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Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Interstellaria

PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!'

--NEW--
-All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
-Re-balanced the costs of ships, and some stations
-Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
-Reduced the chance to get items from destroying enemy ships
-Adjusted the chance to have stations damaged, fires, or hull leaks
-You now travel faster on the star map
-Added an Anoa Long Gun
-Guns use their bigger sprite when being purchased

--FIXED--
-Fixed a bug where hotkeys were enabled while renaming ships or crew
-fixed a bug where installing guns could cause a crash
-Fixed enemy ship repair rates being WAYYY too fast
-using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
-Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind



Oh Hey, v1.06f is up and running!

Here's the low down for what's new!

-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.

-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship

V1.06e is Live! More cool stuff!

Thought I went quiet? No way! Just working hard. There are some really cool things on the horizon!

--NEW--
-Add the option to buy/sell from your fleet inventory when on planets

-Added the ability to equip items from your away mission cargo while in space for both your crew, and your ship
-Reduced the amount of shields/armor repaired by engineering stations
-Adjusted some travel speeds of enemy ships
-You no longer have to exit menus fully to go to the next menu, and instead hotkeys will swap instantly from one menu to the next. It's quite... pleasing.

--FIXED---
-Fixed a bug where space bullets or bad ship conditions would still work while the game was paused
-Fixed a crash for when you're deleting a game
-Fixed a bug where entertainment station 3 was using the wrong sprite on install
-Fixed a few bugs with the enemy ship AI, including the ships leaving the combat map
-Fixed an issue with some stations clipping the floor
-Iraelas no longer loses the gun she is given
-Fixed a few issues with event text
-Fixed a large number of typos
-Fixed a bug where your clone would say it survived (it didn't)
-Reduced the chance to get the trait "hipster" by a lot
-Fixed a bug where you could rapid click "buy" on ships in the shipyard and have more than 5 ships in your fleet

v1.06d is now LIVE! Weee

Another one that took a little bit more time to get life. Stepping into August I'll be evaluating a lot of the suggestions from the forums and see what is possible/probable to implement. No promises!

--NEW--
-A few slight tutorial Adjustments
-new battle stations option! Toggle this to give important crewmen a job to snap to when combat begins in space.


-Improved combat AI framework - only a basic AI is in, racial AI will follow soon

--FIXED--
-Fixed bug where InternetJanitor lagged the game
-Fixed bug where two InternetJanitor's would spawn, causing a crash when talking to the second one
-Quick Select menu now properly displays tooltips
-vultures no longer get stuck on the ground
-Huge oloke dino's no longer spawn before their quest
-Fixed a bug where, after using the "Sell all" option, selling other items would always sell all
-Fixed a bug when buying ships and saving at the starport, causing the player to be unable to load
-Fixed a bug where enemy ships that could repair themselves continued to repair themselves while the game was paused
-Fixed a bug where sometimes in the tutorial the game would get stuck on the inital "damaged station" portion

v1.06c is now live!

Keeping it short and sweet, a rather annoying save game issue just had to be resolved right away.

//NEW
-Adjusted enemy spawns

--FIXED--
-Adjusted asteroids rapidly destroying clumps of ships during combat
-Fixed a rather annoying bug with saving on planets, causing a save file to be unable to load
-Adjusted a few tooltips
-the crew quick select menu should now only show the crew actually on the planet

Quick one - 1.06b

Just a little housekeeping for the night

--FIXED--
-Fixed a bug where if you bought a crewmen, saved, and then loaded from the station it'd crash making that save file completely unable to load
-fixed a crash when setting screen resolution while on a planet

v1.06 is live! cool stuff inside!

I haven't uploaded anything over the past few nights so I could wrap up some new things for you guys!




--NEW--
-NEW "current crew" screen on the side of the screen for easier visiblity of crewmen. Visible/usable in space and on planets
-Shift + click now works for selecting crewmen
-Crew hotkeys (shift +num for crew 1-10, ctrl +num crew 11-20, TAB to cycle)
-Changed the way crew go on/off ships(too many edge cases)
-Adjusted some item drops from space combat
-Slightly adjusted flight time of guns in space combat
-Adjusted the speed of the crew guns
-adjusted some planet enemies
-Added ship hotkeys (arrow keys to go left/right in your fleet)
-Buy 10 button
-buy 100 button


--Fixed--
-Kaidun corvette now has its elevator in the right spot
-Fixed a bug where enemy ships capable of self repair... didn't.
-radiation event now correctly sets female characters to male.
-Ships will no longer get their name cut off on the fleet menu
-Ships should now properly deselect during combat
-Fixed a crash for certain guns with high ammo
-Fixed a bug where stacks could only go to 99
-Fixed a bug where everytime you talked to someone to hire crew, their available crew would always re-randomize

v1.05c Is Ready!

Sorry for not uploading the update last night!

--NEW--
-Adjusted a few enemy ships
-Added option to skip intro

--FIXED--
-Fixed a bug with crewmen racial (Sholdro) data not saving, causing problems with loading the game/corrupted save files
-crew/station tooltips now longer show through ship menu
-Special/unique NPC's (such as the dogs) can now be renamed
-Adjusted Kibou Dialogue
-Fixed a bug with one of the rarer hidden hireables
-Corrected water's tooltip
-Reduced camera speed at fast forward
-Equipping the srill to your drone should no longer cause problems
-camera will no longer lock to a crewmen when pressing tab
-Adjusted some odd text during the tutorial

V1.05b now Live! Letters!

I got a little trigger happy on the update number scheme - so lets make sure we start using letters too!


--FIXED--
-ROGUE QUEEN should no longer bug out
-Fixed a crash where sprites sometimes wouldn't load in planet phase (inventory) causing a crash
-Fixed an issue where players were somehow able to put more energy into the ship or ship systems than the game supported, causing a crash
-Fixed a crash sometimes when hovering stations after deselecting crewmen
-Fix artillery description
-Snow should now save properly :)
-Fixed a bug where the disintegrator wouldn't save properly
-Adjusted a few typos
-Quest log item to begin first quest is added to your game on a "skip tutorial" game
-Oloke not progressing (it is, it's just sometimes the dialogue that says how awesome you are is scrolled too quickly, and so added a pause in the text box to make sure you see it)

V1.05 is up. Wow!

This should make things a lot more solid for everyone. slightly smaller update, but I wanted to get it up before bed time for Coldrice Games!

-Fixed crash when using robot crew
-Fixed a crash when hiring Sholdro crew
-Stations no longer lose their repair icon when powered up/down
-Further fixed the issues with wall clipping.
-Further corrected Asteroid issues during combat