Hey anonymous alcoholics! The game is receiving two relatively small quality of life updates and the first one is now here. The demo is now also available on Macs... in case you were curious.
Most of this is under-the-hood and doesn't affect the game-play at all. A portion of it is prepping the game for full controller and Steam Deck support.
The second update will finish adding in controller and Steam Deck support; that will be out at some point relatively soon. Surely.
In case you are curious as to what is going on:
Added: different icon hooks for different operating systems
Added: full game description to app data
Added: basic framework for Inputs / controller
Added: news messages to main menu
Changed: updated splash sequence for studio change
Changed: demo updated to newest version
Changed: Steam boot-up process
Changed: updated Steam API
Removed: unused files
CoaguCo 2024 Update
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released.
The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates.
The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer.
The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on that. Hopefully you folks will enjoy it.
Haulin' Oats Finally bringing this baby out of Early Access after a very long delay. Most of the future plans for the game have been scrapped but couch co-op, controller support, and some rules changes will be included with version 1.0. The game will also appear on GameNite sometime after April too!
One Way To Die The overhaul is almost upon us! This free and over ten-year-old game will finally get a last update. It is a somewhat nod to the masses who never read text and those who want multiplayer to be less of a pain.
Raise Your Own Clone A game we can all hate is getting a complete rebuild from the ground up. Instead of creating a whole new game ID for it, I figured it was best to reward those who had purchased the game with some much better. The old version can obviously still be played but, let's be real, no one is doing that.
Into Oblivion Last but not least by any means, Into Oblivion already got its final update. However, there will be one more patch to provide controller support and Steam Deck support.
Developer Change All games listed will be moving to the old but new again Tenth&Hess Games for their final releases; not that you'd really notice. The original studio that actually started these projects long before they ever came to Steam will be taking back over. Granted there is no real personnel change, it just seemed fitting that everything ends where it began..
The Future? Most of this year will be spent designing some new, possible projects. Two of which will need character models but we'll deal with that when and if the time comes!
Stay tuned!
CoaguCo Summer Update 2023
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future!
Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games.
The Dope Game The beloved Dope Game will be getting a final patch soon. It contains all the fixes from bugs we've received since the remaster update. It will also put the nail in the coffin for some features we planned like multiplayer and character customization. Multiplayer... just didn't work and that's OK. Resources will be moved to a new game project instead but we'll give this beast the ending it deserves.
Into Oblivion Well, this game received its last patch with The Last Drop update and has been laid to rest. I do miss those characters and hope to bring them back at some point somewhere else. Some vague representation of the ideas for the canceled Brewmaster expansion were worked into a recent game jam game called TasteMaker. Good times!
One Way To Die The final update for One Way To Die is almost, almost ready. We've talked about it before so I won't go into lots of details here. However, for a free game that wasn't super popular, it has received a lot of love over the years. I'm really looking forward to this final update, I think it's neat.
Raise Your Own Clone For a game I hated worked on and it seems other people hated to, it is getting a full revamp with something I wanted to try. It will be the last to get updated but it is a really big overhaul. More on that when it gets closer but maybe the people of Turkey will stop buying so many copies.
The Great Beyond! For the future, CoaguCo will probably release two more games then call it quits. Game development can be fun but making commercial games sucks: both time and money. It has been fun seeing folks enjoying these games and hilarious seeing people hate them. We will keep you posted as we go but at least there is light at the end of this tunnel!
Have a safe and, hopefully, not too hot rest of your summer!
Into Oblivion - The Last Drop Update - Version 3.0
Hey, anonymous alcoholics! Today we are releasing the very last update for Into Oblivion called The Last Drop update. The update was delayed a bit due to our work on Haulin' Oats but here we are!
We'd like to thank everyone who bought the game, played the demo, or even hated the game and refunded it!
The update contains some small additions and fixes. We added the skins from our canceled Kickstarter project for the DLC owners; of course you can always buy these skins from the Shady Merchant in the shop menu. Using in-game money, naturally.
It also removes all internal hooks and references to the now-canceled Midnight and Brewmaster expansions. Sadly we will be abandoning plans to continue work on these as the game wasn't ever wildly popular and resources are better spent on our current game instead.
