Hello again, anonymous alcoholics! Back with a quick update that we have now made the game available on Mac / OSX. This includes the demo too!
Into Oblivion - Version 2.1 Update
Hey, anonymous alcoholics! Today we are pushing the version 2.1 update which adds a ton of new stuff like critical "hit" drinks, new item cards, new achievements, and more. There are also big changes to the interface for hosting, change in multiplayer betting, massive changes to the HUD with animations and various tool-tips for, well, everything. Not to mention a host of fixes for different issue.
The next big update will be the DLC update which adds more content to the Private Reserve DLC and updates the existing content graphically, as well as some more fixes to the main game. There are also Steam Point Shop items coming soon too.
For those of you who are curious, here is the official change log:
Version 2.1 Update
Added: lobby icon, name, and match type to the ready board in lobby
Added: a bit more polish (additional graphics, extra animations, etc.)
Added: support of OSX / Mac computers
Added: Top Shelf and The Sobering modes to single-player
Added: the Shady Merchant now describes the items
Added: more vomit
Added: purchase confirmation to the shop items
Added: new item card: Reverse swaps back if opponent swaps drinks, gives damage penalty if not
Added: new item card: Antacid, negates all health damage of this drink
Added: new item card: Toast, negates all drunk damage of this drink
Added: new item card: Cheese Curd, negates all liver damage of this drink
Added: hover-over details for HUD statistics
Added: audio and video options to the pause menu
Added: hover-over for status effects in drink list to tell what they do
Added: randomize button in drink (swap, serve) controls for maximum confusion
Added: tabs to drink book; can sort by all, health, liver, drunk, or status drinks
Added: sub-banner on game over to better explain who won and why
Added: brewing a drink for the first time triggers a notification
Added: critical "hit" drinks, anything under -15 health / liver damage or over 15 drunk damage causes temporary -3 max to that stat
Added: three new achievements: Critical Hit, Back At Ya, High Noon
Added: ability to set number of rounds in the lobby
Added: ability to change the type of lobby to public, private, friends only, invisible
Changed: spacing on loyalty cards so their titles are fully visible
Changed: minor corrections to half-time text
Changed: upgraded some more graphics
Changed: moved active dealer message to icons and hover-over at top of HUD
Changed: betting interface to have more clear amount errors
Changed: message box can now be toggled and changes for multiplayer, tutorial, and singleplayer
Changed: multiplayer betting now more compact like singleplayer
Changed: drink book now shows the amount of items needed for unknown drink
Changed: how drink book shows known drinks, with hover-over and animations
Changed: made various button un-interactable when going back to a previous menu
Changed: drink data and effect is now sticks until the round ends
Changed: drink book locked when there are no cards dealt
Changed: sound / music level sliders to range from -60 to 0
Changed: separated dice tray in half-time, added more clear context of dice
Changed: improved bot logic in half-time mini-game
Changed: sliders are now visually improved
Changed: in-game chat has reverted to speech bubbles from text area on cardboard box
Changed: how the foreground box is laid out
Changed: upgraded (maybe) the bot's logic
Fixed: being able to play against locked bots
Fixed: bet amount not showing up in multiplayer
Fixed: chat log being slightly off center
Fixed: correct version number not being shown (geez)
Fixed: issue where some craftable drinks didn't show up as craftable
Fixed: dice moving to incorrect spots when player 2 does bottoms
Fixed: betting interface buttons being interactable before animation was done
Fixed: purchased permanent upgrades showing the right item in a match
Fixed: both snow globes not playing in multiplayer
Fixed: St. Patrick's Day and Easter related achievements not firing correctly
Fixed: St. Patrick's Day and Easter related drinks not functioning
Fixed: condition where both players in multiplayer die but it doesn't count as a tie
Fixed: player not getting "ready board" in lobby until both players are loaded
Removed: some unused assets
Patch version 2.0.1
Jungle Juice - Version 2.0.1
Fixed: issue where chain vomit animation would break the shuffle animation and prevent gameplay
Fixed: issue where setting a locked skin in one category then an unlocked one in another allowed the player to leave the appearance screen with a locked skin in place
Into Oblivion - Version 2.0 Update Live
Hey, anonymous alcoholics! Today is the day and Into Oblivion's large 2.0 update is out. Many things have changed: updated graphics, new Steamworks networking features, new engine upgrades, new animations, etc.
