teleporters on the target ship not showing in the teleporter UI
NOTES
Servers need to be updated to ensure the correct ships are spawned in all cases
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.30
FEATURES
Added setting to allow cosmetics to override the Hazard Suit (defaults to enabled)
Added a fallback ship name argument to /restoreShipToStoreOTron that is used for the ship if no metadata is found for the supplied hash, but the ship does exist in the database
BUG FIXES
Fixed target distance not updating when the PoI icons for that type were disabled
Reset various device properties that would give a newly constructed ship a small amount of free power
Fixed various devices requesting negative power under certain circumstances, which would lead to free power
Fixed the power system giving free power to devices when there was exactly 0 power available and no devices were requesting any power
Fixed shield not decaying when disabled from the cockpit
Fixed Galactic Trade not displaying all cargo on a ship
Fixed the ship modification confirmation popup showing refunded resources as cost
Fixed the engine status screen not displaying the correct status after rifting
Fixed fine amounts when a player is in a crew
Fixed displaying automation cartridge prompt displaying for the entire 3D printer model instead of only the cartridge slot
Fixed mission PoIs not having any text
Fixed warp charge display going over 100%
Fixed some guns reloading when the reload key was typed into a text box
Fixed automation cartridge slots showing the underpowered and turned off notification UIs
Fixed rift creation popup showing on the Rift Generator cartridge slot
Removed duplicate automation cartridge durability displays on refineries and assemblers
Fixed possible memory leak when unloading devices that had a automation cartridge slot
Fixed automation cartridge prompt appearing for any automation cartridge type, not just the ones accepted by the device
Fixed some incorrect texture paths
Fixed some devices not having icons in the Encyclopedia
Fixed crash when unstoring some ships
Fixed crash when entering the editor on certain resolutions and chat scales
Fixed crash when pinging a server failed
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!
Patch notes for Interstellar Rift 1.0.3.20
BUG FIXES
Fixed gain item animation showing up while in the cockpit
Fixed bonus armor amount displayed in editor
Fixed crash on load of Rift Generator UI if selected system is invalid
Fixed crash that could occur when many missions have been spawned
Fixed possible crash when a turret fires
Fixed being unable to pick up empty crates from assembler output
Fixed being able to activate station shield when ship is disabled
Fixed faction bounty reputation gains affecting crew members
Fixed being able to give items to corpses
Fixed display of equipment icons & names in some UIs
Fixed equipment not being lost on death
Fixed servers in server list sometimes not disappearing when offline
Fixed cloaking device heat generation
Fixed rift entities sometimes incorrectly marked as failing to load
Disabled recoloring and cosmetics for hazard armor
NOTES
Servers need to be updated
If you haven't already, make sure to check out our Discord channel for the latest updates, server notifications, support, and more!