Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Adventure, Indie
Interstellaria
v1.04 Is Now Live!
I hope everyone is having fun! Work continues. I wanted to make sure I released an update before I got to work on anything more time consuming.
-FIXED-
-Crash on crewfile screen when hovering over the chestpeice area sometimes
-Fixed a crash where the pause button sometimes wouldn't load, causing an error
-Fixed a crash where you could force crewmen that don't use armor to equip armor, or crewmen that don't use guns to use the guns
-Fixed a crash on the traits area
-Fixed a crash on log menu if there isn't any log items
-Fixed a crash where if you have the Srill, but it hasn't updated your gun slot yet, the game tries to reload a null srill gun
-Fixed a crash when meters are charging for your ship stats
-Fixed a crash when equipping the tribal helmet to suna
-Fixed a crash when adding certain augments
-Fixed an issue where fires/leaks could cause a crash
-3v1 achievement should now trigger correctly
-prevent player from equiping weapon over srill
-Reports of crew stats not saving when they return to space has been fixed
-Prevented camera scroll when hovering pause button
-Fixed issue where using fast forward required 2 key presses or button presses
-Your tutorial drone (and the dogs later on!) should now be able to use medical stations. :)
Steam Cards are LIVE!
After a little delay they are now LIVE! Hooray! Personally I love steam cards so I'm extra excited to have them available for you guys!
Here Comes v1.03
Thank you for your patience everyone. This should contain a fix for one of the bigger issues people are facing with the game.
--NEW---
-Adjusted some enemy HP values
-adjusted some space enemy spawn rates
--FIXED--
-Fix knockback into wall issue - please give feedback. Crewmen tend to position themselves to the sides of enemies when they are engaged in melee range and this might also cause issues. It didn't break anything in my test, but I 'd like to be sure.
-Fixed issue with asteroids doing non-stop damage to ships.
-Prevented crewmen from embarking off the map.
-Pressing escape while repairing on planets now works properly - it closes the ship menu first, then closes the trade menu, then goes to options.
-Fixed issue where equipped 30mm guns would save as 20mm
-fixed bug with fathers blessing event on Aibit
Version 1.02 now live as well
II wanted to upload a quick build of what I was working on now so you guys didn't think I forgot about you!
-FIXED-
-Asteroids will no longer destroy the enemy probe during the tutorial
-killing the enemy probe during the tutorial without scanning no longer locks out the tutorial.
-Removed the locked door on your home town -there's not much to see but I know people wanted to look.
-Fixed a few achievement triggers
-There will not always be the correct stations when you return from Trenzalore to your ship for the next part of the tutorial
-Added arrows to Nav/Tactical/Scan stations during the tutorial
-Fixed a bug where stations would stay on even if there wasn't enough power for them (as long as they were in use)
-Fixed a bug where enemy scanning effect, while paused, would play a sound non-stop
-Fixed a number of typos in dialogue
VERSION 1.01 BUG FIXES LIVE
Whew, what a whirlwind the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges!
--NEW--
When fighting a larger fleet they block your exit during combat until it evens out
--FIXED--
- "ninja" Trait will no longer teleport your characters into the ceiling
-Fixed a few typos
-Steam will now connect properly for all clients, achievements back later tonight!
-You can no longer click crew commands while the map is open
-Elaborated more on boarding both your captain and drone onto the first ship
-Fixed an issue with an asteroid
-Fixed an issue where certain captains couldn't land
-Fixed issues with falling so hard you could fall through the ground
-fixed the racial/random variables tied to jump height/runspeed combos which was giving certain crewmen difficulty pathing.
-Fixed a bug where crewmen would get stuck on corners
VERSION 1.01 BUG FIXES LIVE
Whew, what a whirlwing the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges!
--NEW--
When fighting a larger fleet they block your exit during combat until it evens out
--FIXED--
- "ninja" Trait will no longer teleport your characters into the ceiling
-Fixed a few typos
-Steam will now connect properly for all clients, bring achievements back
-You can no longer click crew commands while the map is open
-Elaborated more on boarding both your captain and drone onto the first ship
-Fixed an issue with an asteroid
-Fixed an issue where certain captains couldn't land
-Fixed issues with falling so hard you could fall through the ground
-fixed the racial/random variables tied to jump height/runspeed combos which was giving certain crewmen difficulty pathing.
-Fixed a bug where crewmen would get stuck on corners