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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Interstellaria

V1.1 is LIVE!

I'm excited to bring you a nice big patch for you space game lovers. Interstellaria is, and always will be, my baby and I just can't walk away from it. I have a huge vision for what I wish Interstellaria could be - and until I can see that vision come true I'll keep slow-boating updates to this game where I can.

This patch covers several things:

  • Additional Pirate corvette/weapons (cheap upgrade from starter) on a Pirate planet
  • Adjustments to the UI in several places
  • Optimization of asset loading/unload and pathfinding
  • SEVERAL bug fixes for a number of various crashes people were experiencing.
  • Fixes for several resolution issues (cut off levels, wobbly, text, etc...)
  • Fixes to improper stats loaded for stations/weapons/items


Thanks for playing!

V1.09c IS LIVE, CAPTAIN!

Good evening, Captains.

I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.

Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.


WHATS NEW

  • Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
  • Added a percentage on screen when loading a planet
  • Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.
  • When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.
  • You can now access the full fleet inventory even when on a planet
  • In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder
  • Crewmen can no longer harvest when inventory is full
  • Ulu has been made more navigable
  • Adjusted oloke to only require the death of one giant lizard
  • Adjusted the description of ships so that their stats match properly when purchasing
  • Removed some invisible blocks here and there
  • Slightly renamed some items, adjusted text for others.
  • Made some adjustments to run speed


BUG FIXES

  • Fixed a bug where race specific dialogue wasn't coming up.
  • Fixed a bug with bulk buying
  • Fixed a bug where you could apply repair plates to destroyed ships
  • Fixed bugs with the reload and return feature
  • Fixed a bug with power armor
  • Fixed a bug with poison or sticky effects
  • Fixed a bug where repair all charged money but didn't repair ship
  • Fixed a bug where you could install a stacked station, losing them.
  • Fixed a bug where damaged pod event didn't give you a crewman
  • Fixed a crash with distress signal event.
  • Fixed a bug where you could put a stock of weapons into a weapon slot
  • Fixed a bug where the landing screen would clip the planet graphics/texts
  • Fixed a bug where you could take off from trenzalore without repairing.
  • Fixed some bugs with rogue queen's attack
  • Fixed a bug where you could get a hull leak on the freighter that can't be reached.
  • Fixed some bugs with achievements
  • Fixed a bug where you could click the starmap through combat screen
  • Fixed NPC issues at the casino
  • Fixed NPC issues on Tharkad
  • Fixed some naming issues with Robar and Kere
  • Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won
  • Fixed a bug with background NPC hair
  • Fixed a bug where you could walk off the size of anskad
  • Fixed a bug where opening a menu when taking off makes them freeze
  • Fixed a bug with the wormhole event
  • Fixed a bug that allowed infinite items when crew window is open
  • Fixed a crash with some ships
  • Fixed a crash with landing on asteroids
  • Fixed a crash when returning to Aibit Nest
  • fixed a crash on derelict stations
  • fixed a crash on stores in kaidun space and anoa space
  • fixed a bug where you could edit stations on destroyed ships

v1.09b Live

Holidays are over, back to work! I have a few minor bugs to clear up from the last patch. More as time goes on.


-Fixed a bug where png/sprites weren't loading from mod folder
-Fixed a bug where the stats of a crewmen were being swapped in the UI
-Fixed a bug where tooltips were displayed for ships not on screen

V1.09 Launched, Basic Modding!

I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes.

I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn't perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds.

Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as "slow boating" updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again.



NEW
-MODDING - all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the "mod" folder and it will automatically load. placing PNG's in the mod folder will also be loaded at run time for custom graphics.
-Added a popup when you try to travel, and you don't have navigation manned or engines with energy
-You can now equip items, use medpacks, etc... regardless of how close you are to the ship
-Crewmen harvesting resources will now automatically return to the ship when none exist
-The game will give percentage update while loading a level
-Updated the tutorial text
-Increased the EXP gains from crew using stations
-added a slight "background" to tiles to give resources, stations, etc.. a more background appearance
-Added new "frame" graphics similar to orginal UI
-Did more to prevent the UI from overlapping when it shouldnt
-Sped up map travel
-Added some Effects with the ui
-The game alerts you when you pick up items during combat
-Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were
-Changed some of the placement of text alerts
-Text alerts will now time out on their own
-Adjusted/added/removed various alerts in the game
-Adjusted the cost of hiring crew
-Crewmen now move quicker
-NPC's with no use are darkened and places in the background
-Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file
-Removed some stat tracking features of the game
-Adjusted collision
-adjusted the spawn rate and speed of enemy ships



BUGS FIXED
-Fixed a bug where the game generates an infinite number of items
-Fixed a bug where the "dino" kill didn't register for the mission
-Fixed a bug where the oloke quest didn't trigger properly
-Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck
-Fixed a bug where you couldn't land on asteroids
-Fixed a bug where you couldn't land on abandoned stations
-Fixed a bug where Equipped guns sometimes show up blank
-Fixed a bug where you can click the minimap through the trade screen
-Fixed a bug where the pause button was clickable through the UI
-Fixed a graphical issue on sakari windows
-Fixed a bug with hot keys triggering while typing in names
-Fixed a bug where closing a menu also deselects your current crewmen
-Fixed a bug where the "no power" text would persist
-Fixed a bug where the game would crash if it can't find the correct dialogue
-Fixed a bug where station icons were visible through menus
-Fixed a bug where repair sounds didn't trigger, or triggered too many times
-Fixed a bug where repair plates didn't work
-Fixed a bug where sometimes hiring didn't work
-Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship
-Fixed a bug where flying enemies didn't properly collide ceilings
-Fixed a bug where drop points on new Terra didn't trigger
-Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game
-Fixed a bug with giant enemies and the way they attack
-Fixed a bug where the starmap moves around while using other parts of the UI
-Fixed a bug where you could click the "land" button through the UI

v1.089b Live!