While a lot of it was cosmetic, there was a ton of changes under the hood for the game as well as the content updates and expansions planned for this year.
If you are interested in all the specific changes, you can check out the change-log at the end of the post. Otherwise, read on about the (near) future plans we have cooking.
There are some other big things to note with this update too. After some discussion internally and with folks who play the game, we have upped the price of the game to $4.99 USD. Instead of charging more separately for the upcoming expansion packs, they will be rolled into the main game.
After you boot the game up, you'll notice that Top Shelf and The Sobering from multiplayer are going to appear in single-player. Currently we are tweaking the bot logic to play these modes a bit better and will make this all available when the DLC update comes next month.
Speaking of, if you remember the roadmap, the next update is to the DLC. This will add more content and some new skins for players who own it. There will be a few other updates for the main game when that launches too.
After that is the Midnight update. This mode will allow up to eight players, and bots, to run games of Midnight for coin. There will be special achievements and extra rewards added for this expansion which can be used in the regular game and Brewmaster; as well as the money.
Speaking of, later in the year, the Brewmaster update will close everything out. This expansion will let you open your own bootleg distillery and serve booze to the seedy underbelly of Starkham. Use recipes your learn from the main game to create batches of booze, use coin to upgrade your facility, and hire some unsavory characters to deliver and promote your goods. You can even sabotage friends' and strangers' operations.
More on all that as we creep closer to each update. For the curious, here is the full change-log as we have it:
Jungle Juice - Version 2.0 - Change Log
Added: hooks for the Brewmaster expansion
Added: missing 6 Halloween holiday drinks
Added: missing Halloween achievement
Added: Steam rich presence
Added: missing Easter hair sprite
Added: missing bot blurbs for Timothy, H.H. Bunny, and the random bots
Added: icon for when a card is tapped
Added: added player avatars to lobby board
Added: lobby icons to lobby list
Added: total number of rounds to interface
Added: hover-over text for menu buttons
Changed: art tweaks and updates
Changed: upgrade to Godot 3.4.2
Changed: native size from 1080p to 1440p
Changed: replaced some animations with tweens for more fluidity
Changed: a ton of code under the hood
Changed: main menu animations
Changed: tutorial information slightly
Changed: layouts in the statistics, leaderboards, and options sections
Changed: rearranged the lobby buttons, grouped some
Changed: multiplayer now uses Steam networking
Fixed: small code issues with logging and brewer
Fixed: main menu web link not using https
Fixed: bug where intox status images weren't unloading, just piling up
Fixed: sync process with CoaguCo servers
Fixed: deck arrays not clearing properly
Fixed: bug where leaving stats or leaderboards too quickly caused crash
Fixed: issue where bot couldn't "look through" all possible drink recipes
Fixed: missing sound effects
Fixed: shop incorrectly looking at card inventory instead of purchases
Fixed: locking issue with certain unlocked skins, arenas, or bots
Removed: stats being backed-up on Steam servers
Removed: Godot built-in networking functions
Remove: bot chatter at beginning of match (it was lame)
Into Oblivion - Version 2.0 - Release Candidate
Hey, anonymous alcoholics! Happiest of new years! Today we are dropping the first (and maybe only) release candidate for the version 2.0 update. Why you ask? Well, come inside and read all about it.
All of the testing for version 2.0 has been done internally which has usually been a mixed bag. Also, there is a ton of work in the background that is going on for this significant update: updating the store page with new screenshots, creating new trailers, modifying various Steamworks settings, tweaking the API system, etc. So why not let you guys get a crack at the update first and see if you can find any bugs we didn't?
To access the version 2.0 release candidate, right-click the game in Steam then select 'Properties'. In the next window, head to the betas section. Change it from 'none' to 'beta' and it should update itself.
Barring any horrible issues, the update should be out this coming with a bunch of news about the further expansions, DLC updates, and more!