All that being said, we will continue to patch any bugs folks report moving forward or any API changes that need made. But this is indeed the final update!
Here is the change-log for those curious:
Added: confirmation to delete stats
Added: quit game confirmation
Added: skins from canceled Kickstarter to DLC package
Changed: some small QoL things
Changed: game starts in fullscreen by default on fresh play
Changed: various signal connections to only print on failure
Fixed: hair on opponent not showing up right for death
Fixed: minor issues with API system
Removed: Midnight and Brewmaster placeholders
Halloween Event
Hey, anonymous alcoholics! So our Halloween event has been in full-swing since October 15th and we are now just writing about it. Yeesh. The event will run all the way until November 3rd at midnight, so you still have time to mix up holiday drinks and drink Jack under the table.
During this event you can unlock a new bot / outfit to sport, a new arena, and two holiday achievements. Oh, and six more drink recipes.
One smaller note, all of our games are having their major updates put on hold until our new game Haulin' Oats is released in early 2023. So Midnight and Brewmaster are being pushed back a bit longer. That being said, there will be a small update that is already almost finished (sans spritesheet creation) that will add a new game mode to the normal drinking contest and some new skins, for fun. I will be out next month barring any additional chaos.
Happy holidays!
CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.
TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates.
The Dope Game
So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.
The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.
We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit.
Haulin' Oats
Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.
Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.
A few other things:
More animations are being done, like game pieces, icons on the board, etc.
A new radio is being added to change tracks in-game if you want to skip some.
More music is being added too.
Actual hands and arms of in-game "players" being tested.
UI overhaul to fit information better.
Hopefully our first multiplayer build will be out this XMas for you guys to test out.
Into Oblivion
The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.
Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code.
There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update.
One Way To Die
When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this:
A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes.
Raise Your Own Clone
Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately.
Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction.
What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake.
That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon!
Into Oblivion - Card Game - Pre-Campaign Sign-Up
Hey, anonymous alcoholics! If you like playing the game and bought DLC which includes the print-at-home version of the card game there is some exciting news for you. Near the end of May, tentatively the 25th, we will be launching a Kickstarter campaign for the physical card version of Into Oblivion! Yes, now you can play with professionally printed cards that come in a fancy card case with a real rules playbook.
If you pre-pledge, you will get two extra holographic cards for the physical card game: Card Shark and Dealer's Choice. You'll also get a Card Dealer skins set for the video game.
The pre-campaign sign-up runs from now until May 25th when the Kickstarter goes live so you better get on it while you can.
Into Oblivion - Point Shop Items Available
Hey, anonymous alcoholics! Today we are finally able to release the Point Shop items for Into Oblivion. You can now decorate your profile and chat messages with various bits from the game.
That's all for now, more to come soon!
Into Oblivion - Version 2.2.1 Update
Hey, anonymous alcoholics! We are putting out a baby patch to address two minor issues. The first is the HUD avatars having offset headgear and the second is a logic loop the singleplayer bot can fall into which causes the game to crash.
Want to read the same thing but with bullet points? Got you covered with this change-log:
Fixed: hud avatar headgear placed incorrectly
Fixed: bot getting stuck in logic loop when picking drinks
Into Oblivion - DLC Update - Version 2.2
Hey, anonymous alcoholics! Today we are releasing the DLC update which includes new and updated PDF printable card games, wallpapers, thank you notes, 15 new skins, and more. In addition to that, we are pushing an update to the game which incorporates the new DLC skins and fixes some issues.
This moves us along in our roadmap to the next update which is the new game mode Midnight. This is just the stand-alone version of the the half-time game as its own mode. Play against up to 8 other humans and/or bots to earn money. The update will also come with more skins and new categories of skins too.
More on that when we get closer to release. For now, here is the change-log for the curious:
Added: new DLC skins, 3 per category
Added: [DLC] new wallpapers
Added: option to turn off screen-shake on criticals
Changed: [DLC] updates to the printed card game
Changed: the shop now lets you cycle through items instead of being limited to 3 items
Changed: internal skin system fixed for future unlocks
Changed: random bots can now use all skins
Fixed: missing descriptions for two arenas
Fixed: a few missing default skins
Fixed: achievement back at ya firing for wrong player
Fixed: critical hit achievement firing for both players