Only some bug fixes for today!


-fixed issue where menus could go up past top of screen
-fix an issue where items could stack more than their max stack
-fixed and issue where clicking menu buttons didn't close that menu
-fixed a bug where releasing shift when naming a ship or a crewmen will cause a double letter to show up
-slightly adjusted the efficiency of pathfinding in preparation for a future update
-fixed a bug where items might be invisible when selling a ship, making it unclickable/usable

NEW INTERSTELLARIA PATCH LIVE!

It's been worth the wait folks! Promise! new Interstellaria patch is live!



The new UI should be a LOT easier to work with for everyone. Things are much more clear, multiple menus can be opened at once, and more importantly the UI behaves better with different resolutions than the previous version.

In addition to the new UI, there should be a few new NPC's to talk to, some new items hiding throughout the game, as well as a new ship purchasable early on. It's all very exciting!

As the developer I would also like to address and apologize for the length of time it took to complete the patch. A lot of people are surprised to discover that Interstellaria is a solo dev project - just me (coldrice). As you can imagine, there is a LOT that goes into a game, and that's a LOT being done by a single person. I work a regular full time job and support a family as well as making games, so my progress is not quite as fast as bigger teams. It's not an excuse however! It just means it takes me a bit longer to get things turned around to where I want it. I make Interstellaria because I love Interstellaria, not really for any other reason.

An additional factor to the delay is the extent of the update. The original plan was a superficial/readability update for the UI. Instead, the entire UI system was taken out and replaced with something far more flexible. This should make it easier to extend, or if needed easier to remove bugs. Hopefully you guys like it!

Thanks for holding on guys!

(Last?) Beta upload of new patch live!

I'll keep it short and sweet for ya'all - new beta build uploaded! Should address a large swath of issues people found in the previous build. This also brings us incredibly close to deployment! Hooray! If you're eager to try out the new UI you can opt into the beta at any time from your steam library.


PLEASE BE AWARE - opting into beta can have your settings or save files DELETED. I would recommend either backing up your save files if you are interested in trying the new build!

New BETA build ready to test!

For those of you guys who have been waiting for an update - well it's here! There is a new beta build uploaded and ready to test. You can opt into beta at any time.

BE WARNED - OPTING INTO BETA MAY WIPE YOUR SAVE FILES!!

There is a slew of bug fixes, as well a few new features. There is still more underway, but it should feel a lot more stable than the previous build. Apologies for the delay, between a few game development related events stretching from FEB - MAR it was difficult to get anything uploaded to you guys!

NEW UI almost here! You can test it now!

Coldrice here! I wanted to fill everyone in on the progress towards the next Interstellaria patch. Last update I mentioned it'd take a while. It's actually taken longer than expected. Let me fill you in on why, and how to test it today!

Originally the next patch was planned as a UI reskin, and focus a bit more on other areas. As we began delving into the reskin we instead decided to TOTALLY renovate the UI and the way it functions. This renovation should allow for easier and more intuitive use AS WELL as making bug fixes and future additions a lot easier. I am very excited with how things have progressed on the coded end of things with the new UI. Due to the scope of doing this, it has taken a number of months... but we're almost there!





So much more information in a much more simple format. Windows can be dragged, and multiple windows open at the same time. So many more neat additions that can't be listed here, but will be listed when the patch finally goes live!

If you're not wanting to wait, and are interested in trying it NOW NOW NOW it's actually already been live on the beta branch! You can right click "Interstellaria" in your library and then hit "properties." from there hit the betas tap, and swap to beta branch from there.



-WARNING-
-WARNING-

Opting into the beta WILL delete your save files! You can drag your saves out of their folder, and then back in, if you'd like though.

-END WARNING-
-END WARNING-

Interstellaria V1.07b is live, and whats to come

Very excited to bring you guys another build. Remember, I do my best to read/consider feedback regularly so don't be afraid to post in the steam forums! I may not be able to implement all ideas due to conflicts, scope, or balance, but I do read them all!





PLANET PROGRESS SAVE/RESPAWN
-This is a bit more of a bigger mechanic. Levels you visit will now stay saved for 20 minutes, and will respawn after that. It may increase in the future, but I'd like to see it played first before I change it.

NEW CREW GUNS
-Bashien Flash Gun
-Suna Seed Dart
-Kaidun Dynamite
-Kursha Stun Prod

Several maps will change over time now, with more to come.

New Random Event

The prices of all the crew guns have been adjusted

Pathfinding should feel a lot "quicker"

--BUGS FIXED--
-Fixed a game crash in a human space encounter
-Fixed a bug where ships would "flip" nonstop during combat
-Fixed a bug where crew would try to face an enemy on a ledge and then fall off it
-Fixed a floating resources
-Fixed a bug where crewmen would not be entertained by leaving the ship


Now what is to come:

There will be a slight gap in updates in the next month with some bigger things on the horizon, so I wanted to warn the players ahead of time!

*I have additional content which I am very excited about, but do not want to itemize here until it's complete.

*New/Shorter Tutorial

*Overhaul of UI

It is mostly UI and Tutorial will take a bit longer than past updates. It's asked about a lot, and it's just one of those things that is a bit more time consuming but has been on our radar!