CoaguCo Xmas Events Are Live!
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.
Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.
Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.
The Dope Game The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.
Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.
One Way To Die The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.
Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!
CoaguCo Xmas Events Are Live!
Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd.
Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs are done, the game will be ready to update. There are some extra features that were going to be added in beyond the ton of stuff already in the update, but that'll be saved for the Q1 DLC update.
Currently, in the holiday event, you can drink against the Krampus in the frozen wastes. There should also be six extra drinks you can make and unlock as well as two additional achievements and some extra unlockable skins.
The Dope Game The remaster is still on-going and a fresh test for that should be live early next year. Everything still seems to be on track for the remaster to release May 2022.
Currently, in the holiday event, Starkham is feeling festive as are all the NPC's. Drug names have been swapped into gifts and you can scoop up an achievements by playing Santa. There's even one for smashing snowmen, if that's your thing.
One Way To Die The game's for-real final update with new game mode is also still underway. It will probably be out Q2 of 2022. We promise no new achievements. Probably.
Currently, in the holiday event, there are 10 extra deaths you can stumble across and finding them will net you the holiday achievement.
That's it for the holiday and update news! Next year, after all these big updates come out, we are planning something a little more exciting and new for the holiday events. Stay warm and safe out there!
Into Oblivion - Upcoming Patch v2.0 - Part 2
Hey anonymous alcoholics! While the version 2.0 patch was originally intended for the Steam Tabletop Festival, it got pushed back. Pretty sure the last post was about this. Anyway, this long rambling post is about the upcoming patch and a roadmap for Into Oblivion overall.
Pretty much all of the graphical updates are finished. Most were intended for Brewmaster but a lot of that stuff got moved into this patch instead. The idea being that it'll speed up the timeline for expansions and further updates by doing it now.
Many animations were re-done as well. There are also a bunch of little extra animations added it to give life to the interface while playing. Lots of "quality of life" updates like the one shown below. Pagination for the drink book and having the ingredients with recipe effects laid out with more space and clearly.
The card system was also gutted and replaced. Cards now have more animations and they toggle a drink icon if they are being used in your brew. Coin cards now flip over to show the new back; which is also updated in the re-shuffle animation.
So yeah, a bunch of things have been added to this update which has caused some delay. However, it is in the final stages of testing, getting those last few bugs worked out, and mutliplayer gone over. That being said, here is the official roadmap for the game until the end of 2022 which, other than bug fix patches, should be all the content for the game in total. Unless something spicy comes along.
For Xmas this year, the version 2.0 update should be out. There will be subsequent DLC updates in-between main expansions to beef those up as well. No new DLC will be created, mind you; just adding more content to them like in-game skins, music, and artwork.
The Midnight and Brewmaster expansions will be talked about later on when we get closer to those. But they are new game modes with a bunch of new stuff too.
Stay tuned!
Into Oblivion - Upcoming Patch v2.0
Hey there, anonymous alcoholics! Today marks the beginning of the Steam Tabletop Fest and Into Oblivion is taking part. However, the version 2.0 patch will not be available just yet. Hopefully it will show up next week. Why so? What do these weird, naked twins staring at each other have to do with it?
The version 2.0 patch was a prep for the Brewmaster expanion coming out next year; it was mostly to replace the aged networking structure with Steamworks networking and fix a bunch of bugs. This, naturally, turned into that as well as rearranging some things, new animations, and a graphics upgrade.
The graphics upgrade being meant for the Brewmaster expansion itself but apparently when the base resolution being moved up to 1440p, well, a lot of things just didn't fit right anymore. So here we are.
Nonetheless, the patch will be held back for a week or two while the last assets are redone and imported. And what a glorious update it will be.
More soon.
CoaguCo Halloween Events Now Live
Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd.
All games have special holiday-themed achievements available to unlock. The Dope Game features costumed NPC's and holiday changes to the environments, as well as drugs being renamed as candies. Into Oblivion unlocks a new bot, with their arena, and adds in six special holiday drinks that can be used whenever after being unlocked. One Way To Die just includes a few extra holiday deaths but no graphical changes.
That's it for this holiday season! Stay safe and warm out there.